# Copyright (C) 2022 The Qt Company Ltd. # SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only """ This file contains the exact signatures for all functions in module PySide6.Qt3DInput, except for defaults which are replaced by "...". """ # mypy: disable-error-code="override, overload-overlap" # Module `PySide6.Qt3DInput` import PySide6.Qt3DInput import PySide6.QtCore import PySide6.QtGui import PySide6.Qt3DCore import enum import typing import collections.abc from PySide6.QtCore import Signal from shiboken6 import Shiboken class QIntList: ... class Qt3DInput(Shiboken.Object): class QAbstractActionInput(PySide6.Qt3DCore.Qt3DCore.QNode): ... class QAbstractAxisInput(PySide6.Qt3DCore.Qt3DCore.QNode): sourceDeviceChanged : typing.ClassVar[Signal] = ... # sourceDeviceChanged(QAbstractPhysicalDevice*) def setSourceDevice(self, sourceDevice: PySide6.Qt3DInput.Qt3DInput.QAbstractPhysicalDevice, /) -> None: ... def sourceDevice(self, /) -> PySide6.Qt3DInput.Qt3DInput.QAbstractPhysicalDevice: ... class QAbstractPhysicalDevice(PySide6.Qt3DCore.Qt3DCore.QNode): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... def addAxisSetting(self, axisSetting: PySide6.Qt3DInput.Qt3DInput.QAxisSetting, /) -> None: ... def axisCount(self, /) -> int: ... def axisIdentifier(self, name: str, /) -> int: ... def axisNames(self, /) -> typing.List[str]: ... def axisSettings(self, /) -> typing.List[PySide6.Qt3DInput.Qt3DInput.QAxisSetting]: ... def buttonCount(self, /) -> int: ... def buttonIdentifier(self, name: str, /) -> int: ... def buttonNames(self, /) -> typing.List[str]: ... def removeAxisSetting(self, axisSetting: PySide6.Qt3DInput.Qt3DInput.QAxisSetting, /) -> None: ... class QAction(PySide6.Qt3DCore.Qt3DCore.QNode): activeChanged : typing.ClassVar[Signal] = ... # activeChanged(bool) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, active: bool | None = ...) -> None: ... def addInput(self, input: PySide6.Qt3DInput.Qt3DInput.QAbstractActionInput, /) -> None: ... def inputs(self, /) -> typing.List[PySide6.Qt3DInput.Qt3DInput.QAbstractActionInput]: ... def isActive(self, /) -> bool: ... def removeInput(self, input: PySide6.Qt3DInput.Qt3DInput.QAbstractActionInput, /) -> None: ... class QActionInput(PySide6.Qt3DInput.Qt3DInput.QAbstractActionInput): buttonsChanged : typing.ClassVar[Signal] = ... # buttonsChanged(QList) sourceDeviceChanged : typing.ClassVar[Signal] = ... # sourceDeviceChanged(QAbstractPhysicalDevice*) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, sourceDevice: PySide6.Qt3DInput.Qt3DInput.QAbstractPhysicalDevice | None = ..., buttons: collections.abc.Sequence[int] | None = ...) -> None: ... def buttons(self, /) -> typing.List[int]: ... def setButtons(self, buttons: collections.abc.Sequence[int], /) -> None: ... def setSourceDevice(self, sourceDevice: PySide6.Qt3DInput.Qt3DInput.QAbstractPhysicalDevice, /) -> None: ... def sourceDevice(self, /) -> PySide6.Qt3DInput.Qt3DInput.QAbstractPhysicalDevice: ... class QAnalogAxisInput(PySide6.Qt3DInput.Qt3DInput.QAbstractAxisInput): axisChanged : typing.ClassVar[Signal] = ... # axisChanged(int) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, axis: int | None = ...) -> None: ... def axis(self, /) -> int: ... def setAxis(self, axis: int, /) -> None: ... class QAxis(PySide6.Qt3DCore.Qt3DCore.QNode): valueChanged : typing.ClassVar[Signal] = ... # valueChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, value: float | None = ...) -> None: ... def addInput(self, input: PySide6.Qt3DInput.Qt3DInput.QAbstractAxisInput, /) -> None: ... def inputs(self, /) -> typing.List[PySide6.Qt3DInput.Qt3DInput.QAbstractAxisInput]: ... def removeInput(self, input: PySide6.Qt3DInput.Qt3DInput.QAbstractAxisInput, /) -> None: ... def value(self, /) -> float: ... class QAxisAccumulator(PySide6.Qt3DCore.Qt3DCore.QComponent): scaleChanged : typing.ClassVar[Signal] = ... # scaleChanged(float) sourceAxisChanged : typing.ClassVar[Signal] = ... # sourceAxisChanged(Qt3DInput::QAxis*) sourceAxisTypeChanged : typing.ClassVar[Signal] = ... # sourceAxisTypeChanged(QAxisAccumulator::SourceAxisType) valueChanged : typing.ClassVar[Signal] = ... # valueChanged(float) velocityChanged : typing.ClassVar[Signal] = ... # velocityChanged(float) class SourceAxisType(enum.Enum): Velocity = 0x0 Acceleration = 0x1 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, sourceAxis: PySide6.Qt3DInput.Qt3DInput.QAxis | None = ..., sourceAxisType: PySide6.Qt3DInput.Qt3DInput.QAxisAccumulator.SourceAxisType | None = ..., scale: float | None = ..., value: float | None = ..., velocity: float | None = ...) -> None: ... def scale(self, /) -> float: ... def setScale(self, scale: float, /) -> None: ... def setSourceAxis(self, sourceAxis: PySide6.Qt3DInput.Qt3DInput.QAxis, /) -> None: ... def setSourceAxisType(self, sourceAxisType: PySide6.Qt3DInput.Qt3DInput.QAxisAccumulator.SourceAxisType, /) -> None: ... def sourceAxis(self, /) -> PySide6.Qt3DInput.Qt3DInput.QAxis: ... def sourceAxisType(self, /) -> PySide6.Qt3DInput.Qt3DInput.QAxisAccumulator.SourceAxisType: ... def value(self, /) -> float: ... def velocity(self, /) -> float: ... class QAxisSetting(PySide6.Qt3DCore.Qt3DCore.QNode): axesChanged : typing.ClassVar[Signal] = ... # axesChanged(QList) deadZoneRadiusChanged : typing.ClassVar[Signal] = ... # deadZoneRadiusChanged(float) smoothChanged : typing.ClassVar[Signal] = ... # smoothChanged(bool) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, deadZoneRadius: float | None = ..., axes: collections.abc.Sequence[int] | None = ..., smooth: bool | None = ...) -> None: ... def axes(self, /) -> typing.List[int]: ... def deadZoneRadius(self, /) -> float: ... def isSmoothEnabled(self, /) -> bool: ... def setAxes(self, axes: collections.abc.Sequence[int], /) -> None: ... def setDeadZoneRadius(self, deadZoneRadius: float, /) -> None: ... def setSmoothEnabled(self, enabled: bool, /) -> None: ... class QButtonAxisInput(PySide6.Qt3DInput.Qt3DInput.QAbstractAxisInput): accelerationChanged : typing.ClassVar[Signal] = ... # accelerationChanged(float) buttonsChanged : typing.ClassVar[Signal] = ... # buttonsChanged(QList) decelerationChanged : typing.ClassVar[Signal] = ... # decelerationChanged(float) scaleChanged : typing.ClassVar[Signal] = ... # scaleChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, scale: float | None = ..., buttons: collections.abc.Sequence[int] | None = ..., acceleration: float | None = ..., deceleration: float | None = ...) -> None: ... def acceleration(self, /) -> float: ... def buttons(self, /) -> typing.List[int]: ... def deceleration(self, /) -> float: ... def scale(self, /) -> float: ... def setAcceleration(self, acceleration: float, /) -> None: ... def setButtons(self, buttons: collections.abc.Sequence[int], /) -> None: ... def setDeceleration(self, deceleration: float, /) -> None: ... def setScale(self, scale: float, /) -> None: ... class QInputAspect(PySide6.Qt3DCore.Qt3DCore.QAbstractAspect): def __init__(self, /, parent: PySide6.QtCore.QObject | None = ...) -> None: ... def availablePhysicalDevices(self, /) -> typing.List[str]: ... def createPhysicalDevice(self, name: str, /) -> PySide6.Qt3DInput.Qt3DInput.QAbstractPhysicalDevice: ... class QInputChord(PySide6.Qt3DInput.Qt3DInput.QAbstractActionInput): timeoutChanged : typing.ClassVar[Signal] = ... # timeoutChanged(int) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, timeout: int | None = ...) -> None: ... def addChord(self, input: PySide6.Qt3DInput.Qt3DInput.QAbstractActionInput, /) -> None: ... def chords(self, /) -> typing.List[PySide6.Qt3DInput.Qt3DInput.QAbstractActionInput]: ... def removeChord(self, input: PySide6.Qt3DInput.Qt3DInput.QAbstractActionInput, /) -> None: ... def setTimeout(self, timeout: int, /) -> None: ... def timeout(self, /) -> int: ... class QInputSequence(PySide6.Qt3DInput.Qt3DInput.QAbstractActionInput): buttonIntervalChanged : typing.ClassVar[Signal] = ... # buttonIntervalChanged(int) timeoutChanged : typing.ClassVar[Signal] = ... # timeoutChanged(int) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, timeout: int | None = ..., buttonInterval: int | None = ...) -> None: ... def addSequence(self, input: PySide6.Qt3DInput.Qt3DInput.QAbstractActionInput, /) -> None: ... def buttonInterval(self, /) -> int: ... def removeSequence(self, input: PySide6.Qt3DInput.Qt3DInput.QAbstractActionInput, /) -> None: ... def sequences(self, /) -> typing.List[PySide6.Qt3DInput.Qt3DInput.QAbstractActionInput]: ... def setButtonInterval(self, buttonInterval: int, /) -> None: ... def setTimeout(self, timeout: int, /) -> None: ... def timeout(self, /) -> int: ... class QInputSettings(PySide6.Qt3DCore.Qt3DCore.QComponent): eventSourceChanged : typing.ClassVar[Signal] = ... # eventSourceChanged(QObject*) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, eventSource: PySide6.QtCore.QObject | None = ...) -> None: ... def eventSource(self, /) -> PySide6.QtCore.QObject: ... def setEventSource(self, eventSource: PySide6.QtCore.QObject, /) -> None: ... class QKeyEvent(PySide6.QtCore.QObject): @typing.overload def __init__(self, ke: PySide6.QtGui.QKeyEvent, /, *, key: int | None = ..., text: str | None = ..., modifiers: int | None = ..., isAutoRepeat: bool | None = ..., count: int | None = ..., nativeScanCode: int | None = ..., accepted: bool | None = ...) -> None: ... @typing.overload def __init__(self, type: PySide6.QtCore.QEvent.Type, key: int, modifiers: PySide6.QtCore.Qt.KeyboardModifier, /, text: str = ..., autorep: bool = ..., count: int = ..., *, isAutoRepeat: bool | None = ..., nativeScanCode: int | None = ..., accepted: bool | None = ...) -> None: ... def count(self, /) -> int: ... def isAccepted(self, /) -> bool: ... def isAutoRepeat(self, /) -> bool: ... def key(self, /) -> int: ... def matches(self, key_: PySide6.QtGui.QKeySequence.StandardKey, /) -> bool: ... def modifiers(self, /) -> int: ... def nativeScanCode(self, /) -> int: ... def setAccepted(self, accepted: bool, /) -> None: ... def text(self, /) -> str: ... def type(self, /) -> PySide6.QtCore.QEvent.Type: ... class QKeyboardDevice(PySide6.Qt3DInput.Qt3DInput.QAbstractPhysicalDevice): activeInputChanged : typing.ClassVar[Signal] = ... # activeInputChanged(QKeyboardHandler*) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, activeInput: PySide6.Qt3DInput.Qt3DInput.QKeyboardHandler | None = ...) -> None: ... def activeInput(self, /) -> PySide6.Qt3DInput.Qt3DInput.QKeyboardHandler: ... def axisCount(self, /) -> int: ... def axisIdentifier(self, name: str, /) -> int: ... def axisNames(self, /) -> typing.List[str]: ... def buttonCount(self, /) -> int: ... def buttonIdentifier(self, name: str, /) -> int: ... def buttonNames(self, /) -> typing.List[str]: ... class QKeyboardHandler(PySide6.Qt3DCore.Qt3DCore.QComponent): asteriskPressed : typing.ClassVar[Signal] = ... # asteriskPressed(Qt3DInput::QKeyEvent*) backPressed : typing.ClassVar[Signal] = ... # backPressed(Qt3DInput::QKeyEvent*) backtabPressed : typing.ClassVar[Signal] = ... # backtabPressed(Qt3DInput::QKeyEvent*) callPressed : typing.ClassVar[Signal] = ... # callPressed(Qt3DInput::QKeyEvent*) cancelPressed : typing.ClassVar[Signal] = ... # cancelPressed(Qt3DInput::QKeyEvent*) context1Pressed : typing.ClassVar[Signal] = ... # context1Pressed(Qt3DInput::QKeyEvent*) context2Pressed : typing.ClassVar[Signal] = ... # context2Pressed(Qt3DInput::QKeyEvent*) context3Pressed : typing.ClassVar[Signal] = ... # context3Pressed(Qt3DInput::QKeyEvent*) context4Pressed : typing.ClassVar[Signal] = ... # context4Pressed(Qt3DInput::QKeyEvent*) deletePressed : typing.ClassVar[Signal] = ... # deletePressed(Qt3DInput::QKeyEvent*) digit0Pressed : typing.ClassVar[Signal] = ... # digit0Pressed(Qt3DInput::QKeyEvent*) digit1Pressed : typing.ClassVar[Signal] = ... # digit1Pressed(Qt3DInput::QKeyEvent*) digit2Pressed : typing.ClassVar[Signal] = ... # digit2Pressed(Qt3DInput::QKeyEvent*) digit3Pressed : typing.ClassVar[Signal] = ... # digit3Pressed(Qt3DInput::QKeyEvent*) digit4Pressed : typing.ClassVar[Signal] = ... # digit4Pressed(Qt3DInput::QKeyEvent*) digit5Pressed : typing.ClassVar[Signal] = ... # digit5Pressed(Qt3DInput::QKeyEvent*) digit6Pressed : typing.ClassVar[Signal] = ... # digit6Pressed(Qt3DInput::QKeyEvent*) digit7Pressed : typing.ClassVar[Signal] = ... # digit7Pressed(Qt3DInput::QKeyEvent*) digit8Pressed : typing.ClassVar[Signal] = ... # digit8Pressed(Qt3DInput::QKeyEvent*) digit9Pressed : typing.ClassVar[Signal] = ... # digit9Pressed(Qt3DInput::QKeyEvent*) downPressed : typing.ClassVar[Signal] = ... # downPressed(Qt3DInput::QKeyEvent*) enterPressed : typing.ClassVar[Signal] = ... # enterPressed(Qt3DInput::QKeyEvent*) escapePressed : typing.ClassVar[Signal] = ... # escapePressed(Qt3DInput::QKeyEvent*) flipPressed : typing.ClassVar[Signal] = ... # flipPressed(Qt3DInput::QKeyEvent*) focusChanged : typing.ClassVar[Signal] = ... # focusChanged(bool) hangupPressed : typing.ClassVar[Signal] = ... # hangupPressed(Qt3DInput::QKeyEvent*) leftPressed : typing.ClassVar[Signal] = ... # leftPressed(Qt3DInput::QKeyEvent*) menuPressed : typing.ClassVar[Signal] = ... # menuPressed(Qt3DInput::QKeyEvent*) noPressed : typing.ClassVar[Signal] = ... # noPressed(Qt3DInput::QKeyEvent*) numberSignPressed : typing.ClassVar[Signal] = ... # numberSignPressed(Qt3DInput::QKeyEvent*) pressed : typing.ClassVar[Signal] = ... # pressed(Qt3DInput::QKeyEvent*) released : typing.ClassVar[Signal] = ... # released(Qt3DInput::QKeyEvent*) returnPressed : typing.ClassVar[Signal] = ... # returnPressed(Qt3DInput::QKeyEvent*) rightPressed : typing.ClassVar[Signal] = ... # rightPressed(Qt3DInput::QKeyEvent*) selectPressed : typing.ClassVar[Signal] = ... # selectPressed(Qt3DInput::QKeyEvent*) sourceDeviceChanged : typing.ClassVar[Signal] = ... # sourceDeviceChanged(QKeyboardDevice*) spacePressed : typing.ClassVar[Signal] = ... # spacePressed(Qt3DInput::QKeyEvent*) tabPressed : typing.ClassVar[Signal] = ... # tabPressed(Qt3DInput::QKeyEvent*) upPressed : typing.ClassVar[Signal] = ... # upPressed(Qt3DInput::QKeyEvent*) volumeDownPressed : typing.ClassVar[Signal] = ... # volumeDownPressed(Qt3DInput::QKeyEvent*) volumeUpPressed : typing.ClassVar[Signal] = ... # volumeUpPressed(Qt3DInput::QKeyEvent*) yesPressed : typing.ClassVar[Signal] = ... # yesPressed(Qt3DInput::QKeyEvent*) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, sourceDevice: PySide6.Qt3DInput.Qt3DInput.QKeyboardDevice | None = ..., focus: bool | None = ...) -> None: ... def focus(self, /) -> bool: ... def setFocus(self, focus: bool, /) -> None: ... def setSourceDevice(self, keyboardDevice: PySide6.Qt3DInput.Qt3DInput.QKeyboardDevice, /) -> None: ... def sourceDevice(self, /) -> PySide6.Qt3DInput.Qt3DInput.QKeyboardDevice: ... class QLogicalDevice(PySide6.Qt3DCore.Qt3DCore.QComponent): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... def actions(self, /) -> typing.List[PySide6.Qt3DInput.Qt3DInput.QAction]: ... def addAction(self, action: PySide6.Qt3DInput.Qt3DInput.QAction, /) -> None: ... def addAxis(self, axis: PySide6.Qt3DInput.Qt3DInput.QAxis, /) -> None: ... def axes(self, /) -> typing.List[PySide6.Qt3DInput.Qt3DInput.QAxis]: ... def removeAction(self, action: PySide6.Qt3DInput.Qt3DInput.QAction, /) -> None: ... def removeAxis(self, axis: PySide6.Qt3DInput.Qt3DInput.QAxis, /) -> None: ... class QMouseDevice(PySide6.Qt3DInput.Qt3DInput.QAbstractPhysicalDevice): sensitivityChanged : typing.ClassVar[Signal] = ... # sensitivityChanged(float) updateAxesContinuouslyChanged: typing.ClassVar[Signal] = ... # updateAxesContinuouslyChanged(bool) class Axis(enum.Enum): X = 0x0 Y = 0x1 WheelX = 0x2 WheelY = 0x3 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, sensitivity: float | None = ..., updateAxesContinuously: bool | None = ...) -> None: ... def axisCount(self, /) -> int: ... def axisIdentifier(self, name: str, /) -> int: ... def axisNames(self, /) -> typing.List[str]: ... def buttonCount(self, /) -> int: ... def buttonIdentifier(self, name: str, /) -> int: ... def buttonNames(self, /) -> typing.List[str]: ... def sensitivity(self, /) -> float: ... def setSensitivity(self, value: float, /) -> None: ... def setUpdateAxesContinuously(self, updateAxesContinuously: bool, /) -> None: ... def updateAxesContinuously(self, /) -> bool: ... class QMouseEvent(PySide6.QtCore.QObject): class Buttons(enum.Enum): NoButton = 0x0 LeftButton = 0x1 RightButton = 0x2 MiddleButton = 0x4 BackButton = 0x8 class Modifiers(enum.Enum): NoModifier = 0x0 ShiftModifier = 0x2000000 ControlModifier = 0x4000000 AltModifier = 0x8000000 MetaModifier = 0x10000000 KeypadModifier = 0x20000000 def __init__(self, e: PySide6.QtGui.QMouseEvent, /, *, x: int | None = ..., y: int | None = ..., wasHeld: bool | None = ..., button: PySide6.Qt3DInput.Qt3DInput.QMouseEvent.Buttons | None = ..., buttons: int | None = ..., modifiers: PySide6.Qt3DInput.Qt3DInput.QMouseEvent.Modifiers | None = ..., accepted: bool | None = ...) -> None: ... def button(self, /) -> PySide6.Qt3DInput.Qt3DInput.QMouseEvent.Buttons: ... def buttons(self, /) -> int: ... def isAccepted(self, /) -> bool: ... def modifiers(self, /) -> PySide6.Qt3DInput.Qt3DInput.QMouseEvent.Modifiers: ... def setAccepted(self, accepted: bool, /) -> None: ... def type(self, /) -> PySide6.QtCore.QEvent.Type: ... def wasHeld(self, /) -> bool: ... def x(self, /) -> int: ... def y(self, /) -> int: ... class QMouseHandler(PySide6.Qt3DCore.Qt3DCore.QComponent): clicked : typing.ClassVar[Signal] = ... # clicked(Qt3DInput::QMouseEvent*) containsMouseChanged : typing.ClassVar[Signal] = ... # containsMouseChanged(bool) doubleClicked : typing.ClassVar[Signal] = ... # doubleClicked(Qt3DInput::QMouseEvent*) entered : typing.ClassVar[Signal] = ... # entered() exited : typing.ClassVar[Signal] = ... # exited() positionChanged : typing.ClassVar[Signal] = ... # positionChanged(Qt3DInput::QMouseEvent*) pressAndHold : typing.ClassVar[Signal] = ... # pressAndHold(Qt3DInput::QMouseEvent*) pressed : typing.ClassVar[Signal] = ... # pressed(Qt3DInput::QMouseEvent*) released : typing.ClassVar[Signal] = ... # released(Qt3DInput::QMouseEvent*) sourceDeviceChanged : typing.ClassVar[Signal] = ... # sourceDeviceChanged(QMouseDevice*) wheel : typing.ClassVar[Signal] = ... # wheel(Qt3DInput::QWheelEvent*) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, sourceDevice: PySide6.Qt3DInput.Qt3DInput.QMouseDevice | None = ..., containsMouse: bool | None = ...) -> None: ... def containsMouse(self, /) -> bool: ... def setContainsMouse(self, contains: bool, /) -> None: ... def setSourceDevice(self, mouseDevice: PySide6.Qt3DInput.Qt3DInput.QMouseDevice, /) -> None: ... def sourceDevice(self, /) -> PySide6.Qt3DInput.Qt3DInput.QMouseDevice: ... class QWheelEvent(PySide6.QtCore.QObject): class Buttons(enum.Enum): NoButton = 0x0 LeftButton = 0x1 RightButton = 0x2 MiddleButton = 0x4 BackButton = 0x8 class Modifiers(enum.Enum): NoModifier = 0x0 ShiftModifier = 0x2000000 ControlModifier = 0x4000000 AltModifier = 0x8000000 MetaModifier = 0x10000000 KeypadModifier = 0x20000000 def __init__(self, e: PySide6.QtGui.QWheelEvent, /, *, x: int | None = ..., y: int | None = ..., angleDelta: PySide6.QtCore.QPoint | None = ..., buttons: int | None = ..., modifiers: PySide6.Qt3DInput.Qt3DInput.QWheelEvent.Modifiers | None = ..., accepted: bool | None = ...) -> None: ... def angleDelta(self, /) -> PySide6.QtCore.QPoint: ... def buttons(self, /) -> int: ... def isAccepted(self, /) -> bool: ... def modifiers(self, /) -> PySide6.Qt3DInput.Qt3DInput.QWheelEvent.Modifiers: ... def setAccepted(self, accepted: bool, /) -> None: ... def type(self, /) -> PySide6.QtCore.QEvent.Type: ... def x(self, /) -> int: ... def y(self, /) -> int: ... # eof