# Copyright (C) 2022 The Qt Company Ltd. # SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only """ This file contains the exact signatures for all functions in module PySide6.QtQuick3D, except for defaults which are replaced by "...". """ # mypy: disable-error-code="override, overload-overlap" # Module `PySide6.QtQuick3D` import PySide6.QtQuick3D import PySide6.QtCore import PySide6.QtGui import PySide6.QtQml import enum import typing from PySide6.QtCore import Signal from shiboken6 import Shiboken class QIntList: ... class QQuick3D(Shiboken.Object): def __init__(self, /) -> None: ... @staticmethod def idealSurfaceFormat(samples: int = ...) -> PySide6.QtGui.QSurfaceFormat: ... class QQuick3DGeometry(PySide6.QtQuick3D.QQuick3DObject): geometryChanged : typing.ClassVar[Signal] = ... # geometryChanged() geometryNodeDirty : typing.ClassVar[Signal] = ... # geometryNodeDirty() class Attribute(Shiboken.Object): class ComponentType(enum.Enum): U16Type = 0x0 U32Type = 0x1 I32Type = 0x2 F32Type = 0x3 class Semantic(enum.Enum): IndexSemantic = 0x0 PositionSemantic = 0x1 NormalSemantic = 0x2 TexCoord0Semantic = 0x3 TexCoordSemantic = 0x3 TangentSemantic = 0x4 BinormalSemantic = 0x5 JointSemantic = 0x6 WeightSemantic = 0x7 ColorSemantic = 0x8 TargetPositionSemantic = 0x9 TargetNormalSemantic = 0xa TargetTangentSemantic = 0xb TargetBinormalSemantic = 0xc TexCoord1Semantic = 0xd @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, Attribute: PySide6.QtQuick3D.QQuick3DGeometry.Attribute, /) -> None: ... def __copy__(self, /) -> typing.Self: ... class PrimitiveType(enum.Enum): Points = 0x0 LineStrip = 0x1 Lines = 0x2 TriangleStrip = 0x3 TriangleFan = 0x4 Triangles = 0x5 class TargetAttribute(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, TargetAttribute: PySide6.QtQuick3D.QQuick3DGeometry.TargetAttribute, /) -> None: ... def __copy__(self, /) -> typing.Self: ... def __init__(self, /, parent: PySide6.QtQuick3D.QQuick3DObject | None = ...) -> None: ... @typing.overload def addAttribute(self, att: PySide6.QtQuick3D.QQuick3DGeometry.Attribute, /) -> None: ... @typing.overload def addAttribute(self, semantic: PySide6.QtQuick3D.QQuick3DGeometry.Attribute.Semantic, offset: int, componentType: PySide6.QtQuick3D.QQuick3DGeometry.Attribute.ComponentType, /) -> None: ... def addSubset(self, offset: int, count: int, boundsMin: PySide6.QtGui.QVector3D, boundsMax: PySide6.QtGui.QVector3D, /, name: str = ...) -> None: ... @typing.overload def addTargetAttribute(self, att: PySide6.QtQuick3D.QQuick3DGeometry.TargetAttribute, /) -> None: ... @typing.overload def addTargetAttribute(self, targetId: int, semantic: PySide6.QtQuick3D.QQuick3DGeometry.Attribute.Semantic, offset: int, /, stride: int | None = ...) -> None: ... def attribute(self, index: int, /) -> PySide6.QtQuick3D.QQuick3DGeometry.Attribute: ... def attributeCount(self, /) -> int: ... def boundsMax(self, /) -> PySide6.QtGui.QVector3D: ... def boundsMin(self, /) -> PySide6.QtGui.QVector3D: ... def clear(self, /) -> None: ... def indexData(self, /) -> PySide6.QtCore.QByteArray: ... def markAllDirty(self, /) -> None: ... def primitiveType(self, /) -> PySide6.QtQuick3D.QQuick3DGeometry.PrimitiveType: ... def setBounds(self, min: PySide6.QtGui.QVector3D, max: PySide6.QtGui.QVector3D, /) -> None: ... @typing.overload def setIndexData(self, data: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ... @typing.overload def setIndexData(self, offset: int, data: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ... def setPrimitiveType(self, type: PySide6.QtQuick3D.QQuick3DGeometry.PrimitiveType, /) -> None: ... def setStride(self, stride: int, /) -> None: ... @typing.overload def setTargetData(self, data: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ... @typing.overload def setTargetData(self, offset: int, data: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ... @typing.overload def setVertexData(self, data: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ... @typing.overload def setVertexData(self, offset: int, data: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ... def stride(self, /) -> int: ... def subsetBoundsMax(self, subset: int, /) -> PySide6.QtGui.QVector3D: ... def subsetBoundsMin(self, subset: int, /) -> PySide6.QtGui.QVector3D: ... @typing.overload def subsetCount(self, /) -> int: ... @typing.overload def subsetCount(self, subset: int, /) -> int: ... def subsetName(self, subset: int, /) -> str: ... def subsetOffset(self, subset: int, /) -> int: ... def targetAttribute(self, index: int, /) -> PySide6.QtQuick3D.QQuick3DGeometry.TargetAttribute: ... def targetAttributeCount(self, /) -> int: ... def targetData(self, /) -> PySide6.QtCore.QByteArray: ... def vertexData(self, /) -> PySide6.QtCore.QByteArray: ... class QQuick3DInstancing(PySide6.QtQuick3D.QQuick3DObject): depthSortingEnabledChanged: typing.ClassVar[Signal] = ... # depthSortingEnabledChanged() hasTransparencyChanged : typing.ClassVar[Signal] = ... # hasTransparencyChanged() instanceCountOverrideChanged: typing.ClassVar[Signal] = ... # instanceCountOverrideChanged() instanceNodeDirty : typing.ClassVar[Signal] = ... # instanceNodeDirty() instanceTableChanged : typing.ClassVar[Signal] = ... # instanceTableChanged() shadowBoundsMaximumChanged: typing.ClassVar[Signal] = ... # shadowBoundsMaximumChanged() shadowBoundsMinimumChanged: typing.ClassVar[Signal] = ... # shadowBoundsMinimumChanged() class InstanceTableEntry(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, InstanceTableEntry: PySide6.QtQuick3D.QQuick3DInstancing.InstanceTableEntry, /) -> None: ... def __copy__(self, /) -> typing.Self: ... def getColor(self, /) -> PySide6.QtGui.QColor: ... def getPosition(self, /) -> PySide6.QtGui.QVector3D: ... def getRotation(self, /) -> PySide6.QtGui.QQuaternion: ... def getScale(self, /) -> PySide6.QtGui.QVector3D: ... def __init__(self, /, parent: PySide6.QtQuick3D.QQuick3DObject | None = ..., *, instanceCountOverride: int | None = ..., hasTransparency: bool | None = ..., depthSortingEnabled: bool | None = ..., shadowBoundsMinimum: PySide6.QtGui.QVector3D | None = ..., shadowBoundsMaximum: PySide6.QtGui.QVector3D | None = ...) -> None: ... @staticmethod def calculateTableEntry(position: PySide6.QtGui.QVector3D, scale: PySide6.QtGui.QVector3D, eulerRotation: PySide6.QtGui.QVector3D, color: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /, customData: PySide6.QtGui.QVector4D = ...) -> PySide6.QtQuick3D.QQuick3DInstancing.InstanceTableEntry: ... @staticmethod def calculateTableEntryFromQuaternion(position: PySide6.QtGui.QVector3D, scale: PySide6.QtGui.QVector3D, rotation: PySide6.QtGui.QQuaternion, color: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /, customData: PySide6.QtGui.QVector4D = ...) -> PySide6.QtQuick3D.QQuick3DInstancing.InstanceTableEntry: ... def depthSortingEnabled(self, /) -> bool: ... def getInstanceBuffer(self, /) -> typing.Tuple[bool, str]: ... def hasTransparency(self, /) -> bool: ... def instanceBuffer(self, /) -> typing.Tuple[PySide6.QtCore.QByteArray, int]: ... def instanceColor(self, index: int, /) -> PySide6.QtGui.QColor: ... def instanceCountOverride(self, /) -> int: ... def instanceCustomData(self, index: int, /) -> PySide6.QtGui.QVector4D: ... def instancePosition(self, index: int, /) -> PySide6.QtGui.QVector3D: ... def instanceRotation(self, index: int, /) -> PySide6.QtGui.QQuaternion: ... def instanceScale(self, index: int, /) -> PySide6.QtGui.QVector3D: ... def markDirty(self, /) -> None: ... def setDepthSortingEnabled(self, enabled: bool, /) -> None: ... def setHasTransparency(self, hasTransparency: bool, /) -> None: ... def setInstanceCountOverride(self, instanceCountOverride: int, /) -> None: ... def setShadowBoundsMaximum(self, newShadowBoundsMinimum: PySide6.QtGui.QVector3D, /) -> None: ... def setShadowBoundsMinimum(self, newShadowBoundsMinimum: PySide6.QtGui.QVector3D, /) -> None: ... def shadowBoundsMaximum(self, /) -> PySide6.QtGui.QVector3D: ... def shadowBoundsMinimum(self, /) -> PySide6.QtGui.QVector3D: ... class QQuick3DObject(PySide6.QtCore.QObject, PySide6.QtQml.QQmlParserStatus): childrenChanged : typing.ClassVar[Signal] = ... # childrenChanged() parentChanged : typing.ClassVar[Signal] = ... # parentChanged() stateChanged : typing.ClassVar[Signal] = ... # stateChanged() class ItemChange(enum.Enum): ItemChildAddedChange = 0x0 ItemChildRemovedChange = 0x1 ItemSceneChange = 0x2 ItemVisibleHasChanged = 0x3 ItemParentHasChanged = 0x4 ItemOpacityHasChanged = 0x5 ItemActiveFocusHasChanged = 0x6 ItemRotationHasChanged = 0x7 ItemAntialiasingHasChanged = 0x8 ItemDevicePixelRatioHasChanged = 0x9 ItemEnabledHasChanged = 0xa def childItems(self, /) -> typing.List[PySide6.QtQuick3D.QQuick3DObject]: ... def classBegin(self, /) -> None: ... def componentComplete(self, /) -> None: ... def isComponentComplete(self, /) -> bool: ... def markAllDirty(self, /) -> None: ... def parentItem(self, /) -> PySide6.QtQuick3D.QQuick3DObject: ... def preSync(self, /) -> None: ... def setParentItem(self, parentItem: PySide6.QtQuick3D.QQuick3DObject, /) -> None: ... def setState(self, state: str, /) -> None: ... def state(self, /) -> str: ... def update(self, /) -> None: ... class QQuick3DRenderExtension(PySide6.QtQuick3D.QQuick3DObject): def __init__(self, /, parent: PySide6.QtQuick3D.QQuick3DObject | None = ...) -> None: ... class QQuick3DTextureData(PySide6.QtQuick3D.QQuick3DObject): textureDataNodeDirty : typing.ClassVar[Signal] = ... # textureDataNodeDirty() class Format(enum.Enum): None_ = 0x0 RGBA8 = 0x1 RGBA16F = 0x2 RGBA32F = 0x3 RGBE8 = 0x4 R8 = 0x5 R16 = 0x6 R16F = 0x7 R32F = 0x8 BC1 = 0x9 BC2 = 0xa BC3 = 0xb BC4 = 0xc BC5 = 0xd BC6H = 0xe BC7 = 0xf DXT1_RGBA = 0x10 DXT1_RGB = 0x11 DXT3_RGBA = 0x12 DXT5_RGBA = 0x13 ETC2_RGB8 = 0x14 ETC2_RGB8A1 = 0x15 ETC2_RGBA8 = 0x16 ASTC_4x4 = 0x17 ASTC_5x4 = 0x18 ASTC_5x5 = 0x19 ASTC_6x5 = 0x1a ASTC_6x6 = 0x1b ASTC_8x5 = 0x1c ASTC_8x6 = 0x1d ASTC_8x8 = 0x1e ASTC_10x5 = 0x1f ASTC_10x6 = 0x20 ASTC_10x8 = 0x21 ASTC_10x10 = 0x22 ASTC_12x10 = 0x23 ASTC_12x12 = 0x24 def __init__(self, /, parent: PySide6.QtQuick3D.QQuick3DObject | None = ...) -> None: ... def depth(self, /) -> int: ... def format(self, /) -> PySide6.QtQuick3D.QQuick3DTextureData.Format: ... def hasTransparency(self, /) -> bool: ... def markAllDirty(self, /) -> None: ... def setDepth(self, depth: int, /) -> None: ... def setFormat(self, format: PySide6.QtQuick3D.QQuick3DTextureData.Format, /) -> None: ... def setHasTransparency(self, hasTransparency: bool, /) -> None: ... def setSize(self, size: PySide6.QtCore.QSize, /) -> None: ... def setTextureData(self, data: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ... def size(self, /) -> PySide6.QtCore.QSize: ... def textureData(self, /) -> PySide6.QtCore.QByteArray: ... # eof