# Copyright (C) 2022 The Qt Company Ltd. # SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only """ This file contains the exact signatures for all functions in module PySide6.QtStateMachine, except for defaults which are replaced by "...". """ # mypy: disable-error-code="override, overload-overlap" # Module `PySide6.QtStateMachine` import PySide6.QtStateMachine import PySide6.QtCore import PySide6.QtGui import enum import typing import collections.abc from PySide6.QtCore import Signal class QAbstractState(PySide6.QtCore.QObject): activeChanged : typing.ClassVar[Signal] = ... # activeChanged(bool) entered : typing.ClassVar[Signal] = ... # entered() exited : typing.ClassVar[Signal] = ... # exited() def __init__(self, /, parent: PySide6.QtStateMachine.QState | None = ..., *, active: bool | None = ...) -> None: ... def active(self, /) -> bool: ... def event(self, e: PySide6.QtCore.QEvent, /) -> bool: ... def machine(self, /) -> PySide6.QtStateMachine.QStateMachine: ... def onEntry(self, event: PySide6.QtCore.QEvent, /) -> None: ... def onExit(self, event: PySide6.QtCore.QEvent, /) -> None: ... def parentState(self, /) -> PySide6.QtStateMachine.QState: ... class QAbstractTransition(PySide6.QtCore.QObject): targetStateChanged : typing.ClassVar[Signal] = ... # targetStateChanged() targetStatesChanged : typing.ClassVar[Signal] = ... # targetStatesChanged() triggered : typing.ClassVar[Signal] = ... # triggered() class TransitionType(enum.Enum): ExternalTransition = 0x0 InternalTransition = 0x1 def __init__(self, /, sourceState: PySide6.QtStateMachine.QState | None = ..., *, targetState: PySide6.QtStateMachine.QAbstractState | None = ..., targetStates: collections.abc.Sequence[PySide6.QtStateMachine.QAbstractState] | None = ..., transitionType: PySide6.QtStateMachine.QAbstractTransition.TransitionType | None = ...) -> None: ... def addAnimation(self, animation: PySide6.QtCore.QAbstractAnimation, /) -> None: ... def animations(self, /) -> typing.List[PySide6.QtCore.QAbstractAnimation]: ... def event(self, e: PySide6.QtCore.QEvent, /) -> bool: ... def eventTest(self, event: PySide6.QtCore.QEvent, /) -> bool: ... def machine(self, /) -> PySide6.QtStateMachine.QStateMachine: ... def onTransition(self, event: PySide6.QtCore.QEvent, /) -> None: ... def removeAnimation(self, animation: PySide6.QtCore.QAbstractAnimation, /) -> None: ... def setTargetState(self, target: PySide6.QtStateMachine.QAbstractState, /) -> None: ... def setTargetStates(self, targets: collections.abc.Sequence[PySide6.QtStateMachine.QAbstractState], /) -> None: ... def setTransitionType(self, type: PySide6.QtStateMachine.QAbstractTransition.TransitionType, /) -> None: ... def sourceState(self, /) -> PySide6.QtStateMachine.QState: ... def targetState(self, /) -> PySide6.QtStateMachine.QAbstractState: ... def targetStates(self, /) -> typing.List[PySide6.QtStateMachine.QAbstractState]: ... def transitionType(self, /) -> PySide6.QtStateMachine.QAbstractTransition.TransitionType: ... class QEventTransition(PySide6.QtStateMachine.QAbstractTransition): @typing.overload def __init__(self, object: PySide6.QtCore.QObject, type: PySide6.QtCore.QEvent.Type, /, sourceState: PySide6.QtStateMachine.QState | None = ..., *, eventSource: PySide6.QtCore.QObject | None = ..., eventType: PySide6.QtCore.QEvent.Type | None = ...) -> None: ... @typing.overload def __init__(self, /, sourceState: PySide6.QtStateMachine.QState | None = ..., *, eventSource: PySide6.QtCore.QObject | None = ..., eventType: PySide6.QtCore.QEvent.Type | None = ...) -> None: ... def event(self, e: PySide6.QtCore.QEvent, /) -> bool: ... def eventSource(self, /) -> PySide6.QtCore.QObject: ... def eventTest(self, event: PySide6.QtCore.QEvent, /) -> bool: ... def eventType(self, /) -> PySide6.QtCore.QEvent.Type: ... def onTransition(self, event: PySide6.QtCore.QEvent, /) -> None: ... def setEventSource(self, object: PySide6.QtCore.QObject, /) -> None: ... def setEventType(self, type: PySide6.QtCore.QEvent.Type, /) -> None: ... class QFinalState(PySide6.QtStateMachine.QAbstractState): def __init__(self, /, parent: PySide6.QtStateMachine.QState | None = ...) -> None: ... def event(self, e: PySide6.QtCore.QEvent, /) -> bool: ... def onEntry(self, event: PySide6.QtCore.QEvent, /) -> None: ... def onExit(self, event: PySide6.QtCore.QEvent, /) -> None: ... class QHistoryState(PySide6.QtStateMachine.QAbstractState): defaultStateChanged : typing.ClassVar[Signal] = ... # defaultStateChanged() defaultTransitionChanged : typing.ClassVar[Signal] = ... # defaultTransitionChanged() historyTypeChanged : typing.ClassVar[Signal] = ... # historyTypeChanged() class HistoryType(enum.Enum): ShallowHistory = 0x0 DeepHistory = 0x1 @typing.overload def __init__(self, type: PySide6.QtStateMachine.QHistoryState.HistoryType, /, parent: PySide6.QtStateMachine.QState | None = ..., *, defaultState: PySide6.QtStateMachine.QAbstractState | None = ..., defaultTransition: PySide6.QtStateMachine.QAbstractTransition | None = ..., historyType: PySide6.QtStateMachine.QHistoryState.HistoryType | None = ...) -> None: ... @typing.overload def __init__(self, /, parent: PySide6.QtStateMachine.QState | None = ..., *, defaultState: PySide6.QtStateMachine.QAbstractState | None = ..., defaultTransition: PySide6.QtStateMachine.QAbstractTransition | None = ..., historyType: PySide6.QtStateMachine.QHistoryState.HistoryType | None = ...) -> None: ... def defaultState(self, /) -> PySide6.QtStateMachine.QAbstractState: ... def defaultTransition(self, /) -> PySide6.QtStateMachine.QAbstractTransition: ... def event(self, e: PySide6.QtCore.QEvent, /) -> bool: ... def historyType(self, /) -> PySide6.QtStateMachine.QHistoryState.HistoryType: ... def onEntry(self, event: PySide6.QtCore.QEvent, /) -> None: ... def onExit(self, event: PySide6.QtCore.QEvent, /) -> None: ... def setDefaultState(self, state: PySide6.QtStateMachine.QAbstractState, /) -> None: ... def setDefaultTransition(self, transition: PySide6.QtStateMachine.QAbstractTransition, /) -> None: ... def setHistoryType(self, type: PySide6.QtStateMachine.QHistoryState.HistoryType, /) -> None: ... class QIntList: ... class QKeyEventTransition(PySide6.QtStateMachine.QEventTransition): @typing.overload def __init__(self, object: PySide6.QtCore.QObject, type: PySide6.QtCore.QEvent.Type, key: int, /, sourceState: PySide6.QtStateMachine.QState | None = ..., *, modifierMask: PySide6.QtCore.Qt.KeyboardModifier | None = ...) -> None: ... @typing.overload def __init__(self, /, sourceState: PySide6.QtStateMachine.QState | None = ..., *, key: int | None = ..., modifierMask: PySide6.QtCore.Qt.KeyboardModifier | None = ...) -> None: ... def eventTest(self, event: PySide6.QtCore.QEvent, /) -> bool: ... def key(self, /) -> int: ... def modifierMask(self, /) -> PySide6.QtCore.Qt.KeyboardModifier: ... def onTransition(self, event: PySide6.QtCore.QEvent, /) -> None: ... def setKey(self, key: int, /) -> None: ... def setModifierMask(self, modifiers: PySide6.QtCore.Qt.KeyboardModifier, /) -> None: ... class QMouseEventTransition(PySide6.QtStateMachine.QEventTransition): @typing.overload def __init__(self, object: PySide6.QtCore.QObject, type: PySide6.QtCore.QEvent.Type, button: PySide6.QtCore.Qt.MouseButton, /, sourceState: PySide6.QtStateMachine.QState | None = ..., *, modifierMask: PySide6.QtCore.Qt.KeyboardModifier | None = ...) -> None: ... @typing.overload def __init__(self, /, sourceState: PySide6.QtStateMachine.QState | None = ..., *, button: PySide6.QtCore.Qt.MouseButton | None = ..., modifierMask: PySide6.QtCore.Qt.KeyboardModifier | None = ...) -> None: ... def button(self, /) -> PySide6.QtCore.Qt.MouseButton: ... def eventTest(self, event: PySide6.QtCore.QEvent, /) -> bool: ... def hitTestPath(self, /) -> PySide6.QtGui.QPainterPath: ... def modifierMask(self, /) -> PySide6.QtCore.Qt.KeyboardModifier: ... def onTransition(self, event: PySide6.QtCore.QEvent, /) -> None: ... def setButton(self, button: PySide6.QtCore.Qt.MouseButton, /) -> None: ... def setHitTestPath(self, path: PySide6.QtGui.QPainterPath, /) -> None: ... def setModifierMask(self, modifiers: PySide6.QtCore.Qt.KeyboardModifier, /) -> None: ... class QSignalTransition(PySide6.QtStateMachine.QAbstractTransition): senderObjectChanged : typing.ClassVar[Signal] = ... # senderObjectChanged() signalChanged : typing.ClassVar[Signal] = ... # signalChanged() @typing.overload def __init__(self, sender: PySide6.QtCore.QObject, signal: bytes | bytearray | memoryview, /, sourceState: PySide6.QtStateMachine.QState | None = ..., *, senderObject: PySide6.QtCore.QObject | None = ...) -> None: ... @typing.overload def __init__(self, /, sourceState: PySide6.QtStateMachine.QState | None = ..., *, senderObject: PySide6.QtCore.QObject | None = ..., signal: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ...) -> None: ... @typing.overload def __init__(self, signal: object, /, state: PySide6.QtStateMachine.QState | None = ..., *, senderObject: PySide6.QtCore.QObject | None = ...) -> None: ... def event(self, e: PySide6.QtCore.QEvent, /) -> bool: ... def eventTest(self, event: PySide6.QtCore.QEvent, /) -> bool: ... def onTransition(self, event: PySide6.QtCore.QEvent, /) -> None: ... def senderObject(self, /) -> PySide6.QtCore.QObject: ... def setSenderObject(self, sender: PySide6.QtCore.QObject, /) -> None: ... def setSignal(self, signal: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ... def signal(self, /) -> PySide6.QtCore.QByteArray: ... class QState(PySide6.QtStateMachine.QAbstractState): childModeChanged : typing.ClassVar[Signal] = ... # childModeChanged() errorStateChanged : typing.ClassVar[Signal] = ... # errorStateChanged() finished : typing.ClassVar[Signal] = ... # finished() initialStateChanged : typing.ClassVar[Signal] = ... # initialStateChanged() propertiesAssigned : typing.ClassVar[Signal] = ... # propertiesAssigned() class ChildMode(enum.Enum): ExclusiveStates = 0x0 ParallelStates = 0x1 class RestorePolicy(enum.Enum): DontRestoreProperties = 0x0 RestoreProperties = 0x1 @typing.overload def __init__(self, childMode: PySide6.QtStateMachine.QState.ChildMode, /, parent: PySide6.QtStateMachine.QState | None = ..., *, initialState: PySide6.QtStateMachine.QAbstractState | None = ..., errorState: PySide6.QtStateMachine.QAbstractState | None = ...) -> None: ... @typing.overload def __init__(self, /, parent: PySide6.QtStateMachine.QState | None = ..., *, initialState: PySide6.QtStateMachine.QAbstractState | None = ..., errorState: PySide6.QtStateMachine.QAbstractState | None = ..., childMode: PySide6.QtStateMachine.QState.ChildMode | None = ...) -> None: ... @typing.overload def addTransition(self, target: PySide6.QtStateMachine.QAbstractState, /) -> PySide6.QtStateMachine.QAbstractTransition: ... @typing.overload def addTransition(self, transition: PySide6.QtStateMachine.QAbstractTransition, /) -> None: ... @typing.overload def addTransition(self, sender: PySide6.QtCore.QObject, signal: str, target: PySide6.QtStateMachine.QAbstractState, /) -> PySide6.QtStateMachine.QSignalTransition: ... @typing.overload def addTransition(self, signal: object, arg__2: PySide6.QtStateMachine.QAbstractState, /) -> PySide6.QtStateMachine.QSignalTransition: ... def assignProperty(self, object: PySide6.QtCore.QObject, name: str, value: typing.Any, /) -> None: ... def childMode(self, /) -> PySide6.QtStateMachine.QState.ChildMode: ... def errorState(self, /) -> PySide6.QtStateMachine.QAbstractState: ... def event(self, e: PySide6.QtCore.QEvent, /) -> bool: ... def initialState(self, /) -> PySide6.QtStateMachine.QAbstractState: ... def onEntry(self, event: PySide6.QtCore.QEvent, /) -> None: ... def onExit(self, event: PySide6.QtCore.QEvent, /) -> None: ... def removeTransition(self, transition: PySide6.QtStateMachine.QAbstractTransition, /) -> None: ... def setChildMode(self, mode: PySide6.QtStateMachine.QState.ChildMode, /) -> None: ... def setErrorState(self, state: PySide6.QtStateMachine.QAbstractState, /) -> None: ... def setInitialState(self, state: PySide6.QtStateMachine.QAbstractState, /) -> None: ... def transitions(self, /) -> typing.List[PySide6.QtStateMachine.QAbstractTransition]: ... class QStateMachine(PySide6.QtStateMachine.QState): runningChanged : typing.ClassVar[Signal] = ... # runningChanged(bool) started : typing.ClassVar[Signal] = ... # started() stopped : typing.ClassVar[Signal] = ... # stopped() class Error(enum.Enum): NoError = 0x0 NoInitialStateError = 0x1 NoDefaultStateInHistoryStateError = 0x2 NoCommonAncestorForTransitionError = 0x3 StateMachineChildModeSetToParallelError = 0x4 class EventPriority(enum.Enum): NormalPriority = 0x0 HighPriority = 0x1 class SignalEvent(PySide6.QtCore.QEvent): def __init__(self, sender: PySide6.QtCore.QObject, signalIndex: int, arguments: collections.abc.Sequence[typing.Any], /) -> None: ... def arguments(self, /) -> typing.List[typing.Any]: ... def sender(self, /) -> PySide6.QtCore.QObject: ... def signalIndex(self, /) -> int: ... class WrappedEvent(PySide6.QtCore.QEvent): def __init__(self, object: PySide6.QtCore.QObject, event: PySide6.QtCore.QEvent, /) -> None: ... def event(self, /) -> PySide6.QtCore.QEvent: ... def object(self, /) -> PySide6.QtCore.QObject: ... @typing.overload def __init__(self, childMode: PySide6.QtStateMachine.QState.ChildMode, /, parent: PySide6.QtCore.QObject | None = ..., *, errorString: str | None = ..., globalRestorePolicy: PySide6.QtStateMachine.QState.RestorePolicy | None = ..., running: bool | None = ..., animated: bool | None = ...) -> None: ... @typing.overload def __init__(self, /, parent: PySide6.QtCore.QObject | None = ..., *, errorString: str | None = ..., globalRestorePolicy: PySide6.QtStateMachine.QState.RestorePolicy | None = ..., running: bool | None = ..., animated: bool | None = ...) -> None: ... def addDefaultAnimation(self, animation: PySide6.QtCore.QAbstractAnimation, /) -> None: ... def addState(self, state: PySide6.QtStateMachine.QAbstractState, /) -> None: ... def beginMicrostep(self, event: PySide6.QtCore.QEvent, /) -> None: ... def beginSelectTransitions(self, event: PySide6.QtCore.QEvent, /) -> None: ... def cancelDelayedEvent(self, id: int, /) -> bool: ... def clearError(self, /) -> None: ... def configuration(self, /) -> typing.Set[PySide6.QtStateMachine.QAbstractState]: ... def defaultAnimations(self, /) -> typing.List[PySide6.QtCore.QAbstractAnimation]: ... def endMicrostep(self, event: PySide6.QtCore.QEvent, /) -> None: ... def endSelectTransitions(self, event: PySide6.QtCore.QEvent, /) -> None: ... def error(self, /) -> PySide6.QtStateMachine.QStateMachine.Error: ... def errorString(self, /) -> str: ... def event(self, e: PySide6.QtCore.QEvent, /) -> bool: ... def eventFilter(self, watched: PySide6.QtCore.QObject, event: PySide6.QtCore.QEvent, /) -> bool: ... def globalRestorePolicy(self, /) -> PySide6.QtStateMachine.QState.RestorePolicy: ... def isAnimated(self, /) -> bool: ... def isRunning(self, /) -> bool: ... def onEntry(self, event: PySide6.QtCore.QEvent, /) -> None: ... def onExit(self, event: PySide6.QtCore.QEvent, /) -> None: ... def postDelayedEvent(self, event: PySide6.QtCore.QEvent, delay: int, /) -> int: ... def postEvent(self, event: PySide6.QtCore.QEvent, /, priority: PySide6.QtStateMachine.QStateMachine.EventPriority = ...) -> None: ... def removeDefaultAnimation(self, animation: PySide6.QtCore.QAbstractAnimation, /) -> None: ... def removeState(self, state: PySide6.QtStateMachine.QAbstractState, /) -> None: ... def setAnimated(self, enabled: bool, /) -> None: ... def setGlobalRestorePolicy(self, restorePolicy: PySide6.QtStateMachine.QState.RestorePolicy, /) -> None: ... def setRunning(self, running: bool, /) -> None: ... def start(self, /) -> None: ... def stop(self, /) -> None: ... # eof