# Copyright (C) 2022 The Qt Company Ltd. # SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only """ This file contains the exact signatures for all functions in module PySide6.Qt3DRender, except for defaults which are replaced by "...". """ # mypy: disable-error-code="override, overload-overlap" # Module `PySide6.Qt3DRender` import PySide6.Qt3DRender import PySide6.QtCore import PySide6.QtGui import PySide6.QtOpenGL import PySide6.Qt3DCore import enum import typing import collections.abc from PySide6.QtCore import Signal from shiboken6 import Shiboken class QIntList: ... class Qt3DRender(Shiboken.Object): class API(enum.Enum): OpenGL = 0x0 Vulkan = 0x1 DirectX = 0x2 Metal = 0x3 RHI = 0x4 Null = 0x5 class PropertyReaderInterface(Shiboken.Object): def __init__(self, /) -> None: ... def readProperty(self, v: typing.Any, /) -> typing.Any: ... class PropertyReaderInterfacePtr(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, pointee: PySide6.Qt3DRender.Qt3DRender.PropertyReaderInterface, /) -> None: ... def __copy__(self, /) -> typing.Self: ... def __dir__(self, /) -> collections.abc.Iterable[str]: ... def __repr__(self, /) -> str: ... def data(self, /) -> PySide6.Qt3DRender.Qt3DRender.PropertyReaderInterface: ... @typing.overload def reset(self, /) -> None: ... @typing.overload def reset(self, t: PySide6.Qt3DRender.Qt3DRender.PropertyReaderInterface, /) -> None: ... class QAbstractLight(PySide6.Qt3DCore.Qt3DCore.QComponent): colorChanged : typing.ClassVar[Signal] = ... # colorChanged(QColor) intensityChanged : typing.ClassVar[Signal] = ... # intensityChanged(float) class Type(enum.Enum): PointLight = 0x0 DirectionalLight = 0x1 SpotLight = 0x2 def color(self, /) -> PySide6.QtGui.QColor: ... def intensity(self, /) -> float: ... def setColor(self, color: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setIntensity(self, intensity: float, /) -> None: ... def type(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractLight.Type: ... class QAbstractRayCaster(PySide6.Qt3DCore.Qt3DCore.QComponent): filterModeChanged : typing.ClassVar[Signal] = ... # filterModeChanged(Qt3DRender::QAbstractRayCaster::FilterMode) hitsChanged : typing.ClassVar[Signal] = ... # hitsChanged(Qt3DRender::QAbstractRayCaster::Hits) runModeChanged : typing.ClassVar[Signal] = ... # runModeChanged(Qt3DRender::QAbstractRayCaster::RunMode) class FilterMode(enum.Enum): AcceptAnyMatchingLayers = 0x0 AcceptAllMatchingLayers = 0x1 DiscardAnyMatchingLayers = 0x2 DiscardAllMatchingLayers = 0x3 class RunMode(enum.Enum): Continuous = 0x0 SingleShot = 0x1 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, runMode: PySide6.Qt3DRender.Qt3DRender.QAbstractRayCaster.RunMode | None = ..., filterMode: PySide6.Qt3DRender.Qt3DRender.QAbstractRayCaster.FilterMode | None = ..., hits: collections.abc.Sequence[PySide6.Qt3DRender.Qt3DRender.QRayCasterHit] | None = ...) -> None: ... def addLayer(self, layer: PySide6.Qt3DRender.Qt3DRender.QLayer, /) -> None: ... def filterMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractRayCaster.FilterMode: ... def hits(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QRayCasterHit]: ... def layers(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QLayer]: ... def removeLayer(self, layer: PySide6.Qt3DRender.Qt3DRender.QLayer, /) -> None: ... def runMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractRayCaster.RunMode: ... def setFilterMode(self, filterMode: PySide6.Qt3DRender.Qt3DRender.QAbstractRayCaster.FilterMode, /) -> None: ... def setRunMode(self, runMode: PySide6.Qt3DRender.Qt3DRender.QAbstractRayCaster.RunMode, /) -> None: ... class QAbstractTexture(PySide6.Qt3DCore.Qt3DCore.QNode): comparisonFunctionChanged: typing.ClassVar[Signal] = ... # comparisonFunctionChanged(ComparisonFunction) comparisonModeChanged : typing.ClassVar[Signal] = ... # comparisonModeChanged(ComparisonMode) depthChanged : typing.ClassVar[Signal] = ... # depthChanged(int) formatChanged : typing.ClassVar[Signal] = ... # formatChanged(TextureFormat) generateMipMapsChanged : typing.ClassVar[Signal] = ... # generateMipMapsChanged(bool) handleChanged : typing.ClassVar[Signal] = ... # handleChanged(QVariant) handleTypeChanged : typing.ClassVar[Signal] = ... # handleTypeChanged(HandleType) heightChanged : typing.ClassVar[Signal] = ... # heightChanged(int) layersChanged : typing.ClassVar[Signal] = ... # layersChanged(int) magnificationFilterChanged: typing.ClassVar[Signal] = ... # magnificationFilterChanged(Filter) maximumAnisotropyChanged : typing.ClassVar[Signal] = ... # maximumAnisotropyChanged(float) minificationFilterChanged: typing.ClassVar[Signal] = ... # minificationFilterChanged(Filter) mipLevelsChanged : typing.ClassVar[Signal] = ... # mipLevelsChanged(int) samplesChanged : typing.ClassVar[Signal] = ... # samplesChanged(int) statusChanged : typing.ClassVar[Signal] = ... # statusChanged(Status) widthChanged : typing.ClassVar[Signal] = ... # widthChanged(int) class ComparisonFunction(enum.Enum): CompareNever = 0x200 CompareLess = 0x201 CompareEqual = 0x202 CompareLessEqual = 0x203 CompareGreater = 0x204 CommpareNotEqual = 0x205 CompareGreaterEqual = 0x206 CompareAlways = 0x207 class ComparisonMode(enum.Enum): CompareNone = 0x0 CompareRefToTexture = 0x884e class CubeMapFace(enum.Enum): CubeMapPositiveX = 0x8515 CubeMapNegativeX = 0x8516 CubeMapPositiveY = 0x8517 CubeMapNegativeY = 0x8518 CubeMapPositiveZ = 0x8519 CubeMapNegativeZ = 0x851a AllFaces = 0x851b class Filter(enum.Enum): Nearest = 0x2600 Linear = 0x2601 NearestMipMapNearest = 0x2700 LinearMipMapNearest = 0x2701 NearestMipMapLinear = 0x2702 LinearMipMapLinear = 0x2703 class HandleType(enum.Enum): NoHandle = 0x0 OpenGLTextureId = 0x1 RHITextureId = 0x2 class Status(enum.Enum): None_ = 0x0 Loading = 0x1 Ready = 0x2 Error = 0x3 class Target(enum.Enum): TargetAutomatic = 0x0 Target1D = 0xde0 Target2D = 0xde1 Target3D = 0x806f TargetRectangle = 0x84f5 TargetCubeMap = 0x8513 Target1DArray = 0x8c18 Target2DArray = 0x8c1a TargetBuffer = 0x8c2a TargetCubeMapArray = 0x9009 Target2DMultisample = 0x9100 Target2DMultisampleArray = 0x9102 class TextureFormat(enum.Enum): NoFormat = 0x0 Automatic = 0x1 DepthFormat = 0x1902 AlphaFormat = 0x1906 RGBFormat = 0x1907 RGBAFormat = 0x1908 LuminanceFormat = 0x1909 LuminanceAlphaFormat = 0x190a RG3B2 = 0x2a10 RGB8_UNorm = 0x8051 RGB16_UNorm = 0x8054 RGBA4 = 0x8056 RGB5A1 = 0x8057 RGBA8_UNorm = 0x8058 RGB10A2 = 0x8059 RGBA16_UNorm = 0x805b D16 = 0x81a5 D24 = 0x81a6 D32 = 0x81a7 R8_UNorm = 0x8229 R16_UNorm = 0x822a RG8_UNorm = 0x822b RG16_UNorm = 0x822c R16F = 0x822d R32F = 0x822e RG16F = 0x822f RG32F = 0x8230 R8I = 0x8231 R8U = 0x8232 R16I = 0x8233 R16U = 0x8234 R32I = 0x8235 R32U = 0x8236 RG8I = 0x8237 RG8U = 0x8238 RG16I = 0x8239 RG16U = 0x823a RG32I = 0x823b RG32U = 0x823c RGB_DXT1 = 0x83f0 RGBA_DXT1 = 0x83f1 RGBA_DXT3 = 0x83f2 RGBA_DXT5 = 0x83f3 RGBA32F = 0x8814 RGB32F = 0x8815 RGBA16F = 0x881a RGB16F = 0x881b D24S8 = 0x88f0 RG11B10F = 0x8c3a RGB9E5 = 0x8c3d SRGB8 = 0x8c41 SRGB8_Alpha8 = 0x8c43 SRGB_DXT1 = 0x8c4c SRGB_Alpha_DXT1 = 0x8c4d SRGB_Alpha_DXT3 = 0x8c4e SRGB_Alpha_DXT5 = 0x8c4f D32F = 0x8cac D32FS8X24 = 0x8cad R5G6B5 = 0x8d62 RGB8_ETC1 = 0x8d64 RGBA32U = 0x8d70 RGB32U = 0x8d71 RGBA16U = 0x8d76 RGB16U = 0x8d77 RGBA8U = 0x8d7c RGB8U = 0x8d7d RGBA32I = 0x8d82 RGB32I = 0x8d83 RGBA16I = 0x8d88 RGB16I = 0x8d89 RGBA8I = 0x8d8e RGB8I = 0x8d8f R_ATI1N_UNorm = 0x8dbb R_ATI1N_SNorm = 0x8dbc RG_ATI2N_UNorm = 0x8dbd RG_ATI2N_SNorm = 0x8dbe RGB_BP_UNorm = 0x8e8c SRGB_BP_UNorm = 0x8e8d RGB_BP_SIGNED_FLOAT = 0x8e8e RGB_BP_UNSIGNED_FLOAT = 0x8e8f R8_SNorm = 0x8f94 RG8_SNorm = 0x8f95 RGB8_SNorm = 0x8f96 RGBA8_SNorm = 0x8f97 R16_SNorm = 0x8f98 RG16_SNorm = 0x8f99 RGB16_SNorm = 0x8f9a RGBA16_SNorm = 0x8f9b RGB10A2U = 0x906f R11_EAC_UNorm = 0x9270 R11_EAC_SNorm = 0x9271 RG11_EAC_UNorm = 0x9272 RG11_EAC_SNorm = 0x9273 RGB8_ETC2 = 0x9274 SRGB8_ETC2 = 0x9275 RGB8_PunchThrough_Alpha1_ETC2 = 0x9276 SRGB8_PunchThrough_Alpha1_ETC2 = 0x9277 RGBA8_ETC2_EAC = 0x9278 SRGB8_Alpha8_ETC2_EAC = 0x9279 @typing.overload def __init__(self, target: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Target, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, format: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.TextureFormat | None = ..., generateMipMaps: bool | None = ..., wrapMode: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode | None = ..., status: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Status | None = ..., width: int | None = ..., height: int | None = ..., depth: int | None = ..., mipLevels: int | None = ..., magnificationFilter: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter | None = ..., minificationFilter: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter | None = ..., maximumAnisotropy: float | None = ..., comparisonFunction: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonFunction | None = ..., comparisonMode: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonMode | None = ..., layers: int | None = ..., samples: int | None = ..., handleType: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.HandleType | None = ..., handle: typing.Optional[typing.Any] = ...) -> None: ... @typing.overload def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, target: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Target | None = ..., format: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.TextureFormat | None = ..., generateMipMaps: bool | None = ..., wrapMode: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode | None = ..., status: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Status | None = ..., width: int | None = ..., height: int | None = ..., depth: int | None = ..., mipLevels: int | None = ..., magnificationFilter: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter | None = ..., minificationFilter: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter | None = ..., maximumAnisotropy: float | None = ..., comparisonFunction: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonFunction | None = ..., comparisonMode: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonMode | None = ..., layers: int | None = ..., samples: int | None = ..., handleType: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.HandleType | None = ..., handle: typing.Optional[typing.Any] = ...) -> None: ... def addTextureImage(self, textureImage: PySide6.Qt3DRender.Qt3DRender.QAbstractTextureImage, /) -> None: ... def comparisonFunction(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonFunction: ... def comparisonMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonMode: ... def depth(self, /) -> int: ... def format(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.TextureFormat: ... def generateMipMaps(self, /) -> bool: ... def handle(self, /) -> typing.Any: ... def handleType(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.HandleType: ... def height(self, /) -> int: ... def layers(self, /) -> int: ... def magnificationFilter(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter: ... def maximumAnisotropy(self, /) -> float: ... def minificationFilter(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter: ... def mipLevels(self, /) -> int: ... def removeTextureImage(self, textureImage: PySide6.Qt3DRender.Qt3DRender.QAbstractTextureImage, /) -> None: ... def samples(self, /) -> int: ... def setComparisonFunction(self, function: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonFunction, /) -> None: ... def setComparisonMode(self, mode: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonMode, /) -> None: ... def setDepth(self, depth: int, /) -> None: ... def setFormat(self, format: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.TextureFormat, /) -> None: ... def setGenerateMipMaps(self, gen: bool, /) -> None: ... def setHandle(self, handle: typing.Any, /) -> None: ... def setHandleType(self, type: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.HandleType, /) -> None: ... def setHeight(self, height: int, /) -> None: ... def setLayers(self, layers: int, /) -> None: ... def setMagnificationFilter(self, f: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter, /) -> None: ... def setMaximumAnisotropy(self, anisotropy: float, /) -> None: ... def setMinificationFilter(self, f: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter, /) -> None: ... def setMipLevels(self, mipLevels: int, /) -> None: ... def setSamples(self, samples: int, /) -> None: ... def setSize(self, width: int, /, height: int = ..., depth: int = ...) -> None: ... def setStatus(self, status: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Status, /) -> None: ... def setWidth(self, width: int, /) -> None: ... def setWrapMode(self, wrapMode: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode, /) -> None: ... def status(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Status: ... def target(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Target: ... def textureImages(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QAbstractTextureImage]: ... def updateData(self, update: PySide6.Qt3DRender.Qt3DRender.QTextureDataUpdate, /) -> None: ... def width(self, /) -> int: ... def wrapMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode: ... class QAbstractTextureImage(PySide6.Qt3DCore.Qt3DCore.QNode): faceChanged : typing.ClassVar[Signal] = ... # faceChanged(QAbstractTexture::CubeMapFace) layerChanged : typing.ClassVar[Signal] = ... # layerChanged(int) mipLevelChanged : typing.ClassVar[Signal] = ... # mipLevelChanged(int) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, mipLevel: int | None = ..., layer: int | None = ..., face: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace | None = ...) -> None: ... def dataGenerator(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureImageDataGeneratorPtr: ... def face(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace: ... def layer(self, /) -> int: ... def mipLevel(self, /) -> int: ... def notifyDataGeneratorChanged(self, /) -> None: ... def setFace(self, face: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace, /) -> None: ... def setLayer(self, layer: int, /) -> None: ... def setMipLevel(self, level: int, /) -> None: ... class QAlphaCoverage(PySide6.Qt3DRender.Qt3DRender.QRenderState): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QAlphaTest(PySide6.Qt3DRender.Qt3DRender.QRenderState): alphaFunctionChanged : typing.ClassVar[Signal] = ... # alphaFunctionChanged(AlphaFunction) referenceValueChanged : typing.ClassVar[Signal] = ... # referenceValueChanged(float) class AlphaFunction(enum.Enum): Never = 0x200 Less = 0x201 Equal = 0x202 LessOrEqual = 0x203 Greater = 0x204 NotEqual = 0x205 GreaterOrEqual = 0x206 Always = 0x207 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, alphaFunction: PySide6.Qt3DRender.Qt3DRender.QAlphaTest.AlphaFunction | None = ..., referenceValue: float | None = ...) -> None: ... def alphaFunction(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAlphaTest.AlphaFunction: ... def referenceValue(self, /) -> float: ... def setAlphaFunction(self, alphaFunction: PySide6.Qt3DRender.Qt3DRender.QAlphaTest.AlphaFunction, /) -> None: ... def setReferenceValue(self, referenceValue: float, /) -> None: ... class QBlendEquation(PySide6.Qt3DRender.Qt3DRender.QRenderState): blendFunctionChanged : typing.ClassVar[Signal] = ... # blendFunctionChanged(BlendFunction) class BlendFunction(enum.Enum): Add = 0x8006 Min = 0x8007 Max = 0x8008 Subtract = 0x800a ReverseSubtract = 0x800b def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, blendFunction: PySide6.Qt3DRender.Qt3DRender.QBlendEquation.BlendFunction | None = ...) -> None: ... def blendFunction(self, /) -> PySide6.Qt3DRender.Qt3DRender.QBlendEquation.BlendFunction: ... def setBlendFunction(self, blendFunction: PySide6.Qt3DRender.Qt3DRender.QBlendEquation.BlendFunction, /) -> None: ... class QBlendEquationArguments(PySide6.Qt3DRender.Qt3DRender.QRenderState): bufferIndexChanged : typing.ClassVar[Signal] = ... # bufferIndexChanged(int) destinationAlphaChanged : typing.ClassVar[Signal] = ... # destinationAlphaChanged(Blending) destinationRgbChanged : typing.ClassVar[Signal] = ... # destinationRgbChanged(Blending) destinationRgbaChanged : typing.ClassVar[Signal] = ... # destinationRgbaChanged(Blending) sourceAlphaChanged : typing.ClassVar[Signal] = ... # sourceAlphaChanged(Blending) sourceRgbChanged : typing.ClassVar[Signal] = ... # sourceRgbChanged(Blending) sourceRgbaChanged : typing.ClassVar[Signal] = ... # sourceRgbaChanged(Blending) class Blending(enum.Enum): Zero = 0x0 One = 0x1 SourceColor = 0x300 OneMinusSourceColor = 0x301 SourceAlpha = 0x302 OneMinusSourceAlpha = 0x303 Source1Alpha = 0x303 DestinationAlpha = 0x304 Source1Color = 0x304 OneMinusDestinationAlpha = 0x305 DestinationColor = 0x306 OneMinusDestinationColor = 0x307 SourceAlphaSaturate = 0x308 ConstantColor = 0x8001 OneMinusConstantColor = 0x8002 ConstantAlpha = 0x8003 OneMinusConstantAlpha = 0x8004 OneMinusSource1Alpha = 0x8005 OneMinusSource1Color = 0x8006 OneMinusSource1Color0 = 0x8006 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, sourceRgb: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending | None = ..., sourceAlpha: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending | None = ..., destinationRgb: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending | None = ..., destinationAlpha: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending | None = ..., bufferIndex: int | None = ...) -> None: ... def bufferIndex(self, /) -> int: ... def destinationAlpha(self, /) -> PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ... def destinationRgb(self, /) -> PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ... def setBufferIndex(self, index: int, /) -> None: ... def setDestinationAlpha(self, destinationAlpha: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending, /) -> None: ... def setDestinationRgb(self, destinationRgb: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending, /) -> None: ... def setDestinationRgba(self, destinationRgba: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending, /) -> None: ... def setSourceAlpha(self, sourceAlpha: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending, /) -> None: ... def setSourceRgb(self, sourceRgb: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending, /) -> None: ... def setSourceRgba(self, sourceRgba: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending, /) -> None: ... def sourceAlpha(self, /) -> PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ... def sourceRgb(self, /) -> PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ... class QBlitFramebuffer(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): destinationAttachmentPointChanged: typing.ClassVar[Signal] = ... # destinationAttachmentPointChanged() destinationChanged : typing.ClassVar[Signal] = ... # destinationChanged() destinationRectChanged : typing.ClassVar[Signal] = ... # destinationRectChanged() interpolationMethodChanged: typing.ClassVar[Signal] = ... # interpolationMethodChanged() sourceAttachmentPointChanged: typing.ClassVar[Signal] = ... # sourceAttachmentPointChanged() sourceChanged : typing.ClassVar[Signal] = ... # sourceChanged() sourceRectChanged : typing.ClassVar[Signal] = ... # sourceRectChanged() class InterpolationMethod(enum.Enum): Nearest = 0x0 Linear = 0x1 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, source: PySide6.Qt3DRender.Qt3DRender.QRenderTarget | None = ..., destination: PySide6.Qt3DRender.Qt3DRender.QRenderTarget | None = ..., sourceRect: PySide6.QtCore.QRectF | None = ..., destinationRect: PySide6.QtCore.QRectF | None = ..., sourceAttachmentPoint: PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint | None = ..., destinationAttachmentPoint: PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint | None = ..., interpolationMethod: PySide6.Qt3DRender.Qt3DRender.QBlitFramebuffer.InterpolationMethod | None = ...) -> None: ... def destination(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderTarget: ... def destinationAttachmentPoint(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint: ... def destinationRect(self, /) -> PySide6.QtCore.QRectF: ... def interpolationMethod(self, /) -> PySide6.Qt3DRender.Qt3DRender.QBlitFramebuffer.InterpolationMethod: ... def setDestination(self, destination: PySide6.Qt3DRender.Qt3DRender.QRenderTarget, /) -> None: ... def setDestinationAttachmentPoint(self, destinationAttachmentPoint: PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint, /) -> None: ... def setDestinationRect(self, destinationRect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> None: ... def setInterpolationMethod(self, interpolationMethod: PySide6.Qt3DRender.Qt3DRender.QBlitFramebuffer.InterpolationMethod, /) -> None: ... def setSource(self, source: PySide6.Qt3DRender.Qt3DRender.QRenderTarget, /) -> None: ... def setSourceAttachmentPoint(self, sourceAttachmentPoint: PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint, /) -> None: ... def setSourceRect(self, sourceRect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> None: ... def source(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderTarget: ... def sourceAttachmentPoint(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint: ... def sourceRect(self, /) -> PySide6.QtCore.QRectF: ... class QBufferCapture(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QCamera(PySide6.Qt3DCore.Qt3DCore.QEntity): aspectRatioChanged : typing.ClassVar[Signal] = ... # aspectRatioChanged(float) bottomChanged : typing.ClassVar[Signal] = ... # bottomChanged(float) exposureChanged : typing.ClassVar[Signal] = ... # exposureChanged(float) farPlaneChanged : typing.ClassVar[Signal] = ... # farPlaneChanged(float) fieldOfViewChanged : typing.ClassVar[Signal] = ... # fieldOfViewChanged(float) leftChanged : typing.ClassVar[Signal] = ... # leftChanged(float) nearPlaneChanged : typing.ClassVar[Signal] = ... # nearPlaneChanged(float) positionChanged : typing.ClassVar[Signal] = ... # positionChanged(QVector3D) projectionMatrixChanged : typing.ClassVar[Signal] = ... # projectionMatrixChanged(QMatrix4x4) projectionTypeChanged : typing.ClassVar[Signal] = ... # projectionTypeChanged(QCameraLens::ProjectionType) rightChanged : typing.ClassVar[Signal] = ... # rightChanged(float) topChanged : typing.ClassVar[Signal] = ... # topChanged(float) upVectorChanged : typing.ClassVar[Signal] = ... # upVectorChanged(QVector3D) viewCenterChanged : typing.ClassVar[Signal] = ... # viewCenterChanged(QVector3D) viewMatrixChanged : typing.ClassVar[Signal] = ... # viewMatrixChanged() viewVectorChanged : typing.ClassVar[Signal] = ... # viewVectorChanged(QVector3D) class CameraTranslationOption(enum.Enum): TranslateViewCenter = 0x0 DontTranslateViewCenter = 0x1 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, projectionType: PySide6.Qt3DRender.Qt3DRender.QCameraLens.ProjectionType | None = ..., nearPlane: float | None = ..., farPlane: float | None = ..., fieldOfView: float | None = ..., aspectRatio: float | None = ..., left: float | None = ..., right: float | None = ..., bottom: float | None = ..., top: float | None = ..., projectionMatrix: PySide6.QtGui.QMatrix4x4 | None = ..., exposure: float | None = ..., position: PySide6.QtGui.QVector3D | None = ..., upVector: PySide6.QtGui.QVector3D | None = ..., viewCenter: PySide6.QtGui.QVector3D | None = ..., viewVector: PySide6.QtGui.QVector3D | None = ..., viewMatrix: PySide6.QtGui.QMatrix4x4 | None = ..., lens: PySide6.Qt3DRender.Qt3DRender.QCameraLens | None = ..., transform: PySide6.Qt3DCore.Qt3DCore.QTransform | None = ...) -> None: ... def aspectRatio(self, /) -> float: ... def bottom(self, /) -> float: ... def exposure(self, /) -> float: ... def farPlane(self, /) -> float: ... def fieldOfView(self, /) -> float: ... def left(self, /) -> float: ... def lens(self, /) -> PySide6.Qt3DRender.Qt3DRender.QCameraLens: ... def nearPlane(self, /) -> float: ... @typing.overload def pan(self, angle: float, /) -> None: ... @typing.overload def pan(self, angle: float, axis: PySide6.QtGui.QVector3D, /) -> None: ... @typing.overload def panAboutViewCenter(self, angle: float, /) -> None: ... @typing.overload def panAboutViewCenter(self, angle: float, axis: PySide6.QtGui.QVector3D, /) -> None: ... def panRotation(self, angle: float, /) -> PySide6.QtGui.QQuaternion: ... def position(self, /) -> PySide6.QtGui.QVector3D: ... def projectionMatrix(self, /) -> PySide6.QtGui.QMatrix4x4: ... def projectionType(self, /) -> PySide6.Qt3DRender.Qt3DRender.QCameraLens.ProjectionType: ... def right(self, /) -> float: ... def roll(self, angle: float, /) -> None: ... def rollAboutViewCenter(self, angle: float, /) -> None: ... def rollRotation(self, angle: float, /) -> PySide6.QtGui.QQuaternion: ... def rotate(self, q: PySide6.QtGui.QQuaternion, /) -> None: ... def rotateAboutViewCenter(self, q: PySide6.QtGui.QQuaternion, /) -> None: ... def rotation(self, angle: float, axis: PySide6.QtGui.QVector3D, /) -> PySide6.QtGui.QQuaternion: ... def setAspectRatio(self, aspectRatio: float, /) -> None: ... def setBottom(self, bottom: float, /) -> None: ... def setExposure(self, exposure: float, /) -> None: ... def setFarPlane(self, farPlane: float, /) -> None: ... def setFieldOfView(self, fieldOfView: float, /) -> None: ... def setLeft(self, left: float, /) -> None: ... def setNearPlane(self, nearPlane: float, /) -> None: ... def setPosition(self, position: PySide6.QtGui.QVector3D, /) -> None: ... def setProjectionMatrix(self, projectionMatrix: PySide6.QtGui.QMatrix4x4 | PySide6.QtGui.QTransform, /) -> None: ... def setProjectionType(self, type: PySide6.Qt3DRender.Qt3DRender.QCameraLens.ProjectionType, /) -> None: ... def setRight(self, right: float, /) -> None: ... def setTop(self, top: float, /) -> None: ... def setUpVector(self, upVector: PySide6.QtGui.QVector3D, /) -> None: ... def setViewCenter(self, viewCenter: PySide6.QtGui.QVector3D, /) -> None: ... def tilt(self, angle: float, /) -> None: ... def tiltAboutViewCenter(self, angle: float, /) -> None: ... def tiltRotation(self, angle: float, /) -> PySide6.QtGui.QQuaternion: ... def top(self, /) -> float: ... def transform(self, /) -> PySide6.Qt3DCore.Qt3DCore.QTransform: ... def translate(self, vLocal: PySide6.QtGui.QVector3D, /, option: PySide6.Qt3DRender.Qt3DRender.QCamera.CameraTranslationOption = ...) -> None: ... def translateWorld(self, vWorld: PySide6.QtGui.QVector3D, /, option: PySide6.Qt3DRender.Qt3DRender.QCamera.CameraTranslationOption = ...) -> None: ... def upVector(self, /) -> PySide6.QtGui.QVector3D: ... def viewAll(self, /) -> None: ... def viewCenter(self, /) -> PySide6.QtGui.QVector3D: ... def viewEntity(self, entity: PySide6.Qt3DCore.Qt3DCore.QEntity, /) -> None: ... def viewMatrix(self, /) -> PySide6.QtGui.QMatrix4x4: ... def viewSphere(self, center: PySide6.QtGui.QVector3D, radius: float, /) -> None: ... def viewVector(self, /) -> PySide6.QtGui.QVector3D: ... class QCameraLens(PySide6.Qt3DCore.Qt3DCore.QComponent): aspectRatioChanged : typing.ClassVar[Signal] = ... # aspectRatioChanged(float) bottomChanged : typing.ClassVar[Signal] = ... # bottomChanged(float) exposureChanged : typing.ClassVar[Signal] = ... # exposureChanged(float) farPlaneChanged : typing.ClassVar[Signal] = ... # farPlaneChanged(float) fieldOfViewChanged : typing.ClassVar[Signal] = ... # fieldOfViewChanged(float) leftChanged : typing.ClassVar[Signal] = ... # leftChanged(float) nearPlaneChanged : typing.ClassVar[Signal] = ... # nearPlaneChanged(float) projectionMatrixChanged : typing.ClassVar[Signal] = ... # projectionMatrixChanged(QMatrix4x4) projectionTypeChanged : typing.ClassVar[Signal] = ... # projectionTypeChanged(QCameraLens::ProjectionType) rightChanged : typing.ClassVar[Signal] = ... # rightChanged(float) topChanged : typing.ClassVar[Signal] = ... # topChanged(float) viewSphere : typing.ClassVar[Signal] = ... # viewSphere(QVector3D,float) class ProjectionType(enum.Enum): OrthographicProjection = 0x0 PerspectiveProjection = 0x1 FrustumProjection = 0x2 CustomProjection = 0x3 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, projectionType: PySide6.Qt3DRender.Qt3DRender.QCameraLens.ProjectionType | None = ..., nearPlane: float | None = ..., farPlane: float | None = ..., fieldOfView: float | None = ..., aspectRatio: float | None = ..., left: float | None = ..., right: float | None = ..., bottom: float | None = ..., top: float | None = ..., projectionMatrix: PySide6.QtGui.QMatrix4x4 | None = ..., exposure: float | None = ...) -> None: ... def aspectRatio(self, /) -> float: ... def bottom(self, /) -> float: ... def exposure(self, /) -> float: ... def farPlane(self, /) -> float: ... def fieldOfView(self, /) -> float: ... def left(self, /) -> float: ... def nearPlane(self, /) -> float: ... def projectionMatrix(self, /) -> PySide6.QtGui.QMatrix4x4: ... def projectionType(self, /) -> PySide6.Qt3DRender.Qt3DRender.QCameraLens.ProjectionType: ... def right(self, /) -> float: ... def setAspectRatio(self, aspectRatio: float, /) -> None: ... def setBottom(self, bottom: float, /) -> None: ... def setExposure(self, exposure: float, /) -> None: ... def setFarPlane(self, farPlane: float, /) -> None: ... def setFieldOfView(self, fieldOfView: float, /) -> None: ... def setFrustumProjection(self, left: float, right: float, bottom: float, top: float, nearPlane: float, farPlane: float, /) -> None: ... def setLeft(self, left: float, /) -> None: ... def setNearPlane(self, nearPlane: float, /) -> None: ... def setOrthographicProjection(self, left: float, right: float, bottom: float, top: float, nearPlane: float, farPlane: float, /) -> None: ... def setPerspectiveProjection(self, fieldOfView: float, aspect: float, nearPlane: float, farPlane: float, /) -> None: ... def setProjectionMatrix(self, projectionMatrix: PySide6.QtGui.QMatrix4x4 | PySide6.QtGui.QTransform, /) -> None: ... def setProjectionType(self, projectionType: PySide6.Qt3DRender.Qt3DRender.QCameraLens.ProjectionType, /) -> None: ... def setRight(self, right: float, /) -> None: ... def setTop(self, top: float, /) -> None: ... def top(self, /) -> float: ... def viewAll(self, cameraId: PySide6.Qt3DCore.Qt3DCore.QNodeId, /) -> None: ... def viewEntity(self, entityId: PySide6.Qt3DCore.Qt3DCore.QNodeId, cameraId: PySide6.Qt3DCore.Qt3DCore.QNodeId, /) -> None: ... class QCameraSelector(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): cameraChanged : typing.ClassVar[Signal] = ... # cameraChanged(Qt3DCore::QEntity*) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, camera: PySide6.Qt3DCore.Qt3DCore.QEntity | None = ...) -> None: ... def camera(self, /) -> PySide6.Qt3DCore.Qt3DCore.QEntity: ... def setCamera(self, camera: PySide6.Qt3DCore.Qt3DCore.QEntity, /) -> None: ... class QClearBuffers(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): buffersChanged : typing.ClassVar[Signal] = ... # buffersChanged(BufferType) clearColorChanged : typing.ClassVar[Signal] = ... # clearColorChanged(QColor) clearDepthValueChanged : typing.ClassVar[Signal] = ... # clearDepthValueChanged(float) clearStencilValueChanged : typing.ClassVar[Signal] = ... # clearStencilValueChanged(int) colorBufferChanged : typing.ClassVar[Signal] = ... # colorBufferChanged(QRenderTargetOutput*) class BufferType(enum.Flag): AllBuffers = -1 None_ = 0x0 ColorBuffer = 0x1 DepthBuffer = 0x2 ColorDepthBuffer = 0x3 StencilBuffer = 0x4 DepthStencilBuffer = 0x6 ColorDepthStencilBuffer = 0x7 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, buffers: PySide6.Qt3DRender.Qt3DRender.QClearBuffers.BufferType | None = ..., clearColor: PySide6.QtGui.QColor | None = ..., clearDepthValue: float | None = ..., clearStencilValue: int | None = ..., colorBuffer: PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput | None = ...) -> None: ... def buffers(self, /) -> PySide6.Qt3DRender.Qt3DRender.QClearBuffers.BufferType: ... def clearColor(self, /) -> PySide6.QtGui.QColor: ... def clearDepthValue(self, /) -> float: ... def clearStencilValue(self, /) -> int: ... def colorBuffer(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput: ... def setBuffers(self, buffers: PySide6.Qt3DRender.Qt3DRender.QClearBuffers.BufferType, /) -> None: ... def setClearColor(self, color: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setClearDepthValue(self, clearDepthValue: float, /) -> None: ... def setClearStencilValue(self, clearStencilValue: int, /) -> None: ... def setColorBuffer(self, buffer: PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput, /) -> None: ... class QClipPlane(PySide6.Qt3DRender.Qt3DRender.QRenderState): distanceChanged : typing.ClassVar[Signal] = ... # distanceChanged(float) normalChanged : typing.ClassVar[Signal] = ... # normalChanged(QVector3D) planeIndexChanged : typing.ClassVar[Signal] = ... # planeIndexChanged(int) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, planeIndex: int | None = ..., normal: PySide6.QtGui.QVector3D | None = ..., distance: float | None = ...) -> None: ... def distance(self, /) -> float: ... def normal(self, /) -> PySide6.QtGui.QVector3D: ... def planeIndex(self, /) -> int: ... def setDistance(self, arg__1: float, /) -> None: ... def setNormal(self, arg__1: PySide6.QtGui.QVector3D, /) -> None: ... def setPlaneIndex(self, arg__1: int, /) -> None: ... class QColorMask(PySide6.Qt3DRender.Qt3DRender.QRenderState): alphaMaskedChanged : typing.ClassVar[Signal] = ... # alphaMaskedChanged(bool) blueMaskedChanged : typing.ClassVar[Signal] = ... # blueMaskedChanged(bool) greenMaskedChanged : typing.ClassVar[Signal] = ... # greenMaskedChanged(bool) redMaskedChanged : typing.ClassVar[Signal] = ... # redMaskedChanged(bool) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, redMasked: bool | None = ..., greenMasked: bool | None = ..., blueMasked: bool | None = ..., alphaMasked: bool | None = ...) -> None: ... def isAlphaMasked(self, /) -> bool: ... def isBlueMasked(self, /) -> bool: ... def isGreenMasked(self, /) -> bool: ... def isRedMasked(self, /) -> bool: ... def setAlphaMasked(self, alphaMasked: bool, /) -> None: ... def setBlueMasked(self, blueMasked: bool, /) -> None: ... def setGreenMasked(self, greenMasked: bool, /) -> None: ... def setRedMasked(self, redMasked: bool, /) -> None: ... class QComputeCommand(PySide6.Qt3DCore.Qt3DCore.QComponent): runTypeChanged : typing.ClassVar[Signal] = ... # runTypeChanged() workGroupXChanged : typing.ClassVar[Signal] = ... # workGroupXChanged() workGroupYChanged : typing.ClassVar[Signal] = ... # workGroupYChanged() workGroupZChanged : typing.ClassVar[Signal] = ... # workGroupZChanged() class RunType(enum.Enum): Continuous = 0x0 Manual = 0x1 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, workGroupX: int | None = ..., workGroupY: int | None = ..., workGroupZ: int | None = ..., runType: PySide6.Qt3DRender.Qt3DRender.QComputeCommand.RunType | None = ...) -> None: ... def runType(self, /) -> PySide6.Qt3DRender.Qt3DRender.QComputeCommand.RunType: ... def setRunType(self, runType: PySide6.Qt3DRender.Qt3DRender.QComputeCommand.RunType, /) -> None: ... def setWorkGroupX(self, workGroupX: int, /) -> None: ... def setWorkGroupY(self, workGroupY: int, /) -> None: ... def setWorkGroupZ(self, workGroupZ: int, /) -> None: ... @typing.overload def trigger(self, /, frameCount: int = ...) -> None: ... @typing.overload def trigger(self, workGroupX: int, workGroupY: int, workGroupZ: int, /, frameCount: int = ...) -> None: ... def workGroupX(self, /) -> int: ... def workGroupY(self, /) -> int: ... def workGroupZ(self, /) -> int: ... class QCullFace(PySide6.Qt3DRender.Qt3DRender.QRenderState): modeChanged : typing.ClassVar[Signal] = ... # modeChanged(CullingMode) class CullingMode(enum.Enum): NoCulling = 0x0 Front = 0x404 Back = 0x405 FrontAndBack = 0x408 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, mode: PySide6.Qt3DRender.Qt3DRender.QCullFace.CullingMode | None = ...) -> None: ... def mode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QCullFace.CullingMode: ... def setMode(self, mode: PySide6.Qt3DRender.Qt3DRender.QCullFace.CullingMode, /) -> None: ... class QDebugOverlay(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QDepthRange(PySide6.Qt3DRender.Qt3DRender.QRenderState): farValueChanged : typing.ClassVar[Signal] = ... # farValueChanged(double) nearValueChanged : typing.ClassVar[Signal] = ... # nearValueChanged(double) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, nearValue: float | None = ..., farValue: float | None = ...) -> None: ... def farValue(self, /) -> float: ... def nearValue(self, /) -> float: ... def setFarValue(self, value: float, /) -> None: ... def setNearValue(self, value: float, /) -> None: ... class QDepthTest(PySide6.Qt3DRender.Qt3DRender.QRenderState): depthFunctionChanged : typing.ClassVar[Signal] = ... # depthFunctionChanged(DepthFunction) class DepthFunction(enum.Enum): Never = 0x200 Less = 0x201 Equal = 0x202 LessOrEqual = 0x203 Greater = 0x204 NotEqual = 0x205 GreaterOrEqual = 0x206 Always = 0x207 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, depthFunction: PySide6.Qt3DRender.Qt3DRender.QDepthTest.DepthFunction | None = ...) -> None: ... def depthFunction(self, /) -> PySide6.Qt3DRender.Qt3DRender.QDepthTest.DepthFunction: ... def setDepthFunction(self, depthFunction: PySide6.Qt3DRender.Qt3DRender.QDepthTest.DepthFunction, /) -> None: ... class QDirectionalLight(PySide6.Qt3DRender.Qt3DRender.QAbstractLight): worldDirectionChanged : typing.ClassVar[Signal] = ... # worldDirectionChanged(QVector3D) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, worldDirection: PySide6.QtGui.QVector3D | None = ...) -> None: ... def setWorldDirection(self, worldDirection: PySide6.QtGui.QVector3D, /) -> None: ... def worldDirection(self, /) -> PySide6.QtGui.QVector3D: ... class QDispatchCompute(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): workGroupXChanged : typing.ClassVar[Signal] = ... # workGroupXChanged() workGroupYChanged : typing.ClassVar[Signal] = ... # workGroupYChanged() workGroupZChanged : typing.ClassVar[Signal] = ... # workGroupZChanged() def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, workGroupX: int | None = ..., workGroupY: int | None = ..., workGroupZ: int | None = ...) -> None: ... def setWorkGroupX(self, workGroupX: int, /) -> None: ... def setWorkGroupY(self, workGroupY: int, /) -> None: ... def setWorkGroupZ(self, workGroupZ: int, /) -> None: ... def workGroupX(self, /) -> int: ... def workGroupY(self, /) -> int: ... def workGroupZ(self, /) -> int: ... class QDithering(PySide6.Qt3DRender.Qt3DRender.QRenderState): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QEffect(PySide6.Qt3DCore.Qt3DCore.QNode): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... def addParameter(self, parameter: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ... def addTechnique(self, t: PySide6.Qt3DRender.Qt3DRender.QTechnique, /) -> None: ... def parameters(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QParameter]: ... def removeParameter(self, parameter: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ... def removeTechnique(self, t: PySide6.Qt3DRender.Qt3DRender.QTechnique, /) -> None: ... def techniques(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QTechnique]: ... class QEnvironmentLight(PySide6.Qt3DCore.Qt3DCore.QComponent): irradianceChanged : typing.ClassVar[Signal] = ... # irradianceChanged(Qt3DRender::QAbstractTexture*) specularChanged : typing.ClassVar[Signal] = ... # specularChanged(Qt3DRender::QAbstractTexture*) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, irradiance: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture | None = ..., specular: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture | None = ...) -> None: ... def irradiance(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture: ... def setIrradiance(self, irradiance: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture, /) -> None: ... def setSpecular(self, specular: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture, /) -> None: ... def specular(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture: ... class QFilterKey(PySide6.Qt3DCore.Qt3DCore.QNode): nameChanged : typing.ClassVar[Signal] = ... # nameChanged(QString) valueChanged : typing.ClassVar[Signal] = ... # valueChanged(QVariant) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, value: typing.Optional[typing.Any] = ..., name: str | None = ...) -> None: ... def name(self, /) -> str: ... def setName(self, customType: str, /) -> None: ... def setValue(self, value: typing.Any, /) -> None: ... def value(self, /) -> typing.Any: ... class QFrameGraphNode(PySide6.Qt3DCore.Qt3DCore.QNode): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... def parentFrameGraphNode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode: ... class QFrontFace(PySide6.Qt3DRender.Qt3DRender.QRenderState): directionChanged : typing.ClassVar[Signal] = ... # directionChanged(WindingDirection) class WindingDirection(enum.Enum): ClockWise = 0x900 CounterClockWise = 0x901 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, direction: PySide6.Qt3DRender.Qt3DRender.QFrontFace.WindingDirection | None = ...) -> None: ... def direction(self, /) -> PySide6.Qt3DRender.Qt3DRender.QFrontFace.WindingDirection: ... def setDirection(self, direction: PySide6.Qt3DRender.Qt3DRender.QFrontFace.WindingDirection, /) -> None: ... class QFrustumCulling(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QGeometryRenderer(PySide6.Qt3DCore.Qt3DCore.QBoundingVolume): firstInstanceChanged : typing.ClassVar[Signal] = ... # firstInstanceChanged(int) firstVertexChanged : typing.ClassVar[Signal] = ... # firstVertexChanged(int) geometryChanged : typing.ClassVar[Signal] = ... # geometryChanged(Qt3DCore::QGeometry*) indexBufferByteOffsetChanged: typing.ClassVar[Signal] = ... # indexBufferByteOffsetChanged(int) indexOffsetChanged : typing.ClassVar[Signal] = ... # indexOffsetChanged(int) instanceCountChanged : typing.ClassVar[Signal] = ... # instanceCountChanged(int) primitiveRestartEnabledChanged: typing.ClassVar[Signal] = ... # primitiveRestartEnabledChanged(bool) primitiveTypeChanged : typing.ClassVar[Signal] = ... # primitiveTypeChanged(PrimitiveType) restartIndexValueChanged : typing.ClassVar[Signal] = ... # restartIndexValueChanged(int) sortIndexChanged : typing.ClassVar[Signal] = ... # sortIndexChanged(float) vertexCountChanged : typing.ClassVar[Signal] = ... # vertexCountChanged(int) verticesPerPatchChanged : typing.ClassVar[Signal] = ... # verticesPerPatchChanged(int) class PrimitiveType(enum.Enum): Points = 0x0 Lines = 0x1 LineLoop = 0x2 LineStrip = 0x3 Triangles = 0x4 TriangleStrip = 0x5 TriangleFan = 0x6 LinesAdjacency = 0xa LineStripAdjacency = 0xb TrianglesAdjacency = 0xc TriangleStripAdjacency = 0xd Patches = 0xe def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, instanceCount: int | None = ..., vertexCount: int | None = ..., indexOffset: int | None = ..., firstInstance: int | None = ..., firstVertex: int | None = ..., indexBufferByteOffset: int | None = ..., restartIndexValue: int | None = ..., verticesPerPatch: int | None = ..., primitiveRestartEnabled: bool | None = ..., geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry | None = ..., primitiveType: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType | None = ..., sortIndex: float | None = ...) -> None: ... def firstInstance(self, /) -> int: ... def firstVertex(self, /) -> int: ... def geometry(self, /) -> PySide6.Qt3DCore.Qt3DCore.QGeometry: ... def indexBufferByteOffset(self, /) -> int: ... def indexOffset(self, /) -> int: ... def instanceCount(self, /) -> int: ... def primitiveRestartEnabled(self, /) -> bool: ... def primitiveType(self, /) -> PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType: ... def restartIndexValue(self, /) -> int: ... def setFirstInstance(self, firstInstance: int, /) -> None: ... def setFirstVertex(self, firstVertex: int, /) -> None: ... def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry, /) -> None: ... def setIndexBufferByteOffset(self, offset: int, /) -> None: ... def setIndexOffset(self, indexOffset: int, /) -> None: ... def setInstanceCount(self, instanceCount: int, /) -> None: ... def setPrimitiveRestartEnabled(self, enabled: bool, /) -> None: ... def setPrimitiveType(self, primitiveType: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType, /) -> None: ... def setRestartIndexValue(self, index: int, /) -> None: ... def setSortIndex(self, sortIndex: float, /) -> None: ... def setVertexCount(self, vertexCount: int, /) -> None: ... def setVerticesPerPatch(self, verticesPerPatch: int, /) -> None: ... def sortIndex(self, /) -> float: ... def vertexCount(self, /) -> int: ... def verticesPerPatch(self, /) -> int: ... class QGraphicsApiFilter(PySide6.QtCore.QObject): apiChanged : typing.ClassVar[Signal] = ... # apiChanged(Qt3DRender::QGraphicsApiFilter::Api) extensionsChanged : typing.ClassVar[Signal] = ... # extensionsChanged(QStringList) graphicsApiFilterChanged : typing.ClassVar[Signal] = ... # graphicsApiFilterChanged() majorVersionChanged : typing.ClassVar[Signal] = ... # majorVersionChanged(int) minorVersionChanged : typing.ClassVar[Signal] = ... # minorVersionChanged(int) profileChanged : typing.ClassVar[Signal] = ... # profileChanged(Qt3DRender::QGraphicsApiFilter::OpenGLProfile) vendorChanged : typing.ClassVar[Signal] = ... # vendorChanged(QString) class Api(enum.Enum): OpenGL = 0x1 OpenGLES = 0x2 Vulkan = 0x3 DirectX = 0x4 RHI = 0x5 class OpenGLProfile(enum.Enum): NoProfile = 0x0 CoreProfile = 0x1 CompatibilityProfile = 0x2 def __init__(self, /, parent: PySide6.QtCore.QObject | None = ..., *, api: PySide6.Qt3DRender.Qt3DRender.QGraphicsApiFilter.Api | None = ..., profile: PySide6.Qt3DRender.Qt3DRender.QGraphicsApiFilter.OpenGLProfile | None = ..., minorVersion: int | None = ..., majorVersion: int | None = ..., extensions: collections.abc.Sequence[str] | None = ..., vendor: str | None = ...) -> None: ... def api(self, /) -> PySide6.Qt3DRender.Qt3DRender.QGraphicsApiFilter.Api: ... def extensions(self, /) -> typing.List[str]: ... def majorVersion(self, /) -> int: ... def minorVersion(self, /) -> int: ... def profile(self, /) -> PySide6.Qt3DRender.Qt3DRender.QGraphicsApiFilter.OpenGLProfile: ... def setApi(self, api: PySide6.Qt3DRender.Qt3DRender.QGraphicsApiFilter.Api, /) -> None: ... def setExtensions(self, extensions: collections.abc.Sequence[str], /) -> None: ... def setMajorVersion(self, majorVersion: int, /) -> None: ... def setMinorVersion(self, minorVersion: int, /) -> None: ... def setProfile(self, profile: PySide6.Qt3DRender.Qt3DRender.QGraphicsApiFilter.OpenGLProfile, /) -> None: ... def setVendor(self, vendor: str, /) -> None: ... def vendor(self, /) -> str: ... class QLayer(PySide6.Qt3DCore.Qt3DCore.QComponent): recursiveChanged : typing.ClassVar[Signal] = ... # recursiveChanged() def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, recursive: bool | None = ...) -> None: ... def recursive(self, /) -> bool: ... def setRecursive(self, recursive: bool, /) -> None: ... class QLayerFilter(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): filterModeChanged : typing.ClassVar[Signal] = ... # filterModeChanged(FilterMode) class FilterMode(enum.Enum): AcceptAnyMatchingLayers = 0x0 AcceptAllMatchingLayers = 0x1 DiscardAnyMatchingLayers = 0x2 DiscardAllMatchingLayers = 0x3 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, filterMode: PySide6.Qt3DRender.Qt3DRender.QLayerFilter.FilterMode | None = ...) -> None: ... def addLayer(self, layer: PySide6.Qt3DRender.Qt3DRender.QLayer, /) -> None: ... def filterMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QLayerFilter.FilterMode: ... def layers(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QLayer]: ... def removeLayer(self, layer: PySide6.Qt3DRender.Qt3DRender.QLayer, /) -> None: ... def setFilterMode(self, filterMode: PySide6.Qt3DRender.Qt3DRender.QLayerFilter.FilterMode, /) -> None: ... class QLevelOfDetail(PySide6.Qt3DCore.Qt3DCore.QComponent): cameraChanged : typing.ClassVar[Signal] = ... # cameraChanged(QCamera*) currentIndexChanged : typing.ClassVar[Signal] = ... # currentIndexChanged(int) thresholdTypeChanged : typing.ClassVar[Signal] = ... # thresholdTypeChanged(ThresholdType) thresholdsChanged : typing.ClassVar[Signal] = ... # thresholdsChanged(QList) volumeOverrideChanged : typing.ClassVar[Signal] = ... # volumeOverrideChanged(QLevelOfDetailBoundingSphere) class ThresholdType(enum.Enum): DistanceToCameraThreshold = 0x0 ProjectedScreenPixelSizeThreshold = 0x1 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, camera: PySide6.Qt3DRender.Qt3DRender.QCamera | None = ..., currentIndex: int | None = ..., thresholdType: PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.ThresholdType | None = ..., thresholds: collections.abc.Sequence[float] | None = ..., volumeOverride: PySide6.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere | None = ...) -> None: ... def camera(self, /) -> PySide6.Qt3DRender.Qt3DRender.QCamera: ... def createBoundingSphere(self, center: PySide6.QtGui.QVector3D, radius: float, /) -> PySide6.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere: ... def currentIndex(self, /) -> int: ... def setCamera(self, camera: PySide6.Qt3DRender.Qt3DRender.QCamera, /) -> None: ... def setCurrentIndex(self, currentIndex: int, /) -> None: ... def setThresholdType(self, thresholdType: PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.ThresholdType, /) -> None: ... def setThresholds(self, thresholds: collections.abc.Sequence[float], /) -> None: ... def setVolumeOverride(self, volumeOverride: PySide6.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere, /) -> None: ... def thresholdType(self, /) -> PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.ThresholdType: ... def thresholds(self, /) -> typing.List[float]: ... def volumeOverride(self, /) -> PySide6.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere: ... class QLevelOfDetailBoundingSphere(Shiboken.Object): @typing.overload def __init__(self, other: PySide6.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere, /, *, center: PySide6.QtGui.QVector3D | None = ..., radius: float | None = ...) -> None: ... @typing.overload def __init__(self, /, center: PySide6.QtGui.QVector3D = ..., radius: float = ...) -> None: ... def __eq__(self, other: PySide6.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere, /) -> bool: ... def __ne__(self, other: PySide6.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere, /) -> bool: ... def center(self, /) -> PySide6.QtGui.QVector3D: ... def isEmpty(self, /) -> bool: ... def radius(self, /) -> float: ... class QLevelOfDetailSwitch(PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QLineWidth(PySide6.Qt3DRender.Qt3DRender.QRenderState): smoothChanged : typing.ClassVar[Signal] = ... # smoothChanged(bool) valueChanged : typing.ClassVar[Signal] = ... # valueChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, value: float | None = ..., smooth: bool | None = ...) -> None: ... def setSmooth(self, enabled: bool, /) -> None: ... def setValue(self, value: float, /) -> None: ... def smooth(self, /) -> bool: ... def value(self, /) -> float: ... class QMaterial(PySide6.Qt3DCore.Qt3DCore.QComponent): effectChanged : typing.ClassVar[Signal] = ... # effectChanged(QEffect*) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, effect: PySide6.Qt3DRender.Qt3DRender.QEffect | None = ...) -> None: ... def addParameter(self, parameter: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ... def effect(self, /) -> PySide6.Qt3DRender.Qt3DRender.QEffect: ... def parameters(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QParameter]: ... def removeParameter(self, parameter: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ... def setEffect(self, effect: PySide6.Qt3DRender.Qt3DRender.QEffect, /) -> None: ... class QMemoryBarrier(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): waitOperationsChanged : typing.ClassVar[Signal] = ... # waitOperationsChanged(QMemoryBarrier::Operations) class Operation(enum.Flag): All = -1 None_ = 0x0 VertexAttributeArray = 0x1 ElementArray = 0x2 Uniform = 0x4 TextureFetch = 0x8 ShaderImageAccess = 0x10 Command = 0x20 PixelBuffer = 0x40 TextureUpdate = 0x80 BufferUpdate = 0x100 FrameBuffer = 0x200 TransformFeedback = 0x400 AtomicCounter = 0x800 ShaderStorage = 0x1000 QueryBuffer = 0x2000 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... def setWaitOperations(self, operations: PySide6.Qt3DRender.Qt3DRender.QMemoryBarrier.Operation, /) -> None: ... def waitOperations(self, /) -> PySide6.Qt3DRender.Qt3DRender.QMemoryBarrier.Operation: ... class QMesh(PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer): meshNameChanged : typing.ClassVar[Signal] = ... # meshNameChanged(QString) sourceChanged : typing.ClassVar[Signal] = ... # sourceChanged(QUrl) statusChanged : typing.ClassVar[Signal] = ... # statusChanged(Status) class Status(enum.Enum): None_ = 0x0 Loading = 0x1 Ready = 0x2 Error = 0x3 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, source: PySide6.QtCore.QUrl | None = ..., meshName: str | None = ..., status: PySide6.Qt3DRender.Qt3DRender.QMesh.Status | None = ...) -> None: ... def meshName(self, /) -> str: ... def setMeshName(self, meshName: str, /) -> None: ... def setSource(self, source: PySide6.QtCore.QUrl | str, /) -> None: ... def source(self, /) -> PySide6.QtCore.QUrl: ... def status(self, /) -> PySide6.Qt3DRender.Qt3DRender.QMesh.Status: ... class QMultiSampleAntiAliasing(PySide6.Qt3DRender.Qt3DRender.QRenderState): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QNoDepthMask(PySide6.Qt3DRender.Qt3DRender.QRenderState): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QNoDraw(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QNoPicking(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QObjectPicker(PySide6.Qt3DCore.Qt3DCore.QComponent): clicked : typing.ClassVar[Signal] = ... # clicked(Qt3DRender::QPickEvent*) containsMouseChanged : typing.ClassVar[Signal] = ... # containsMouseChanged(bool) dragEnabledChanged : typing.ClassVar[Signal] = ... # dragEnabledChanged(bool) entered : typing.ClassVar[Signal] = ... # entered() exited : typing.ClassVar[Signal] = ... # exited() hoverEnabledChanged : typing.ClassVar[Signal] = ... # hoverEnabledChanged(bool) moved : typing.ClassVar[Signal] = ... # moved(Qt3DRender::QPickEvent*) pressed : typing.ClassVar[Signal] = ... # pressed(Qt3DRender::QPickEvent*) pressedChanged : typing.ClassVar[Signal] = ... # pressedChanged(bool) priorityChanged : typing.ClassVar[Signal] = ... # priorityChanged(int) released : typing.ClassVar[Signal] = ... # released(Qt3DRender::QPickEvent*) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, hoverEnabled: bool | None = ..., dragEnabled: bool | None = ..., pressed: bool | None = ..., containsMouse: bool | None = ..., priority: int | None = ...) -> None: ... def containsMouse(self, /) -> bool: ... def isDragEnabled(self, /) -> bool: ... def isHoverEnabled(self, /) -> bool: ... def isPressed(self, /) -> bool: ... def priority(self, /) -> int: ... def setDragEnabled(self, dragEnabled: bool, /) -> None: ... def setHoverEnabled(self, hoverEnabled: bool, /) -> None: ... def setPriority(self, priority: int, /) -> None: ... class QPaintedTextureImage(PySide6.Qt3DRender.Qt3DRender.QAbstractTextureImage): heightChanged : typing.ClassVar[Signal] = ... # heightChanged(int) sizeChanged : typing.ClassVar[Signal] = ... # sizeChanged(QSize) widthChanged : typing.ClassVar[Signal] = ... # widthChanged(int) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, width: int | None = ..., height: int | None = ..., size: PySide6.QtCore.QSize | None = ...) -> None: ... def dataGenerator(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureImageDataGeneratorPtr: ... def height(self, /) -> int: ... def paint(self, painter: PySide6.QtGui.QPainter, /) -> None: ... def setHeight(self, h: int, /) -> None: ... def setSize(self, size: PySide6.QtCore.QSize, /) -> None: ... def setWidth(self, w: int, /) -> None: ... def size(self, /) -> PySide6.QtCore.QSize: ... def update(self, /, rect: PySide6.QtCore.QRect = ...) -> None: ... def width(self, /) -> int: ... class QParameter(PySide6.Qt3DCore.Qt3DCore.QNode): nameChanged : typing.ClassVar[Signal] = ... # nameChanged(QString) valueChanged : typing.ClassVar[Signal] = ... # valueChanged(QVariant) @typing.overload def __init__(self, name: str, texture: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, value: typing.Optional[typing.Any] = ...) -> None: ... @typing.overload def __init__(self, name: str, value: typing.Any, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... @typing.overload def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, name: str | None = ..., value: typing.Optional[typing.Any] = ...) -> None: ... def name(self, /) -> str: ... def setName(self, name: str, /) -> None: ... def setValue(self, dv: typing.Any, /) -> None: ... def value(self, /) -> typing.Any: ... class QPickEvent(PySide6.QtCore.QObject): acceptedChanged : typing.ClassVar[Signal] = ... # acceptedChanged(bool) class Buttons(enum.Enum): NoButton = 0x0 LeftButton = 0x1 RightButton = 0x2 MiddleButton = 0x4 BackButton = 0x8 class Modifiers(enum.Enum): NoModifier = 0x0 ShiftModifier = 0x2000000 ControlModifier = 0x4000000 AltModifier = 0x8000000 MetaModifier = 0x10000000 KeypadModifier = 0x20000000 @typing.overload def __init__(self, position: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, worldIntersection: PySide6.QtGui.QVector3D, localIntersection: PySide6.QtGui.QVector3D, distance: float, button: PySide6.Qt3DRender.Qt3DRender.QPickEvent.Buttons, buttons: int, modifiers: int, /, *, accepted: bool | None = ..., viewport: PySide6.Qt3DRender.Qt3DRender.QViewport | None = ..., entity: PySide6.Qt3DCore.Qt3DCore.QEntity | None = ...) -> None: ... @typing.overload def __init__(self, position: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, worldIntersection: PySide6.QtGui.QVector3D, localIntersection: PySide6.QtGui.QVector3D, distance: float, /, *, accepted: bool | None = ..., button: PySide6.Qt3DRender.Qt3DRender.QPickEvent.Buttons | None = ..., buttons: int | None = ..., modifiers: int | None = ..., viewport: PySide6.Qt3DRender.Qt3DRender.QViewport | None = ..., entity: PySide6.Qt3DCore.Qt3DCore.QEntity | None = ...) -> None: ... @typing.overload def __init__(self, /, *, accepted: bool | None = ..., position: PySide6.QtCore.QPointF | None = ..., distance: float | None = ..., localIntersection: PySide6.QtGui.QVector3D | None = ..., worldIntersection: PySide6.QtGui.QVector3D | None = ..., button: PySide6.Qt3DRender.Qt3DRender.QPickEvent.Buttons | None = ..., buttons: int | None = ..., modifiers: int | None = ..., viewport: PySide6.Qt3DRender.Qt3DRender.QViewport | None = ..., entity: PySide6.Qt3DCore.Qt3DCore.QEntity | None = ...) -> None: ... def button(self, /) -> PySide6.Qt3DRender.Qt3DRender.QPickEvent.Buttons: ... def buttons(self, /) -> int: ... def distance(self, /) -> float: ... def entity(self, /) -> PySide6.Qt3DCore.Qt3DCore.QEntity: ... def isAccepted(self, /) -> bool: ... def localIntersection(self, /) -> PySide6.QtGui.QVector3D: ... def modifiers(self, /) -> int: ... def position(self, /) -> PySide6.QtCore.QPointF: ... def setAccepted(self, accepted: bool, /) -> None: ... def viewport(self, /) -> PySide6.Qt3DRender.Qt3DRender.QViewport: ... def worldIntersection(self, /) -> PySide6.QtGui.QVector3D: ... class QPickLineEvent(PySide6.Qt3DRender.Qt3DRender.QPickEvent): @typing.overload def __init__(self, position: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, worldIntersection: PySide6.QtGui.QVector3D, localIntersection: PySide6.QtGui.QVector3D, distance: float, edgeIndex: int, vertex1Index: int, vertex2Index: int, button: PySide6.Qt3DRender.Qt3DRender.QPickEvent.Buttons, buttons: int, modifiers: int, /) -> None: ... @typing.overload def __init__(self, /, *, edgeIndex: int | None = ..., vertex1Index: int | None = ..., vertex2Index: int | None = ...) -> None: ... def edgeIndex(self, /) -> int: ... def vertex1Index(self, /) -> int: ... def vertex2Index(self, /) -> int: ... class QPickPointEvent(PySide6.Qt3DRender.Qt3DRender.QPickEvent): @typing.overload def __init__(self, position: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, worldIntersection: PySide6.QtGui.QVector3D, localIntersection: PySide6.QtGui.QVector3D, distance: float, pointIndex: int, button: PySide6.Qt3DRender.Qt3DRender.QPickEvent.Buttons, buttons: int, modifiers: int, /) -> None: ... @typing.overload def __init__(self, /, *, pointIndex: int | None = ...) -> None: ... def pointIndex(self, /) -> int: ... class QPickTriangleEvent(PySide6.Qt3DRender.Qt3DRender.QPickEvent): @typing.overload def __init__(self, position: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, worldIntersection: PySide6.QtGui.QVector3D, localIntersection: PySide6.QtGui.QVector3D, distance: float, triangleIndex: int, vertex1Index: int, vertex2Index: int, vertex3Index: int, button: PySide6.Qt3DRender.Qt3DRender.QPickEvent.Buttons, buttons: int, modifiers: int, uvw: PySide6.QtGui.QVector3D, /) -> None: ... @typing.overload def __init__(self, position: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, worldIntersection: PySide6.QtGui.QVector3D, localIntersection: PySide6.QtGui.QVector3D, distance: float, triangleIndex: int, vertex1Index: int, vertex2Index: int, vertex3Index: int, /, *, uvw: PySide6.QtGui.QVector3D | None = ...) -> None: ... @typing.overload def __init__(self, /, *, triangleIndex: int | None = ..., vertex1Index: int | None = ..., vertex2Index: int | None = ..., vertex3Index: int | None = ..., uvw: PySide6.QtGui.QVector3D | None = ...) -> None: ... def triangleIndex(self, /) -> int: ... def uvw(self, /) -> PySide6.QtGui.QVector3D: ... def vertex1Index(self, /) -> int: ... def vertex2Index(self, /) -> int: ... def vertex3Index(self, /) -> int: ... class QPickingProxy(PySide6.Qt3DCore.Qt3DCore.QBoundingVolume): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QPickingSettings(PySide6.Qt3DCore.Qt3DCore.QNode): faceOrientationPickingModeChanged: typing.ClassVar[Signal] = ... # faceOrientationPickingModeChanged(QPickingSettings::FaceOrientationPickingMode) pickMethodChanged : typing.ClassVar[Signal] = ... # pickMethodChanged(QPickingSettings::PickMethod) pickResultModeChanged : typing.ClassVar[Signal] = ... # pickResultModeChanged(QPickingSettings::PickResultMode) worldSpaceToleranceChanged: typing.ClassVar[Signal] = ... # worldSpaceToleranceChanged(float) class FaceOrientationPickingMode(enum.Enum): FrontFace = 0x1 BackFace = 0x2 FrontAndBackFace = 0x3 class PickMethod(enum.Enum): BoundingVolumePicking = 0x0 TrianglePicking = 0x1 LinePicking = 0x2 PointPicking = 0x4 PrimitivePicking = 0x7 class PickResultMode(enum.Enum): NearestPick = 0x0 AllPicks = 0x1 NearestPriorityPick = 0x2 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, pickMethod: PySide6.Qt3DRender.Qt3DRender.QPickingSettings.PickMethod | None = ..., pickResultMode: PySide6.Qt3DRender.Qt3DRender.QPickingSettings.PickResultMode | None = ..., faceOrientationPickingMode: PySide6.Qt3DRender.Qt3DRender.QPickingSettings.FaceOrientationPickingMode | None = ..., worldSpaceTolerance: float | None = ...) -> None: ... def faceOrientationPickingMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QPickingSettings.FaceOrientationPickingMode: ... def pickMethod(self, /) -> PySide6.Qt3DRender.Qt3DRender.QPickingSettings.PickMethod: ... def pickResultMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QPickingSettings.PickResultMode: ... def setFaceOrientationPickingMode(self, faceOrientationPickingMode: PySide6.Qt3DRender.Qt3DRender.QPickingSettings.FaceOrientationPickingMode, /) -> None: ... def setPickMethod(self, pickMethod: PySide6.Qt3DRender.Qt3DRender.QPickingSettings.PickMethod, /) -> None: ... def setPickResultMode(self, pickResultMode: PySide6.Qt3DRender.Qt3DRender.QPickingSettings.PickResultMode, /) -> None: ... def setWorldSpaceTolerance(self, worldSpaceTolerance: float, /) -> None: ... def worldSpaceTolerance(self, /) -> float: ... class QPointLight(PySide6.Qt3DRender.Qt3DRender.QAbstractLight): constantAttenuationChanged: typing.ClassVar[Signal] = ... # constantAttenuationChanged(float) linearAttenuationChanged : typing.ClassVar[Signal] = ... # linearAttenuationChanged(float) quadraticAttenuationChanged: typing.ClassVar[Signal] = ... # quadraticAttenuationChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, constantAttenuation: float | None = ..., linearAttenuation: float | None = ..., quadraticAttenuation: float | None = ...) -> None: ... def constantAttenuation(self, /) -> float: ... def linearAttenuation(self, /) -> float: ... def quadraticAttenuation(self, /) -> float: ... def setConstantAttenuation(self, value: float, /) -> None: ... def setLinearAttenuation(self, value: float, /) -> None: ... def setQuadraticAttenuation(self, value: float, /) -> None: ... class QPointSize(PySide6.Qt3DRender.Qt3DRender.QRenderState): sizeModeChanged : typing.ClassVar[Signal] = ... # sizeModeChanged(SizeMode) valueChanged : typing.ClassVar[Signal] = ... # valueChanged(float) class SizeMode(enum.Enum): Fixed = 0x0 Programmable = 0x1 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, sizeMode: PySide6.Qt3DRender.Qt3DRender.QPointSize.SizeMode | None = ..., value: float | None = ...) -> None: ... def setSizeMode(self, sizeMode: PySide6.Qt3DRender.Qt3DRender.QPointSize.SizeMode, /) -> None: ... def setValue(self, value: float, /) -> None: ... def sizeMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QPointSize.SizeMode: ... def value(self, /) -> float: ... class QPolygonOffset(PySide6.Qt3DRender.Qt3DRender.QRenderState): depthStepsChanged : typing.ClassVar[Signal] = ... # depthStepsChanged(float) scaleFactorChanged : typing.ClassVar[Signal] = ... # scaleFactorChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, scaleFactor: float | None = ..., depthSteps: float | None = ...) -> None: ... def depthSteps(self, /) -> float: ... def scaleFactor(self, /) -> float: ... def setDepthSteps(self, depthSteps: float, /) -> None: ... def setScaleFactor(self, scaleFactor: float, /) -> None: ... class QProximityFilter(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): distanceThresholdChanged : typing.ClassVar[Signal] = ... # distanceThresholdChanged(float) entityChanged : typing.ClassVar[Signal] = ... # entityChanged(Qt3DCore::QEntity*) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, entity: PySide6.Qt3DCore.Qt3DCore.QEntity | None = ..., distanceThreshold: float | None = ...) -> None: ... def distanceThreshold(self, /) -> float: ... def entity(self, /) -> PySide6.Qt3DCore.Qt3DCore.QEntity: ... def setDistanceThreshold(self, distanceThreshold: float, /) -> None: ... def setEntity(self, entity: PySide6.Qt3DCore.Qt3DCore.QEntity, /) -> None: ... class QRasterMode(PySide6.Qt3DRender.Qt3DRender.QRenderState): faceModeChanged : typing.ClassVar[Signal] = ... # faceModeChanged(FaceMode) rasterModeChanged : typing.ClassVar[Signal] = ... # rasterModeChanged(RasterMode) class FaceMode(enum.Enum): Front = 0x404 Back = 0x405 FrontAndBack = 0x408 class RasterMode(enum.Enum): Points = 0x1b00 Lines = 0x1b01 Fill = 0x1b02 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, rasterMode: PySide6.Qt3DRender.Qt3DRender.QRasterMode.RasterMode | None = ..., faceMode: PySide6.Qt3DRender.Qt3DRender.QRasterMode.FaceMode | None = ...) -> None: ... def faceMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRasterMode.FaceMode: ... def rasterMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRasterMode.RasterMode: ... def setFaceMode(self, faceMode: PySide6.Qt3DRender.Qt3DRender.QRasterMode.FaceMode, /) -> None: ... def setRasterMode(self, rasterMode: PySide6.Qt3DRender.Qt3DRender.QRasterMode.RasterMode, /) -> None: ... class QRayCaster(PySide6.Qt3DRender.Qt3DRender.QAbstractRayCaster): directionChanged : typing.ClassVar[Signal] = ... # directionChanged(QVector3D) lengthChanged : typing.ClassVar[Signal] = ... # lengthChanged(float) originChanged : typing.ClassVar[Signal] = ... # originChanged(QVector3D) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, origin: PySide6.QtGui.QVector3D | None = ..., direction: PySide6.QtGui.QVector3D | None = ..., length: float | None = ...) -> None: ... def direction(self, /) -> PySide6.QtGui.QVector3D: ... def length(self, /) -> float: ... def origin(self, /) -> PySide6.QtGui.QVector3D: ... def pick(self, origin: PySide6.QtGui.QVector3D, direction: PySide6.QtGui.QVector3D, length: float, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QRayCasterHit]: ... def setDirection(self, direction: PySide6.QtGui.QVector3D, /) -> None: ... def setLength(self, length: float, /) -> None: ... def setOrigin(self, origin: PySide6.QtGui.QVector3D, /) -> None: ... @typing.overload def trigger(self, /) -> None: ... @typing.overload def trigger(self, origin: PySide6.QtGui.QVector3D, direction: PySide6.QtGui.QVector3D, length: float, /) -> None: ... class QRayCasterHit(Shiboken.Object): class HitType(enum.Enum): TriangleHit = 0x0 LineHit = 0x1 PointHit = 0x2 EntityHit = 0x3 @typing.overload def __init__(self, type: PySide6.Qt3DRender.Qt3DRender.QRayCasterHit.HitType, id: PySide6.Qt3DCore.Qt3DCore.QNodeId, distance: float, localIntersect: PySide6.QtGui.QVector3D, worldIntersect: PySide6.QtGui.QVector3D, primitiveIndex: int, v1: int, v2: int, v3: int, /, *, entityId: PySide6.Qt3DCore.Qt3DCore.QNodeId | None = ..., entity: PySide6.Qt3DCore.Qt3DCore.QEntity | None = ..., localIntersection: PySide6.QtGui.QVector3D | None = ..., worldIntersection: PySide6.QtGui.QVector3D | None = ..., vertex1Index: int | None = ..., vertex2Index: int | None = ..., vertex3Index: int | None = ...) -> None: ... @typing.overload def __init__(self, other: PySide6.Qt3DRender.Qt3DRender.QRayCasterHit, /, *, type: PySide6.Qt3DRender.Qt3DRender.QRayCasterHit.HitType | None = ..., entityId: PySide6.Qt3DCore.Qt3DCore.QNodeId | None = ..., entity: PySide6.Qt3DCore.Qt3DCore.QEntity | None = ..., distance: float | None = ..., localIntersection: PySide6.QtGui.QVector3D | None = ..., worldIntersection: PySide6.QtGui.QVector3D | None = ..., primitiveIndex: int | None = ..., vertex1Index: int | None = ..., vertex2Index: int | None = ..., vertex3Index: int | None = ...) -> None: ... @typing.overload def __init__(self, /, *, type: PySide6.Qt3DRender.Qt3DRender.QRayCasterHit.HitType | None = ..., entityId: PySide6.Qt3DCore.Qt3DCore.QNodeId | None = ..., entity: PySide6.Qt3DCore.Qt3DCore.QEntity | None = ..., distance: float | None = ..., localIntersection: PySide6.QtGui.QVector3D | None = ..., worldIntersection: PySide6.QtGui.QVector3D | None = ..., primitiveIndex: int | None = ..., vertex1Index: int | None = ..., vertex2Index: int | None = ..., vertex3Index: int | None = ...) -> None: ... def __copy__(self, /) -> typing.Self: ... def distance(self, /) -> float: ... def entity(self, /) -> PySide6.Qt3DCore.Qt3DCore.QEntity: ... def entityId(self, /) -> PySide6.Qt3DCore.Qt3DCore.QNodeId: ... def localIntersection(self, /) -> PySide6.QtGui.QVector3D: ... def primitiveIndex(self, /) -> int: ... def toString(self, /) -> str: ... def type(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRayCasterHit.HitType: ... def vertex1Index(self, /) -> int: ... def vertex2Index(self, /) -> int: ... def vertex3Index(self, /) -> int: ... def worldIntersection(self, /) -> PySide6.QtGui.QVector3D: ... class QRenderAspect(PySide6.Qt3DCore.Qt3DCore.QAbstractAspect): class SubmissionType(enum.Enum): Automatic = 0x0 Manual = 0x1 @typing.overload def __init__(self, submissionType: PySide6.Qt3DRender.Qt3DRender.QRenderAspect.SubmissionType, /, parent: PySide6.QtCore.QObject | None = ...) -> None: ... @typing.overload def __init__(self, /, parent: PySide6.QtCore.QObject | None = ...) -> None: ... def dependencies(self, /) -> typing.List[str]: ... class QRenderCapabilities(PySide6.QtCore.QObject): class API(enum.Enum): OpenGL = 0x1 OpenGLES = 0x2 Vulkan = 0x3 DirectX = 0x4 RHI = 0x5 class Profile(enum.Enum): NoProfile = 0x0 CoreProfile = 0x1 CompatibilityProfile = 0x2 def __init__(self, /, parent: PySide6.QtCore.QObject | None = ..., *, valid: bool | None = ..., api: PySide6.Qt3DRender.Qt3DRender.QRenderCapabilities.API | None = ..., profile: PySide6.Qt3DRender.Qt3DRender.QRenderCapabilities.Profile | None = ..., majorVersion: int | None = ..., minorVersion: int | None = ..., extensions: collections.abc.Sequence[str] | None = ..., vendor: str | None = ..., renderer: str | None = ..., driverVersion: str | None = ..., glslVersion: str | None = ..., maxSamples: int | None = ..., maxTextureSize: int | None = ..., maxTextureUnits: int | None = ..., maxTextureLayers: int | None = ..., supportsUBO: bool | None = ..., maxUBOSize: int | None = ..., maxUBOBindings: int | None = ..., supportsSSBO: bool | None = ..., maxSSBOSize: int | None = ..., maxSSBOBindings: int | None = ..., supportsImageStore: bool | None = ..., maxImageUnits: int | None = ..., supportsCompute: bool | None = ..., maxWorkGroupCountX: int | None = ..., maxWorkGroupCountY: int | None = ..., maxWorkGroupCountZ: int | None = ..., maxWorkGroupSizeX: int | None = ..., maxWorkGroupSizeY: int | None = ..., maxWorkGroupSizeZ: int | None = ..., maxComputeInvocations: int | None = ..., maxComputeSharedMemorySize: int | None = ...) -> None: ... def api(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderCapabilities.API: ... def driverVersion(self, /) -> str: ... def extensions(self, /) -> typing.List[str]: ... def glslVersion(self, /) -> str: ... def isValid(self, /) -> bool: ... def majorVersion(self, /) -> int: ... def maxComputeInvocations(self, /) -> int: ... def maxComputeSharedMemorySize(self, /) -> int: ... def maxImageUnits(self, /) -> int: ... def maxSSBOBindings(self, /) -> int: ... def maxSSBOSize(self, /) -> int: ... def maxSamples(self, /) -> int: ... def maxTextureLayers(self, /) -> int: ... def maxTextureSize(self, /) -> int: ... def maxTextureUnits(self, /) -> int: ... def maxUBOBindings(self, /) -> int: ... def maxUBOSize(self, /) -> int: ... def maxWorkGroupCountX(self, /) -> int: ... def maxWorkGroupCountY(self, /) -> int: ... def maxWorkGroupCountZ(self, /) -> int: ... def maxWorkGroupSizeX(self, /) -> int: ... def maxWorkGroupSizeY(self, /) -> int: ... def maxWorkGroupSizeZ(self, /) -> int: ... def minorVersion(self, /) -> int: ... def profile(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderCapabilities.Profile: ... def renderer(self, /) -> str: ... def supportsCompute(self, /) -> bool: ... def supportsImageStore(self, /) -> bool: ... def supportsSSBO(self, /) -> bool: ... def supportsUBO(self, /) -> bool: ... def vendor(self, /) -> str: ... class QRenderCapture(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... @typing.overload def requestCapture(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderCaptureReply: ... @typing.overload def requestCapture(self, rect: PySide6.QtCore.QRect, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderCaptureReply: ... @typing.overload def requestCapture(self, captureId: int, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderCaptureReply: ... class QRenderCaptureReply(PySide6.QtCore.QObject): completed : typing.ClassVar[Signal] = ... # completed() def captureId(self, /) -> int: ... def image(self, /) -> PySide6.QtGui.QImage: ... def isComplete(self, /) -> bool: ... def saveImage(self, fileName: str, /) -> bool: ... class QRenderPass(PySide6.Qt3DCore.Qt3DCore.QNode): shaderProgramChanged : typing.ClassVar[Signal] = ... # shaderProgramChanged(QShaderProgram*) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, shaderProgram: PySide6.Qt3DRender.Qt3DRender.QShaderProgram | None = ...) -> None: ... def addFilterKey(self, filterKey: PySide6.Qt3DRender.Qt3DRender.QFilterKey, /) -> None: ... def addParameter(self, p: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ... def addRenderState(self, state: PySide6.Qt3DRender.Qt3DRender.QRenderState, /) -> None: ... def filterKeys(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QFilterKey]: ... def parameters(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QParameter]: ... def removeFilterKey(self, filterKey: PySide6.Qt3DRender.Qt3DRender.QFilterKey, /) -> None: ... def removeParameter(self, p: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ... def removeRenderState(self, state: PySide6.Qt3DRender.Qt3DRender.QRenderState, /) -> None: ... def renderStates(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QRenderState]: ... def setShaderProgram(self, shaderProgram: PySide6.Qt3DRender.Qt3DRender.QShaderProgram, /) -> None: ... def shaderProgram(self, /) -> PySide6.Qt3DRender.Qt3DRender.QShaderProgram: ... class QRenderPassFilter(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... def addMatch(self, filterKey: PySide6.Qt3DRender.Qt3DRender.QFilterKey, /) -> None: ... def addParameter(self, parameter: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ... def matchAny(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QFilterKey]: ... def parameters(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QParameter]: ... def removeMatch(self, filterKey: PySide6.Qt3DRender.Qt3DRender.QFilterKey, /) -> None: ... def removeParameter(self, parameter: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ... class QRenderSettings(PySide6.Qt3DCore.Qt3DCore.QComponent): activeFrameGraphChanged : typing.ClassVar[Signal] = ... # activeFrameGraphChanged(QFrameGraphNode*) renderPolicyChanged : typing.ClassVar[Signal] = ... # renderPolicyChanged(RenderPolicy) class RenderPolicy(enum.Enum): OnDemand = 0x0 Always = 0x1 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, renderCapabilities: PySide6.Qt3DRender.Qt3DRender.QRenderCapabilities | None = ..., pickingSettings: PySide6.Qt3DRender.Qt3DRender.QPickingSettings | None = ..., renderPolicy: PySide6.Qt3DRender.Qt3DRender.QRenderSettings.RenderPolicy | None = ..., activeFrameGraph: PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode | None = ...) -> None: ... def activeFrameGraph(self, /) -> PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode: ... def pickingSettings(self, /) -> PySide6.Qt3DRender.Qt3DRender.QPickingSettings: ... def renderCapabilities(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderCapabilities: ... def renderPolicy(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderSettings.RenderPolicy: ... def setActiveFrameGraph(self, activeFrameGraph: PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode, /) -> None: ... def setRenderPolicy(self, renderPolicy: PySide6.Qt3DRender.Qt3DRender.QRenderSettings.RenderPolicy, /) -> None: ... class QRenderState(PySide6.Qt3DCore.Qt3DCore.QNode): ... class QRenderStateSet(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... def addRenderState(self, state: PySide6.Qt3DRender.Qt3DRender.QRenderState, /) -> None: ... def removeRenderState(self, state: PySide6.Qt3DRender.Qt3DRender.QRenderState, /) -> None: ... def renderStates(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QRenderState]: ... class QRenderSurfaceSelector(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): externalRenderTargetSizeChanged: typing.ClassVar[Signal] = ... # externalRenderTargetSizeChanged(QSize) surfaceChanged : typing.ClassVar[Signal] = ... # surfaceChanged(QObject*) surfacePixelRatioChanged : typing.ClassVar[Signal] = ... # surfacePixelRatioChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, surface: PySide6.QtCore.QObject | None = ..., externalRenderTargetSize: PySide6.QtCore.QSize | None = ..., surfacePixelRatio: float | None = ...) -> None: ... def externalRenderTargetSize(self, /) -> PySide6.QtCore.QSize: ... def setExternalRenderTargetSize(self, size: PySide6.QtCore.QSize, /) -> None: ... def setSurface(self, surfaceObject: PySide6.QtCore.QObject, /) -> None: ... def setSurfacePixelRatio(self, ratio: float, /) -> None: ... def surface(self, /) -> PySide6.QtCore.QObject: ... def surfacePixelRatio(self, /) -> float: ... class QRenderTarget(PySide6.Qt3DCore.Qt3DCore.QComponent): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... def addOutput(self, output: PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput, /) -> None: ... def outputs(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput]: ... def removeOutput(self, output: PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput, /) -> None: ... class QRenderTargetOutput(PySide6.Qt3DCore.Qt3DCore.QNode): attachmentPointChanged : typing.ClassVar[Signal] = ... # attachmentPointChanged(AttachmentPoint) faceChanged : typing.ClassVar[Signal] = ... # faceChanged(QAbstractTexture::CubeMapFace) layerChanged : typing.ClassVar[Signal] = ... # layerChanged(int) mipLevelChanged : typing.ClassVar[Signal] = ... # mipLevelChanged(int) textureChanged : typing.ClassVar[Signal] = ... # textureChanged(QAbstractTexture*) class AttachmentPoint(enum.Enum): Color0 = 0x0 Color1 = 0x1 Color2 = 0x2 Color3 = 0x3 Color4 = 0x4 Color5 = 0x5 Color6 = 0x6 Color7 = 0x7 Color8 = 0x8 Color9 = 0x9 Color10 = 0xa Color11 = 0xb Color12 = 0xc Color13 = 0xd Color14 = 0xe Color15 = 0xf Depth = 0x10 Stencil = 0x11 DepthStencil = 0x12 Left = 0x13 Right = 0x14 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, attachmentPoint: PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint | None = ..., texture: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture | None = ..., mipLevel: int | None = ..., layer: int | None = ..., face: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace | None = ...) -> None: ... def attachmentPoint(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint: ... def face(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace: ... def layer(self, /) -> int: ... def mipLevel(self, /) -> int: ... def setAttachmentPoint(self, attachmentPoint: PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint, /) -> None: ... def setFace(self, face: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace, /) -> None: ... def setLayer(self, layer: int, /) -> None: ... def setMipLevel(self, level: int, /) -> None: ... def setTexture(self, texture: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture, /) -> None: ... def texture(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture: ... class QRenderTargetSelector(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): targetChanged : typing.ClassVar[Signal] = ... # targetChanged(QRenderTarget*) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, target: PySide6.Qt3DRender.Qt3DRender.QRenderTarget | None = ...) -> None: ... def setTarget(self, target: PySide6.Qt3DRender.Qt3DRender.QRenderTarget, /) -> None: ... def target(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderTarget: ... class QSceneLoader(PySide6.Qt3DCore.Qt3DCore.QComponent): sourceChanged : typing.ClassVar[Signal] = ... # sourceChanged(QUrl) statusChanged : typing.ClassVar[Signal] = ... # statusChanged(Status) class ComponentType(enum.Enum): UnknownComponent = 0x0 GeometryRendererComponent = 0x1 TransformComponent = 0x2 MaterialComponent = 0x3 LightComponent = 0x4 CameraLensComponent = 0x5 class Status(enum.Enum): None_ = 0x0 Loading = 0x1 Ready = 0x2 Error = 0x3 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, source: PySide6.QtCore.QUrl | None = ..., status: PySide6.Qt3DRender.Qt3DRender.QSceneLoader.Status | None = ...) -> None: ... def component(self, entityName: str, componentType: PySide6.Qt3DRender.Qt3DRender.QSceneLoader.ComponentType, /) -> PySide6.Qt3DCore.Qt3DCore.QComponent: ... def entity(self, entityName: str, /) -> PySide6.Qt3DCore.Qt3DCore.QEntity: ... def entityNames(self, /) -> typing.List[str]: ... def setSource(self, arg: PySide6.QtCore.QUrl | str, /) -> None: ... def source(self, /) -> PySide6.QtCore.QUrl: ... def status(self, /) -> PySide6.Qt3DRender.Qt3DRender.QSceneLoader.Status: ... class QScissorTest(PySide6.Qt3DRender.Qt3DRender.QRenderState): bottomChanged : typing.ClassVar[Signal] = ... # bottomChanged(int) heightChanged : typing.ClassVar[Signal] = ... # heightChanged(int) leftChanged : typing.ClassVar[Signal] = ... # leftChanged(int) widthChanged : typing.ClassVar[Signal] = ... # widthChanged(int) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, left: int | None = ..., bottom: int | None = ..., width: int | None = ..., height: int | None = ...) -> None: ... def bottom(self, /) -> int: ... def height(self, /) -> int: ... def left(self, /) -> int: ... def setBottom(self, bottom: int, /) -> None: ... def setHeight(self, height: int, /) -> None: ... def setLeft(self, left: int, /) -> None: ... def setWidth(self, width: int, /) -> None: ... def width(self, /) -> int: ... class QScreenRayCaster(PySide6.Qt3DRender.Qt3DRender.QAbstractRayCaster): positionChanged : typing.ClassVar[Signal] = ... # positionChanged(QPoint) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, position: PySide6.QtCore.QPoint | None = ...) -> None: ... def pick(self, position: PySide6.QtCore.QPoint, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QRayCasterHit]: ... def position(self, /) -> PySide6.QtCore.QPoint: ... def setPosition(self, position: PySide6.QtCore.QPoint, /) -> None: ... @typing.overload def trigger(self, /) -> None: ... @typing.overload def trigger(self, position: PySide6.QtCore.QPoint, /) -> None: ... class QSeamlessCubemap(PySide6.Qt3DRender.Qt3DRender.QRenderState): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QSetFence(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): handleChanged : typing.ClassVar[Signal] = ... # handleChanged(QVariant) handleTypeChanged : typing.ClassVar[Signal] = ... # handleTypeChanged(HandleType) class HandleType(enum.Enum): NoHandle = 0x0 OpenGLFenceId = 0x1 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, handleType: PySide6.Qt3DRender.Qt3DRender.QSetFence.HandleType | None = ..., handle: typing.Optional[typing.Any] = ...) -> None: ... def handle(self, /) -> typing.Any: ... def handleType(self, /) -> PySide6.Qt3DRender.Qt3DRender.QSetFence.HandleType: ... class QShaderData(PySide6.Qt3DCore.Qt3DCore.QComponent): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... def event(self, event: PySide6.QtCore.QEvent, /) -> bool: ... def propertyReader(self, /) -> PySide6.Qt3DRender.Qt3DRender.PropertyReaderInterfacePtr: ... class QShaderImage(PySide6.Qt3DCore.Qt3DCore.QNode): accessChanged : typing.ClassVar[Signal] = ... # accessChanged(Access) formatChanged : typing.ClassVar[Signal] = ... # formatChanged(ImageFormat) layerChanged : typing.ClassVar[Signal] = ... # layerChanged(int) layeredChanged : typing.ClassVar[Signal] = ... # layeredChanged(bool) mipLevelChanged : typing.ClassVar[Signal] = ... # mipLevelChanged(int) textureChanged : typing.ClassVar[Signal] = ... # textureChanged(Qt3DRender::QAbstractTexture*) class Access(enum.Enum): ReadOnly = 0x0 WriteOnly = 0x1 ReadWrite = 0x2 class ImageFormat(enum.Enum): NoFormat = 0x0 Automatic = 0x1 RGBA8_UNorm = 0x8058 RGB10A2 = 0x8059 RGBA16_UNorm = 0x805b R8_UNorm = 0x8229 R16_UNorm = 0x822a RG8_UNorm = 0x822b RG16_UNorm = 0x822c R16F = 0x822d R32F = 0x822e RG16F = 0x822f RG32F = 0x8230 R8I = 0x8231 R8U = 0x8232 R16I = 0x8233 R16U = 0x8234 R32I = 0x8235 R32U = 0x8236 RG8I = 0x8237 RG8U = 0x8238 RG16I = 0x8239 RG16U = 0x823a RG32I = 0x823b RG32U = 0x823c RGBA32F = 0x8814 RGBA16F = 0x881a RG11B10F = 0x8c3a RGBA32U = 0x8d70 RGBA16U = 0x8d76 RGBA8U = 0x8d7c RGBA32I = 0x8d82 RGBA16I = 0x8d88 RGBA8I = 0x8d8e R8_SNorm = 0x8f94 RG8_SNorm = 0x8f95 RGBA8_SNorm = 0x8f97 R16_SNorm = 0x8f98 RG16_SNorm = 0x8f99 RGBA16_SNorm = 0x8f9b RGB10A2U = 0x906f def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, texture: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture | None = ..., layered: bool | None = ..., mipLevel: int | None = ..., layer: int | None = ..., access: PySide6.Qt3DRender.Qt3DRender.QShaderImage.Access | None = ..., format: PySide6.Qt3DRender.Qt3DRender.QShaderImage.ImageFormat | None = ...) -> None: ... def access(self, /) -> PySide6.Qt3DRender.Qt3DRender.QShaderImage.Access: ... def format(self, /) -> PySide6.Qt3DRender.Qt3DRender.QShaderImage.ImageFormat: ... def layer(self, /) -> int: ... def layered(self, /) -> bool: ... def mipLevel(self, /) -> int: ... def setAccess(self, access: PySide6.Qt3DRender.Qt3DRender.QShaderImage.Access, /) -> None: ... def setFormat(self, format: PySide6.Qt3DRender.Qt3DRender.QShaderImage.ImageFormat, /) -> None: ... def setLayer(self, layer: int, /) -> None: ... def setLayered(self, layered: bool, /) -> None: ... def setMipLevel(self, mipLevel: int, /) -> None: ... def setTexture(self, texture: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture, /) -> None: ... def texture(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture: ... class QShaderProgram(PySide6.Qt3DCore.Qt3DCore.QNode): computeShaderCodeChanged : typing.ClassVar[Signal] = ... # computeShaderCodeChanged(QByteArray) formatChanged : typing.ClassVar[Signal] = ... # formatChanged(Format) fragmentShaderCodeChanged: typing.ClassVar[Signal] = ... # fragmentShaderCodeChanged(QByteArray) geometryShaderCodeChanged: typing.ClassVar[Signal] = ... # geometryShaderCodeChanged(QByteArray) logChanged : typing.ClassVar[Signal] = ... # logChanged(QString) statusChanged : typing.ClassVar[Signal] = ... # statusChanged(Status) tessellationControlShaderCodeChanged: typing.ClassVar[Signal] = ... # tessellationControlShaderCodeChanged(QByteArray) tessellationEvaluationShaderCodeChanged: typing.ClassVar[Signal] = ... # tessellationEvaluationShaderCodeChanged(QByteArray) vertexShaderCodeChanged : typing.ClassVar[Signal] = ... # vertexShaderCodeChanged(QByteArray) class Format(enum.Enum): GLSL = 0x0 SPIRV = 0x1 class ShaderType(enum.Enum): Vertex = 0x0 Fragment = 0x1 TessellationControl = 0x2 TessellationEvaluation = 0x3 Geometry = 0x4 Compute = 0x5 class Status(enum.Enum): NotReady = 0x0 Ready = 0x1 Error = 0x2 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, vertexShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ..., tessellationControlShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ..., tessellationEvaluationShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ..., geometryShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ..., fragmentShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ..., computeShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ..., log: str | None = ..., status: PySide6.Qt3DRender.Qt3DRender.QShaderProgram.Status | None = ..., format: PySide6.Qt3DRender.Qt3DRender.QShaderProgram.Format | None = ...) -> None: ... def computeShaderCode(self, /) -> PySide6.QtCore.QByteArray: ... def format(self, /) -> PySide6.Qt3DRender.Qt3DRender.QShaderProgram.Format: ... def fragmentShaderCode(self, /) -> PySide6.QtCore.QByteArray: ... def geometryShaderCode(self, /) -> PySide6.QtCore.QByteArray: ... @staticmethod def loadSource(sourceUrl: PySide6.QtCore.QUrl | str, /) -> PySide6.QtCore.QByteArray: ... def log(self, /) -> str: ... def setComputeShaderCode(self, computeShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ... def setFormat(self, format: PySide6.Qt3DRender.Qt3DRender.QShaderProgram.Format, /) -> None: ... def setFragmentShaderCode(self, fragmentShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ... def setGeometryShaderCode(self, geometryShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ... def setShaderCode(self, type: PySide6.Qt3DRender.Qt3DRender.QShaderProgram.ShaderType, shaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ... def setTessellationControlShaderCode(self, tessellationControlShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ... def setTessellationEvaluationShaderCode(self, tessellationEvaluationShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ... def setVertexShaderCode(self, vertexShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ... def shaderCode(self, type: PySide6.Qt3DRender.Qt3DRender.QShaderProgram.ShaderType, /) -> PySide6.QtCore.QByteArray: ... def status(self, /) -> PySide6.Qt3DRender.Qt3DRender.QShaderProgram.Status: ... def tessellationControlShaderCode(self, /) -> PySide6.QtCore.QByteArray: ... def tessellationEvaluationShaderCode(self, /) -> PySide6.QtCore.QByteArray: ... def vertexShaderCode(self, /) -> PySide6.QtCore.QByteArray: ... class QShaderProgramBuilder(PySide6.Qt3DCore.Qt3DCore.QNode): computeShaderCodeChanged : typing.ClassVar[Signal] = ... # computeShaderCodeChanged(QByteArray) computeShaderGraphChanged: typing.ClassVar[Signal] = ... # computeShaderGraphChanged(QUrl) enabledLayersChanged : typing.ClassVar[Signal] = ... # enabledLayersChanged(QStringList) fragmentShaderCodeChanged: typing.ClassVar[Signal] = ... # fragmentShaderCodeChanged(QByteArray) fragmentShaderGraphChanged: typing.ClassVar[Signal] = ... # fragmentShaderGraphChanged(QUrl) geometryShaderCodeChanged: typing.ClassVar[Signal] = ... # geometryShaderCodeChanged(QByteArray) geometryShaderGraphChanged: typing.ClassVar[Signal] = ... # geometryShaderGraphChanged(QUrl) shaderProgramChanged : typing.ClassVar[Signal] = ... # shaderProgramChanged(Qt3DRender::QShaderProgram*) tessellationControlShaderCodeChanged: typing.ClassVar[Signal] = ... # tessellationControlShaderCodeChanged(QByteArray) tessellationControlShaderGraphChanged: typing.ClassVar[Signal] = ... # tessellationControlShaderGraphChanged(QUrl) tessellationEvaluationShaderCodeChanged: typing.ClassVar[Signal] = ... # tessellationEvaluationShaderCodeChanged(QByteArray) tessellationEvaluationShaderGraphChanged: typing.ClassVar[Signal] = ... # tessellationEvaluationShaderGraphChanged(QUrl) vertexShaderCodeChanged : typing.ClassVar[Signal] = ... # vertexShaderCodeChanged(QByteArray) vertexShaderGraphChanged : typing.ClassVar[Signal] = ... # vertexShaderGraphChanged(QUrl) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, shaderProgram: PySide6.Qt3DRender.Qt3DRender.QShaderProgram | None = ..., enabledLayers: collections.abc.Sequence[str] | None = ..., vertexShaderGraph: PySide6.QtCore.QUrl | None = ..., tessellationControlShaderGraph: PySide6.QtCore.QUrl | None = ..., tessellationEvaluationShaderGraph: PySide6.QtCore.QUrl | None = ..., geometryShaderGraph: PySide6.QtCore.QUrl | None = ..., fragmentShaderGraph: PySide6.QtCore.QUrl | None = ..., computeShaderGraph: PySide6.QtCore.QUrl | None = ..., vertexShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ..., tessellationControlShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ..., tessellationEvaluationShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ..., geometryShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ..., fragmentShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ..., computeShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ...) -> None: ... def computeShaderCode(self, /) -> PySide6.QtCore.QByteArray: ... def computeShaderGraph(self, /) -> PySide6.QtCore.QUrl: ... def enabledLayers(self, /) -> typing.List[str]: ... def fragmentShaderCode(self, /) -> PySide6.QtCore.QByteArray: ... def fragmentShaderGraph(self, /) -> PySide6.QtCore.QUrl: ... def geometryShaderCode(self, /) -> PySide6.QtCore.QByteArray: ... def geometryShaderGraph(self, /) -> PySide6.QtCore.QUrl: ... def setComputeShaderGraph(self, computeShaderGraph: PySide6.QtCore.QUrl | str, /) -> None: ... def setEnabledLayers(self, layers: collections.abc.Sequence[str], /) -> None: ... def setFragmentShaderGraph(self, fragmentShaderGraph: PySide6.QtCore.QUrl | str, /) -> None: ... def setGeometryShaderGraph(self, geometryShaderGraph: PySide6.QtCore.QUrl | str, /) -> None: ... def setShaderProgram(self, program: PySide6.Qt3DRender.Qt3DRender.QShaderProgram, /) -> None: ... def setTessellationControlShaderGraph(self, tessellationControlShaderGraph: PySide6.QtCore.QUrl | str, /) -> None: ... def setTessellationEvaluationShaderGraph(self, tessellationEvaluationShaderGraph: PySide6.QtCore.QUrl | str, /) -> None: ... def setVertexShaderGraph(self, vertexShaderGraph: PySide6.QtCore.QUrl | str, /) -> None: ... def shaderProgram(self, /) -> PySide6.Qt3DRender.Qt3DRender.QShaderProgram: ... def tessellationControlShaderCode(self, /) -> PySide6.QtCore.QByteArray: ... def tessellationControlShaderGraph(self, /) -> PySide6.QtCore.QUrl: ... def tessellationEvaluationShaderCode(self, /) -> PySide6.QtCore.QByteArray: ... def tessellationEvaluationShaderGraph(self, /) -> PySide6.QtCore.QUrl: ... def vertexShaderCode(self, /) -> PySide6.QtCore.QByteArray: ... def vertexShaderGraph(self, /) -> PySide6.QtCore.QUrl: ... class QSharedGLTexture(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture): textureIdChanged : typing.ClassVar[Signal] = ... # textureIdChanged(int) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, textureId: int | None = ...) -> None: ... def setTextureId(self, id: int, /) -> None: ... def textureId(self, /) -> int: ... class QSortPolicy(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): sortTypesChanged : typing.ClassVar[Signal] = ... # sortTypesChanged(QList); sortTypesChanged(QList) class SortType(enum.Enum): StateChangeCost = 0x1 BackToFront = 0x2 Material = 0x4 FrontToBack = 0x8 Texture = 0x10 Uniform = 0x20 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, sortTypes: collections.abc.Sequence[int] | None = ...) -> None: ... @typing.overload def setSortTypes(self, sortTypes: collections.abc.Sequence[PySide6.Qt3DRender.Qt3DRender.QSortPolicy.SortType], /) -> None: ... @typing.overload def setSortTypes(self, sortTypesInt: collections.abc.Sequence[int], /) -> None: ... def sortTypes(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QSortPolicy.SortType]: ... def sortTypesInt(self, /) -> typing.List[int]: ... class QSpotLight(PySide6.Qt3DRender.Qt3DRender.QAbstractLight): constantAttenuationChanged: typing.ClassVar[Signal] = ... # constantAttenuationChanged(float) cutOffAngleChanged : typing.ClassVar[Signal] = ... # cutOffAngleChanged(float) linearAttenuationChanged : typing.ClassVar[Signal] = ... # linearAttenuationChanged(float) localDirectionChanged : typing.ClassVar[Signal] = ... # localDirectionChanged(QVector3D) quadraticAttenuationChanged: typing.ClassVar[Signal] = ... # quadraticAttenuationChanged(float) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, constantAttenuation: float | None = ..., linearAttenuation: float | None = ..., quadraticAttenuation: float | None = ..., localDirection: PySide6.QtGui.QVector3D | None = ..., cutOffAngle: float | None = ...) -> None: ... def constantAttenuation(self, /) -> float: ... def cutOffAngle(self, /) -> float: ... def linearAttenuation(self, /) -> float: ... def localDirection(self, /) -> PySide6.QtGui.QVector3D: ... def quadraticAttenuation(self, /) -> float: ... def setConstantAttenuation(self, value: float, /) -> None: ... def setCutOffAngle(self, cutOffAngle: float, /) -> None: ... def setLinearAttenuation(self, value: float, /) -> None: ... def setLocalDirection(self, localDirection: PySide6.QtGui.QVector3D, /) -> None: ... def setQuadraticAttenuation(self, value: float, /) -> None: ... class QStencilMask(PySide6.Qt3DRender.Qt3DRender.QRenderState): backOutputMaskChanged : typing.ClassVar[Signal] = ... # backOutputMaskChanged(uint) frontOutputMaskChanged : typing.ClassVar[Signal] = ... # frontOutputMaskChanged(uint) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, frontOutputMask: int | None = ..., backOutputMask: int | None = ...) -> None: ... def backOutputMask(self, /) -> int: ... def frontOutputMask(self, /) -> int: ... def setBackOutputMask(self, backOutputMask: int, /) -> None: ... def setFrontOutputMask(self, frontOutputMask: int, /) -> None: ... class QStencilOperation(PySide6.Qt3DRender.Qt3DRender.QRenderState): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, front: PySide6.Qt3DRender.Qt3DRender.QStencilOperationArguments | None = ..., back: PySide6.Qt3DRender.Qt3DRender.QStencilOperationArguments | None = ...) -> None: ... def back(self, /) -> PySide6.Qt3DRender.Qt3DRender.QStencilOperationArguments: ... def front(self, /) -> PySide6.Qt3DRender.Qt3DRender.QStencilOperationArguments: ... class QStencilOperationArguments(PySide6.QtCore.QObject): allTestsPassOperationChanged: typing.ClassVar[Signal] = ... # allTestsPassOperationChanged(Operation) depthTestFailureOperationChanged: typing.ClassVar[Signal] = ... # depthTestFailureOperationChanged(Operation) faceModeChanged : typing.ClassVar[Signal] = ... # faceModeChanged(FaceMode) stencilTestFailureOperationChanged: typing.ClassVar[Signal] = ... # stencilTestFailureOperationChanged(Operation) class FaceMode(enum.Enum): Front = 0x404 Back = 0x405 FrontAndBack = 0x408 class Operation(enum.Enum): Zero = 0x0 Invert = 0x150a Keep = 0x1e00 Replace = 0x1e01 Increment = 0x1e02 Decrement = 0x1e03 IncrementWrap = 0x8507 DecrementWrap = 0x8508 def allTestsPassOperation(self, /) -> PySide6.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation: ... def depthTestFailureOperation(self, /) -> PySide6.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation: ... def faceMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QStencilOperationArguments.FaceMode: ... def setAllTestsPassOperation(self, operation: PySide6.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation, /) -> None: ... def setDepthTestFailureOperation(self, operation: PySide6.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation, /) -> None: ... def setStencilTestFailureOperation(self, operation: PySide6.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation, /) -> None: ... def stencilTestFailureOperation(self, /) -> PySide6.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation: ... class QStencilTest(PySide6.Qt3DRender.Qt3DRender.QRenderState): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, front: PySide6.Qt3DRender.Qt3DRender.QStencilTestArguments | None = ..., back: PySide6.Qt3DRender.Qt3DRender.QStencilTestArguments | None = ...) -> None: ... def back(self, /) -> PySide6.Qt3DRender.Qt3DRender.QStencilTestArguments: ... def front(self, /) -> PySide6.Qt3DRender.Qt3DRender.QStencilTestArguments: ... class QStencilTestArguments(PySide6.QtCore.QObject): comparisonMaskChanged : typing.ClassVar[Signal] = ... # comparisonMaskChanged(uint) faceModeChanged : typing.ClassVar[Signal] = ... # faceModeChanged(StencilFaceMode) referenceValueChanged : typing.ClassVar[Signal] = ... # referenceValueChanged(int) stencilFunctionChanged : typing.ClassVar[Signal] = ... # stencilFunctionChanged(StencilFunction) class StencilFaceMode(enum.Enum): Front = 0x404 Back = 0x405 FrontAndBack = 0x408 class StencilFunction(enum.Enum): Never = 0x200 Less = 0x201 Equal = 0x202 LessOrEqual = 0x203 Greater = 0x204 NotEqual = 0x205 GreaterOrEqual = 0x206 Always = 0x207 def comparisonMask(self, /) -> int: ... def faceMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QStencilTestArguments.StencilFaceMode: ... def referenceValue(self, /) -> int: ... def setComparisonMask(self, comparisonMask: int, /) -> None: ... def setReferenceValue(self, referenceValue: int, /) -> None: ... def setStencilFunction(self, stencilFunction: PySide6.Qt3DRender.Qt3DRender.QStencilTestArguments.StencilFunction, /) -> None: ... def stencilFunction(self, /) -> PySide6.Qt3DRender.Qt3DRender.QStencilTestArguments.StencilFunction: ... class QSubtreeEnabler(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): enablementChanged : typing.ClassVar[Signal] = ... # enablementChanged(Qt3DRender::QSubtreeEnabler::Enablement) class Enablement(enum.Enum): Persistent = 0x0 SingleShot = 0x1 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, enablement: PySide6.Qt3DRender.Qt3DRender.QSubtreeEnabler.Enablement | None = ...) -> None: ... def enablement(self, /) -> PySide6.Qt3DRender.Qt3DRender.QSubtreeEnabler.Enablement: ... def requestUpdate(self, /) -> None: ... def setEnablement(self, enablement: PySide6.Qt3DRender.Qt3DRender.QSubtreeEnabler.Enablement, /) -> None: ... class QTechnique(PySide6.Qt3DCore.Qt3DCore.QNode): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, graphicsApiFilter: PySide6.Qt3DRender.Qt3DRender.QGraphicsApiFilter | None = ...) -> None: ... def addFilterKey(self, filterKey: PySide6.Qt3DRender.Qt3DRender.QFilterKey, /) -> None: ... def addParameter(self, p: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ... def addRenderPass(self, pass_: PySide6.Qt3DRender.Qt3DRender.QRenderPass, /) -> None: ... def filterKeys(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QFilterKey]: ... def graphicsApiFilter(self, /) -> PySide6.Qt3DRender.Qt3DRender.QGraphicsApiFilter: ... def parameters(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QParameter]: ... def removeFilterKey(self, filterKey: PySide6.Qt3DRender.Qt3DRender.QFilterKey, /) -> None: ... def removeParameter(self, p: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ... def removeRenderPass(self, pass_: PySide6.Qt3DRender.Qt3DRender.QRenderPass, /) -> None: ... def renderPasses(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QRenderPass]: ... class QTechniqueFilter(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... def addMatch(self, filterKey: PySide6.Qt3DRender.Qt3DRender.QFilterKey, /) -> None: ... def addParameter(self, p: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ... def matchAll(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QFilterKey]: ... def parameters(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QParameter]: ... def removeMatch(self, filterKey: PySide6.Qt3DRender.Qt3DRender.QFilterKey, /) -> None: ... def removeParameter(self, p: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ... class QTexture1D(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QTexture1DArray(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QTexture2D(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QTexture2DArray(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QTexture2DMultisample(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QTexture2DMultisampleArray(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QTexture3D(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QTextureBuffer(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QTextureCubeMap(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QTextureCubeMapArray(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QTextureData(Shiboken.Object): def __init__(self, /) -> None: ... def addImageData(self, imageData: PySide6.Qt3DRender.Qt3DRender.QTextureImageDataPtr, /) -> None: ... def comparisonFunction(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonFunction: ... def comparisonMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonMode: ... def depth(self, /) -> int: ... def format(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.TextureFormat: ... def height(self, /) -> int: ... def imageData(self, /) -> typing.List[typing.Tuple[PySide6.Qt3DRender.Qt3DRender.QTextureImageData]]: ... def isAutoMipMapGenerationEnabled(self, /) -> bool: ... def layers(self, /) -> int: ... def magnificationFilter(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter: ... def maximumAnisotropy(self, /) -> float: ... def minificationFilter(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter: ... def setAutoMipMapGenerationEnabled(self, isAutoMipMapGenerationEnabled: bool, /) -> None: ... def setComparisonFunction(self, comparisonFunction: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonFunction, /) -> None: ... def setComparisonMode(self, comparisonMode: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonMode, /) -> None: ... def setDepth(self, depth: int, /) -> None: ... def setFormat(self, arg__1: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.TextureFormat, /) -> None: ... def setHeight(self, height: int, /) -> None: ... def setLayers(self, layers: int, /) -> None: ... def setMagnificationFilter(self, filter: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter, /) -> None: ... def setMaximumAnisotropy(self, maximumAnisotropy: float, /) -> None: ... def setMinificationFilter(self, filter: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter, /) -> None: ... def setTarget(self, target: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Target, /) -> None: ... def setWidth(self, width: int, /) -> None: ... def setWrapModeX(self, wrapModeX: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, /) -> None: ... def setWrapModeY(self, wrapModeY: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, /) -> None: ... def setWrapModeZ(self, wrapModeZ: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, /) -> None: ... def target(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Target: ... def width(self, /) -> int: ... def wrapModeX(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ... def wrapModeY(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ... def wrapModeZ(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ... class QTextureDataUpdate(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, other: PySide6.Qt3DRender.Qt3DRender.QTextureDataUpdate, /) -> None: ... def __copy__(self, /) -> typing.Self: ... def __eq__(self, rhs: PySide6.Qt3DRender.Qt3DRender.QTextureDataUpdate, /) -> bool: ... def __ne__(self, rhs: PySide6.Qt3DRender.Qt3DRender.QTextureDataUpdate, /) -> bool: ... def data(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureImageDataPtr: ... def face(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace: ... def layer(self, /) -> int: ... def mipLevel(self, /) -> int: ... def setData(self, data: PySide6.Qt3DRender.Qt3DRender.QTextureImageDataPtr, /) -> None: ... def setFace(self, face: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace, /) -> None: ... def setLayer(self, layer: int, /) -> None: ... def setMipLevel(self, mipLevel: int, /) -> None: ... def setX(self, x: int, /) -> None: ... def setY(self, y: int, /) -> None: ... def setZ(self, z: int, /) -> None: ... def swap(self, other: PySide6.Qt3DRender.Qt3DRender.QTextureDataUpdate, /) -> None: ... def x(self, /) -> int: ... def y(self, /) -> int: ... def z(self, /) -> int: ... class QTextureImage(PySide6.Qt3DRender.Qt3DRender.QAbstractTextureImage): mirroredChanged : typing.ClassVar[Signal] = ... # mirroredChanged(bool) sourceChanged : typing.ClassVar[Signal] = ... # sourceChanged(QUrl) statusChanged : typing.ClassVar[Signal] = ... # statusChanged(Status) class Status(enum.Enum): None_ = 0x0 Loading = 0x1 Ready = 0x2 Error = 0x3 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, source: PySide6.QtCore.QUrl | None = ..., status: PySide6.Qt3DRender.Qt3DRender.QTextureImage.Status | None = ..., mirrored: bool | None = ...) -> None: ... def dataGenerator(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureImageDataGeneratorPtr: ... def isMirrored(self, /) -> bool: ... def setMirrored(self, mirrored: bool, /) -> None: ... def setSource(self, source: PySide6.QtCore.QUrl | str, /) -> None: ... def setStatus(self, status: PySide6.Qt3DRender.Qt3DRender.QTextureImage.Status, /) -> None: ... def source(self, /) -> PySide6.QtCore.QUrl: ... def status(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureImage.Status: ... class QTextureImageData(Shiboken.Object): def __init__(self, /) -> None: ... def alignment(self, /) -> int: ... def cleanup(self, /) -> None: ... def data(self, /, layer: int | None = ..., face: int | None = ..., mipmapLevel: int | None = ...) -> PySide6.QtCore.QByteArray: ... def depth(self, /) -> int: ... def faces(self, /) -> int: ... def format(self, /) -> PySide6.QtOpenGL.QOpenGLTexture.TextureFormat: ... def height(self, /) -> int: ... def isCompressed(self, /) -> bool: ... def layers(self, /) -> int: ... def mipLevels(self, /) -> int: ... def pixelFormat(self, /) -> PySide6.QtOpenGL.QOpenGLTexture.PixelFormat: ... def pixelType(self, /) -> PySide6.QtOpenGL.QOpenGLTexture.PixelType: ... def setAlignment(self, alignment: int, /) -> None: ... def setData(self, data: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, blockSize: int, /, isCompressed: bool = ...) -> None: ... def setDepth(self, depth: int, /) -> None: ... def setFaces(self, faces: int, /) -> None: ... def setFormat(self, format: PySide6.QtOpenGL.QOpenGLTexture.TextureFormat, /) -> None: ... def setHeight(self, height: int, /) -> None: ... def setImage(self, arg__1: PySide6.QtGui.QImage, /) -> None: ... def setLayers(self, layers: int, /) -> None: ... def setMipLevels(self, mipLevels: int, /) -> None: ... def setPixelFormat(self, pixelFormat: PySide6.QtOpenGL.QOpenGLTexture.PixelFormat, /) -> None: ... def setPixelType(self, pixelType: PySide6.QtOpenGL.QOpenGLTexture.PixelType, /) -> None: ... def setTarget(self, target: PySide6.QtOpenGL.QOpenGLTexture.Target, /) -> None: ... def setWidth(self, width: int, /) -> None: ... def target(self, /) -> PySide6.QtOpenGL.QOpenGLTexture.Target: ... def width(self, /) -> int: ... class QTextureImageDataGenerator(PySide6.Qt3DCore.Qt3DCore.QAbstractFunctor): def __init__(self, /) -> None: ... def __call__(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureImageDataPtr: ... def __eq__(self, other: PySide6.Qt3DRender.Qt3DRender.QTextureImageDataGenerator, /) -> bool: ... class QTextureImageDataGeneratorPtr(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, pointee: PySide6.Qt3DRender.Qt3DRender.QTextureImageDataGenerator, /) -> None: ... def __copy__(self, /) -> typing.Self: ... def __dir__(self, /) -> collections.abc.Iterable[str]: ... def __repr__(self, /) -> str: ... def data(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureImageDataGenerator: ... @typing.overload def reset(self, /) -> None: ... @typing.overload def reset(self, t: PySide6.Qt3DRender.Qt3DRender.QTextureImageDataGenerator, /) -> None: ... class QTextureImageDataPtr(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, pointee: PySide6.Qt3DRender.Qt3DRender.QTextureImageData, /) -> None: ... def __copy__(self, /) -> typing.Self: ... def __dir__(self, /) -> collections.abc.Iterable[str]: ... def __repr__(self, /) -> str: ... def data(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureImageData: ... @typing.overload def reset(self, /) -> None: ... @typing.overload def reset(self, t: PySide6.Qt3DRender.Qt3DRender.QTextureImageData, /) -> None: ... class QTextureLoader(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture): mirroredChanged : typing.ClassVar[Signal] = ... # mirroredChanged(bool) sourceChanged : typing.ClassVar[Signal] = ... # sourceChanged(QUrl) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, source: PySide6.QtCore.QUrl | None = ..., mirrored: bool | None = ...) -> None: ... def isMirrored(self, /) -> bool: ... def setMirrored(self, mirrored: bool, /) -> None: ... def setSource(self, source: PySide6.QtCore.QUrl | str, /) -> None: ... def source(self, /) -> PySide6.QtCore.QUrl: ... class QTextureRectangle(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... class QTextureWrapMode(PySide6.QtCore.QObject): xChanged : typing.ClassVar[Signal] = ... # xChanged(WrapMode) yChanged : typing.ClassVar[Signal] = ... # yChanged(WrapMode) zChanged : typing.ClassVar[Signal] = ... # zChanged(WrapMode) class WrapMode(enum.Enum): Repeat = 0x2901 ClampToBorder = 0x812d ClampToEdge = 0x812f MirroredRepeat = 0x8370 @typing.overload def __init__(self, x: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, y: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, z: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, /, parent: PySide6.QtCore.QObject | None = ...) -> None: ... @typing.overload def __init__(self, /, wrapMode: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode = ..., parent: PySide6.QtCore.QObject | None = ..., *, x: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode | None = ..., y: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode | None = ..., z: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode | None = ...) -> None: ... def setX(self, x: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, /) -> None: ... def setY(self, y: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, /) -> None: ... def setZ(self, z: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, /) -> None: ... def x(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ... def y(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ... def z(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ... class QViewport(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): gammaChanged : typing.ClassVar[Signal] = ... # gammaChanged(float) normalizedRectChanged : typing.ClassVar[Signal] = ... # normalizedRectChanged(QRectF) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, normalizedRect: PySide6.QtCore.QRectF | None = ..., gamma: float | None = ...) -> None: ... def gamma(self, /) -> float: ... def normalizedRect(self, /) -> PySide6.QtCore.QRectF: ... def setGamma(self, gamma: float, /) -> None: ... def setNormalizedRect(self, normalizedRect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> None: ... class QWaitFence(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode): handleChanged : typing.ClassVar[Signal] = ... # handleChanged(QVariant) handleTypeChanged : typing.ClassVar[Signal] = ... # handleTypeChanged(HandleType) timeoutChanged : typing.ClassVar[Signal] = ... # timeoutChanged(qulonglong) waitOnCPUChanged : typing.ClassVar[Signal] = ... # waitOnCPUChanged(bool) class HandleType(enum.Enum): NoHandle = 0x0 OpenGLFenceId = 0x1 def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, handleType: PySide6.Qt3DRender.Qt3DRender.QWaitFence.HandleType | None = ..., handle: typing.Optional[typing.Any] = ..., waitOnCPU: bool | None = ..., timeout: int | None = ...) -> None: ... def handle(self, /) -> typing.Any: ... def handleType(self, /) -> PySide6.Qt3DRender.Qt3DRender.QWaitFence.HandleType: ... def setHandle(self, handle: typing.Any, /) -> None: ... def setHandleType(self, type: PySide6.Qt3DRender.Qt3DRender.QWaitFence.HandleType, /) -> None: ... def setTimeout(self, timeout: int, /) -> None: ... def setWaitOnCPU(self, waitOnCPU: bool, /) -> None: ... def timeout(self, /) -> int: ... def waitOnCPU(self, /) -> bool: ... @staticmethod def swap(lhs: PySide6.Qt3DRender.Qt3DRender.QTextureDataUpdate, rhs: PySide6.Qt3DRender.Qt3DRender.QTextureDataUpdate, /) -> None: ... # eof