# Copyright (C) 2022 The Qt Company Ltd. # SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only """ This file contains the exact signatures for all functions in module PySide6.QtQuick, except for defaults which are replaced by "...". """ # mypy: disable-error-code="override, overload-overlap" # Module `PySide6.QtQuick` import PySide6.QtQuick import PySide6.QtCore import PySide6.QtGui import PySide6.QtOpenGL import PySide6.QtQml import enum import typing import collections.abc from PySide6.QtCore import Signal from shiboken6 import Shiboken class QIntList: ... class QQuickAsyncImageProvider(PySide6.QtQuick.QQuickImageProvider): def __init__(self, /) -> None: ... def requestImageResponse(self, id: str, requestedSize: PySide6.QtCore.QSize, /) -> PySide6.QtQuick.QQuickImageResponse: ... class QQuickFramebufferObject(PySide6.QtQuick.QQuickItem): mirrorVerticallyChanged : typing.ClassVar[Signal] = ... # mirrorVerticallyChanged(bool) textureFollowsItemSizeChanged: typing.ClassVar[Signal] = ... # textureFollowsItemSizeChanged(bool) class Renderer(Shiboken.Object): def __init__(self, /) -> None: ... def createFramebufferObject(self, size: PySide6.QtCore.QSize, /) -> PySide6.QtOpenGL.QOpenGLFramebufferObject: ... def framebufferObject(self, /) -> PySide6.QtOpenGL.QOpenGLFramebufferObject: ... def invalidateFramebufferObject(self, /) -> None: ... def render(self, /) -> None: ... def synchronize(self, arg__1: PySide6.QtQuick.QQuickFramebufferObject, /) -> None: ... def update(self, /) -> None: ... def __init__(self, /, parent: PySide6.QtQuick.QQuickItem | None = ..., *, textureFollowsItemSize: bool | None = ..., mirrorVertically: bool | None = ...) -> None: ... def createRenderer(self, /) -> PySide6.QtQuick.QQuickFramebufferObject.Renderer: ... def geometryChange(self, newGeometry: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, oldGeometry: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> None: ... def isTextureProvider(self, /) -> bool: ... def mirrorVertically(self, /) -> bool: ... def releaseResources(self, /) -> None: ... def setMirrorVertically(self, enable: bool, /) -> None: ... def setTextureFollowsItemSize(self, follows: bool, /) -> None: ... def textureFollowsItemSize(self, /) -> bool: ... def textureProvider(self, /) -> PySide6.QtQuick.QSGTextureProvider: ... def updatePaintNode(self, arg__1: PySide6.QtQuick.QSGNode, arg__2: PySide6.QtQuick.QQuickItem.UpdatePaintNodeData, /) -> PySide6.QtQuick.QSGNode: ... class QQuickGraphicsConfiguration(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, other: PySide6.QtQuick.QQuickGraphicsConfiguration, /) -> None: ... def __copy__(self, /) -> typing.Self: ... def deviceExtensions(self, /) -> typing.List[PySide6.QtCore.QByteArray]: ... def isAutomaticPipelineCacheEnabled(self, /) -> bool: ... def isDebugLayerEnabled(self, /) -> bool: ... def isDebugMarkersEnabled(self, /) -> bool: ... def isDepthBufferEnabledFor2D(self, /) -> bool: ... def pipelineCacheLoadFile(self, /) -> str: ... def pipelineCacheSaveFile(self, /) -> str: ... @staticmethod def preferredInstanceExtensions() -> typing.List[PySide6.QtCore.QByteArray]: ... def prefersSoftwareDevice(self, /) -> bool: ... def setAutomaticPipelineCache(self, enable: bool, /) -> None: ... def setDebugLayer(self, enable: bool, /) -> None: ... def setDebugMarkers(self, enable: bool, /) -> None: ... def setDepthBufferFor2D(self, enable: bool, /) -> None: ... def setDeviceExtensions(self, extensions: collections.abc.Sequence[PySide6.QtCore.QByteArray], /) -> None: ... def setPipelineCacheLoadFile(self, filename: str, /) -> None: ... def setPipelineCacheSaveFile(self, filename: str, /) -> None: ... def setPreferSoftwareDevice(self, enable: bool, /) -> None: ... def setTimestamps(self, enable: bool, /) -> None: ... def timestampsEnabled(self, /) -> bool: ... class QQuickGraphicsDevice(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, other: PySide6.QtQuick.QQuickGraphicsDevice, /) -> None: ... def __copy__(self, /) -> typing.Self: ... @staticmethod def fromAdapter(adapterLuidLow: int, adapterLuidHigh: int, /, featureLevel: int | None = ...) -> PySide6.QtQuick.QQuickGraphicsDevice: ... @staticmethod def fromDeviceAndContext(device: int, context: int, /) -> PySide6.QtQuick.QQuickGraphicsDevice: ... @staticmethod def fromOpenGLContext(context: PySide6.QtGui.QOpenGLContext, /) -> PySide6.QtQuick.QQuickGraphicsDevice: ... @staticmethod def fromRhi(rhi: PySide6.QtGui.QRhi, /) -> PySide6.QtQuick.QQuickGraphicsDevice: ... @staticmethod def fromRhiAdapter(adapter: PySide6.QtGui.QRhiAdapter, /) -> PySide6.QtQuick.QQuickGraphicsDevice: ... def isNull(self, /) -> bool: ... class QQuickImageProvider(PySide6.QtQml.QQmlImageProviderBase): def __init__(self, type: PySide6.QtQml.QQmlImageProviderBase.ImageType, /, flags: PySide6.QtQml.QQmlImageProviderBase.Flag = ...) -> None: ... def flags(self, /) -> PySide6.QtQml.QQmlImageProviderBase.Flag: ... def imageType(self, /) -> PySide6.QtQml.QQmlImageProviderBase.ImageType: ... def requestImage(self, id: str, size: PySide6.QtCore.QSize, requestedSize: PySide6.QtCore.QSize, /) -> PySide6.QtGui.QImage: ... def requestPixmap(self, id: str, size: PySide6.QtCore.QSize, requestedSize: PySide6.QtCore.QSize, /) -> PySide6.QtGui.QPixmap: ... def requestTexture(self, id: str, size: PySide6.QtCore.QSize, requestedSize: PySide6.QtCore.QSize, /) -> PySide6.QtQuick.QQuickTextureFactory: ... class QQuickImageResponse(PySide6.QtCore.QObject): finished : typing.ClassVar[Signal] = ... # finished() def __init__(self, /) -> None: ... def cancel(self, /) -> None: ... def errorString(self, /) -> str: ... def textureFactory(self, /) -> PySide6.QtQuick.QQuickTextureFactory: ... class QQuickItem(PySide6.QtCore.QObject, PySide6.QtQml.QQmlParserStatus): activeFocusChanged : typing.ClassVar[Signal] = ... # activeFocusChanged(bool) activeFocusOnTabChanged : typing.ClassVar[Signal] = ... # activeFocusOnTabChanged(bool) antialiasingChanged : typing.ClassVar[Signal] = ... # antialiasingChanged(bool) baselineOffsetChanged : typing.ClassVar[Signal] = ... # baselineOffsetChanged(double) childrenChanged : typing.ClassVar[Signal] = ... # childrenChanged() childrenRectChanged : typing.ClassVar[Signal] = ... # childrenRectChanged(QRectF) clipChanged : typing.ClassVar[Signal] = ... # clipChanged(bool) containmentMaskChanged : typing.ClassVar[Signal] = ... # containmentMaskChanged() enabledChanged : typing.ClassVar[Signal] = ... # enabledChanged() focusChanged : typing.ClassVar[Signal] = ... # focusChanged(bool) focusPolicyChanged : typing.ClassVar[Signal] = ... # focusPolicyChanged(Qt::FocusPolicy) heightChanged : typing.ClassVar[Signal] = ... # heightChanged() implicitHeightChanged : typing.ClassVar[Signal] = ... # implicitHeightChanged() implicitWidthChanged : typing.ClassVar[Signal] = ... # implicitWidthChanged() opacityChanged : typing.ClassVar[Signal] = ... # opacityChanged() paletteChanged : typing.ClassVar[Signal] = ... # paletteChanged() paletteCreated : typing.ClassVar[Signal] = ... # paletteCreated() parentChanged : typing.ClassVar[Signal] = ... # parentChanged(QQuickItem*) rotationChanged : typing.ClassVar[Signal] = ... # rotationChanged() scaleChanged : typing.ClassVar[Signal] = ... # scaleChanged() smoothChanged : typing.ClassVar[Signal] = ... # smoothChanged(bool) stateChanged : typing.ClassVar[Signal] = ... # stateChanged(QString) transformOriginChanged : typing.ClassVar[Signal] = ... # transformOriginChanged(TransformOrigin) visibleChanged : typing.ClassVar[Signal] = ... # visibleChanged() visibleChildrenChanged : typing.ClassVar[Signal] = ... # visibleChildrenChanged() widthChanged : typing.ClassVar[Signal] = ... # widthChanged() windowChanged : typing.ClassVar[Signal] = ... # windowChanged(QQuickWindow*) xChanged : typing.ClassVar[Signal] = ... # xChanged() yChanged : typing.ClassVar[Signal] = ... # yChanged() zChanged : typing.ClassVar[Signal] = ... # zChanged() class Flag(enum.Flag): ItemClipsChildrenToShape = 0x1 ItemAcceptsInputMethod = 0x2 ItemIsFocusScope = 0x4 ItemHasContents = 0x8 ItemAcceptsDrops = 0x10 ItemIsViewport = 0x20 ItemObservesViewport = 0x40 class ItemChange(enum.Enum): ItemChildAddedChange = 0x0 ItemChildRemovedChange = 0x1 ItemSceneChange = 0x2 ItemVisibleHasChanged = 0x3 ItemParentHasChanged = 0x4 ItemOpacityHasChanged = 0x5 ItemActiveFocusHasChanged = 0x6 ItemRotationHasChanged = 0x7 ItemAntialiasingHasChanged = 0x8 ItemDevicePixelRatioHasChanged = 0x9 ItemEnabledHasChanged = 0xa ItemScaleHasChanged = 0xb ItemTransformHasChanged = 0xc class TransformOrigin(enum.Enum): TopLeft = 0x0 Top = 0x1 TopRight = 0x2 Left = 0x3 Center = 0x4 Right = 0x5 BottomLeft = 0x6 Bottom = 0x7 BottomRight = 0x8 class UpdatePaintNodeData(Shiboken.Object): def __init__(self, UpdatePaintNodeData: PySide6.QtQuick.QQuickItem.UpdatePaintNodeData, /) -> None: ... def __copy__(self, /) -> typing.Self: ... def __init__(self, /, parent: PySide6.QtQuick.QQuickItem | None = ..., *, x: float | None = ..., y: float | None = ..., z: float | None = ..., width: float | None = ..., height: float | None = ..., opacity: float | None = ..., enabled: bool | None = ..., visible: bool | None = ..., state: str | None = ..., childrenRect: PySide6.QtCore.QRectF | None = ..., baselineOffset: float | None = ..., clip: bool | None = ..., focus: bool | None = ..., activeFocus: bool | None = ..., activeFocusOnTab: bool | None = ..., focusPolicy: PySide6.QtCore.Qt.FocusPolicy | None = ..., rotation: float | None = ..., scale: float | None = ..., transformOrigin: PySide6.QtQuick.QQuickItem.TransformOrigin | None = ..., transformOriginPoint: PySide6.QtCore.QPointF | None = ..., smooth: bool | None = ..., antialiasing: bool | None = ..., implicitWidth: float | None = ..., implicitHeight: float | None = ..., containmentMask: PySide6.QtCore.QObject | None = ...) -> None: ... def __repr__(self, /) -> str: ... def acceptHoverEvents(self, /) -> bool: ... def acceptTouchEvents(self, /) -> bool: ... def acceptedMouseButtons(self, /) -> PySide6.QtCore.Qt.MouseButton: ... def activeFocusOnTab(self, /) -> bool: ... def antialiasing(self, /) -> bool: ... def baselineOffset(self, /) -> float: ... def boundingRect(self, /) -> PySide6.QtCore.QRectF: ... def childAt(self, x: float, y: float, /) -> PySide6.QtQuick.QQuickItem: ... def childItems(self, /) -> typing.List[PySide6.QtQuick.QQuickItem]: ... def childMouseEventFilter(self, arg__1: PySide6.QtQuick.QQuickItem, arg__2: PySide6.QtCore.QEvent, /) -> bool: ... def childrenRect(self, /) -> PySide6.QtCore.QRectF: ... def classBegin(self, /) -> None: ... def clip(self, /) -> bool: ... def clipRect(self, /) -> PySide6.QtCore.QRectF: ... def componentComplete(self, /) -> None: ... def containmentMask(self, /) -> PySide6.QtCore.QObject: ... def contains(self, point: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, /) -> bool: ... def cursor(self, /) -> PySide6.QtGui.QCursor: ... def dragEnterEvent(self, arg__1: PySide6.QtGui.QDragEnterEvent, /) -> None: ... def dragLeaveEvent(self, arg__1: PySide6.QtGui.QDragLeaveEvent, /) -> None: ... def dragMoveEvent(self, arg__1: PySide6.QtGui.QDragMoveEvent, /) -> None: ... def dropEvent(self, arg__1: PySide6.QtGui.QDropEvent, /) -> None: ... def dumpItemTree(self, /) -> None: ... def ensurePolished(self, /) -> None: ... def event(self, arg__1: PySide6.QtCore.QEvent, /) -> bool: ... def filtersChildMouseEvents(self, /) -> bool: ... def flags(self, /) -> PySide6.QtQuick.QQuickItem.Flag: ... def focusInEvent(self, arg__1: PySide6.QtGui.QFocusEvent, /) -> None: ... def focusOutEvent(self, arg__1: PySide6.QtGui.QFocusEvent, /) -> None: ... def focusPolicy(self, /) -> PySide6.QtCore.Qt.FocusPolicy: ... @typing.overload def forceActiveFocus(self, /) -> None: ... @typing.overload def forceActiveFocus(self, reason: PySide6.QtCore.Qt.FocusReason, /) -> None: ... def geometryChange(self, newGeometry: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, oldGeometry: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> None: ... def grabMouse(self, /) -> None: ... @typing.overload def grabToImage(self, /, targetSize: PySide6.QtCore.QSize = ...) -> PySide6.QtQuick.QSharedPointer_QQuickItemGrabResult: ... @typing.overload def grabToImage(self, callback: PySide6.QtQml.QJSValue | PySide6.QtQml.QJSValue.SpecialValue | bool | str | bytes | bytearray | memoryview | float | int, /, targetSize: PySide6.QtCore.QSize = ...) -> bool: ... def grabTouchPoints(self, ids: collections.abc.Sequence[int], /) -> None: ... def hasActiveFocus(self, /) -> bool: ... def hasFocus(self, /) -> bool: ... def height(self, /) -> float: ... def heightValid(self, /) -> bool: ... def hoverEnterEvent(self, event: PySide6.QtGui.QHoverEvent, /) -> None: ... def hoverLeaveEvent(self, event: PySide6.QtGui.QHoverEvent, /) -> None: ... def hoverMoveEvent(self, event: PySide6.QtGui.QHoverEvent, /) -> None: ... def implicitHeight(self, /) -> float: ... def implicitWidth(self, /) -> float: ... def inputMethodEvent(self, arg__1: PySide6.QtGui.QInputMethodEvent, /) -> None: ... def inputMethodQuery(self, query: PySide6.QtCore.Qt.InputMethodQuery, /) -> typing.Any: ... def isAncestorOf(self, child: PySide6.QtQuick.QQuickItem, /) -> bool: ... def isComponentComplete(self, /) -> bool: ... def isEnabled(self, /) -> bool: ... def isFocusScope(self, /) -> bool: ... def isTextureProvider(self, /) -> bool: ... def isUnderMouse(self, /) -> bool: ... def isVisible(self, /) -> bool: ... def itemTransform(self, arg__1: PySide6.QtQuick.QQuickItem, /) -> typing.Tuple[bool, PySide6.QtGui.QTransform]: ... def keepMouseGrab(self, /) -> bool: ... def keepTouchGrab(self, /) -> bool: ... def keyPressEvent(self, event: PySide6.QtGui.QKeyEvent, /) -> None: ... def keyReleaseEvent(self, event: PySide6.QtGui.QKeyEvent, /) -> None: ... @typing.overload def mapFromGlobal(self, point: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, /) -> PySide6.QtCore.QPointF: ... @typing.overload def mapFromGlobal(self, x: float, y: float, /) -> PySide6.QtCore.QPointF: ... @typing.overload def mapFromItem(self, item: PySide6.QtQuick.QQuickItem, rect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> PySide6.QtCore.QRectF: ... @typing.overload def mapFromItem(self, item: PySide6.QtQuick.QQuickItem, point: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, /) -> PySide6.QtCore.QPointF: ... @typing.overload def mapFromItem(self, item: PySide6.QtQuick.QQuickItem, x: float, y: float, /) -> PySide6.QtCore.QPointF: ... @typing.overload def mapFromItem(self, item: PySide6.QtQuick.QQuickItem, x: float, y: float, width: float, height: float, /) -> PySide6.QtCore.QRectF: ... def mapFromScene(self, point: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, /) -> PySide6.QtCore.QPointF: ... def mapRectFromItem(self, item: PySide6.QtQuick.QQuickItem, rect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> PySide6.QtCore.QRectF: ... def mapRectFromScene(self, rect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> PySide6.QtCore.QRectF: ... def mapRectToItem(self, item: PySide6.QtQuick.QQuickItem, rect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> PySide6.QtCore.QRectF: ... def mapRectToScene(self, rect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> PySide6.QtCore.QRectF: ... @typing.overload def mapToGlobal(self, point: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, /) -> PySide6.QtCore.QPointF: ... @typing.overload def mapToGlobal(self, x: float, y: float, /) -> PySide6.QtCore.QPointF: ... @typing.overload def mapToItem(self, item: PySide6.QtQuick.QQuickItem, rect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> PySide6.QtCore.QRectF: ... @typing.overload def mapToItem(self, item: PySide6.QtQuick.QQuickItem, point: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, /) -> PySide6.QtCore.QPointF: ... @typing.overload def mapToItem(self, item: PySide6.QtQuick.QQuickItem, x: float, y: float, /) -> PySide6.QtCore.QPointF: ... @typing.overload def mapToItem(self, item: PySide6.QtQuick.QQuickItem, x: float, y: float, width: float, height: float, /) -> PySide6.QtCore.QRectF: ... def mapToScene(self, point: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, /) -> PySide6.QtCore.QPointF: ... def mouseDoubleClickEvent(self, event: PySide6.QtGui.QMouseEvent, /) -> None: ... def mouseMoveEvent(self, event: PySide6.QtGui.QMouseEvent, /) -> None: ... def mousePressEvent(self, event: PySide6.QtGui.QMouseEvent, /) -> None: ... def mouseReleaseEvent(self, event: PySide6.QtGui.QMouseEvent, /) -> None: ... def mouseUngrabEvent(self, /) -> None: ... def nextItemInFocusChain(self, /, forward: bool = ...) -> PySide6.QtQuick.QQuickItem: ... def opacity(self, /) -> float: ... def parentItem(self, /) -> PySide6.QtQuick.QQuickItem: ... def polish(self, /) -> None: ... def position(self, /) -> PySide6.QtCore.QPointF: ... def releaseResources(self, /) -> None: ... def resetAntialiasing(self, /) -> None: ... def resetHeight(self, /) -> None: ... def resetWidth(self, /) -> None: ... def rotation(self, /) -> float: ... def scale(self, /) -> float: ... def scopedFocusItem(self, /) -> PySide6.QtQuick.QQuickItem: ... def setAcceptHoverEvents(self, enabled: bool, /) -> None: ... def setAcceptTouchEvents(self, accept: bool, /) -> None: ... def setAcceptedMouseButtons(self, buttons: PySide6.QtCore.Qt.MouseButton, /) -> None: ... def setActiveFocusOnTab(self, arg__1: bool, /) -> None: ... def setAntialiasing(self, arg__1: bool, /) -> None: ... def setBaselineOffset(self, arg__1: float, /) -> None: ... def setClip(self, arg__1: bool, /) -> None: ... def setContainmentMask(self, mask: PySide6.QtCore.QObject, /) -> None: ... def setCursor(self, cursor: PySide6.QtGui.QCursor | PySide6.QtCore.Qt.CursorShape | PySide6.QtGui.QPixmap, /) -> None: ... def setEnabled(self, arg__1: bool, /) -> None: ... def setFiltersChildMouseEvents(self, filter: bool, /) -> None: ... def setFlag(self, flag: PySide6.QtQuick.QQuickItem.Flag, /, enabled: bool = ...) -> None: ... def setFlags(self, flags: PySide6.QtQuick.QQuickItem.Flag, /) -> None: ... @typing.overload def setFocus(self, arg__1: bool, /) -> None: ... @typing.overload def setFocus(self, focus: bool, reason: PySide6.QtCore.Qt.FocusReason, /) -> None: ... def setFocusPolicy(self, policy: PySide6.QtCore.Qt.FocusPolicy, /) -> None: ... def setHeight(self, arg__1: float, /) -> None: ... def setImplicitHeight(self, arg__1: float, /) -> None: ... def setImplicitSize(self, arg__1: float, arg__2: float, /) -> None: ... def setImplicitWidth(self, arg__1: float, /) -> None: ... def setKeepMouseGrab(self, arg__1: bool, /) -> None: ... def setKeepTouchGrab(self, arg__1: bool, /) -> None: ... def setOpacity(self, arg__1: float, /) -> None: ... def setParentItem(self, parent: PySide6.QtQuick.QQuickItem, /) -> None: ... def setPosition(self, arg__1: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, /) -> None: ... def setRotation(self, arg__1: float, /) -> None: ... def setScale(self, arg__1: float, /) -> None: ... def setSize(self, size: PySide6.QtCore.QSizeF | PySide6.QtCore.QSize, /) -> None: ... def setSmooth(self, arg__1: bool, /) -> None: ... def setState(self, arg__1: str, /) -> None: ... def setTransformOrigin(self, arg__1: PySide6.QtQuick.QQuickItem.TransformOrigin, /) -> None: ... def setTransformOriginPoint(self, arg__1: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, /) -> None: ... def setVisible(self, arg__1: bool, /) -> None: ... def setWidth(self, arg__1: float, /) -> None: ... def setX(self, arg__1: float, /) -> None: ... def setY(self, arg__1: float, /) -> None: ... def setZ(self, arg__1: float, /) -> None: ... def size(self, /) -> PySide6.QtCore.QSizeF: ... def smooth(self, /) -> bool: ... def stackAfter(self, arg__1: PySide6.QtQuick.QQuickItem, /) -> None: ... def stackBefore(self, arg__1: PySide6.QtQuick.QQuickItem, /) -> None: ... def state(self, /) -> str: ... def textureProvider(self, /) -> PySide6.QtQuick.QSGTextureProvider: ... def touchEvent(self, event: PySide6.QtGui.QTouchEvent, /) -> None: ... def touchUngrabEvent(self, /) -> None: ... def transformOrigin(self, /) -> PySide6.QtQuick.QQuickItem.TransformOrigin: ... def transformOriginPoint(self, /) -> PySide6.QtCore.QPointF: ... def ungrabMouse(self, /) -> None: ... def ungrabTouchPoints(self, /) -> None: ... def unsetCursor(self, /) -> None: ... def update(self, /) -> None: ... def updateInputMethod(self, /, queries: PySide6.QtCore.Qt.InputMethodQuery = ...) -> None: ... def updatePaintNode(self, arg__1: PySide6.QtQuick.QSGNode, arg__2: PySide6.QtQuick.QQuickItem.UpdatePaintNodeData, /) -> PySide6.QtQuick.QSGNode: ... def updatePolish(self, /) -> None: ... def viewportItem(self, /) -> PySide6.QtQuick.QQuickItem: ... def wheelEvent(self, event: PySide6.QtGui.QWheelEvent, /) -> None: ... def width(self, /) -> float: ... def widthValid(self, /) -> bool: ... def window(self, /) -> PySide6.QtQuick.QQuickWindow: ... def x(self, /) -> float: ... def y(self, /) -> float: ... def z(self, /) -> float: ... class QQuickItemGrabResult(PySide6.QtCore.QObject): ready : typing.ClassVar[Signal] = ... # ready() def event(self, arg__1: PySide6.QtCore.QEvent, /) -> bool: ... def image(self, /) -> PySide6.QtGui.QImage: ... @typing.overload def saveToFile(self, fileName: str, /) -> bool: ... @typing.overload def saveToFile(self, fileName: PySide6.QtCore.QUrl | str, /) -> bool: ... def url(self, /) -> PySide6.QtCore.QUrl: ... class QQuickOpenGLUtils(Shiboken.Object): @staticmethod def resetOpenGLState() -> None: ... class QQuickPaintedItem(PySide6.QtQuick.QQuickItem): contentsScaleChanged : typing.ClassVar[Signal] = ... # contentsScaleChanged() contentsSizeChanged : typing.ClassVar[Signal] = ... # contentsSizeChanged() fillColorChanged : typing.ClassVar[Signal] = ... # fillColorChanged() renderTargetChanged : typing.ClassVar[Signal] = ... # renderTargetChanged() textureSizeChanged : typing.ClassVar[Signal] = ... # textureSizeChanged() class PerformanceHint(enum.Flag): FastFBOResizing = 0x1 class RenderTarget(enum.Enum): Image = 0x0 FramebufferObject = 0x1 InvertedYFramebufferObject = 0x2 def __init__(self, /, parent: PySide6.QtQuick.QQuickItem | None = ..., *, contentsSize: PySide6.QtCore.QSize | None = ..., fillColor: PySide6.QtGui.QColor | None = ..., contentsScale: float | None = ..., renderTarget: PySide6.QtQuick.QQuickPaintedItem.RenderTarget | None = ..., textureSize: PySide6.QtCore.QSize | None = ...) -> None: ... def antialiasing(self, /) -> bool: ... def contentsBoundingRect(self, /) -> PySide6.QtCore.QRectF: ... def contentsScale(self, /) -> float: ... def contentsSize(self, /) -> PySide6.QtCore.QSize: ... def fillColor(self, /) -> PySide6.QtGui.QColor: ... def isTextureProvider(self, /) -> bool: ... def mipmap(self, /) -> bool: ... def opaquePainting(self, /) -> bool: ... def paint(self, painter: PySide6.QtGui.QPainter, /) -> None: ... def performanceHints(self, /) -> PySide6.QtQuick.QQuickPaintedItem.PerformanceHint: ... def releaseResources(self, /) -> None: ... def renderTarget(self, /) -> PySide6.QtQuick.QQuickPaintedItem.RenderTarget: ... def resetContentsSize(self, /) -> None: ... def setAntialiasing(self, enable: bool, /) -> None: ... def setContentsScale(self, arg__1: float, /) -> None: ... def setContentsSize(self, arg__1: PySide6.QtCore.QSize, /) -> None: ... def setFillColor(self, arg__1: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setMipmap(self, enable: bool, /) -> None: ... def setOpaquePainting(self, opaque: bool, /) -> None: ... def setPerformanceHint(self, hint: PySide6.QtQuick.QQuickPaintedItem.PerformanceHint, /, enabled: bool = ...) -> None: ... def setPerformanceHints(self, hints: PySide6.QtQuick.QQuickPaintedItem.PerformanceHint, /) -> None: ... def setRenderTarget(self, target: PySide6.QtQuick.QQuickPaintedItem.RenderTarget, /) -> None: ... def setTextureSize(self, size: PySide6.QtCore.QSize, /) -> None: ... def textureProvider(self, /) -> PySide6.QtQuick.QSGTextureProvider: ... def textureSize(self, /) -> PySide6.QtCore.QSize: ... def update(self, /, rect: PySide6.QtCore.QRect = ...) -> None: ... def updatePaintNode(self, arg__1: PySide6.QtQuick.QSGNode, arg__2: PySide6.QtQuick.QQuickItem.UpdatePaintNodeData, /) -> PySide6.QtQuick.QSGNode: ... class QQuickRenderControl(PySide6.QtCore.QObject): renderRequested : typing.ClassVar[Signal] = ... # renderRequested() sceneChanged : typing.ClassVar[Signal] = ... # sceneChanged() def __init__(self, /, parent: PySide6.QtCore.QObject | None = ...) -> None: ... def beginFrame(self, /) -> None: ... def commandBuffer(self, /) -> PySide6.QtGui.QRhiCommandBuffer: ... def endFrame(self, /) -> None: ... def initialize(self, /) -> bool: ... def invalidate(self, /) -> None: ... def polishItems(self, /) -> None: ... def prepareThread(self, targetThread: PySide6.QtCore.QThread, /) -> None: ... def render(self, /) -> None: ... def renderWindow(self, offset: PySide6.QtCore.QPoint, /) -> PySide6.QtGui.QWindow: ... @staticmethod def renderWindowFor(win: PySide6.QtQuick.QQuickWindow, /, offset: PySide6.QtCore.QPoint | None = ...) -> PySide6.QtGui.QWindow: ... def rhi(self, /) -> PySide6.QtGui.QRhi: ... def samples(self, /) -> int: ... def setSamples(self, sampleCount: int, /) -> None: ... def sync(self, /) -> bool: ... def window(self, /) -> PySide6.QtQuick.QQuickWindow: ... class QQuickRenderTarget(Shiboken.Object): class Flag(enum.Flag): MultisampleResolve = 0x1 @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, other: PySide6.QtQuick.QQuickRenderTarget, /) -> None: ... def __copy__(self, /) -> typing.Self: ... def __eq__(self, rhs: PySide6.QtQuick.QQuickRenderTarget, /) -> bool: ... def __ne__(self, rhs: PySide6.QtQuick.QQuickRenderTarget, /) -> bool: ... def depthTexture(self, /) -> PySide6.QtGui.QRhiTexture: ... def devicePixelRatio(self, /) -> float: ... @typing.overload @staticmethod def fromD3D11Texture(texture: int, pixelSize: PySide6.QtCore.QSize, /, sampleCount: int = ...) -> PySide6.QtQuick.QQuickRenderTarget: ... @typing.overload @staticmethod def fromD3D11Texture(texture: int, format: int, pixelSize: PySide6.QtCore.QSize, /, sampleCount: int = ...) -> PySide6.QtQuick.QQuickRenderTarget: ... @typing.overload @staticmethod def fromD3D11Texture(texture: int, format: int, pixelSize: PySide6.QtCore.QSize, sampleCount: int, flags: PySide6.QtQuick.QQuickRenderTarget.Flag, /) -> PySide6.QtQuick.QQuickRenderTarget: ... @typing.overload @staticmethod def fromD3D12Texture(texture: int, resourceState: int, format: int, pixelSize: PySide6.QtCore.QSize, /, sampleCount: int = ...) -> PySide6.QtQuick.QQuickRenderTarget: ... @typing.overload @staticmethod def fromD3D12Texture(texture: int, resourceState: int, format: int, viewFormat: int, pixelSize: PySide6.QtCore.QSize, sampleCount: int, arraySize: int, flags: PySide6.QtQuick.QQuickRenderTarget.Flag, /) -> PySide6.QtQuick.QQuickRenderTarget: ... @staticmethod def fromOpenGLRenderBuffer(renderbufferId: int, pixelSize: PySide6.QtCore.QSize, /, sampleCount: int = ...) -> PySide6.QtQuick.QQuickRenderTarget: ... @typing.overload @staticmethod def fromOpenGLTexture(textureId: int, pixelSize: PySide6.QtCore.QSize, /, sampleCount: int = ...) -> PySide6.QtQuick.QQuickRenderTarget: ... @typing.overload @staticmethod def fromOpenGLTexture(textureId: int, format: int, pixelSize: PySide6.QtCore.QSize, /, sampleCount: int = ...) -> PySide6.QtQuick.QQuickRenderTarget: ... @typing.overload @staticmethod def fromOpenGLTexture(textureId: int, format: int, pixelSize: PySide6.QtCore.QSize, sampleCount: int, arraySize: int, flags: PySide6.QtQuick.QQuickRenderTarget.Flag, /) -> PySide6.QtQuick.QQuickRenderTarget: ... @staticmethod def fromPaintDevice(device: PySide6.QtGui.QPaintDevice, /) -> PySide6.QtQuick.QQuickRenderTarget: ... @staticmethod def fromRhiRenderTarget(renderTarget: PySide6.QtGui.QRhiRenderTarget, /) -> PySide6.QtQuick.QQuickRenderTarget: ... def isNull(self, /) -> bool: ... def mirrorVertically(self, /) -> bool: ... def setDepthTexture(self, texture: PySide6.QtGui.QRhiTexture, /) -> None: ... def setDevicePixelRatio(self, ratio: float, /) -> None: ... def setMirrorVertically(self, enable: bool, /) -> None: ... class QQuickRhiItem(PySide6.QtQuick.QQuickItem): alphaBlendingChanged : typing.ClassVar[Signal] = ... # alphaBlendingChanged() autoRenderTargetChanged : typing.ClassVar[Signal] = ... # autoRenderTargetChanged() colorBufferFormatChanged : typing.ClassVar[Signal] = ... # colorBufferFormatChanged() effectiveColorBufferSizeChanged: typing.ClassVar[Signal] = ... # effectiveColorBufferSizeChanged() fixedColorBufferHeightChanged: typing.ClassVar[Signal] = ... # fixedColorBufferHeightChanged() fixedColorBufferWidthChanged: typing.ClassVar[Signal] = ... # fixedColorBufferWidthChanged() mirrorVerticallyChanged : typing.ClassVar[Signal] = ... # mirrorVerticallyChanged() sampleCountChanged : typing.ClassVar[Signal] = ... # sampleCountChanged() class TextureFormat(enum.Enum): RGBA8 = 0x0 RGBA16F = 0x1 RGBA32F = 0x2 RGB10A2 = 0x3 def __init__(self, /, parent: PySide6.QtQuick.QQuickItem | None = ..., *, sampleCount: int | None = ..., colorBufferFormat: PySide6.QtQuick.QQuickRhiItem.TextureFormat | None = ..., mirrorVertically: bool | None = ..., alphaBlending: bool | None = ..., fixedColorBufferWidth: int | None = ..., fixedColorBufferHeight: int | None = ..., effectiveColorBufferSize: PySide6.QtCore.QSize | None = ...) -> None: ... def alphaBlending(self, /) -> bool: ... def colorBufferFormat(self, /) -> PySide6.QtQuick.QQuickRhiItem.TextureFormat: ... def createRenderer(self, /) -> PySide6.QtQuick.QQuickRhiItemRenderer: ... def effectiveColorBufferSize(self, /) -> PySide6.QtCore.QSize: ... def event(self, arg__1: PySide6.QtCore.QEvent, /) -> bool: ... def fixedColorBufferHeight(self, /) -> int: ... def fixedColorBufferWidth(self, /) -> int: ... def geometryChange(self, newGeometry: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, oldGeometry: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> None: ... def isAutoRenderTargetEnabled(self, /) -> bool: ... def isMirrorVerticallyEnabled(self, /) -> bool: ... def isTextureProvider(self, /) -> bool: ... def releaseResources(self, /) -> None: ... def sampleCount(self, /) -> int: ... def setAlphaBlending(self, enable: bool, /) -> None: ... def setAutoRenderTarget(self, enabled: bool, /) -> None: ... def setColorBufferFormat(self, format: PySide6.QtQuick.QQuickRhiItem.TextureFormat, /) -> None: ... def setFixedColorBufferHeight(self, height: int, /) -> None: ... def setFixedColorBufferWidth(self, width: int, /) -> None: ... def setMirrorVertically(self, enable: bool, /) -> None: ... def setSampleCount(self, samples: int, /) -> None: ... def textureProvider(self, /) -> PySide6.QtQuick.QSGTextureProvider: ... def updatePaintNode(self, arg__1: PySide6.QtQuick.QSGNode, arg__2: PySide6.QtQuick.QQuickItem.UpdatePaintNodeData, /) -> PySide6.QtQuick.QSGNode: ... class QQuickRhiItemRenderer(Shiboken.Object): def __init__(self, /) -> None: ... def colorTexture(self, /) -> PySide6.QtGui.QRhiTexture: ... def depthStencilBuffer(self, /) -> PySide6.QtGui.QRhiRenderBuffer: ... def initialize(self, cb: PySide6.QtGui.QRhiCommandBuffer, /) -> None: ... def msaaColorBuffer(self, /) -> PySide6.QtGui.QRhiRenderBuffer: ... def render(self, cb: PySide6.QtGui.QRhiCommandBuffer, /) -> None: ... def renderTarget(self, /) -> PySide6.QtGui.QRhiRenderTarget: ... def resolveTexture(self, /) -> PySide6.QtGui.QRhiTexture: ... def rhi(self, /) -> PySide6.QtGui.QRhi: ... def synchronize(self, item: PySide6.QtQuick.QQuickRhiItem, /) -> None: ... def update(self, /) -> None: ... class QQuickTextDocument(PySide6.QtCore.QObject): errorStringChanged : typing.ClassVar[Signal] = ... # errorStringChanged() modifiedChanged : typing.ClassVar[Signal] = ... # modifiedChanged() sourceChanged : typing.ClassVar[Signal] = ... # sourceChanged() statusChanged : typing.ClassVar[Signal] = ... # statusChanged() textDocumentChanged : typing.ClassVar[Signal] = ... # textDocumentChanged() class Status(enum.Enum): Null = 0x0 Loading = 0x1 Loaded = 0x2 Saving = 0x3 Saved = 0x4 ReadError = 0x5 WriteError = 0x6 NonLocalFileError = 0x7 def __init__(self, parent: PySide6.QtQuick.QQuickItem, /, *, source: PySide6.QtCore.QUrl | None = ..., modified: bool | None = ..., status: PySide6.QtQuick.QQuickTextDocument.Status | None = ..., errorString: str | None = ...) -> None: ... def errorString(self, /) -> str: ... def isModified(self, /) -> bool: ... def save(self, /) -> None: ... def saveAs(self, url: PySide6.QtCore.QUrl | str, /) -> None: ... def setModified(self, modified: bool, /) -> None: ... def setSource(self, url: PySide6.QtCore.QUrl | str, /) -> None: ... def setTextDocument(self, document: PySide6.QtGui.QTextDocument, /) -> None: ... def source(self, /) -> PySide6.QtCore.QUrl: ... def status(self, /) -> PySide6.QtQuick.QQuickTextDocument.Status: ... def textDocument(self, /) -> PySide6.QtGui.QTextDocument: ... class QQuickTextureFactory(PySide6.QtCore.QObject): def __init__(self, /) -> None: ... def createTexture(self, window: PySide6.QtQuick.QQuickWindow, /) -> PySide6.QtQuick.QSGTexture: ... def image(self, /) -> PySide6.QtGui.QImage: ... def textureByteCount(self, /) -> int: ... @staticmethod def textureFactoryForImage(image: PySide6.QtGui.QImage, /) -> PySide6.QtQuick.QQuickTextureFactory: ... def textureSize(self, /) -> PySide6.QtCore.QSize: ... class QQuickTransform(PySide6.QtCore.QObject): def __init__(self, /, parent: PySide6.QtCore.QObject | None = ...) -> None: ... def appendToItem(self, arg__1: PySide6.QtQuick.QQuickItem, /) -> None: ... def applyTo(self, matrix: PySide6.QtGui.QMatrix4x4 | PySide6.QtGui.QTransform, /) -> None: ... def prependToItem(self, arg__1: PySide6.QtQuick.QQuickItem, /) -> None: ... def update(self, /) -> None: ... class QQuickView(PySide6.QtQuick.QQuickWindow): statusChanged : typing.ClassVar[Signal] = ... # statusChanged(QQuickView::Status) class ResizeMode(enum.Enum): SizeViewToRootObject = 0x0 SizeRootObjectToView = 0x1 class Status(enum.Enum): Null = 0x0 Ready = 0x1 Loading = 0x2 Error = 0x3 @typing.overload def __init__(self, engine: PySide6.QtQml.QQmlEngine, parent: PySide6.QtGui.QWindow, /, *, resizeMode: PySide6.QtQuick.QQuickView.ResizeMode | None = ..., status: PySide6.QtQuick.QQuickView.Status | None = ..., source: PySide6.QtCore.QUrl | None = ...) -> None: ... @typing.overload def __init__(self, uri: str, typeName: str, /, parent: PySide6.QtGui.QWindow | None = ..., *, resizeMode: PySide6.QtQuick.QQuickView.ResizeMode | None = ..., status: PySide6.QtQuick.QQuickView.Status | None = ..., source: PySide6.QtCore.QUrl | None = ...) -> None: ... @typing.overload def __init__(self, /, parent: PySide6.QtGui.QWindow | None = ..., *, resizeMode: PySide6.QtQuick.QQuickView.ResizeMode | None = ..., status: PySide6.QtQuick.QQuickView.Status | None = ..., source: PySide6.QtCore.QUrl | None = ...) -> None: ... @typing.overload def __init__(self, source: PySide6.QtCore.QUrl | str, renderControl: PySide6.QtQuick.QQuickRenderControl, /, *, resizeMode: PySide6.QtQuick.QQuickView.ResizeMode | None = ..., status: PySide6.QtQuick.QQuickView.Status | None = ...) -> None: ... @typing.overload def __init__(self, source: PySide6.QtCore.QUrl | str, /, parent: PySide6.QtGui.QWindow | None = ..., *, resizeMode: PySide6.QtQuick.QQuickView.ResizeMode | None = ..., status: PySide6.QtQuick.QQuickView.Status | None = ...) -> None: ... def engine(self, /) -> PySide6.QtQml.QQmlEngine: ... def errors(self, /) -> typing.List[PySide6.QtQml.QQmlError]: ... def initialSize(self, /) -> PySide6.QtCore.QSize: ... def keyPressEvent(self, arg__1: PySide6.QtGui.QKeyEvent, /) -> None: ... def keyReleaseEvent(self, arg__1: PySide6.QtGui.QKeyEvent, /) -> None: ... def loadFromModule(self, uri: str, typeName: str, /) -> None: ... def mouseMoveEvent(self, arg__1: PySide6.QtGui.QMouseEvent, /) -> None: ... def mousePressEvent(self, arg__1: PySide6.QtGui.QMouseEvent, /) -> None: ... def mouseReleaseEvent(self, arg__1: PySide6.QtGui.QMouseEvent, /) -> None: ... def resizeEvent(self, arg__1: PySide6.QtGui.QResizeEvent, /) -> None: ... def resizeMode(self, /) -> PySide6.QtQuick.QQuickView.ResizeMode: ... def rootContext(self, /) -> PySide6.QtQml.QQmlContext: ... def rootObject(self, /) -> PySide6.QtQuick.QQuickItem: ... def setContent(self, url: PySide6.QtCore.QUrl | str, component: PySide6.QtQml.QQmlComponent, item: PySide6.QtCore.QObject, /) -> None: ... def setInitialProperties(self, initialProperties: typing.Dict[str, typing.Any], /) -> None: ... def setResizeMode(self, arg__1: PySide6.QtQuick.QQuickView.ResizeMode, /) -> None: ... def setSource(self, arg__1: PySide6.QtCore.QUrl | str, /) -> None: ... def sizeHint(self, /) -> PySide6.QtCore.QSize: ... def source(self, /) -> PySide6.QtCore.QUrl: ... def status(self, /) -> PySide6.QtQuick.QQuickView.Status: ... def timerEvent(self, arg__1: PySide6.QtCore.QTimerEvent, /) -> None: ... class QQuickWindow(PySide6.QtGui.QWindow): activeFocusItemChanged : typing.ClassVar[Signal] = ... # activeFocusItemChanged() afterAnimating : typing.ClassVar[Signal] = ... # afterAnimating() afterFrameEnd : typing.ClassVar[Signal] = ... # afterFrameEnd() afterRenderPassRecording : typing.ClassVar[Signal] = ... # afterRenderPassRecording() afterRendering : typing.ClassVar[Signal] = ... # afterRendering() afterSynchronizing : typing.ClassVar[Signal] = ... # afterSynchronizing() beforeFrameBegin : typing.ClassVar[Signal] = ... # beforeFrameBegin() beforeRenderPassRecording: typing.ClassVar[Signal] = ... # beforeRenderPassRecording() beforeRendering : typing.ClassVar[Signal] = ... # beforeRendering() beforeSynchronizing : typing.ClassVar[Signal] = ... # beforeSynchronizing() closing : typing.ClassVar[Signal] = ... # closing(QQuickCloseEvent*) colorChanged : typing.ClassVar[Signal] = ... # colorChanged(QColor) frameSwapped : typing.ClassVar[Signal] = ... # frameSwapped() paletteChanged : typing.ClassVar[Signal] = ... # paletteChanged() paletteCreated : typing.ClassVar[Signal] = ... # paletteCreated() sceneGraphAboutToStop : typing.ClassVar[Signal] = ... # sceneGraphAboutToStop() sceneGraphError : typing.ClassVar[Signal] = ... # sceneGraphError(QQuickWindow::SceneGraphError,QString) sceneGraphInitialized : typing.ClassVar[Signal] = ... # sceneGraphInitialized() sceneGraphInvalidated : typing.ClassVar[Signal] = ... # sceneGraphInvalidated() class CreateTextureOption(enum.Flag): TextureHasAlphaChannel = 0x1 TextureHasMipmaps = 0x2 TextureOwnsGLTexture = 0x4 TextureCanUseAtlas = 0x8 TextureIsOpaque = 0x10 class GraphicsStateInfo(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, GraphicsStateInfo: PySide6.QtQuick.QQuickWindow.GraphicsStateInfo, /) -> None: ... def __copy__(self, /) -> typing.Self: ... class RenderStage(enum.Enum): BeforeSynchronizingStage = 0x0 AfterSynchronizingStage = 0x1 BeforeRenderingStage = 0x2 AfterRenderingStage = 0x3 AfterSwapStage = 0x4 NoStage = 0x5 class SceneGraphError(enum.Enum): ContextNotAvailable = 0x1 class TextRenderType(enum.Enum): QtTextRendering = 0x0 NativeTextRendering = 0x1 CurveTextRendering = 0x2 @typing.overload def __init__(self, renderControl: PySide6.QtQuick.QQuickRenderControl, /, *, color: PySide6.QtGui.QColor | None = ..., contentItem: PySide6.QtQuick.QQuickItem | None = ..., activeFocusItem: PySide6.QtQuick.QQuickItem | None = ...) -> None: ... @typing.overload def __init__(self, /, parent: PySide6.QtGui.QWindow | None = ..., *, color: PySide6.QtGui.QColor | None = ..., contentItem: PySide6.QtQuick.QQuickItem | None = ..., activeFocusItem: PySide6.QtQuick.QQuickItem | None = ...) -> None: ... def __repr__(self, /) -> str: ... def accessibleRoot(self, /) -> PySide6.QtGui.QAccessibleInterface: ... def activeFocusItem(self, /) -> PySide6.QtQuick.QQuickItem: ... def beginExternalCommands(self, /) -> None: ... def closeEvent(self, arg__1: PySide6.QtGui.QCloseEvent, /) -> None: ... def color(self, /) -> PySide6.QtGui.QColor: ... def contentItem(self, /) -> PySide6.QtQuick.QQuickItem: ... def createImageNode(self, /) -> PySide6.QtQuick.QSGImageNode: ... def createNinePatchNode(self, /) -> PySide6.QtQuick.QSGNinePatchNode: ... def createRectangleNode(self, /) -> PySide6.QtQuick.QSGRectangleNode: ... def createTextNode(self, /) -> PySide6.QtQuick.QSGTextNode: ... @typing.overload def createTextureFromImage(self, image: PySide6.QtGui.QImage, /) -> PySide6.QtQuick.QSGTexture: ... @typing.overload def createTextureFromImage(self, image: PySide6.QtGui.QImage, options: PySide6.QtQuick.QQuickWindow.CreateTextureOption, /) -> PySide6.QtQuick.QSGTexture: ... def createTextureFromRhiTexture(self, texture: PySide6.QtGui.QRhiTexture, /, options: PySide6.QtQuick.QQuickWindow.CreateTextureOption = ...) -> PySide6.QtQuick.QSGTexture: ... def effectiveDevicePixelRatio(self, /) -> float: ... def endExternalCommands(self, /) -> None: ... def event(self, arg__1: PySide6.QtCore.QEvent, /) -> bool: ... def exposeEvent(self, arg__1: PySide6.QtGui.QExposeEvent, /) -> None: ... def focusInEvent(self, arg__1: PySide6.QtGui.QFocusEvent, /) -> None: ... def focusObject(self, /) -> PySide6.QtCore.QObject: ... def focusOutEvent(self, arg__1: PySide6.QtGui.QFocusEvent, /) -> None: ... def grabWindow(self, /) -> PySide6.QtGui.QImage: ... @staticmethod def graphicsApi() -> PySide6.QtQuick.QSGRendererInterface.GraphicsApi: ... def graphicsConfiguration(self, /) -> PySide6.QtQuick.QQuickGraphicsConfiguration: ... def graphicsDevice(self, /) -> PySide6.QtQuick.QQuickGraphicsDevice: ... def graphicsStateInfo(self, /) -> PySide6.QtQuick.QQuickWindow.GraphicsStateInfo: ... @staticmethod def hasDefaultAlphaBuffer() -> bool: ... def hideEvent(self, arg__1: PySide6.QtGui.QHideEvent, /) -> None: ... def incubationController(self, /) -> PySide6.QtQml.QQmlIncubationController: ... def isPersistentGraphics(self, /) -> bool: ... def isPersistentSceneGraph(self, /) -> bool: ... def isSceneGraphInitialized(self, /) -> bool: ... def keyPressEvent(self, arg__1: PySide6.QtGui.QKeyEvent, /) -> None: ... def keyReleaseEvent(self, arg__1: PySide6.QtGui.QKeyEvent, /) -> None: ... def mouseDoubleClickEvent(self, arg__1: PySide6.QtGui.QMouseEvent, /) -> None: ... def mouseGrabberItem(self, /) -> PySide6.QtQuick.QQuickItem: ... def mouseMoveEvent(self, arg__1: PySide6.QtGui.QMouseEvent, /) -> None: ... def mousePressEvent(self, arg__1: PySide6.QtGui.QMouseEvent, /) -> None: ... def mouseReleaseEvent(self, arg__1: PySide6.QtGui.QMouseEvent, /) -> None: ... def releaseResources(self, /) -> None: ... def renderTarget(self, /) -> PySide6.QtQuick.QQuickRenderTarget: ... def rendererInterface(self, /) -> PySide6.QtQuick.QSGRendererInterface: ... def resizeEvent(self, arg__1: PySide6.QtGui.QResizeEvent, /) -> None: ... def rhi(self, /) -> PySide6.QtGui.QRhi: ... @staticmethod def sceneGraphBackend() -> str: ... def scheduleRenderJob(self, job: PySide6.QtCore.QRunnable, schedule: PySide6.QtQuick.QQuickWindow.RenderStage, /) -> None: ... def setColor(self, color: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... @staticmethod def setDefaultAlphaBuffer(useAlpha: bool, /) -> None: ... @staticmethod def setGraphicsApi(api: PySide6.QtQuick.QSGRendererInterface.GraphicsApi, /) -> None: ... def setGraphicsConfiguration(self, config: PySide6.QtQuick.QQuickGraphicsConfiguration, /) -> None: ... def setGraphicsDevice(self, device: PySide6.QtQuick.QQuickGraphicsDevice, /) -> None: ... def setPersistentGraphics(self, persistent: bool, /) -> None: ... def setPersistentSceneGraph(self, persistent: bool, /) -> None: ... def setRenderTarget(self, target: PySide6.QtQuick.QQuickRenderTarget, /) -> None: ... @staticmethod def setSceneGraphBackend(backend: str, /) -> None: ... @staticmethod def setTextRenderType(renderType: PySide6.QtQuick.QQuickWindow.TextRenderType, /) -> None: ... def showEvent(self, arg__1: PySide6.QtGui.QShowEvent, /) -> None: ... def swapChain(self, /) -> PySide6.QtGui.QRhiSwapChain: ... def tabletEvent(self, arg__1: PySide6.QtGui.QTabletEvent, /) -> None: ... @staticmethod def textRenderType() -> PySide6.QtQuick.QQuickWindow.TextRenderType: ... def update(self, /) -> None: ... def wheelEvent(self, arg__1: PySide6.QtGui.QWheelEvent, /) -> None: ... class QSGBasicGeometryNode(PySide6.QtQuick.QSGNode): def __init__(self, type: PySide6.QtQuick.QSGNode.NodeType, /) -> None: ... def clipList(self, /) -> PySide6.QtQuick.QSGClipNode: ... def geometry(self, /) -> PySide6.QtQuick.QSGGeometry: ... def matrix(self, /) -> PySide6.QtGui.QMatrix4x4: ... def setGeometry(self, geometry: PySide6.QtQuick.QSGGeometry, /) -> None: ... def setRendererClipList(self, c: PySide6.QtQuick.QSGClipNode, /) -> None: ... def setRendererMatrix(self, m: PySide6.QtGui.QMatrix4x4 | PySide6.QtGui.QTransform, /) -> None: ... class QSGClipNode(PySide6.QtQuick.QSGBasicGeometryNode): def __init__(self, /) -> None: ... def clipRect(self, /) -> PySide6.QtCore.QRectF: ... def isRectangular(self, /) -> bool: ... def setClipRect(self, arg__1: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> None: ... def setIsRectangular(self, rectHint: bool, /) -> None: ... class QSGDynamicTexture(PySide6.QtQuick.QSGTexture): def __init__(self, /) -> None: ... def updateTexture(self, /) -> bool: ... class QSGFlatColorMaterial(PySide6.QtQuick.QSGMaterial): def __init__(self, /) -> None: ... def color(self, /) -> PySide6.QtGui.QColor: ... def compare(self, other: PySide6.QtQuick.QSGMaterial, /) -> int: ... def createShader(self, renderMode: PySide6.QtQuick.QSGRendererInterface.RenderMode, /) -> PySide6.QtQuick.QSGMaterialShader: ... def setColor(self, color: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def type(self, /) -> PySide6.QtQuick.QSGMaterialType: ... class QSGGeometry(Shiboken.Object): class Attribute(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, Attribute: PySide6.QtQuick.QSGGeometry.Attribute, /) -> None: ... def __copy__(self, /) -> typing.Self: ... @staticmethod def create(pos: int, tupleSize: int, primitiveType: int, /, isPosition: bool = ...) -> PySide6.QtQuick.QSGGeometry.Attribute: ... @staticmethod def createWithAttributeType(pos: int, tupleSize: int, primitiveType: int, attributeType: PySide6.QtQuick.QSGGeometry.AttributeType, /) -> PySide6.QtQuick.QSGGeometry.Attribute: ... class AttributeSet(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, AttributeSet: PySide6.QtQuick.QSGGeometry.AttributeSet, /) -> None: ... def __copy__(self, /) -> typing.Self: ... class AttributeType(enum.Enum): UnknownAttribute = 0x0 PositionAttribute = 0x1 ColorAttribute = 0x2 TexCoordAttribute = 0x3 TexCoord1Attribute = 0x4 TexCoord2Attribute = 0x5 class ColoredPoint2D(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, ColoredPoint2D: PySide6.QtQuick.QSGGeometry.ColoredPoint2D, /) -> None: ... def __copy__(self, /) -> typing.Self: ... def set(self, nx: float, ny: float, nr: int, ng: int, nb: int, na: int, /) -> None: ... class DataPattern(enum.Enum): AlwaysUploadPattern = 0x0 StreamPattern = 0x1 DynamicPattern = 0x2 StaticPattern = 0x3 class DrawingMode(enum.IntEnum): DrawPoints = 0x0 DrawLines = 0x1 DrawLineLoop = 0x2 DrawLineStrip = 0x3 DrawTriangles = 0x4 DrawTriangleStrip = 0x5 DrawTriangleFan = 0x6 class Point2D(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, Point2D: PySide6.QtQuick.QSGGeometry.Point2D, /) -> None: ... def __copy__(self, /) -> typing.Self: ... def set(self, nx: float, ny: float, /) -> None: ... class TexturedPoint2D(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, TexturedPoint2D: PySide6.QtQuick.QSGGeometry.TexturedPoint2D, /) -> None: ... def __copy__(self, /) -> typing.Self: ... def set(self, nx: float, ny: float, ntx: float, nty: float, /) -> None: ... class Type(enum.Enum): ByteType = 0x1400 UnsignedByteType = 0x1401 ShortType = 0x1402 UnsignedShortType = 0x1403 IntType = 0x1404 UnsignedIntType = 0x1405 FloatType = 0x1406 Bytes2Type = 0x1407 Bytes3Type = 0x1408 Bytes4Type = 0x1409 DoubleType = 0x140a def __init__(self, attribs: PySide6.QtQuick.QSGGeometry.AttributeSet, vertexCount: int, /, indexCount: int | None = ..., indexType: int = ...) -> None: ... def allocate(self, vertexCount: int, /, indexCount: int | None = ...) -> None: ... def attributeCount(self, /) -> int: ... def attributes(self, /) -> PySide6.QtQuick.QSGGeometry.Attribute: ... @staticmethod def defaultAttributes_ColoredPoint2D() -> PySide6.QtQuick.QSGGeometry.AttributeSet: ... @staticmethod def defaultAttributes_Point2D() -> PySide6.QtQuick.QSGGeometry.AttributeSet: ... @staticmethod def defaultAttributes_TexturedPoint2D() -> PySide6.QtQuick.QSGGeometry.AttributeSet: ... def drawingMode(self, /) -> int: ... def indexCount(self, /) -> int: ... def indexData(self, /) -> int: ... def indexDataAsUInt(self, /) -> typing.List[int]: ... def indexDataAsUShort(self, /) -> typing.List[int]: ... def indexDataPattern(self, /) -> PySide6.QtQuick.QSGGeometry.DataPattern: ... def indexType(self, /) -> int: ... def lineWidth(self, /) -> float: ... def markIndexDataDirty(self, /) -> None: ... def markVertexDataDirty(self, /) -> None: ... def setDrawingMode(self, mode: int, /) -> None: ... def setIndexCount(self, count: int, /) -> None: ... def setIndexDataPattern(self, p: PySide6.QtQuick.QSGGeometry.DataPattern, /) -> None: ... def setLineWidth(self, w: float, /) -> None: ... def setVertexCount(self, count: int, /) -> None: ... def setVertexDataAsPoint2D(self, points: collections.abc.Sequence[PySide6.QtQuick.QSGGeometry.Point2D], /) -> None: ... def setVertexDataPattern(self, p: PySide6.QtQuick.QSGGeometry.DataPattern, /) -> None: ... def sizeOfIndex(self, /) -> int: ... def sizeOfVertex(self, /) -> int: ... @staticmethod def updateColoredRectGeometry(g: PySide6.QtQuick.QSGGeometry, rect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> None: ... @staticmethod def updateRectGeometry(g: PySide6.QtQuick.QSGGeometry, rect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> None: ... @staticmethod def updateTexturedRectGeometry(g: PySide6.QtQuick.QSGGeometry, rect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, sourceRect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> None: ... def vertexCount(self, /) -> int: ... def vertexData(self, /) -> int: ... def vertexDataAsColoredPoint2D(self, /) -> PySide6.QtQuick.QSGGeometry.ColoredPoint2D: ... def vertexDataAsPoint2D(self, /) -> object: ... def vertexDataAsTexturedPoint2D(self, /) -> PySide6.QtQuick.QSGGeometry.TexturedPoint2D: ... def vertexDataPattern(self, /) -> PySide6.QtQuick.QSGGeometry.DataPattern: ... class QSGGeometryNode(PySide6.QtQuick.QSGBasicGeometryNode): def __init__(self, /) -> None: ... def __repr__(self, /) -> str: ... def activeMaterial(self, /) -> PySide6.QtQuick.QSGMaterial: ... def inheritedOpacity(self, /) -> float: ... def material(self, /) -> PySide6.QtQuick.QSGMaterial: ... def opaqueMaterial(self, /) -> PySide6.QtQuick.QSGMaterial: ... def renderOrder(self, /) -> int: ... def setInheritedOpacity(self, opacity: float, /) -> None: ... def setMaterial(self, material: PySide6.QtQuick.QSGMaterial, /) -> None: ... def setOpaqueMaterial(self, material: PySide6.QtQuick.QSGMaterial, /) -> None: ... def setRenderOrder(self, order: int, /) -> None: ... class QSGImageNode(PySide6.QtQuick.QSGGeometryNode): class TextureCoordinatesTransformFlag(enum.Flag): NoTransform = 0x0 MirrorHorizontally = 0x1 MirrorVertically = 0x2 def __init__(self, /) -> None: ... def anisotropyLevel(self, /) -> PySide6.QtQuick.QSGTexture.AnisotropyLevel: ... def filtering(self, /) -> PySide6.QtQuick.QSGTexture.Filtering: ... def mipmapFiltering(self, /) -> PySide6.QtQuick.QSGTexture.Filtering: ... def ownsTexture(self, /) -> bool: ... @staticmethod def rebuildGeometry(g: PySide6.QtQuick.QSGGeometry, texture: PySide6.QtQuick.QSGTexture, rect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, sourceRect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, texCoordMode: PySide6.QtQuick.QSGImageNode.TextureCoordinatesTransformFlag, /) -> None: ... def rect(self, /) -> PySide6.QtCore.QRectF: ... def setAnisotropyLevel(self, level: PySide6.QtQuick.QSGTexture.AnisotropyLevel, /) -> None: ... def setFiltering(self, filtering: PySide6.QtQuick.QSGTexture.Filtering, /) -> None: ... def setMipmapFiltering(self, filtering: PySide6.QtQuick.QSGTexture.Filtering, /) -> None: ... def setOwnsTexture(self, owns: bool, /) -> None: ... @typing.overload def setRect(self, rect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> None: ... @typing.overload def setRect(self, x: float, y: float, w: float, h: float, /) -> None: ... @typing.overload def setSourceRect(self, r: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> None: ... @typing.overload def setSourceRect(self, x: float, y: float, w: float, h: float, /) -> None: ... def setTexture(self, texture: PySide6.QtQuick.QSGTexture, /) -> None: ... def setTextureCoordinatesTransform(self, mode: PySide6.QtQuick.QSGImageNode.TextureCoordinatesTransformFlag, /) -> None: ... def sourceRect(self, /) -> PySide6.QtCore.QRectF: ... def texture(self, /) -> PySide6.QtQuick.QSGTexture: ... def textureCoordinatesTransform(self, /) -> PySide6.QtQuick.QSGImageNode.TextureCoordinatesTransformFlag: ... class QSGMaterial(Shiboken.Object): class Flag(enum.Flag): Blending = 0x1 RequiresDeterminant = 0x2 RequiresFullMatrixExceptTranslate = 0x6 RequiresFullMatrix = 0xe CustomCompileStep = 0x10 NoBatching = 0x10 MultiView2 = 0x10000 MultiView3 = 0x20000 MultiView4 = 0x40000 def __init__(self, /) -> None: ... def compare(self, other: PySide6.QtQuick.QSGMaterial, /) -> int: ... def createShader(self, renderMode: PySide6.QtQuick.QSGRendererInterface.RenderMode, /) -> PySide6.QtQuick.QSGMaterialShader: ... def flags(self, /) -> PySide6.QtQuick.QSGMaterial.Flag: ... def setFlag(self, flags: PySide6.QtQuick.QSGMaterial.Flag, /, on: bool = ...) -> None: ... def type(self, /) -> PySide6.QtQuick.QSGMaterialType: ... def viewCount(self, /) -> int: ... class QSGMaterialShader(Shiboken.Object): class Flag(enum.Flag): UpdatesGraphicsPipelineState = 0x1 class GraphicsPipelineState(Shiboken.Object): class BlendFactor(enum.Enum): Zero = 0x0 One = 0x1 SrcColor = 0x2 OneMinusSrcColor = 0x3 DstColor = 0x4 OneMinusDstColor = 0x5 SrcAlpha = 0x6 OneMinusSrcAlpha = 0x7 DstAlpha = 0x8 OneMinusDstAlpha = 0x9 ConstantColor = 0xa OneMinusConstantColor = 0xb ConstantAlpha = 0xc OneMinusConstantAlpha = 0xd SrcAlphaSaturate = 0xe Src1Color = 0xf OneMinusSrc1Color = 0x10 Src1Alpha = 0x11 OneMinusSrc1Alpha = 0x12 class BlendOp(enum.Enum): Add = 0x0 Subtract = 0x1 ReverseSubtract = 0x2 Min = 0x3 Max = 0x4 class ColorMaskComponent(enum.Flag): R = 0x1 G = 0x2 B = 0x4 A = 0x8 class CullMode(enum.Enum): CullNone = 0x0 CullFront = 0x1 CullBack = 0x2 class PolygonMode(enum.Enum): Fill = 0x0 Line = 0x1 @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, GraphicsPipelineState: PySide6.QtQuick.QSGMaterialShader.GraphicsPipelineState, /) -> None: ... def __copy__(self, /) -> typing.Self: ... class RenderState(Shiboken.Object): class DirtyState(enum.Flag): DirtyMatrix = 0x1 DirtyOpacity = 0x2 DirtyCachedMaterialData = 0x4 DirtyAll = 0xffff @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, RenderState: PySide6.QtQuick.QSGMaterialShader.RenderState, /) -> None: ... def __copy__(self, /) -> typing.Self: ... @typing.overload def combinedMatrix(self, /) -> PySide6.QtGui.QMatrix4x4: ... @typing.overload def combinedMatrix(self, index: int, /) -> PySide6.QtGui.QMatrix4x4: ... def determinant(self, /) -> float: ... def devicePixelRatio(self, /) -> float: ... def deviceRect(self, /) -> PySide6.QtCore.QRect: ... def dirtyStates(self, /) -> PySide6.QtQuick.QSGMaterialShader.RenderState.DirtyState: ... def isMatrixDirty(self, /) -> bool: ... def isOpacityDirty(self, /) -> bool: ... def modelViewMatrix(self, /) -> PySide6.QtGui.QMatrix4x4: ... def opacity(self, /) -> float: ... @typing.overload def projectionMatrix(self, /) -> PySide6.QtGui.QMatrix4x4: ... @typing.overload def projectionMatrix(self, index: int, /) -> PySide6.QtGui.QMatrix4x4: ... def projectionMatrixCount(self, /) -> int: ... def resourceUpdateBatch(self, /) -> PySide6.QtGui.QRhiResourceUpdateBatch: ... def rhi(self, /) -> PySide6.QtGui.QRhi: ... def uniformData(self, /) -> PySide6.QtCore.QByteArray: ... def viewportRect(self, /) -> PySide6.QtCore.QRect: ... class Stage(enum.Enum): VertexStage = 0x0 FragmentStage = 0x1 def __init__(self, /) -> None: ... def combinedImageSamplerCount(self, binding: int, /) -> int: ... def flags(self, /) -> PySide6.QtQuick.QSGMaterialShader.Flag: ... def setFlag(self, flags: PySide6.QtQuick.QSGMaterialShader.Flag, /, on: bool = ...) -> None: ... def setFlags(self, flags: PySide6.QtQuick.QSGMaterialShader.Flag, /) -> None: ... @typing.overload def setShaderFileName(self, stage: PySide6.QtQuick.QSGMaterialShader.Stage, filename: str, /) -> None: ... @typing.overload def setShaderFileName(self, stage: PySide6.QtQuick.QSGMaterialShader.Stage, filename: str, viewCount: int, /) -> None: ... def updateGraphicsPipelineState(self, state: PySide6.QtQuick.QSGMaterialShader.RenderState, ps: PySide6.QtQuick.QSGMaterialShader.GraphicsPipelineState, newMaterial: PySide6.QtQuick.QSGMaterial, oldMaterial: PySide6.QtQuick.QSGMaterial, /) -> bool: ... def updateUniformData(self, state: PySide6.QtQuick.QSGMaterialShader.RenderState, newMaterial: PySide6.QtQuick.QSGMaterial, oldMaterial: PySide6.QtQuick.QSGMaterial, /) -> bool: ... class QSGMaterialType(Shiboken.Object): def __init__(self, /) -> None: ... class QSGNinePatchNode(PySide6.QtQuick.QSGGeometryNode): def __init__(self, /) -> None: ... @staticmethod def rebuildGeometry(texture: PySide6.QtQuick.QSGTexture, geometry: PySide6.QtQuick.QSGGeometry, padding: PySide6.QtGui.QVector4D, bounds: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, dpr: float, /) -> None: ... def setBounds(self, bounds: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> None: ... def setDevicePixelRatio(self, ratio: float, /) -> None: ... def setPadding(self, left: float, top: float, right: float, bottom: float, /) -> None: ... def setTexture(self, texture: PySide6.QtQuick.QSGTexture, /) -> None: ... def update(self, /) -> None: ... class QSGNode(Shiboken.Object): class DirtyStateBit(enum.Flag): DirtyUsePreprocess = 0x2 DirtySubtreeBlocked = 0x80 DirtyMatrix = 0x100 DirtyNodeAdded = 0x400 DirtyNodeRemoved = 0x800 DirtyGeometry = 0x1000 DirtyMaterial = 0x2000 DirtyOpacity = 0x4000 DirtyForceUpdate = 0x8000 DirtyPropagationMask = 0xc500 class Flag(enum.Flag): OwnedByParent = 0x1 UsePreprocess = 0x2 OwnsGeometry = 0x10000 OwnsMaterial = 0x20000 OwnsOpaqueMaterial = 0x40000 IsVisitableNode = 0x1000000 class NodeType(enum.Enum): BasicNodeType = 0x0 GeometryNodeType = 0x1 TransformNodeType = 0x2 ClipNodeType = 0x3 OpacityNodeType = 0x4 RootNodeType = 0x5 RenderNodeType = 0x6 @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, type: PySide6.QtQuick.QSGNode.NodeType, /) -> None: ... def __repr__(self, /) -> str: ... def appendChildNode(self, node: PySide6.QtQuick.QSGNode, /) -> None: ... def childAtIndex(self, i: int, /) -> PySide6.QtQuick.QSGNode: ... def childCount(self, /) -> int: ... def clearDirty(self, /) -> None: ... def dirtyState(self, /) -> PySide6.QtQuick.QSGNode.DirtyStateBit: ... def firstChild(self, /) -> PySide6.QtQuick.QSGNode: ... def flags(self, /) -> PySide6.QtQuick.QSGNode.Flag: ... def insertChildNodeAfter(self, node: PySide6.QtQuick.QSGNode, after: PySide6.QtQuick.QSGNode, /) -> None: ... def insertChildNodeBefore(self, node: PySide6.QtQuick.QSGNode, before: PySide6.QtQuick.QSGNode, /) -> None: ... def isSubtreeBlocked(self, /) -> bool: ... def lastChild(self, /) -> PySide6.QtQuick.QSGNode: ... def markDirty(self, bits: PySide6.QtQuick.QSGNode.DirtyStateBit, /) -> None: ... def nextSibling(self, /) -> PySide6.QtQuick.QSGNode: ... def parent(self, /) -> PySide6.QtQuick.QSGNode: ... def prependChildNode(self, node: PySide6.QtQuick.QSGNode, /) -> None: ... def preprocess(self, /) -> None: ... def previousSibling(self, /) -> PySide6.QtQuick.QSGNode: ... def removeAllChildNodes(self, /) -> None: ... def removeChildNode(self, node: PySide6.QtQuick.QSGNode, /) -> None: ... def reparentChildNodesTo(self, newParent: PySide6.QtQuick.QSGNode, /) -> None: ... def setFlag(self, arg__1: PySide6.QtQuick.QSGNode.Flag, /, arg__2: bool = ...) -> None: ... def setFlags(self, arg__1: PySide6.QtQuick.QSGNode.Flag, /, arg__2: bool = ...) -> None: ... def type(self, /) -> PySide6.QtQuick.QSGNode.NodeType: ... class QSGNodeVisitor(Shiboken.Object): def __init__(self, /) -> None: ... def enterClipNode(self, arg__1: PySide6.QtQuick.QSGClipNode, /) -> None: ... def enterGeometryNode(self, arg__1: PySide6.QtQuick.QSGGeometryNode, /) -> None: ... def enterOpacityNode(self, arg__1: PySide6.QtQuick.QSGOpacityNode, /) -> None: ... def enterTransformNode(self, arg__1: PySide6.QtQuick.QSGTransformNode, /) -> None: ... def leaveClipNode(self, arg__1: PySide6.QtQuick.QSGClipNode, /) -> None: ... def leaveGeometryNode(self, arg__1: PySide6.QtQuick.QSGGeometryNode, /) -> None: ... def leaveOpacityNode(self, arg__1: PySide6.QtQuick.QSGOpacityNode, /) -> None: ... def leaveTransformNode(self, arg__1: PySide6.QtQuick.QSGTransformNode, /) -> None: ... def visitChildren(self, n: PySide6.QtQuick.QSGNode, /) -> None: ... def visitNode(self, n: PySide6.QtQuick.QSGNode, /) -> None: ... class QSGOpacityNode(PySide6.QtQuick.QSGNode): def __init__(self, /) -> None: ... def __repr__(self, /) -> str: ... def combinedOpacity(self, /) -> float: ... def isSubtreeBlocked(self, /) -> bool: ... def opacity(self, /) -> float: ... def setCombinedOpacity(self, opacity: float, /) -> None: ... def setOpacity(self, opacity: float, /) -> None: ... class QSGOpaqueTextureMaterial(PySide6.QtQuick.QSGMaterial): def __init__(self, /) -> None: ... def anisotropyLevel(self, /) -> PySide6.QtQuick.QSGTexture.AnisotropyLevel: ... def compare(self, other: PySide6.QtQuick.QSGMaterial, /) -> int: ... def createShader(self, renderMode: PySide6.QtQuick.QSGRendererInterface.RenderMode, /) -> PySide6.QtQuick.QSGMaterialShader: ... def filtering(self, /) -> PySide6.QtQuick.QSGTexture.Filtering: ... def horizontalWrapMode(self, /) -> PySide6.QtQuick.QSGTexture.WrapMode: ... def mipmapFiltering(self, /) -> PySide6.QtQuick.QSGTexture.Filtering: ... def setAnisotropyLevel(self, level: PySide6.QtQuick.QSGTexture.AnisotropyLevel, /) -> None: ... def setFiltering(self, filteringType: PySide6.QtQuick.QSGTexture.Filtering, /) -> None: ... def setHorizontalWrapMode(self, mode: PySide6.QtQuick.QSGTexture.WrapMode, /) -> None: ... def setMipmapFiltering(self, filteringType: PySide6.QtQuick.QSGTexture.Filtering, /) -> None: ... def setTexture(self, texture: PySide6.QtQuick.QSGTexture, /) -> None: ... def setVerticalWrapMode(self, mode: PySide6.QtQuick.QSGTexture.WrapMode, /) -> None: ... def texture(self, /) -> PySide6.QtQuick.QSGTexture: ... def type(self, /) -> PySide6.QtQuick.QSGMaterialType: ... def verticalWrapMode(self, /) -> PySide6.QtQuick.QSGTexture.WrapMode: ... class QSGRectangleNode(PySide6.QtQuick.QSGGeometryNode): def __init__(self, /) -> None: ... def color(self, /) -> PySide6.QtGui.QColor: ... def rect(self, /) -> PySide6.QtCore.QRectF: ... def setColor(self, color: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... @typing.overload def setRect(self, rect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> None: ... @typing.overload def setRect(self, x: float, y: float, w: float, h: float, /) -> None: ... class QSGRenderNode(PySide6.QtQuick.QSGNode): class RenderState(Shiboken.Object): def __init__(self, /) -> None: ... def clipRegion(self, /) -> PySide6.QtGui.QRegion: ... def get(self, state: bytes | bytearray | memoryview, /) -> int: ... def projectionMatrix(self, /) -> PySide6.QtGui.QMatrix4x4: ... def scissorEnabled(self, /) -> bool: ... def scissorRect(self, /) -> PySide6.QtCore.QRect: ... def stencilEnabled(self, /) -> bool: ... def stencilValue(self, /) -> int: ... class RenderingFlag(enum.Flag): BoundedRectRendering = 0x1 DepthAwareRendering = 0x2 OpaqueRendering = 0x4 NoExternalRendering = 0x8 class StateFlag(enum.Flag): DepthState = 0x1 StencilState = 0x2 ScissorState = 0x4 ColorState = 0x8 BlendState = 0x10 CullState = 0x20 ViewportState = 0x40 RenderTargetState = 0x80 def __init__(self, /) -> None: ... def changedStates(self, /) -> PySide6.QtQuick.QSGRenderNode.StateFlag: ... def clipList(self, /) -> PySide6.QtQuick.QSGClipNode: ... def commandBuffer(self, /) -> PySide6.QtGui.QRhiCommandBuffer: ... def flags(self, /) -> PySide6.QtQuick.QSGRenderNode.RenderingFlag: ... def inheritedOpacity(self, /) -> float: ... def matrix(self, /) -> PySide6.QtGui.QMatrix4x4: ... def prepare(self, /) -> None: ... @typing.overload def projectionMatrix(self, /) -> PySide6.QtGui.QMatrix4x4: ... @typing.overload def projectionMatrix(self, index: int, /) -> PySide6.QtGui.QMatrix4x4: ... def rect(self, /) -> PySide6.QtCore.QRectF: ... def releaseResources(self, /) -> None: ... def render(self, state: PySide6.QtQuick.QSGRenderNode.RenderState, /) -> None: ... def renderTarget(self, /) -> PySide6.QtGui.QRhiRenderTarget: ... class QSGRendererInterface(Shiboken.Object): class GraphicsApi(enum.Enum): Unknown = 0x0 Software = 0x1 OpenVG = 0x2 OpenGL = 0x3 OpenGLRhi = 0x3 Direct3D11 = 0x4 Direct3D11Rhi = 0x4 Vulkan = 0x5 VulkanRhi = 0x5 Metal = 0x6 MetalRhi = 0x6 Null = 0x7 NullRhi = 0x7 Direct3D12 = 0x8 class RenderMode(enum.Enum): RenderMode2D = 0x0 RenderMode2DNoDepthBuffer = 0x1 RenderMode3D = 0x2 class Resource(enum.Enum): DeviceResource = 0x0 CommandQueueResource = 0x1 CommandListResource = 0x2 PainterResource = 0x3 RhiResource = 0x4 RhiSwapchainResource = 0x5 RhiRedirectCommandBuffer = 0x6 RhiRedirectRenderTarget = 0x7 PhysicalDeviceResource = 0x8 OpenGLContextResource = 0x9 DeviceContextResource = 0xa CommandEncoderResource = 0xb VulkanInstanceResource = 0xc RenderPassResource = 0xd RedirectPaintDevice = 0xe GraphicsQueueFamilyIndexResource = 0xf GraphicsQueueIndexResource = 0x10 class ShaderCompilationType(enum.Flag): RuntimeCompilation = 0x1 OfflineCompilation = 0x2 class ShaderSourceType(enum.Flag): ShaderSourceString = 0x1 ShaderSourceFile = 0x2 ShaderByteCode = 0x4 class ShaderType(enum.Enum): UnknownShadingLanguage = 0x0 GLSL = 0x1 HLSL = 0x2 RhiShader = 0x3 def __init__(self, /) -> None: ... @typing.overload def getResource(self, window: PySide6.QtQuick.QQuickWindow, resource: PySide6.QtQuick.QSGRendererInterface.Resource, /) -> int: ... @typing.overload def getResource(self, window: PySide6.QtQuick.QQuickWindow, resource: bytes | bytearray | memoryview, /) -> int: ... def graphicsApi(self, /) -> PySide6.QtQuick.QSGRendererInterface.GraphicsApi: ... @staticmethod def isApiRhiBased(api: PySide6.QtQuick.QSGRendererInterface.GraphicsApi, /) -> bool: ... def shaderCompilationType(self, /) -> PySide6.QtQuick.QSGRendererInterface.ShaderCompilationType: ... def shaderSourceType(self, /) -> PySide6.QtQuick.QSGRendererInterface.ShaderSourceType: ... def shaderType(self, /) -> PySide6.QtQuick.QSGRendererInterface.ShaderType: ... class QSGRootNode(PySide6.QtQuick.QSGNode): def __init__(self, /) -> None: ... def __repr__(self, /) -> str: ... class QSGSimpleRectNode(PySide6.QtQuick.QSGGeometryNode): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, rect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, color: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def color(self, /) -> PySide6.QtGui.QColor: ... def rect(self, /) -> PySide6.QtCore.QRectF: ... def setColor(self, color: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... @typing.overload def setRect(self, rect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> None: ... @typing.overload def setRect(self, x: float, y: float, w: float, h: float, /) -> None: ... class QSGSimpleTextureNode(PySide6.QtQuick.QSGGeometryNode): class TextureCoordinatesTransformFlag(enum.Flag): NoTransform = 0x0 MirrorHorizontally = 0x1 MirrorVertically = 0x2 def __init__(self, /) -> None: ... def filtering(self, /) -> PySide6.QtQuick.QSGTexture.Filtering: ... def ownsTexture(self, /) -> bool: ... def rect(self, /) -> PySide6.QtCore.QRectF: ... def setFiltering(self, filtering: PySide6.QtQuick.QSGTexture.Filtering, /) -> None: ... def setOwnsTexture(self, owns: bool, /) -> None: ... @typing.overload def setRect(self, rect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> None: ... @typing.overload def setRect(self, x: float, y: float, w: float, h: float, /) -> None: ... @typing.overload def setSourceRect(self, r: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> None: ... @typing.overload def setSourceRect(self, x: float, y: float, w: float, h: float, /) -> None: ... def setTexture(self, texture: PySide6.QtQuick.QSGTexture, /) -> None: ... def setTextureCoordinatesTransform(self, mode: PySide6.QtQuick.QSGSimpleTextureNode.TextureCoordinatesTransformFlag, /) -> None: ... def sourceRect(self, /) -> PySide6.QtCore.QRectF: ... def texture(self, /) -> PySide6.QtQuick.QSGTexture: ... def textureCoordinatesTransform(self, /) -> PySide6.QtQuick.QSGSimpleTextureNode.TextureCoordinatesTransformFlag: ... class QSGTextNode(PySide6.QtQuick.QSGTransformNode): class RenderType(enum.Enum): QtRendering = 0x0 NativeRendering = 0x1 CurveRendering = 0x2 class TextStyle(enum.Enum): Normal = 0x0 Outline = 0x1 Raised = 0x2 Sunken = 0x3 def __init__(self, /) -> None: ... def addTextDocument(self, position: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, document: PySide6.QtGui.QTextDocument, /, selectionStart: int = ..., selectionCount: int = ...) -> None: ... def addTextLayout(self, position: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, layout: PySide6.QtGui.QTextLayout, /, selectionStart: int = ..., selectionCount: int = ..., lineStart: int | None = ..., lineCount: int = ...) -> None: ... def clear(self, /) -> None: ... def color(self, /) -> PySide6.QtGui.QColor: ... def filtering(self, /) -> PySide6.QtQuick.QSGTexture.Filtering: ... def linkColor(self, /) -> PySide6.QtGui.QColor: ... def renderType(self, /) -> PySide6.QtQuick.QSGTextNode.RenderType: ... def renderTypeQuality(self, /) -> int: ... def selectionColor(self, /) -> PySide6.QtGui.QColor: ... def selectionTextColor(self, /) -> PySide6.QtGui.QColor: ... def setColor(self, color: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setFiltering(self, arg__1: PySide6.QtQuick.QSGTexture.Filtering, /) -> None: ... def setLinkColor(self, linkColor: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setRenderType(self, renderType: PySide6.QtQuick.QSGTextNode.RenderType, /) -> None: ... def setRenderTypeQuality(self, renderTypeQuality: int, /) -> None: ... def setSelectionColor(self, selectionColor: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setSelectionTextColor(self, selectionTextColor: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setStyleColor(self, styleColor: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ... def setTextStyle(self, textStyle: PySide6.QtQuick.QSGTextNode.TextStyle, /) -> None: ... def setViewport(self, viewport: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> None: ... def styleColor(self, /) -> PySide6.QtGui.QColor: ... def textStyle(self, /) -> PySide6.QtQuick.QSGTextNode.TextStyle: ... def viewport(self, /) -> PySide6.QtCore.QRectF: ... class QSGTexture(PySide6.QtCore.QObject): class AnisotropyLevel(enum.Enum): AnisotropyNone = 0x0 Anisotropy2x = 0x1 Anisotropy4x = 0x2 Anisotropy8x = 0x3 Anisotropy16x = 0x4 class Filtering(enum.Enum): None_ = 0x0 Nearest = 0x1 Linear = 0x2 class WrapMode(enum.Enum): Repeat = 0x0 ClampToEdge = 0x1 MirroredRepeat = 0x2 def __init__(self, /) -> None: ... def anisotropyLevel(self, /) -> PySide6.QtQuick.QSGTexture.AnisotropyLevel: ... def commitTextureOperations(self, rhi: PySide6.QtGui.QRhi, resourceUpdates: PySide6.QtGui.QRhiResourceUpdateBatch, /) -> None: ... def comparisonKey(self, /) -> int: ... def convertToNormalizedSourceRect(self, rect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> PySide6.QtCore.QRectF: ... def filtering(self, /) -> PySide6.QtQuick.QSGTexture.Filtering: ... def hasAlphaChannel(self, /) -> bool: ... def hasMipmaps(self, /) -> bool: ... def horizontalWrapMode(self, /) -> PySide6.QtQuick.QSGTexture.WrapMode: ... def isAtlasTexture(self, /) -> bool: ... def mipmapFiltering(self, /) -> PySide6.QtQuick.QSGTexture.Filtering: ... def normalizedTextureSubRect(self, /) -> PySide6.QtCore.QRectF: ... def removedFromAtlas(self, /, resourceUpdates: PySide6.QtGui.QRhiResourceUpdateBatch | None = ...) -> PySide6.QtQuick.QSGTexture: ... def resolveInterface(self, name: bytes | bytearray | memoryview, revision: int, /) -> int: ... def rhiTexture(self, /) -> PySide6.QtGui.QRhiTexture: ... def setAnisotropyLevel(self, level: PySide6.QtQuick.QSGTexture.AnisotropyLevel, /) -> None: ... def setFiltering(self, filter: PySide6.QtQuick.QSGTexture.Filtering, /) -> None: ... def setHorizontalWrapMode(self, hwrap: PySide6.QtQuick.QSGTexture.WrapMode, /) -> None: ... def setMipmapFiltering(self, filter: PySide6.QtQuick.QSGTexture.Filtering, /) -> None: ... def setVerticalWrapMode(self, vwrap: PySide6.QtQuick.QSGTexture.WrapMode, /) -> None: ... def textureSize(self, /) -> PySide6.QtCore.QSize: ... def verticalWrapMode(self, /) -> PySide6.QtQuick.QSGTexture.WrapMode: ... class QSGTextureMaterial(PySide6.QtQuick.QSGOpaqueTextureMaterial): def __init__(self, /) -> None: ... def createShader(self, renderMode: PySide6.QtQuick.QSGRendererInterface.RenderMode, /) -> PySide6.QtQuick.QSGMaterialShader: ... def type(self, /) -> PySide6.QtQuick.QSGMaterialType: ... class QSGTextureProvider(PySide6.QtCore.QObject): textureChanged : typing.ClassVar[Signal] = ... # textureChanged() def __init__(self, /) -> None: ... def texture(self, /) -> PySide6.QtQuick.QSGTexture: ... class QSGTransformNode(PySide6.QtQuick.QSGNode): def __init__(self, /) -> None: ... def __repr__(self, /) -> str: ... def combinedMatrix(self, /) -> PySide6.QtGui.QMatrix4x4: ... def matrix(self, /) -> PySide6.QtGui.QMatrix4x4: ... def setCombinedMatrix(self, matrix: PySide6.QtGui.QMatrix4x4 | PySide6.QtGui.QTransform, /) -> None: ... def setMatrix(self, matrix: PySide6.QtGui.QMatrix4x4 | PySide6.QtGui.QTransform, /) -> None: ... class QSGVertexColorMaterial(PySide6.QtQuick.QSGMaterial): def __init__(self, /) -> None: ... def compare(self, other: PySide6.QtQuick.QSGMaterial, /) -> int: ... def createShader(self, renderMode: PySide6.QtQuick.QSGRendererInterface.RenderMode, /) -> PySide6.QtQuick.QSGMaterialShader: ... def type(self, /) -> PySide6.QtQuick.QSGMaterialType: ... class QSharedPointer_QQuickItemGrabResult(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, pointee: PySide6.QtQuick.QQuickItemGrabResult, /) -> None: ... def __copy__(self, /) -> typing.Self: ... def __dir__(self, /) -> collections.abc.Iterable[str]: ... def __repr__(self, /) -> str: ... def data(self, /) -> PySide6.QtQuick.QQuickItemGrabResult: ... @typing.overload def reset(self, /) -> None: ... @typing.overload def reset(self, t: PySide6.QtQuick.QQuickItemGrabResult, /) -> None: ... # eof