# Copyright (C) 2022 The Qt Company Ltd. # SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only """ This file contains the exact signatures for all functions in module PySide6.Qt3DExtras, except for defaults which are replaced by "...". """ # mypy: disable-error-code="override, overload-overlap" # Module `PySide6.Qt3DExtras` import PySide6.Qt3DExtras import PySide6.QtCore import PySide6.QtGui import PySide6.Qt3DCore import PySide6.Qt3DRender import typing import collections.abc from PySide6.QtCore import Signal from shiboken6 import Shiboken class QIntList: ... class Qt3DExtras(Shiboken.Object): class QAbstractCameraController(PySide6.Qt3DCore.Qt3DCore.QEntity): accelerationChanged : typing.ClassVar[Signal] = ... # accelerationChanged(float) cameraChanged : typing.ClassVar[Signal] = ... # cameraChanged() decelerationChanged : typing.ClassVar[Signal] = ... # decelerationChanged(float) linearSpeedChanged : typing.ClassVar[Signal] = ... # linearSpeedChanged() lookSpeedChanged : typing.ClassVar[Signal] = ... # lookSpeedChanged() class InputState(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, InputState: PySide6.Qt3DExtras.Qt3DExtras.QAbstractCameraController.InputState, /) -> None: ... def __copy__(self, /) -> typing.Self: ... def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, camera: PySide6.Qt3DRender.Qt3DRender.QCamera | None = ..., linearSpeed: float | None = ..., lookSpeed: float | None = ..., acceleration: float | None = ..., deceleration: float | None = ...) -> None: ... def acceleration(self, /) -> float: ... def camera(self, /) -> PySide6.Qt3DRender.Qt3DRender.QCamera: ... def deceleration(self, /) -> float: ... def linearSpeed(self, /) -> float: ... def lookSpeed(self, /) -> float: ... def setAcceleration(self, acceleration: float, /) -> None: ... def setCamera(self, camera: PySide6.Qt3DRender.Qt3DRender.QCamera, /) -> None: ... def setDeceleration(self, deceleration: float, /) -> None: ... def setLinearSpeed(self, linearSpeed: float, /) -> None: ... def setLookSpeed(self, lookSpeed: float, /) -> None: ... class QAbstractSpriteSheet(PySide6.Qt3DCore.Qt3DCore.QNode): currentIndexChanged : typing.ClassVar[Signal] = ... # currentIndexChanged(int) textureChanged : typing.ClassVar[Signal] = ... # textureChanged(Qt3DRender::QAbstractTexture*) textureTransformChanged : typing.ClassVar[Signal] = ... # textureTransformChanged(QMatrix3x3) def currentIndex(self, /) -> int: ... def setCurrentIndex(self, currentIndex: int, /) -> None: ... def setTexture(self, texture: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture, /) -> None: ... def texture(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture: ... def textureTransform(self, /) -> PySide6.QtGui.QMatrix3x3: ... class QConeGeometry(PySide6.Qt3DCore.Qt3DCore.QGeometry): bottomRadiusChanged : typing.ClassVar[Signal] = ... # bottomRadiusChanged(float) hasBottomEndcapChanged : typing.ClassVar[Signal] = ... # hasBottomEndcapChanged(bool) hasTopEndcapChanged : typing.ClassVar[Signal] = ... # hasTopEndcapChanged(bool) lengthChanged : typing.ClassVar[Signal] = ... # lengthChanged(float) ringsChanged : typing.ClassVar[Signal] = ... # ringsChanged(int) slicesChanged : typing.ClassVar[Signal] = ... # slicesChanged(int) topRadiusChanged : typing.ClassVar[Signal] = ... # topRadiusChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, hasTopEndcap: bool | None = ..., hasBottomEndcap: bool | None = ..., rings: int | None = ..., slices: int | None = ..., topRadius: float | None = ..., bottomRadius: float | None = ..., length: float | None = ..., positionAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., normalAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., texCoordAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., indexAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ...) -> None: ... def bottomRadius(self, /) -> float: ... def hasBottomEndcap(self, /) -> bool: ... def hasTopEndcap(self, /) -> bool: ... def indexAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def length(self, /) -> float: ... def normalAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def positionAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def rings(self, /) -> int: ... def setBottomRadius(self, bottomRadius: float, /) -> None: ... def setHasBottomEndcap(self, hasBottomEndcap: bool, /) -> None: ... def setHasTopEndcap(self, hasTopEndcap: bool, /) -> None: ... def setLength(self, length: float, /) -> None: ... def setRings(self, rings: int, /) -> None: ... def setSlices(self, slices: int, /) -> None: ... def setTopRadius(self, topRadius: float, /) -> None: ... def slices(self, /) -> int: ... def texCoordAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def topRadius(self, /) -> float: ... def updateIndices(self, /) -> None: ... def updateVertices(self, /) -> None: ... class QConeGeometryView(PySide6.Qt3DCore.Qt3DCore.QGeometryView): bottomRadiusChanged : typing.ClassVar[Signal] = ... # bottomRadiusChanged(float) hasBottomEndcapChanged : typing.ClassVar[Signal] = ... # hasBottomEndcapChanged(bool) hasTopEndcapChanged : typing.ClassVar[Signal] = ... # hasTopEndcapChanged(bool) lengthChanged : typing.ClassVar[Signal] = ... # lengthChanged(float) ringsChanged : typing.ClassVar[Signal] = ... # ringsChanged(int) slicesChanged : typing.ClassVar[Signal] = ... # slicesChanged(int) topRadiusChanged : typing.ClassVar[Signal] = ... # topRadiusChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, rings: int | None = ..., slices: int | None = ..., hasTopEndcap: bool | None = ..., hasBottomEndcap: bool | None = ..., topRadius: float | None = ..., bottomRadius: float | None = ..., length: float | None = ...) -> None: ... def bottomRadius(self, /) -> float: ... def hasBottomEndcap(self, /) -> bool: ... def hasTopEndcap(self, /) -> bool: ... def length(self, /) -> float: ... def rings(self, /) -> int: ... def setBottomRadius(self, bottomRadius: float, /) -> None: ... def setFirstInstance(self, firstInstance: int, /) -> None: ... def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry, /) -> None: ... def setHasBottomEndcap(self, hasBottomEndcap: bool, /) -> None: ... def setHasTopEndcap(self, hasTopEndcap: bool, /) -> None: ... def setIndexOffset(self, indexOffset: int, /) -> None: ... def setInstanceCount(self, instanceCount: int, /) -> None: ... def setLength(self, length: float, /) -> None: ... def setPrimitiveRestartEnabled(self, enabled: bool, /) -> None: ... def setPrimitiveType(self, primitiveType: PySide6.Qt3DCore.Qt3DCore.QGeometryView.PrimitiveType, /) -> None: ... def setRestartIndexValue(self, index: int, /) -> None: ... def setRings(self, rings: int, /) -> None: ... def setSlices(self, slices: int, /) -> None: ... def setTopRadius(self, topRadius: float, /) -> None: ... def setVertexCount(self, vertexCount: int, /) -> None: ... def slices(self, /) -> int: ... def topRadius(self, /) -> float: ... class QConeMesh(PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer): bottomRadiusChanged : typing.ClassVar[Signal] = ... # bottomRadiusChanged(float) hasBottomEndcapChanged : typing.ClassVar[Signal] = ... # hasBottomEndcapChanged(bool) hasTopEndcapChanged : typing.ClassVar[Signal] = ... # hasTopEndcapChanged(bool) lengthChanged : typing.ClassVar[Signal] = ... # lengthChanged(float) ringsChanged : typing.ClassVar[Signal] = ... # ringsChanged(int) slicesChanged : typing.ClassVar[Signal] = ... # slicesChanged(int) topRadiusChanged : typing.ClassVar[Signal] = ... # topRadiusChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, rings: int | None = ..., slices: int | None = ..., hasTopEndcap: bool | None = ..., hasBottomEndcap: bool | None = ..., topRadius: float | None = ..., bottomRadius: float | None = ..., length: float | None = ...) -> None: ... def bottomRadius(self, /) -> float: ... def hasBottomEndcap(self, /) -> bool: ... def hasTopEndcap(self, /) -> bool: ... def length(self, /) -> float: ... def rings(self, /) -> int: ... def setBottomRadius(self, bottomRadius: float, /) -> None: ... def setFirstInstance(self, firstInstance: int, /) -> None: ... def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry, /) -> None: ... def setHasBottomEndcap(self, hasBottomEndcap: bool, /) -> None: ... def setHasTopEndcap(self, hasTopEndcap: bool, /) -> None: ... def setIndexOffset(self, indexOffset: int, /) -> None: ... def setInstanceCount(self, instanceCount: int, /) -> None: ... def setLength(self, length: float, /) -> None: ... def setPrimitiveRestartEnabled(self, enabled: bool, /) -> None: ... def setPrimitiveType(self, primitiveType: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType, /) -> None: ... def setRestartIndexValue(self, index: int, /) -> None: ... def setRings(self, rings: int, /) -> None: ... def setSlices(self, slices: int, /) -> None: ... def setTopRadius(self, topRadius: float, /) -> None: ... def setVertexCount(self, vertexCount: int, /) -> None: ... def slices(self, /) -> int: ... def topRadius(self, /) -> float: ... class QCuboidGeometry(PySide6.Qt3DCore.Qt3DCore.QGeometry): xExtentChanged : typing.ClassVar[Signal] = ... # xExtentChanged(float) xyMeshResolutionChanged : typing.ClassVar[Signal] = ... # xyMeshResolutionChanged(QSize) xzMeshResolutionChanged : typing.ClassVar[Signal] = ... # xzMeshResolutionChanged(QSize) yExtentChanged : typing.ClassVar[Signal] = ... # yExtentChanged(float) yzMeshResolutionChanged : typing.ClassVar[Signal] = ... # yzMeshResolutionChanged(QSize) zExtentChanged : typing.ClassVar[Signal] = ... # zExtentChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, xExtent: float | None = ..., yExtent: float | None = ..., zExtent: float | None = ..., xyMeshResolution: PySide6.QtCore.QSize | None = ..., yzMeshResolution: PySide6.QtCore.QSize | None = ..., xzMeshResolution: PySide6.QtCore.QSize | None = ..., positionAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., normalAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., texCoordAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., tangentAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., indexAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ...) -> None: ... def indexAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def normalAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def positionAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def setXExtent(self, xExtent: float, /) -> None: ... def setXYMeshResolution(self, resolution: PySide6.QtCore.QSize, /) -> None: ... def setXZMeshResolution(self, resolution: PySide6.QtCore.QSize, /) -> None: ... def setYExtent(self, yExtent: float, /) -> None: ... def setYZMeshResolution(self, resolution: PySide6.QtCore.QSize, /) -> None: ... def setZExtent(self, zExtent: float, /) -> None: ... def tangentAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def texCoordAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def updateIndices(self, /) -> None: ... def updateVertices(self, /) -> None: ... def xExtent(self, /) -> float: ... def xyMeshResolution(self, /) -> PySide6.QtCore.QSize: ... def xzMeshResolution(self, /) -> PySide6.QtCore.QSize: ... def yExtent(self, /) -> float: ... def yzMeshResolution(self, /) -> PySide6.QtCore.QSize: ... def zExtent(self, /) -> float: ... class QCuboidGeometryView(PySide6.Qt3DCore.Qt3DCore.QGeometryView): xExtentChanged : typing.ClassVar[Signal] = ... # xExtentChanged(float) xyMeshResolutionChanged : typing.ClassVar[Signal] = ... # xyMeshResolutionChanged(QSize) xzMeshResolutionChanged : typing.ClassVar[Signal] = ... # xzMeshResolutionChanged(QSize) yExtentChanged : typing.ClassVar[Signal] = ... # yExtentChanged(float) yzMeshResolutionChanged : typing.ClassVar[Signal] = ... # yzMeshResolutionChanged(QSize) zExtentChanged : typing.ClassVar[Signal] = ... # zExtentChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, xExtent: float | None = ..., yExtent: float | None = ..., zExtent: float | None = ..., yzMeshResolution: PySide6.QtCore.QSize | None = ..., xzMeshResolution: PySide6.QtCore.QSize | None = ..., xyMeshResolution: PySide6.QtCore.QSize | None = ...) -> None: ... def setFirstInstance(self, firstInstance: int, /) -> None: ... def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry, /) -> None: ... def setIndexOffset(self, indexOffset: int, /) -> None: ... def setInstanceCount(self, instanceCount: int, /) -> None: ... def setPrimitiveRestartEnabled(self, enabled: bool, /) -> None: ... def setPrimitiveType(self, primitiveType: PySide6.Qt3DCore.Qt3DCore.QGeometryView.PrimitiveType, /) -> None: ... def setRestartIndexValue(self, index: int, /) -> None: ... def setVertexCount(self, vertexCount: int, /) -> None: ... def setXExtent(self, xExtent: float, /) -> None: ... def setXYMeshResolution(self, resolution: PySide6.QtCore.QSize, /) -> None: ... def setXZMeshResolution(self, resolution: PySide6.QtCore.QSize, /) -> None: ... def setYExtent(self, yExtent: float, /) -> None: ... def setYZMeshResolution(self, resolution: PySide6.QtCore.QSize, /) -> None: ... def setZExtent(self, zExtent: float, /) -> None: ... def xExtent(self, /) -> float: ... def xyMeshResolution(self, /) -> PySide6.QtCore.QSize: ... def xzMeshResolution(self, /) -> PySide6.QtCore.QSize: ... def yExtent(self, /) -> float: ... def yzMeshResolution(self, /) -> PySide6.QtCore.QSize: ... def zExtent(self, /) -> float: ... class QCuboidMesh(PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer): xExtentChanged : typing.ClassVar[Signal] = ... # xExtentChanged(float) xyMeshResolutionChanged : typing.ClassVar[Signal] = ... # xyMeshResolutionChanged(QSize) xzMeshResolutionChanged : typing.ClassVar[Signal] = ... # xzMeshResolutionChanged(QSize) yExtentChanged : typing.ClassVar[Signal] = ... # yExtentChanged(float) yzMeshResolutionChanged : typing.ClassVar[Signal] = ... # yzMeshResolutionChanged(QSize) zExtentChanged : typing.ClassVar[Signal] = ... # zExtentChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, xExtent: float | None = ..., yExtent: float | None = ..., zExtent: float | None = ..., yzMeshResolution: PySide6.QtCore.QSize | None = ..., xzMeshResolution: PySide6.QtCore.QSize | None = ..., xyMeshResolution: PySide6.QtCore.QSize | None = ...) -> None: ... def setFirstInstance(self, firstInstance: int, /) -> None: ... def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry, /) -> None: ... def setIndexOffset(self, indexOffset: int, /) -> None: ... def setInstanceCount(self, instanceCount: int, /) -> None: ... def setPrimitiveRestartEnabled(self, enabled: bool, /) -> None: ... def setPrimitiveType(self, primitiveType: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType, /) -> None: ... def setRestartIndexValue(self, index: int, /) -> None: ... def setVertexCount(self, vertexCount: int, /) -> None: ... def setXExtent(self, xExtent: float, /) -> None: ... def setXYMeshResolution(self, resolution: PySide6.QtCore.QSize, /) -> None: ... def setXZMeshResolution(self, resolution: PySide6.QtCore.QSize, /) -> None: ... def setYExtent(self, yExtent: float, /) -> None: ... def setYZMeshResolution(self, resolution: PySide6.QtCore.QSize, /) -> None: ... def setZExtent(self, zExtent: float, /) -> None: ... def xExtent(self, /) -> float: ... def xyMeshResolution(self, /) -> PySide6.QtCore.QSize: ... def xzMeshResolution(self, /) -> PySide6.QtCore.QSize: ... def yExtent(self, /) -> float: ... def yzMeshResolution(self, /) -> PySide6.QtCore.QSize: ... def zExtent(self, /) -> float: ... class QCylinderGeometry(PySide6.Qt3DCore.Qt3DCore.QGeometry): lengthChanged : typing.ClassVar[Signal] = ... # lengthChanged(float) radiusChanged : typing.ClassVar[Signal] = ... # radiusChanged(float) ringsChanged : typing.ClassVar[Signal] = ... # ringsChanged(int) slicesChanged : typing.ClassVar[Signal] = ... # slicesChanged(int) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, rings: int | None = ..., slices: int | None = ..., radius: float | None = ..., length: float | None = ..., positionAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., normalAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., texCoordAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., indexAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ...) -> None: ... def indexAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def length(self, /) -> float: ... def normalAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def positionAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def radius(self, /) -> float: ... def rings(self, /) -> int: ... def setLength(self, length: float, /) -> None: ... def setRadius(self, radius: float, /) -> None: ... def setRings(self, rings: int, /) -> None: ... def setSlices(self, slices: int, /) -> None: ... def slices(self, /) -> int: ... def texCoordAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def updateIndices(self, /) -> None: ... def updateVertices(self, /) -> None: ... class QCylinderGeometryView(PySide6.Qt3DCore.Qt3DCore.QGeometryView): lengthChanged : typing.ClassVar[Signal] = ... # lengthChanged(float) radiusChanged : typing.ClassVar[Signal] = ... # radiusChanged(float) ringsChanged : typing.ClassVar[Signal] = ... # ringsChanged(int) slicesChanged : typing.ClassVar[Signal] = ... # slicesChanged(int) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, rings: int | None = ..., slices: int | None = ..., radius: float | None = ..., length: float | None = ...) -> None: ... def length(self, /) -> float: ... def radius(self, /) -> float: ... def rings(self, /) -> int: ... def setFirstInstance(self, firstInstance: int, /) -> None: ... def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry, /) -> None: ... def setIndexOffset(self, indexOffset: int, /) -> None: ... def setInstanceCount(self, instanceCount: int, /) -> None: ... def setLength(self, length: float, /) -> None: ... def setPrimitiveRestartEnabled(self, enabled: bool, /) -> None: ... def setPrimitiveType(self, primitiveType: PySide6.Qt3DCore.Qt3DCore.QGeometryView.PrimitiveType, /) -> None: ... def setRadius(self, radius: float, /) -> None: ... def setRestartIndexValue(self, index: int, /) -> None: ... def setRings(self, rings: int, /) -> None: ... def setSlices(self, slices: int, /) -> None: ... def setVertexCount(self, vertexCount: int, /) -> None: ... def slices(self, /) -> int: ... class QCylinderMesh(PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer): lengthChanged : typing.ClassVar[Signal] = ... # lengthChanged(float) radiusChanged : typing.ClassVar[Signal] = ... # radiusChanged(float) ringsChanged : typing.ClassVar[Signal] = ... # ringsChanged(int) slicesChanged : typing.ClassVar[Signal] = ... # slicesChanged(int) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, rings: int | None = ..., slices: int | None = ..., radius: float | None = ..., length: float | None = ...) -> None: ... def length(self, /) -> float: ... def radius(self, /) -> float: ... def rings(self, /) -> int: ... def setFirstInstance(self, firstInstance: int, /) -> None: ... def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry, /) -> None: ... def setIndexOffset(self, indexOffset: int, /) -> None: ... def setInstanceCount(self, instanceCount: int, /) -> None: ... def setLength(self, length: float, /) -> None: ... def setPrimitiveRestartEnabled(self, enabled: bool, /) -> None: ... def setPrimitiveType(self, primitiveType: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType, /) -> None: ... def setRadius(self, radius: float, /) -> None: ... def setRestartIndexValue(self, index: int, /) -> None: ... def setRings(self, rings: int, /) -> None: ... def setSlices(self, slices: int, /) -> None: ... def setVertexCount(self, vertexCount: int, /) -> None: ... def slices(self, /) -> int: ... class QDiffuseMapMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial): ambientChanged : typing.ClassVar[Signal] = ... # ambientChanged(QColor) diffuseChanged : typing.ClassVar[Signal] = ... # diffuseChanged(Qt3DRender::QAbstractTexture*) shininessChanged : typing.ClassVar[Signal] = ... # shininessChanged(float) specularChanged : typing.ClassVar[Signal] = ... # specularChanged(QColor) textureScaleChanged : typing.ClassVar[Signal] = ... # textureScaleChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, ambient: PySide6.QtGui.QColor | None = ..., specular: PySide6.QtGui.QColor | None = ..., shininess: float | None = ..., diffuse: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture | None = ..., textureScale: float | None = ...) -> None: ... def ambient(self, /) -> PySide6.QtGui.QColor: ... def diffuse(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture: ... def setAmbient(self, color: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setDiffuse(self, diffuse: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture, /) -> None: ... def setShininess(self, shininess: float, /) -> None: ... def setSpecular(self, specular: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setTextureScale(self, textureScale: float, /) -> None: ... def shininess(self, /) -> float: ... def specular(self, /) -> PySide6.QtGui.QColor: ... def textureScale(self, /) -> float: ... class QDiffuseSpecularMapMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial): ambientChanged : typing.ClassVar[Signal] = ... # ambientChanged(QColor) diffuseChanged : typing.ClassVar[Signal] = ... # diffuseChanged(Qt3DRender::QAbstractTexture*) shininessChanged : typing.ClassVar[Signal] = ... # shininessChanged(float) specularChanged : typing.ClassVar[Signal] = ... # specularChanged(Qt3DRender::QAbstractTexture*) textureScaleChanged : typing.ClassVar[Signal] = ... # textureScaleChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, ambient: PySide6.QtGui.QColor | None = ..., shininess: float | None = ..., specular: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture | None = ..., diffuse: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture | None = ..., textureScale: float | None = ...) -> None: ... def ambient(self, /) -> PySide6.QtGui.QColor: ... def diffuse(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture: ... def setAmbient(self, ambient: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setDiffuse(self, diffuse: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture, /) -> None: ... def setShininess(self, shininess: float, /) -> None: ... def setSpecular(self, specular: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture, /) -> None: ... def setTextureScale(self, textureScale: float, /) -> None: ... def shininess(self, /) -> float: ... def specular(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture: ... def textureScale(self, /) -> float: ... class QDiffuseSpecularMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial): alphaBlendingEnabledChanged: typing.ClassVar[Signal] = ... # alphaBlendingEnabledChanged(bool) ambientChanged : typing.ClassVar[Signal] = ... # ambientChanged(QColor) diffuseChanged : typing.ClassVar[Signal] = ... # diffuseChanged(QVariant) normalChanged : typing.ClassVar[Signal] = ... # normalChanged(QVariant) shininessChanged : typing.ClassVar[Signal] = ... # shininessChanged(float) specularChanged : typing.ClassVar[Signal] = ... # specularChanged(QVariant) textureScaleChanged : typing.ClassVar[Signal] = ... # textureScaleChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, ambient: PySide6.QtGui.QColor | None = ..., diffuse: typing.Optional[typing.Any] = ..., specular: typing.Optional[typing.Any] = ..., shininess: float | None = ..., normal: typing.Optional[typing.Any] = ..., textureScale: float | None = ..., alphaBlending: bool | None = ...) -> None: ... def ambient(self, /) -> PySide6.QtGui.QColor: ... def diffuse(self, /) -> typing.Any: ... def isAlphaBlendingEnabled(self, /) -> bool: ... def normal(self, /) -> typing.Any: ... def setAlphaBlendingEnabled(self, enabled: bool, /) -> None: ... def setAmbient(self, ambient: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setDiffuse(self, diffuse: typing.Any, /) -> None: ... def setNormal(self, normal: typing.Any, /) -> None: ... def setShininess(self, shininess: float, /) -> None: ... def setSpecular(self, specular: typing.Any, /) -> None: ... def setTextureScale(self, textureScale: float, /) -> None: ... def shininess(self, /) -> float: ... def specular(self, /) -> typing.Any: ... def textureScale(self, /) -> float: ... class QExtrudedTextGeometry(PySide6.Qt3DCore.Qt3DCore.QGeometry): depthChanged : typing.ClassVar[Signal] = ... # depthChanged(float) fontChanged : typing.ClassVar[Signal] = ... # fontChanged(QFont) textChanged : typing.ClassVar[Signal] = ... # textChanged(QString) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, text: str | None = ..., font: PySide6.QtGui.QFont | None = ..., extrusionLength: float | None = ..., positionAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., normalAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., indexAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ...) -> None: ... def extrusionLength(self, /) -> float: ... def font(self, /) -> PySide6.QtGui.QFont: ... def indexAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def normalAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def positionAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def setDepth(self, extrusionLength: float, /) -> None: ... def setFont(self, font: PySide6.QtGui.QFont | str | collections.abc.Sequence[str], /) -> None: ... def setText(self, text: str, /) -> None: ... def text(self, /) -> str: ... class QExtrudedTextMesh(PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer): depthChanged : typing.ClassVar[Signal] = ... # depthChanged(float) fontChanged : typing.ClassVar[Signal] = ... # fontChanged(QFont) textChanged : typing.ClassVar[Signal] = ... # textChanged(QString) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, text: str | None = ..., font: PySide6.QtGui.QFont | None = ..., depth: float | None = ...) -> None: ... def depth(self, /) -> float: ... def font(self, /) -> PySide6.QtGui.QFont: ... def setDepth(self, depth: float, /) -> None: ... def setFont(self, font: PySide6.QtGui.QFont | str | collections.abc.Sequence[str], /) -> None: ... def setText(self, text: str, /) -> None: ... def text(self, /) -> str: ... class QFirstPersonCameraController(PySide6.Qt3DExtras.Qt3DExtras.QAbstractCameraController): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QForwardRenderer(PySide6.Qt3DRender.Qt3DRender.QTechniqueFilter): buffersToClearChanged : typing.ClassVar[Signal] = ... # buffersToClearChanged(Qt3DRender::QClearBuffers::BufferType) cameraChanged : typing.ClassVar[Signal] = ... # cameraChanged(Qt3DCore::QEntity*) clearColorChanged : typing.ClassVar[Signal] = ... # clearColorChanged(QColor) externalRenderTargetSizeChanged: typing.ClassVar[Signal] = ... # externalRenderTargetSizeChanged(QSize) frustumCullingEnabledChanged: typing.ClassVar[Signal] = ... # frustumCullingEnabledChanged(bool) gammaChanged : typing.ClassVar[Signal] = ... # gammaChanged(float) showDebugOverlayChanged : typing.ClassVar[Signal] = ... # showDebugOverlayChanged(bool) surfaceChanged : typing.ClassVar[Signal] = ... # surfaceChanged(QObject*) viewportRectChanged : typing.ClassVar[Signal] = ... # viewportRectChanged(QRectF) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, surface: PySide6.QtCore.QObject | None = ..., window: PySide6.QtCore.QObject | None = ..., viewportRect: PySide6.QtCore.QRectF | None = ..., clearColor: PySide6.QtGui.QColor | None = ..., buffersToClear: PySide6.Qt3DRender.Qt3DRender.QClearBuffers.BufferType | None = ..., camera: PySide6.Qt3DCore.Qt3DCore.QEntity | None = ..., externalRenderTargetSize: PySide6.QtCore.QSize | None = ..., frustumCulling: bool | None = ..., gamma: float | None = ..., showDebugOverlay: bool | None = ...) -> None: ... def buffersToClear(self, /) -> PySide6.Qt3DRender.Qt3DRender.QClearBuffers.BufferType: ... def camera(self, /) -> PySide6.Qt3DCore.Qt3DCore.QEntity: ... def clearColor(self, /) -> PySide6.QtGui.QColor: ... def externalRenderTargetSize(self, /) -> PySide6.QtCore.QSize: ... def gamma(self, /) -> float: ... def isFrustumCullingEnabled(self, /) -> bool: ... def setBuffersToClear(self, arg__1: PySide6.Qt3DRender.Qt3DRender.QClearBuffers.BufferType, /) -> None: ... def setCamera(self, camera: PySide6.Qt3DCore.Qt3DCore.QEntity, /) -> None: ... def setClearColor(self, clearColor: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setExternalRenderTargetSize(self, size: PySide6.QtCore.QSize, /) -> None: ... def setFrustumCullingEnabled(self, enabled: bool, /) -> None: ... def setGamma(self, gamma: float, /) -> None: ... def setShowDebugOverlay(self, showDebugOverlay: bool, /) -> None: ... def setSurface(self, surface: PySide6.QtCore.QObject, /) -> None: ... def setViewportRect(self, viewportRect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> None: ... def showDebugOverlay(self, /) -> bool: ... def surface(self, /) -> PySide6.QtCore.QObject: ... def viewportRect(self, /) -> PySide6.QtCore.QRectF: ... class QGoochMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial): alphaChanged : typing.ClassVar[Signal] = ... # alphaChanged(float) betaChanged : typing.ClassVar[Signal] = ... # betaChanged(float) coolChanged : typing.ClassVar[Signal] = ... # coolChanged(QColor) diffuseChanged : typing.ClassVar[Signal] = ... # diffuseChanged(QColor) shininessChanged : typing.ClassVar[Signal] = ... # shininessChanged(float) specularChanged : typing.ClassVar[Signal] = ... # specularChanged(QColor) warmChanged : typing.ClassVar[Signal] = ... # warmChanged(QColor) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, diffuse: PySide6.QtGui.QColor | None = ..., specular: PySide6.QtGui.QColor | None = ..., cool: PySide6.QtGui.QColor | None = ..., warm: PySide6.QtGui.QColor | None = ..., alpha: float | None = ..., beta: float | None = ..., shininess: float | None = ...) -> None: ... def alpha(self, /) -> float: ... def beta(self, /) -> float: ... def cool(self, /) -> PySide6.QtGui.QColor: ... def diffuse(self, /) -> PySide6.QtGui.QColor: ... def setAlpha(self, alpha: float, /) -> None: ... def setBeta(self, beta: float, /) -> None: ... def setCool(self, cool: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setDiffuse(self, diffuse: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setShininess(self, shininess: float, /) -> None: ... def setSpecular(self, specular: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setWarm(self, warm: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def shininess(self, /) -> float: ... def specular(self, /) -> PySide6.QtGui.QColor: ... def warm(self, /) -> PySide6.QtGui.QColor: ... class QMetalRoughMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial): ambientOcclusionChanged : typing.ClassVar[Signal] = ... # ambientOcclusionChanged(QVariant) baseColorChanged : typing.ClassVar[Signal] = ... # baseColorChanged(QVariant) metalnessChanged : typing.ClassVar[Signal] = ... # metalnessChanged(QVariant) normalChanged : typing.ClassVar[Signal] = ... # normalChanged(QVariant) roughnessChanged : typing.ClassVar[Signal] = ... # roughnessChanged(QVariant) textureScaleChanged : typing.ClassVar[Signal] = ... # textureScaleChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, baseColor: typing.Optional[typing.Any] = ..., metalness: typing.Optional[typing.Any] = ..., roughness: typing.Optional[typing.Any] = ..., ambientOcclusion: typing.Optional[typing.Any] = ..., normal: typing.Optional[typing.Any] = ..., textureScale: float | None = ...) -> None: ... def ambientOcclusion(self, /) -> typing.Any: ... def baseColor(self, /) -> typing.Any: ... def metalness(self, /) -> typing.Any: ... def normal(self, /) -> typing.Any: ... def roughness(self, /) -> typing.Any: ... def setAmbientOcclusion(self, ambientOcclusion: typing.Any, /) -> None: ... def setBaseColor(self, baseColor: typing.Any, /) -> None: ... def setMetalness(self, metalness: typing.Any, /) -> None: ... def setNormal(self, normal: typing.Any, /) -> None: ... def setRoughness(self, roughness: typing.Any, /) -> None: ... def setTextureScale(self, textureScale: float, /) -> None: ... def textureScale(self, /) -> float: ... class QMorphPhongMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial): ambientChanged : typing.ClassVar[Signal] = ... # ambientChanged(QColor) diffuseChanged : typing.ClassVar[Signal] = ... # diffuseChanged(QColor) interpolatorChanged : typing.ClassVar[Signal] = ... # interpolatorChanged(float) shininessChanged : typing.ClassVar[Signal] = ... # shininessChanged(float) specularChanged : typing.ClassVar[Signal] = ... # specularChanged(QColor) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, ambient: PySide6.QtGui.QColor | None = ..., diffuse: PySide6.QtGui.QColor | None = ..., specular: PySide6.QtGui.QColor | None = ..., shininess: float | None = ..., interpolator: float | None = ...) -> None: ... def ambient(self, /) -> PySide6.QtGui.QColor: ... def diffuse(self, /) -> PySide6.QtGui.QColor: ... def interpolator(self, /) -> float: ... def setAmbient(self, ambient: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setDiffuse(self, diffuse: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setInterpolator(self, interpolator: float, /) -> None: ... def setShininess(self, shininess: float, /) -> None: ... def setSpecular(self, specular: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def shininess(self, /) -> float: ... def specular(self, /) -> PySide6.QtGui.QColor: ... class QNormalDiffuseMapAlphaMaterial(PySide6.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QNormalDiffuseMapMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial): ambientChanged : typing.ClassVar[Signal] = ... # ambientChanged(QColor) diffuseChanged : typing.ClassVar[Signal] = ... # diffuseChanged(Qt3DRender::QAbstractTexture*) normalChanged : typing.ClassVar[Signal] = ... # normalChanged(Qt3DRender::QAbstractTexture*) shininessChanged : typing.ClassVar[Signal] = ... # shininessChanged(float) specularChanged : typing.ClassVar[Signal] = ... # specularChanged(QColor) textureScaleChanged : typing.ClassVar[Signal] = ... # textureScaleChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, ambient: PySide6.QtGui.QColor | None = ..., specular: PySide6.QtGui.QColor | None = ..., diffuse: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture | None = ..., normal: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture | None = ..., shininess: float | None = ..., textureScale: float | None = ...) -> None: ... def ambient(self, /) -> PySide6.QtGui.QColor: ... def diffuse(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture: ... def normal(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture: ... def setAmbient(self, ambient: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setDiffuse(self, diffuse: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture, /) -> None: ... def setNormal(self, normal: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture, /) -> None: ... def setShininess(self, shininess: float, /) -> None: ... def setSpecular(self, specular: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setTextureScale(self, textureScale: float, /) -> None: ... def shininess(self, /) -> float: ... def specular(self, /) -> PySide6.QtGui.QColor: ... def textureScale(self, /) -> float: ... class QNormalDiffuseSpecularMapMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial): ambientChanged : typing.ClassVar[Signal] = ... # ambientChanged(QColor) diffuseChanged : typing.ClassVar[Signal] = ... # diffuseChanged(Qt3DRender::QAbstractTexture*) normalChanged : typing.ClassVar[Signal] = ... # normalChanged(Qt3DRender::QAbstractTexture*) shininessChanged : typing.ClassVar[Signal] = ... # shininessChanged(float) specularChanged : typing.ClassVar[Signal] = ... # specularChanged(Qt3DRender::QAbstractTexture*) textureScaleChanged : typing.ClassVar[Signal] = ... # textureScaleChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, ambient: PySide6.QtGui.QColor | None = ..., diffuse: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture | None = ..., normal: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture | None = ..., specular: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture | None = ..., shininess: float | None = ..., textureScale: float | None = ...) -> None: ... def ambient(self, /) -> PySide6.QtGui.QColor: ... def diffuse(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture: ... def normal(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture: ... def setAmbient(self, ambient: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setDiffuse(self, diffuse: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture, /) -> None: ... def setNormal(self, normal: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture, /) -> None: ... def setShininess(self, shininess: float, /) -> None: ... def setSpecular(self, specular: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture, /) -> None: ... def setTextureScale(self, textureScale: float, /) -> None: ... def shininess(self, /) -> float: ... def specular(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture: ... def textureScale(self, /) -> float: ... class QOrbitCameraController(PySide6.Qt3DExtras.Qt3DExtras.QAbstractCameraController): inversePanChanged : typing.ClassVar[Signal] = ... # inversePanChanged(bool) inverseTiltChanged : typing.ClassVar[Signal] = ... # inverseTiltChanged(bool) inverseXTranslateChanged : typing.ClassVar[Signal] = ... # inverseXTranslateChanged(bool) inverseYTranslateChanged : typing.ClassVar[Signal] = ... # inverseYTranslateChanged(bool) upVectorChanged : typing.ClassVar[Signal] = ... # upVectorChanged(QVector3D) zoomInLimitChanged : typing.ClassVar[Signal] = ... # zoomInLimitChanged() zoomTranslateViewCenterChanged: typing.ClassVar[Signal] = ... # zoomTranslateViewCenterChanged(bool) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, zoomInLimit: float | None = ..., upVector: PySide6.QtGui.QVector3D | None = ..., inverseXTranslate: bool | None = ..., inverseYTranslate: bool | None = ..., inversePan: bool | None = ..., inverseTilt: bool | None = ..., zoomTranslateViewCenter: bool | None = ...) -> None: ... def inversePan(self, /) -> bool: ... def inverseTilt(self, /) -> bool: ... def inverseXTranslate(self, /) -> bool: ... def inverseYTranslate(self, /) -> bool: ... def setInversePan(self, isInverse: bool, /) -> None: ... def setInverseTilt(self, isInverse: bool, /) -> None: ... def setInverseXTranslate(self, isInverse: bool, /) -> None: ... def setInverseYTranslate(self, isInverse: bool, /) -> None: ... def setUpVector(self, upVector: PySide6.QtGui.QVector3D, /) -> None: ... def setZoomInLimit(self, zoomInLimit: float, /) -> None: ... def setZoomTranslateViewCenter(self, isTranslate: bool, /) -> None: ... def upVector(self, /) -> PySide6.QtGui.QVector3D: ... def zoomInLimit(self, /) -> float: ... def zoomTranslateViewCenter(self, /) -> bool: ... class QPerVertexColorMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QPhongAlphaMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial): alphaChanged : typing.ClassVar[Signal] = ... # alphaChanged(float) ambientChanged : typing.ClassVar[Signal] = ... # ambientChanged(QColor) blendFunctionArgChanged : typing.ClassVar[Signal] = ... # blendFunctionArgChanged(Qt3DRender::QBlendEquation::BlendFunction) destinationAlphaArgChanged: typing.ClassVar[Signal] = ... # destinationAlphaArgChanged(Qt3DRender::QBlendEquationArguments::Blending) destinationRgbArgChanged : typing.ClassVar[Signal] = ... # destinationRgbArgChanged(Qt3DRender::QBlendEquationArguments::Blending) diffuseChanged : typing.ClassVar[Signal] = ... # diffuseChanged(QColor) shininessChanged : typing.ClassVar[Signal] = ... # shininessChanged(float) sourceAlphaArgChanged : typing.ClassVar[Signal] = ... # sourceAlphaArgChanged(Qt3DRender::QBlendEquationArguments::Blending) sourceRgbArgChanged : typing.ClassVar[Signal] = ... # sourceRgbArgChanged(Qt3DRender::QBlendEquationArguments::Blending) specularChanged : typing.ClassVar[Signal] = ... # specularChanged(QColor) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, ambient: PySide6.QtGui.QColor | None = ..., diffuse: PySide6.QtGui.QColor | None = ..., specular: PySide6.QtGui.QColor | None = ..., shininess: float | None = ..., alpha: float | None = ..., sourceRgbArg: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending | None = ..., destinationRgbArg: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending | None = ..., sourceAlphaArg: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending | None = ..., destinationAlphaArg: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending | None = ..., blendFunctionArg: PySide6.Qt3DRender.Qt3DRender.QBlendEquation.BlendFunction | None = ...) -> None: ... def alpha(self, /) -> float: ... def ambient(self, /) -> PySide6.QtGui.QColor: ... def blendFunctionArg(self, /) -> PySide6.Qt3DRender.Qt3DRender.QBlendEquation.BlendFunction: ... def destinationAlphaArg(self, /) -> PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ... def destinationRgbArg(self, /) -> PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ... def diffuse(self, /) -> PySide6.QtGui.QColor: ... def setAlpha(self, alpha: float, /) -> None: ... def setAmbient(self, ambient: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setBlendFunctionArg(self, blendFunctionArg: PySide6.Qt3DRender.Qt3DRender.QBlendEquation.BlendFunction, /) -> None: ... def setDestinationAlphaArg(self, destinationAlphaArg: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending, /) -> None: ... def setDestinationRgbArg(self, destinationRgbArg: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending, /) -> None: ... def setDiffuse(self, diffuse: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setShininess(self, shininess: float, /) -> None: ... def setSourceAlphaArg(self, sourceAlphaArg: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending, /) -> None: ... def setSourceRgbArg(self, sourceRgbArg: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending, /) -> None: ... def setSpecular(self, specular: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def shininess(self, /) -> float: ... def sourceAlphaArg(self, /) -> PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ... def sourceRgbArg(self, /) -> PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ... def specular(self, /) -> PySide6.QtGui.QColor: ... class QPhongMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial): ambientChanged : typing.ClassVar[Signal] = ... # ambientChanged(QColor) diffuseChanged : typing.ClassVar[Signal] = ... # diffuseChanged(QColor) shininessChanged : typing.ClassVar[Signal] = ... # shininessChanged(float) specularChanged : typing.ClassVar[Signal] = ... # specularChanged(QColor) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, ambient: PySide6.QtGui.QColor | None = ..., diffuse: PySide6.QtGui.QColor | None = ..., specular: PySide6.QtGui.QColor | None = ..., shininess: float | None = ...) -> None: ... def ambient(self, /) -> PySide6.QtGui.QColor: ... def diffuse(self, /) -> PySide6.QtGui.QColor: ... def setAmbient(self, ambient: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setDiffuse(self, diffuse: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setShininess(self, shininess: float, /) -> None: ... def setSpecular(self, specular: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def shininess(self, /) -> float: ... def specular(self, /) -> PySide6.QtGui.QColor: ... class QPlaneGeometry(PySide6.Qt3DCore.Qt3DCore.QGeometry): heightChanged : typing.ClassVar[Signal] = ... # heightChanged(float) mirroredChanged : typing.ClassVar[Signal] = ... # mirroredChanged(bool) resolutionChanged : typing.ClassVar[Signal] = ... # resolutionChanged(QSize) widthChanged : typing.ClassVar[Signal] = ... # widthChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, width: float | None = ..., height: float | None = ..., resolution: PySide6.QtCore.QSize | None = ..., mirrored: bool | None = ..., positionAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., normalAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., texCoordAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., tangentAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., indexAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ...) -> None: ... def height(self, /) -> float: ... def indexAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def mirrored(self, /) -> bool: ... def normalAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def positionAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def resolution(self, /) -> PySide6.QtCore.QSize: ... def setHeight(self, height: float, /) -> None: ... def setMirrored(self, mirrored: bool, /) -> None: ... def setResolution(self, resolution: PySide6.QtCore.QSize, /) -> None: ... def setWidth(self, width: float, /) -> None: ... def tangentAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def texCoordAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def updateIndices(self, /) -> None: ... def updateVertices(self, /) -> None: ... def width(self, /) -> float: ... class QPlaneGeometryView(PySide6.Qt3DCore.Qt3DCore.QGeometryView): heightChanged : typing.ClassVar[Signal] = ... # heightChanged(float) meshResolutionChanged : typing.ClassVar[Signal] = ... # meshResolutionChanged(QSize) mirroredChanged : typing.ClassVar[Signal] = ... # mirroredChanged(bool) widthChanged : typing.ClassVar[Signal] = ... # widthChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, width: float | None = ..., height: float | None = ..., meshResolution: PySide6.QtCore.QSize | None = ..., mirrored: bool | None = ...) -> None: ... def height(self, /) -> float: ... def meshResolution(self, /) -> PySide6.QtCore.QSize: ... def mirrored(self, /) -> bool: ... def setFirstInstance(self, firstInstance: int, /) -> None: ... def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry, /) -> None: ... def setHeight(self, height: float, /) -> None: ... def setIndexOffset(self, indexOffset: int, /) -> None: ... def setInstanceCount(self, instanceCount: int, /) -> None: ... def setMeshResolution(self, resolution: PySide6.QtCore.QSize, /) -> None: ... def setMirrored(self, mirrored: bool, /) -> None: ... def setPrimitiveRestartEnabled(self, enabled: bool, /) -> None: ... def setPrimitiveType(self, primitiveType: PySide6.Qt3DCore.Qt3DCore.QGeometryView.PrimitiveType, /) -> None: ... def setRestartIndexValue(self, index: int, /) -> None: ... def setVertexCount(self, vertexCount: int, /) -> None: ... def setWidth(self, width: float, /) -> None: ... def width(self, /) -> float: ... class QPlaneMesh(PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer): heightChanged : typing.ClassVar[Signal] = ... # heightChanged(float) meshResolutionChanged : typing.ClassVar[Signal] = ... # meshResolutionChanged(QSize) mirroredChanged : typing.ClassVar[Signal] = ... # mirroredChanged(bool) widthChanged : typing.ClassVar[Signal] = ... # widthChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, width: float | None = ..., height: float | None = ..., meshResolution: PySide6.QtCore.QSize | None = ..., mirrored: bool | None = ...) -> None: ... def height(self, /) -> float: ... def meshResolution(self, /) -> PySide6.QtCore.QSize: ... def mirrored(self, /) -> bool: ... def setFirstInstance(self, firstInstance: int, /) -> None: ... def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry, /) -> None: ... def setHeight(self, height: float, /) -> None: ... def setIndexOffset(self, indexOffset: int, /) -> None: ... def setInstanceCount(self, instanceCount: int, /) -> None: ... def setMeshResolution(self, resolution: PySide6.QtCore.QSize, /) -> None: ... def setMirrored(self, mirrored: bool, /) -> None: ... def setPrimitiveRestartEnabled(self, enabled: bool, /) -> None: ... def setPrimitiveType(self, primitiveType: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType, /) -> None: ... def setRestartIndexValue(self, index: int, /) -> None: ... def setVertexCount(self, vertexCount: int, /) -> None: ... def setWidth(self, width: float, /) -> None: ... def width(self, /) -> float: ... class QSkyboxEntity(PySide6.Qt3DCore.Qt3DCore.QEntity): baseNameChanged : typing.ClassVar[Signal] = ... # baseNameChanged(QString) extensionChanged : typing.ClassVar[Signal] = ... # extensionChanged(QString) gammaCorrectEnabledChanged: typing.ClassVar[Signal] = ... # gammaCorrectEnabledChanged(bool) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, baseName: str | None = ..., extension: str | None = ..., gammaCorrect: bool | None = ...) -> None: ... def baseName(self, /) -> str: ... def extension(self, /) -> str: ... def isGammaCorrectEnabled(self, /) -> bool: ... def setBaseName(self, path: str, /) -> None: ... def setExtension(self, extension: str, /) -> None: ... def setGammaCorrectEnabled(self, enabled: bool, /) -> None: ... class QSphereGeometry(PySide6.Qt3DCore.Qt3DCore.QGeometry): generateTangentsChanged : typing.ClassVar[Signal] = ... # generateTangentsChanged(bool) radiusChanged : typing.ClassVar[Signal] = ... # radiusChanged(float) ringsChanged : typing.ClassVar[Signal] = ... # ringsChanged(int) slicesChanged : typing.ClassVar[Signal] = ... # slicesChanged(int) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, rings: int | None = ..., slices: int | None = ..., radius: float | None = ..., generateTangents: bool | None = ..., positionAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., normalAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., texCoordAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., tangentAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., indexAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ...) -> None: ... def generateTangents(self, /) -> bool: ... def indexAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def normalAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def positionAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def radius(self, /) -> float: ... def rings(self, /) -> int: ... def setGenerateTangents(self, gen: bool, /) -> None: ... def setRadius(self, radius: float, /) -> None: ... def setRings(self, rings: int, /) -> None: ... def setSlices(self, slices: int, /) -> None: ... def slices(self, /) -> int: ... def tangentAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def texCoordAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def updateIndices(self, /) -> None: ... def updateVertices(self, /) -> None: ... class QSphereGeometryView(PySide6.Qt3DCore.Qt3DCore.QGeometryView): generateTangentsChanged : typing.ClassVar[Signal] = ... # generateTangentsChanged(bool) radiusChanged : typing.ClassVar[Signal] = ... # radiusChanged(float) ringsChanged : typing.ClassVar[Signal] = ... # ringsChanged(int) slicesChanged : typing.ClassVar[Signal] = ... # slicesChanged(int) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, rings: int | None = ..., slices: int | None = ..., radius: float | None = ..., generateTangents: bool | None = ...) -> None: ... def generateTangents(self, /) -> bool: ... def radius(self, /) -> float: ... def rings(self, /) -> int: ... def setFirstInstance(self, firstInstance: int, /) -> None: ... def setGenerateTangents(self, gen: bool, /) -> None: ... def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry, /) -> None: ... def setIndexOffset(self, indexOffset: int, /) -> None: ... def setPrimitiveRestartEnabled(self, enabled: bool, /) -> None: ... def setPrimitiveType(self, primitiveType: PySide6.Qt3DCore.Qt3DCore.QGeometryView.PrimitiveType, /) -> None: ... def setRadius(self, radius: float, /) -> None: ... def setRestartIndexValue(self, index: int, /) -> None: ... def setRings(self, rings: int, /) -> None: ... def setSlices(self, slices: int, /) -> None: ... def setVertexCount(self, vertexCount: int, /) -> None: ... def slices(self, /) -> int: ... class QSphereMesh(PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer): generateTangentsChanged : typing.ClassVar[Signal] = ... # generateTangentsChanged(bool) radiusChanged : typing.ClassVar[Signal] = ... # radiusChanged(float) ringsChanged : typing.ClassVar[Signal] = ... # ringsChanged(int) slicesChanged : typing.ClassVar[Signal] = ... # slicesChanged(int) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, rings: int | None = ..., slices: int | None = ..., radius: float | None = ..., generateTangents: bool | None = ...) -> None: ... def generateTangents(self, /) -> bool: ... def radius(self, /) -> float: ... def rings(self, /) -> int: ... def setFirstInstance(self, firstInstance: int, /) -> None: ... def setGenerateTangents(self, gen: bool, /) -> None: ... def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry, /) -> None: ... def setIndexOffset(self, indexOffset: int, /) -> None: ... def setPrimitiveRestartEnabled(self, enabled: bool, /) -> None: ... def setPrimitiveType(self, primitiveType: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType, /) -> None: ... def setRadius(self, radius: float, /) -> None: ... def setRestartIndexValue(self, index: int, /) -> None: ... def setRings(self, rings: int, /) -> None: ... def setSlices(self, slices: int, /) -> None: ... def setVertexCount(self, vertexCount: int, /) -> None: ... def slices(self, /) -> int: ... class QSpriteGrid(PySide6.Qt3DExtras.Qt3DExtras.QAbstractSpriteSheet): columnsChanged : typing.ClassVar[Signal] = ... # columnsChanged(int) rowsChanged : typing.ClassVar[Signal] = ... # rowsChanged(int) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, rows: int | None = ..., columns: int | None = ...) -> None: ... def columns(self, /) -> int: ... def rows(self, /) -> int: ... def setColumns(self, columns: int, /) -> None: ... def setRows(self, rows: int, /) -> None: ... class QSpriteSheet(PySide6.Qt3DExtras.Qt3DExtras.QAbstractSpriteSheet): spritesChanged : typing.ClassVar[Signal] = ... # spritesChanged(QList) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, sprites: collections.abc.Sequence[PySide6.Qt3DExtras.Qt3DExtras.QSpriteSheetItem] | None = ...) -> None: ... @typing.overload def addSprite(self, sprite: PySide6.Qt3DExtras.Qt3DExtras.QSpriteSheetItem, /) -> None: ... @typing.overload def addSprite(self, x: int, y: int, width: int, height: int, /) -> PySide6.Qt3DExtras.Qt3DExtras.QSpriteSheetItem: ... def removeSprite(self, sprite: PySide6.Qt3DExtras.Qt3DExtras.QSpriteSheetItem, /) -> None: ... def setSprites(self, sprites: collections.abc.Sequence[PySide6.Qt3DExtras.Qt3DExtras.QSpriteSheetItem], /) -> None: ... def sprites(self, /) -> typing.List[PySide6.Qt3DExtras.Qt3DExtras.QSpriteSheetItem]: ... class QSpriteSheetItem(PySide6.Qt3DCore.Qt3DCore.QNode): heightChanged : typing.ClassVar[Signal] = ... # heightChanged(int) widthChanged : typing.ClassVar[Signal] = ... # widthChanged(int) xChanged : typing.ClassVar[Signal] = ... # xChanged(int) yChanged : typing.ClassVar[Signal] = ... # yChanged(int) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, x: int | None = ..., y: int | None = ..., width: int | None = ..., height: int | None = ...) -> None: ... def height(self, /) -> int: ... def setHeight(self, height: int, /) -> None: ... def setWidth(self, width: int, /) -> None: ... def setX(self, x: int, /) -> None: ... def setY(self, y: int, /) -> None: ... def width(self, /) -> int: ... def x(self, /) -> int: ... def y(self, /) -> int: ... class QText2DEntity(PySide6.Qt3DCore.Qt3DCore.QEntity): colorChanged : typing.ClassVar[Signal] = ... # colorChanged(QColor) fontChanged : typing.ClassVar[Signal] = ... # fontChanged(QFont) heightChanged : typing.ClassVar[Signal] = ... # heightChanged(float) textChanged : typing.ClassVar[Signal] = ... # textChanged(QString) widthChanged : typing.ClassVar[Signal] = ... # widthChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, font: PySide6.QtGui.QFont | None = ..., text: str | None = ..., color: PySide6.QtGui.QColor | None = ..., width: float | None = ..., height: float | None = ..., alignment: PySide6.QtCore.Qt.AlignmentFlag | None = ...) -> None: ... def alignment(self, /) -> PySide6.QtCore.Qt.AlignmentFlag: ... def color(self, /) -> PySide6.QtGui.QColor: ... def font(self, /) -> PySide6.QtGui.QFont: ... def height(self, /) -> float: ... def setAlignment(self, alignment: PySide6.QtCore.Qt.AlignmentFlag, /) -> None: ... def setColor(self, color: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setFont(self, font: PySide6.QtGui.QFont | str | collections.abc.Sequence[str], /) -> None: ... def setHeight(self, height: float, /) -> None: ... def setText(self, text: str, /) -> None: ... def setWidth(self, width: float, /) -> None: ... def text(self, /) -> str: ... def width(self, /) -> float: ... class QTextureMaterial(PySide6.Qt3DRender.Qt3DRender.QMaterial): alphaBlendingEnabledChanged: typing.ClassVar[Signal] = ... # alphaBlendingEnabledChanged(bool) textureChanged : typing.ClassVar[Signal] = ... # textureChanged(Qt3DRender::QAbstractTexture*) textureOffsetChanged : typing.ClassVar[Signal] = ... # textureOffsetChanged(QVector2D) textureTransformChanged : typing.ClassVar[Signal] = ... # textureTransformChanged(QMatrix3x3) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, texture: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture | None = ..., textureOffset: PySide6.QtGui.QVector2D | None = ..., textureTransform: PySide6.QtGui.QMatrix3x3 | None = ..., alphaBlending: bool | None = ...) -> None: ... def isAlphaBlendingEnabled(self, /) -> bool: ... def setAlphaBlendingEnabled(self, enabled: bool, /) -> None: ... def setTexture(self, texture: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture, /) -> None: ... def setTextureOffset(self, textureOffset: PySide6.QtGui.QVector2D, /) -> None: ... def setTextureTransform(self, matrix: PySide6.QtGui.QMatrix3x3, /) -> None: ... def texture(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture: ... def textureOffset(self, /) -> PySide6.QtGui.QVector2D: ... def textureTransform(self, /) -> PySide6.QtGui.QMatrix3x3: ... class QTorusGeometry(PySide6.Qt3DCore.Qt3DCore.QGeometry): minorRadiusChanged : typing.ClassVar[Signal] = ... # minorRadiusChanged(float) radiusChanged : typing.ClassVar[Signal] = ... # radiusChanged(float) ringsChanged : typing.ClassVar[Signal] = ... # ringsChanged(int) slicesChanged : typing.ClassVar[Signal] = ... # slicesChanged(int) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, rings: int | None = ..., slices: int | None = ..., radius: float | None = ..., minorRadius: float | None = ..., positionAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., normalAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., texCoordAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., indexAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ...) -> None: ... def indexAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def minorRadius(self, /) -> float: ... def normalAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def positionAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def radius(self, /) -> float: ... def rings(self, /) -> int: ... def setMinorRadius(self, minorRadius: float, /) -> None: ... def setRadius(self, radius: float, /) -> None: ... def setRings(self, rings: int, /) -> None: ... def setSlices(self, slices: int, /) -> None: ... def slices(self, /) -> int: ... def texCoordAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def updateIndices(self, /) -> None: ... def updateVertices(self, /) -> None: ... class QTorusGeometryView(PySide6.Qt3DCore.Qt3DCore.QGeometryView): minorRadiusChanged : typing.ClassVar[Signal] = ... # minorRadiusChanged(float) radiusChanged : typing.ClassVar[Signal] = ... # radiusChanged(float) ringsChanged : typing.ClassVar[Signal] = ... # ringsChanged(int) slicesChanged : typing.ClassVar[Signal] = ... # slicesChanged(int) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, rings: int | None = ..., slices: int | None = ..., radius: float | None = ..., minorRadius: float | None = ...) -> None: ... def minorRadius(self, /) -> float: ... def radius(self, /) -> float: ... def rings(self, /) -> int: ... def setFirstInstance(self, firstInstance: int, /) -> None: ... def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry, /) -> None: ... def setIndexOffset(self, indexOffset: int, /) -> None: ... def setInstanceCount(self, instanceCount: int, /) -> None: ... def setMinorRadius(self, minorRadius: float, /) -> None: ... def setPrimitiveRestartEnabled(self, enabled: bool, /) -> None: ... def setPrimitiveType(self, primitiveType: PySide6.Qt3DCore.Qt3DCore.QGeometryView.PrimitiveType, /) -> None: ... def setRadius(self, radius: float, /) -> None: ... def setRestartIndexValue(self, index: int, /) -> None: ... def setRings(self, rings: int, /) -> None: ... def setSlices(self, slices: int, /) -> None: ... def setVertexCount(self, vertexCount: int, /) -> None: ... def slices(self, /) -> int: ... class QTorusMesh(PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer): minorRadiusChanged : typing.ClassVar[Signal] = ... # minorRadiusChanged(float) radiusChanged : typing.ClassVar[Signal] = ... # radiusChanged(float) ringsChanged : typing.ClassVar[Signal] = ... # ringsChanged(int) slicesChanged : typing.ClassVar[Signal] = ... # slicesChanged(int) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, rings: int | None = ..., slices: int | None = ..., radius: float | None = ..., minorRadius: float | None = ...) -> None: ... def minorRadius(self, /) -> float: ... def radius(self, /) -> float: ... def rings(self, /) -> int: ... def setFirstInstance(self, firstInstance: int, /) -> None: ... def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry, /) -> None: ... def setIndexOffset(self, indexOffset: int, /) -> None: ... def setInstanceCount(self, instanceCount: int, /) -> None: ... def setMinorRadius(self, minorRadius: float, /) -> None: ... def setPrimitiveRestartEnabled(self, enabled: bool, /) -> None: ... def setPrimitiveType(self, primitiveType: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType, /) -> None: ... def setRadius(self, radius: float, /) -> None: ... def setRestartIndexValue(self, index: int, /) -> None: ... def setRings(self, rings: int, /) -> None: ... def setSlices(self, slices: int, /) -> None: ... def setVertexCount(self, vertexCount: int, /) -> None: ... def slices(self, /) -> int: ... class Qt3DWindow(PySide6.QtGui.QWindow): def __init__(self, /, screen: PySide6.QtGui.QScreen | None = ..., arg__2: PySide6.Qt3DRender.Qt3DRender.API = ...) -> None: ... def activeFrameGraph(self, /) -> PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode: ... def camera(self, /) -> PySide6.Qt3DRender.Qt3DRender.QCamera: ... def defaultFrameGraph(self, /) -> PySide6.Qt3DExtras.Qt3DExtras.QForwardRenderer: ... def event(self, e: PySide6.QtCore.QEvent, /) -> bool: ... @typing.overload def registerAspect(self, aspect: PySide6.Qt3DCore.Qt3DCore.QAbstractAspect, /) -> None: ... @typing.overload def registerAspect(self, name: str, /) -> None: ... def renderSettings(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderSettings: ... def resizeEvent(self, arg__1: PySide6.QtGui.QResizeEvent, /) -> None: ... def setActiveFrameGraph(self, activeFrameGraph: PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode, /) -> None: ... def setRootEntity(self, root: PySide6.Qt3DCore.Qt3DCore.QEntity, /) -> None: ... def showEvent(self, e: PySide6.QtGui.QShowEvent, /) -> None: ... @staticmethod def setupWindowSurface(window: PySide6.QtGui.QWindow, arg__2: PySide6.Qt3DRender.Qt3DRender.API, /) -> None: ... # eof