# Copyright (C) 2022 The Qt Company Ltd. # SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only """ This file contains the exact signatures for all functions in module PySide6.Qt3DAnimation, except for defaults which are replaced by "...". """ # mypy: disable-error-code="override, overload-overlap" # Module `PySide6.Qt3DAnimation` import PySide6.Qt3DAnimation import PySide6.QtCore import PySide6.QtGui import PySide6.Qt3DCore import PySide6.Qt3DRender import enum import typing import collections.abc from PySide6.QtCore import Signal from shiboken6 import Shiboken class QIntList: ... class Qt3DAnimation(Shiboken.Object): class QAbstractAnimation(PySide6.QtCore.QObject): animationNameChanged : typing.ClassVar[Signal] = ... # animationNameChanged(QString) durationChanged : typing.ClassVar[Signal] = ... # durationChanged(float) positionChanged : typing.ClassVar[Signal] = ... # positionChanged(float) class AnimationType(enum.Enum): KeyframeAnimation = 0x1 MorphingAnimation = 0x2 VertexBlendAnimation = 0x3 def animationName(self, /) -> str: ... def animationType(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimation.AnimationType: ... def duration(self, /) -> float: ... def position(self, /) -> float: ... def setAnimationName(self, name: str, /) -> None: ... def setDuration(self, duration: float, /) -> None: ... def setPosition(self, position: float, /) -> None: ... class QAbstractAnimationClip(PySide6.Qt3DCore.Qt3DCore.QNode): durationChanged : typing.ClassVar[Signal] = ... # durationChanged(float) def duration(self, /) -> float: ... class QAbstractChannelMapping(PySide6.Qt3DCore.Qt3DCore.QNode): ... class QAbstractClipAnimator(PySide6.Qt3DCore.Qt3DCore.QComponent): channelMapperChanged : typing.ClassVar[Signal] = ... # channelMapperChanged(Qt3DAnimation::QChannelMapper*) clockChanged : typing.ClassVar[Signal] = ... # clockChanged(Qt3DAnimation::QClock*) loopCountChanged : typing.ClassVar[Signal] = ... # loopCountChanged(int) normalizedTimeChanged : typing.ClassVar[Signal] = ... # normalizedTimeChanged(float) runningChanged : typing.ClassVar[Signal] = ... # runningChanged(bool) class Loops(enum.Enum): Infinite = -1 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, running: bool | None = ..., loops: int | None = ..., channelMapper: PySide6.Qt3DAnimation.Qt3DAnimation.QChannelMapper | None = ..., clock: PySide6.Qt3DAnimation.Qt3DAnimation.QClock | None = ..., normalizedTime: float | None = ...) -> None: ... def channelMapper(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QChannelMapper: ... def clock(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QClock: ... def isRunning(self, /) -> bool: ... def loopCount(self, /) -> int: ... def normalizedTime(self, /) -> float: ... def setChannelMapper(self, channelMapper: PySide6.Qt3DAnimation.Qt3DAnimation.QChannelMapper, /) -> None: ... def setClock(self, clock: PySide6.Qt3DAnimation.Qt3DAnimation.QClock, /) -> None: ... def setLoopCount(self, loops: int, /) -> None: ... def setNormalizedTime(self, timeFraction: float, /) -> None: ... def setRunning(self, running: bool, /) -> None: ... def start(self, /) -> None: ... def stop(self, /) -> None: ... class QAbstractClipBlendNode(PySide6.Qt3DCore.Qt3DCore.QNode): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QAdditiveClipBlend(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode): additiveClipChanged : typing.ClassVar[Signal] = ... # additiveClipChanged(Qt3DAnimation::QAbstractClipBlendNode*) additiveFactorChanged : typing.ClassVar[Signal] = ... # additiveFactorChanged(float) baseClipChanged : typing.ClassVar[Signal] = ... # baseClipChanged(Qt3DAnimation::QAbstractClipBlendNode*) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, baseClip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode | None = ..., additiveClip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode | None = ..., additiveFactor: float | None = ...) -> None: ... def additiveClip(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode: ... def additiveFactor(self, /) -> float: ... def baseClip(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode: ... def setAdditiveClip(self, additiveClip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode, /) -> None: ... def setAdditiveFactor(self, additiveFactor: float, /) -> None: ... def setBaseClip(self, baseClip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode, /) -> None: ... class QAnimationAspect(PySide6.Qt3DCore.Qt3DCore.QAbstractAspect): def __init__(self, /, parent: PySide6.QtCore.QObject | None = ...) -> None: ... class QAnimationCallback(Shiboken.Object): class Flag(enum.Flag): OnOwningThread = 0x0 OnThreadPool = 0x1 def __init__(self, /) -> None: ... def valueChanged(self, value: typing.Any, /) -> None: ... class QAnimationClip(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimationClip): clipDataChanged : typing.ClassVar[Signal] = ... # clipDataChanged(Qt3DAnimation::QAnimationClipData) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, clipData: PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationClipData | None = ...) -> None: ... def clipData(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationClipData: ... def setClipData(self, clipData: PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationClipData, /) -> None: ... class QAnimationClipData(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, arg__1: PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationClipData, /) -> None: ... def __copy__(self, /) -> typing.Self: ... def __eq__(self, rhs: PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationClipData, /) -> bool: ... def __ne__(self, rhs: PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationClipData, /) -> bool: ... def appendChannel(self, c: PySide6.Qt3DAnimation.Qt3DAnimation.QChannel, /) -> None: ... def begin(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QChannel: ... def cbegin(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QChannel: ... def cend(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QChannel: ... def channelCount(self, /) -> int: ... def clearChannels(self, /) -> None: ... def end(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QChannel: ... def insertChannel(self, index: int, c: PySide6.Qt3DAnimation.Qt3DAnimation.QChannel, /) -> None: ... def isValid(self, /) -> bool: ... def name(self, /) -> str: ... def removeChannel(self, index: int, /) -> None: ... def setName(self, name: str, /) -> None: ... class QAnimationClipLoader(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimationClip): sourceChanged : typing.ClassVar[Signal] = ... # sourceChanged(QUrl) statusChanged : typing.ClassVar[Signal] = ... # statusChanged(Status) class Status(enum.Enum): NotReady = 0x0 Ready = 0x1 Error = 0x2 @typing.overload def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, source: PySide6.QtCore.QUrl | None = ..., status: PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationClipLoader.Status | None = ...) -> None: ... @typing.overload def __init__(self, source: PySide6.QtCore.QUrl | str, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, status: PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationClipLoader.Status | None = ...) -> None: ... def setSource(self, source: PySide6.QtCore.QUrl | str, /) -> None: ... def source(self, /) -> PySide6.QtCore.QUrl: ... def status(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationClipLoader.Status: ... class QAnimationController(PySide6.QtCore.QObject): activeAnimationGroupChanged: typing.ClassVar[Signal] = ... # activeAnimationGroupChanged(int) entityChanged : typing.ClassVar[Signal] = ... # entityChanged(Qt3DCore::QEntity*) positionChanged : typing.ClassVar[Signal] = ... # positionChanged(float) positionOffsetChanged : typing.ClassVar[Signal] = ... # positionOffsetChanged(float) positionScaleChanged : typing.ClassVar[Signal] = ... # positionScaleChanged(float) recursiveChanged : typing.ClassVar[Signal] = ... # recursiveChanged(bool) def __init__(self, /, parent: PySide6.QtCore.QObject | None = ..., *, activeAnimationGroup: int | None = ..., position: float | None = ..., positionScale: float | None = ..., positionOffset: float | None = ..., entity: PySide6.Qt3DCore.Qt3DCore.QEntity | None = ..., recursive: bool | None = ...) -> None: ... def activeAnimationGroup(self, /) -> int: ... def addAnimationGroup(self, animationGroups: PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationGroup, /) -> None: ... def animationGroupList(self, /) -> typing.List[PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationGroup]: ... def entity(self, /) -> PySide6.Qt3DCore.Qt3DCore.QEntity: ... def getAnimationIndex(self, name: str, /) -> int: ... def getGroup(self, index: int, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationGroup: ... def position(self, /) -> float: ... def positionOffset(self, /) -> float: ... def positionScale(self, /) -> float: ... def recursive(self, /) -> bool: ... def removeAnimationGroup(self, animationGroups: PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationGroup, /) -> None: ... def setActiveAnimationGroup(self, index: int, /) -> None: ... def setAnimationGroups(self, animationGroups: collections.abc.Sequence[PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationGroup], /) -> None: ... def setEntity(self, entity: PySide6.Qt3DCore.Qt3DCore.QEntity, /) -> None: ... def setPosition(self, position: float, /) -> None: ... def setPositionOffset(self, offset: float, /) -> None: ... def setPositionScale(self, scale: float, /) -> None: ... def setRecursive(self, recursive: bool, /) -> None: ... class QAnimationGroup(PySide6.QtCore.QObject): durationChanged : typing.ClassVar[Signal] = ... # durationChanged(float) nameChanged : typing.ClassVar[Signal] = ... # nameChanged(QString) positionChanged : typing.ClassVar[Signal] = ... # positionChanged(float) def __init__(self, /, parent: PySide6.QtCore.QObject | None = ..., *, name: str | None = ..., position: float | None = ..., duration: float | None = ...) -> None: ... def addAnimation(self, animation: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimation, /) -> None: ... def animationList(self, /) -> typing.List[PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimation]: ... def duration(self, /) -> float: ... def name(self, /) -> str: ... def position(self, /) -> float: ... def removeAnimation(self, animation: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimation, /) -> None: ... def setAnimations(self, animations: collections.abc.Sequence[PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimation], /) -> None: ... def setName(self, name: str, /) -> None: ... def setPosition(self, position: float, /) -> None: ... class QBlendedClipAnimator(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipAnimator): blendTreeChanged : typing.ClassVar[Signal] = ... # blendTreeChanged(QAbstractClipBlendNode*) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, blendTree: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode | None = ...) -> None: ... def blendTree(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode: ... def setBlendTree(self, blendTree: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode, /) -> None: ... class QCallbackMapping(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractChannelMapping): channelNameChanged : typing.ClassVar[Signal] = ... # channelNameChanged(QString) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, channelName: str | None = ...) -> None: ... def callback(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationCallback: ... def channelName(self, /) -> str: ... def setCallback(self, type: int, callback: PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationCallback, /, flags: PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationCallback.Flag = ...) -> None: ... def setChannelName(self, channelName: str, /) -> None: ... class QChannel(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, arg__1: PySide6.Qt3DAnimation.Qt3DAnimation.QChannel, /) -> None: ... @typing.overload def __init__(self, name: str, /) -> None: ... def __copy__(self, /) -> typing.Self: ... def appendChannelComponent(self, component: PySide6.Qt3DAnimation.Qt3DAnimation.QChannelComponent, /) -> None: ... def begin(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QChannelComponent: ... def cbegin(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QChannelComponent: ... def cend(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QChannelComponent: ... def channelComponentCount(self, /) -> int: ... def clearChannelComponents(self, /) -> None: ... def end(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QChannelComponent: ... def insertChannelComponent(self, index: int, component: PySide6.Qt3DAnimation.Qt3DAnimation.QChannelComponent, /) -> None: ... def jointIndex(self, /) -> int: ... def name(self, /) -> str: ... def removeChannelComponent(self, index: int, /) -> None: ... def setJointIndex(self, jointIndex: int, /) -> None: ... def setName(self, name: str, /) -> None: ... class QChannelComponent(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, arg__1: PySide6.Qt3DAnimation.Qt3DAnimation.QChannelComponent, /) -> None: ... @typing.overload def __init__(self, name: str, /) -> None: ... def __copy__(self, /) -> typing.Self: ... def appendKeyFrame(self, kf: PySide6.Qt3DAnimation.Qt3DAnimation.QKeyFrame, /) -> None: ... def begin(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QKeyFrame: ... def cbegin(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QKeyFrame: ... def cend(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QKeyFrame: ... def clearKeyFrames(self, /) -> None: ... def end(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QKeyFrame: ... def insertKeyFrame(self, index: int, kf: PySide6.Qt3DAnimation.Qt3DAnimation.QKeyFrame, /) -> None: ... def keyFrameCount(self, /) -> int: ... def name(self, /) -> str: ... def removeKeyFrame(self, index: int, /) -> None: ... def setName(self, name: str, /) -> None: ... class QChannelMapper(PySide6.Qt3DCore.Qt3DCore.QNode): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... def addMapping(self, mapping: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractChannelMapping, /) -> None: ... def mappings(self, /) -> typing.List[PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractChannelMapping]: ... def removeMapping(self, mapping: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractChannelMapping, /) -> None: ... class QChannelMapping(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractChannelMapping): channelNameChanged : typing.ClassVar[Signal] = ... # channelNameChanged(QString) propertyChanged : typing.ClassVar[Signal] = ... # propertyChanged(QString) targetChanged : typing.ClassVar[Signal] = ... # targetChanged(Qt3DCore::QNode*) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, channelName: str | None = ..., target: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., property: str | None = ...) -> None: ... def channelName(self, /) -> str: ... def property(self, /) -> str: ... def setChannelName(self, channelName: str, /) -> None: ... def setProperty(self, property: str, /) -> None: ... def setTarget(self, target: PySide6.Qt3DCore.Qt3DCore.QNode, /) -> None: ... def target(self, /) -> PySide6.Qt3DCore.Qt3DCore.QNode: ... class QClipAnimator(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipAnimator): clipChanged : typing.ClassVar[Signal] = ... # clipChanged(Qt3DAnimation::QAbstractAnimationClip*) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, clip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimationClip | None = ...) -> None: ... def clip(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimationClip: ... def setClip(self, clip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimationClip, /) -> None: ... class QClipBlendValue(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode): clipChanged : typing.ClassVar[Signal] = ... # clipChanged(Qt3DAnimation::QAbstractAnimationClip*) @typing.overload def __init__(self, clip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimationClip, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... @typing.overload def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, clip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimationClip | None = ...) -> None: ... def clip(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimationClip: ... def setClip(self, clip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimationClip, /) -> None: ... class QClock(PySide6.Qt3DCore.Qt3DCore.QNode): playbackRateChanged : typing.ClassVar[Signal] = ... # playbackRateChanged(double) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, playbackRate: float | None = ...) -> None: ... def playbackRate(self, /) -> float: ... def setPlaybackRate(self, playbackRate: float, /) -> None: ... class QKeyFrame(Shiboken.Object): class InterpolationType(enum.Enum): ConstantInterpolation = 0x0 LinearInterpolation = 0x1 BezierInterpolation = 0x2 @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, coords: PySide6.QtGui.QVector2D, /) -> None: ... @typing.overload def __init__(self, coords: PySide6.QtGui.QVector2D, lh: PySide6.QtGui.QVector2D, rh: PySide6.QtGui.QVector2D, /) -> None: ... def __eq__(self, rhs: PySide6.Qt3DAnimation.Qt3DAnimation.QKeyFrame, /) -> bool: ... def __ne__(self, rhs: PySide6.Qt3DAnimation.Qt3DAnimation.QKeyFrame, /) -> bool: ... def coordinates(self, /) -> PySide6.QtGui.QVector2D: ... def interpolationType(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QKeyFrame.InterpolationType: ... def leftControlPoint(self, /) -> PySide6.QtGui.QVector2D: ... def rightControlPoint(self, /) -> PySide6.QtGui.QVector2D: ... def setCoordinates(self, coords: PySide6.QtGui.QVector2D, /) -> None: ... def setInterpolationType(self, interp: PySide6.Qt3DAnimation.Qt3DAnimation.QKeyFrame.InterpolationType, /) -> None: ... def setLeftControlPoint(self, lh: PySide6.QtGui.QVector2D, /) -> None: ... def setRightControlPoint(self, rh: PySide6.QtGui.QVector2D, /) -> None: ... class QKeyframeAnimation(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimation): easingChanged : typing.ClassVar[Signal] = ... # easingChanged(QEasingCurve) endModeChanged : typing.ClassVar[Signal] = ... # endModeChanged(QKeyframeAnimation::RepeatMode) framePositionsChanged : typing.ClassVar[Signal] = ... # framePositionsChanged(QList) startModeChanged : typing.ClassVar[Signal] = ... # startModeChanged(QKeyframeAnimation::RepeatMode) targetChanged : typing.ClassVar[Signal] = ... # targetChanged(Qt3DCore::QTransform*) targetNameChanged : typing.ClassVar[Signal] = ... # targetNameChanged(QString) class RepeatMode(enum.Enum): None_ = 0x0 Constant = 0x1 Repeat = 0x2 def __init__(self, /, parent: PySide6.QtCore.QObject | None = ..., *, framePositions: collections.abc.Sequence[float] | None = ..., target: PySide6.Qt3DCore.Qt3DCore.QTransform | None = ..., easing: PySide6.QtCore.QEasingCurve | None = ..., targetName: str | None = ..., startMode: PySide6.Qt3DAnimation.Qt3DAnimation.QKeyframeAnimation.RepeatMode | None = ..., endMode: PySide6.Qt3DAnimation.Qt3DAnimation.QKeyframeAnimation.RepeatMode | None = ...) -> None: ... def addKeyframe(self, keyframe: PySide6.Qt3DCore.Qt3DCore.QTransform, /) -> None: ... def easing(self, /) -> PySide6.QtCore.QEasingCurve: ... def endMode(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QKeyframeAnimation.RepeatMode: ... def framePositions(self, /) -> typing.List[float]: ... def keyframeList(self, /) -> typing.List[PySide6.Qt3DCore.Qt3DCore.QTransform]: ... def removeKeyframe(self, keyframe: PySide6.Qt3DCore.Qt3DCore.QTransform, /) -> None: ... def setEasing(self, easing: PySide6.QtCore.QEasingCurve | PySide6.QtCore.QEasingCurve.Type, /) -> None: ... def setEndMode(self, mode: PySide6.Qt3DAnimation.Qt3DAnimation.QKeyframeAnimation.RepeatMode, /) -> None: ... def setFramePositions(self, positions: collections.abc.Sequence[float], /) -> None: ... def setKeyframes(self, keyframes: collections.abc.Sequence[PySide6.Qt3DCore.Qt3DCore.QTransform], /) -> None: ... def setStartMode(self, mode: PySide6.Qt3DAnimation.Qt3DAnimation.QKeyframeAnimation.RepeatMode, /) -> None: ... def setTarget(self, target: PySide6.Qt3DCore.Qt3DCore.QTransform, /) -> None: ... def setTargetName(self, name: str, /) -> None: ... def startMode(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QKeyframeAnimation.RepeatMode: ... def target(self, /) -> PySide6.Qt3DCore.Qt3DCore.QTransform: ... def targetName(self, /) -> str: ... class QLerpClipBlend(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode): blendFactorChanged : typing.ClassVar[Signal] = ... # blendFactorChanged(float) endClipChanged : typing.ClassVar[Signal] = ... # endClipChanged(Qt3DAnimation::QAbstractClipBlendNode*) startClipChanged : typing.ClassVar[Signal] = ... # startClipChanged(Qt3DAnimation::QAbstractClipBlendNode*) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, startClip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode | None = ..., endClip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode | None = ..., blendFactor: float | None = ...) -> None: ... def blendFactor(self, /) -> float: ... def endClip(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode: ... def setBlendFactor(self, blendFactor: float, /) -> None: ... def setEndClip(self, endClip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode, /) -> None: ... def setStartClip(self, startClip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode, /) -> None: ... def startClip(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode: ... class QMorphTarget(PySide6.QtCore.QObject): attributeNamesChanged : typing.ClassVar[Signal] = ... # attributeNamesChanged(QStringList) def __init__(self, /, parent: PySide6.QtCore.QObject | None = ..., *, attributeNames: collections.abc.Sequence[str] | None = ...) -> None: ... def addAttribute(self, attribute: PySide6.Qt3DCore.Qt3DCore.QAttribute, /) -> None: ... def attributeList(self, /) -> typing.List[PySide6.Qt3DCore.Qt3DCore.QAttribute]: ... def attributeNames(self, /) -> typing.List[str]: ... @staticmethod def fromGeometry(geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry, attributes: collections.abc.Sequence[str], /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QMorphTarget: ... def removeAttribute(self, attribute: PySide6.Qt3DCore.Qt3DCore.QAttribute, /) -> None: ... def setAttributes(self, attributes: collections.abc.Sequence[PySide6.Qt3DCore.Qt3DCore.QAttribute], /) -> None: ... class QMorphingAnimation(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimation): easingChanged : typing.ClassVar[Signal] = ... # easingChanged(QEasingCurve) interpolatorChanged : typing.ClassVar[Signal] = ... # interpolatorChanged(float) methodChanged : typing.ClassVar[Signal] = ... # methodChanged(QMorphingAnimation::Method) targetChanged : typing.ClassVar[Signal] = ... # targetChanged(Qt3DRender::QGeometryRenderer*) targetNameChanged : typing.ClassVar[Signal] = ... # targetNameChanged(QString) targetPositionsChanged : typing.ClassVar[Signal] = ... # targetPositionsChanged(QList) class Method(enum.Enum): Normalized = 0x0 Relative = 0x1 def __init__(self, /, parent: PySide6.QtCore.QObject | None = ..., *, targetPositions: collections.abc.Sequence[float] | None = ..., interpolator: float | None = ..., target: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer | None = ..., targetName: str | None = ..., method: PySide6.Qt3DAnimation.Qt3DAnimation.QMorphingAnimation.Method | None = ..., easing: PySide6.QtCore.QEasingCurve | None = ...) -> None: ... def addMorphTarget(self, target: PySide6.Qt3DAnimation.Qt3DAnimation.QMorphTarget, /) -> None: ... def easing(self, /) -> PySide6.QtCore.QEasingCurve: ... def getWeights(self, positionIndex: int, /) -> typing.List[float]: ... def interpolator(self, /) -> float: ... def method(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QMorphingAnimation.Method: ... def morphTargetList(self, /) -> typing.List[PySide6.Qt3DAnimation.Qt3DAnimation.QMorphTarget]: ... def removeMorphTarget(self, target: PySide6.Qt3DAnimation.Qt3DAnimation.QMorphTarget, /) -> None: ... def setEasing(self, easing: PySide6.QtCore.QEasingCurve | PySide6.QtCore.QEasingCurve.Type, /) -> None: ... def setMethod(self, method: PySide6.Qt3DAnimation.Qt3DAnimation.QMorphingAnimation.Method, /) -> None: ... def setMorphTargets(self, targets: collections.abc.Sequence[PySide6.Qt3DAnimation.Qt3DAnimation.QMorphTarget], /) -> None: ... def setTarget(self, target: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer, /) -> None: ... def setTargetName(self, name: str, /) -> None: ... def setTargetPositions(self, targetPositions: collections.abc.Sequence[float], /) -> None: ... def setWeights(self, positionIndex: int, weights: collections.abc.Sequence[float], /) -> None: ... def target(self, /) -> PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer: ... def targetName(self, /) -> str: ... def targetPositions(self, /) -> typing.List[float]: ... class QSkeletonMapping(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractChannelMapping): skeletonChanged : typing.ClassVar[Signal] = ... # skeletonChanged(Qt3DCore::QAbstractSkeleton*) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, skeleton: PySide6.Qt3DCore.Qt3DCore.QAbstractSkeleton | None = ...) -> None: ... def setSkeleton(self, skeleton: PySide6.Qt3DCore.Qt3DCore.QAbstractSkeleton, /) -> None: ... def skeleton(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAbstractSkeleton: ... class QVertexBlendAnimation(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimation): interpolatorChanged : typing.ClassVar[Signal] = ... # interpolatorChanged(float) targetChanged : typing.ClassVar[Signal] = ... # targetChanged(Qt3DRender::QGeometryRenderer*) targetNameChanged : typing.ClassVar[Signal] = ... # targetNameChanged(QString) targetPositionsChanged : typing.ClassVar[Signal] = ... # targetPositionsChanged(QList) def __init__(self, /, parent: PySide6.QtCore.QObject | None = ..., *, targetPositions: collections.abc.Sequence[float] | None = ..., interpolator: float | None = ..., target: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer | None = ..., targetName: str | None = ...) -> None: ... def addMorphTarget(self, target: PySide6.Qt3DAnimation.Qt3DAnimation.QMorphTarget, /) -> None: ... def interpolator(self, /) -> float: ... def morphTargetList(self, /) -> typing.List[PySide6.Qt3DAnimation.Qt3DAnimation.QMorphTarget]: ... def removeMorphTarget(self, target: PySide6.Qt3DAnimation.Qt3DAnimation.QMorphTarget, /) -> None: ... def setMorphTargets(self, targets: collections.abc.Sequence[PySide6.Qt3DAnimation.Qt3DAnimation.QMorphTarget], /) -> None: ... def setTarget(self, target: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer, /) -> None: ... def setTargetName(self, name: str, /) -> None: ... def setTargetPositions(self, targetPositions: collections.abc.Sequence[float], /) -> None: ... def target(self, /) -> PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer: ... def targetName(self, /) -> str: ... def targetPositions(self, /) -> typing.List[float]: ... # eof