Files
feiqiu-ETL/etl_billiards/dist/ETL_Manager/_internal/PySide6/Qt3DAnimation.pyi
2026-01-27 23:19:54 +08:00

500 lines
30 KiB
Python

# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
"""
This file contains the exact signatures for all functions in module
PySide6.Qt3DAnimation, except for defaults which are replaced by "...".
"""
# mypy: disable-error-code="override, overload-overlap"
# Module `PySide6.Qt3DAnimation`
import PySide6.Qt3DAnimation
import PySide6.QtCore
import PySide6.QtGui
import PySide6.Qt3DCore
import PySide6.Qt3DRender
import enum
import typing
import collections.abc
from PySide6.QtCore import Signal
from shiboken6 import Shiboken
class QIntList: ...
class Qt3DAnimation(Shiboken.Object):
class QAbstractAnimation(PySide6.QtCore.QObject):
animationNameChanged : typing.ClassVar[Signal] = ... # animationNameChanged(QString)
durationChanged : typing.ClassVar[Signal] = ... # durationChanged(float)
positionChanged : typing.ClassVar[Signal] = ... # positionChanged(float)
class AnimationType(enum.Enum):
KeyframeAnimation = 0x1
MorphingAnimation = 0x2
VertexBlendAnimation = 0x3
def animationName(self, /) -> str: ...
def animationType(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimation.AnimationType: ...
def duration(self, /) -> float: ...
def position(self, /) -> float: ...
def setAnimationName(self, name: str, /) -> None: ...
def setDuration(self, duration: float, /) -> None: ...
def setPosition(self, position: float, /) -> None: ...
class QAbstractAnimationClip(PySide6.Qt3DCore.Qt3DCore.QNode):
durationChanged : typing.ClassVar[Signal] = ... # durationChanged(float)
def duration(self, /) -> float: ...
class QAbstractChannelMapping(PySide6.Qt3DCore.Qt3DCore.QNode): ...
class QAbstractClipAnimator(PySide6.Qt3DCore.Qt3DCore.QComponent):
channelMapperChanged : typing.ClassVar[Signal] = ... # channelMapperChanged(Qt3DAnimation::QChannelMapper*)
clockChanged : typing.ClassVar[Signal] = ... # clockChanged(Qt3DAnimation::QClock*)
loopCountChanged : typing.ClassVar[Signal] = ... # loopCountChanged(int)
normalizedTimeChanged : typing.ClassVar[Signal] = ... # normalizedTimeChanged(float)
runningChanged : typing.ClassVar[Signal] = ... # runningChanged(bool)
class Loops(enum.Enum):
Infinite = -1
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, running: bool | None = ..., loops: int | None = ..., channelMapper: PySide6.Qt3DAnimation.Qt3DAnimation.QChannelMapper | None = ..., clock: PySide6.Qt3DAnimation.Qt3DAnimation.QClock | None = ..., normalizedTime: float | None = ...) -> None: ...
def channelMapper(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QChannelMapper: ...
def clock(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QClock: ...
def isRunning(self, /) -> bool: ...
def loopCount(self, /) -> int: ...
def normalizedTime(self, /) -> float: ...
def setChannelMapper(self, channelMapper: PySide6.Qt3DAnimation.Qt3DAnimation.QChannelMapper, /) -> None: ...
def setClock(self, clock: PySide6.Qt3DAnimation.Qt3DAnimation.QClock, /) -> None: ...
def setLoopCount(self, loops: int, /) -> None: ...
def setNormalizedTime(self, timeFraction: float, /) -> None: ...
def setRunning(self, running: bool, /) -> None: ...
def start(self, /) -> None: ...
def stop(self, /) -> None: ...
class QAbstractClipBlendNode(PySide6.Qt3DCore.Qt3DCore.QNode):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QAdditiveClipBlend(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode):
additiveClipChanged : typing.ClassVar[Signal] = ... # additiveClipChanged(Qt3DAnimation::QAbstractClipBlendNode*)
additiveFactorChanged : typing.ClassVar[Signal] = ... # additiveFactorChanged(float)
baseClipChanged : typing.ClassVar[Signal] = ... # baseClipChanged(Qt3DAnimation::QAbstractClipBlendNode*)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, baseClip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode | None = ..., additiveClip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode | None = ..., additiveFactor: float | None = ...) -> None: ...
def additiveClip(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode: ...
def additiveFactor(self, /) -> float: ...
def baseClip(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode: ...
def setAdditiveClip(self, additiveClip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode, /) -> None: ...
def setAdditiveFactor(self, additiveFactor: float, /) -> None: ...
def setBaseClip(self, baseClip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode, /) -> None: ...
class QAnimationAspect(PySide6.Qt3DCore.Qt3DCore.QAbstractAspect):
def __init__(self, /, parent: PySide6.QtCore.QObject | None = ...) -> None: ...
class QAnimationCallback(Shiboken.Object):
class Flag(enum.Flag):
OnOwningThread = 0x0
OnThreadPool = 0x1
def __init__(self, /) -> None: ...
def valueChanged(self, value: typing.Any, /) -> None: ...
class QAnimationClip(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimationClip):
clipDataChanged : typing.ClassVar[Signal] = ... # clipDataChanged(Qt3DAnimation::QAnimationClipData)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, clipData: PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationClipData | None = ...) -> None: ...
def clipData(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationClipData: ...
def setClipData(self, clipData: PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationClipData, /) -> None: ...
class QAnimationClipData(Shiboken.Object):
@typing.overload
def __init__(self, /) -> None: ...
@typing.overload
def __init__(self, arg__1: PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationClipData, /) -> None: ...
def __copy__(self, /) -> typing.Self: ...
def __eq__(self, rhs: PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationClipData, /) -> bool: ...
def __ne__(self, rhs: PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationClipData, /) -> bool: ...
def appendChannel(self, c: PySide6.Qt3DAnimation.Qt3DAnimation.QChannel, /) -> None: ...
def begin(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QChannel: ...
def cbegin(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QChannel: ...
def cend(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QChannel: ...
def channelCount(self, /) -> int: ...
def clearChannels(self, /) -> None: ...
def end(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QChannel: ...
def insertChannel(self, index: int, c: PySide6.Qt3DAnimation.Qt3DAnimation.QChannel, /) -> None: ...
def isValid(self, /) -> bool: ...
def name(self, /) -> str: ...
def removeChannel(self, index: int, /) -> None: ...
def setName(self, name: str, /) -> None: ...
class QAnimationClipLoader(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimationClip):
sourceChanged : typing.ClassVar[Signal] = ... # sourceChanged(QUrl)
statusChanged : typing.ClassVar[Signal] = ... # statusChanged(Status)
class Status(enum.Enum):
NotReady = 0x0
Ready = 0x1
Error = 0x2
@typing.overload
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, source: PySide6.QtCore.QUrl | None = ..., status: PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationClipLoader.Status | None = ...) -> None: ...
@typing.overload
def __init__(self, source: PySide6.QtCore.QUrl | str, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, status: PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationClipLoader.Status | None = ...) -> None: ...
def setSource(self, source: PySide6.QtCore.QUrl | str, /) -> None: ...
def source(self, /) -> PySide6.QtCore.QUrl: ...
def status(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationClipLoader.Status: ...
class QAnimationController(PySide6.QtCore.QObject):
activeAnimationGroupChanged: typing.ClassVar[Signal] = ... # activeAnimationGroupChanged(int)
entityChanged : typing.ClassVar[Signal] = ... # entityChanged(Qt3DCore::QEntity*)
positionChanged : typing.ClassVar[Signal] = ... # positionChanged(float)
positionOffsetChanged : typing.ClassVar[Signal] = ... # positionOffsetChanged(float)
positionScaleChanged : typing.ClassVar[Signal] = ... # positionScaleChanged(float)
recursiveChanged : typing.ClassVar[Signal] = ... # recursiveChanged(bool)
def __init__(self, /, parent: PySide6.QtCore.QObject | None = ..., *, activeAnimationGroup: int | None = ..., position: float | None = ..., positionScale: float | None = ..., positionOffset: float | None = ..., entity: PySide6.Qt3DCore.Qt3DCore.QEntity | None = ..., recursive: bool | None = ...) -> None: ...
def activeAnimationGroup(self, /) -> int: ...
def addAnimationGroup(self, animationGroups: PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationGroup, /) -> None: ...
def animationGroupList(self, /) -> typing.List[PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationGroup]: ...
def entity(self, /) -> PySide6.Qt3DCore.Qt3DCore.QEntity: ...
def getAnimationIndex(self, name: str, /) -> int: ...
def getGroup(self, index: int, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationGroup: ...
def position(self, /) -> float: ...
def positionOffset(self, /) -> float: ...
def positionScale(self, /) -> float: ...
def recursive(self, /) -> bool: ...
def removeAnimationGroup(self, animationGroups: PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationGroup, /) -> None: ...
def setActiveAnimationGroup(self, index: int, /) -> None: ...
def setAnimationGroups(self, animationGroups: collections.abc.Sequence[PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationGroup], /) -> None: ...
def setEntity(self, entity: PySide6.Qt3DCore.Qt3DCore.QEntity, /) -> None: ...
def setPosition(self, position: float, /) -> None: ...
def setPositionOffset(self, offset: float, /) -> None: ...
def setPositionScale(self, scale: float, /) -> None: ...
def setRecursive(self, recursive: bool, /) -> None: ...
class QAnimationGroup(PySide6.QtCore.QObject):
durationChanged : typing.ClassVar[Signal] = ... # durationChanged(float)
nameChanged : typing.ClassVar[Signal] = ... # nameChanged(QString)
positionChanged : typing.ClassVar[Signal] = ... # positionChanged(float)
def __init__(self, /, parent: PySide6.QtCore.QObject | None = ..., *, name: str | None = ..., position: float | None = ..., duration: float | None = ...) -> None: ...
def addAnimation(self, animation: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimation, /) -> None: ...
def animationList(self, /) -> typing.List[PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimation]: ...
def duration(self, /) -> float: ...
def name(self, /) -> str: ...
def position(self, /) -> float: ...
def removeAnimation(self, animation: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimation, /) -> None: ...
def setAnimations(self, animations: collections.abc.Sequence[PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimation], /) -> None: ...
def setName(self, name: str, /) -> None: ...
def setPosition(self, position: float, /) -> None: ...
class QBlendedClipAnimator(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipAnimator):
blendTreeChanged : typing.ClassVar[Signal] = ... # blendTreeChanged(QAbstractClipBlendNode*)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, blendTree: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode | None = ...) -> None: ...
def blendTree(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode: ...
def setBlendTree(self, blendTree: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode, /) -> None: ...
class QCallbackMapping(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractChannelMapping):
channelNameChanged : typing.ClassVar[Signal] = ... # channelNameChanged(QString)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, channelName: str | None = ...) -> None: ...
def callback(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationCallback: ...
def channelName(self, /) -> str: ...
def setCallback(self, type: int, callback: PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationCallback, /, flags: PySide6.Qt3DAnimation.Qt3DAnimation.QAnimationCallback.Flag = ...) -> None: ...
def setChannelName(self, channelName: str, /) -> None: ...
class QChannel(Shiboken.Object):
@typing.overload
def __init__(self, /) -> None: ...
@typing.overload
def __init__(self, arg__1: PySide6.Qt3DAnimation.Qt3DAnimation.QChannel, /) -> None: ...
@typing.overload
def __init__(self, name: str, /) -> None: ...
def __copy__(self, /) -> typing.Self: ...
def appendChannelComponent(self, component: PySide6.Qt3DAnimation.Qt3DAnimation.QChannelComponent, /) -> None: ...
def begin(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QChannelComponent: ...
def cbegin(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QChannelComponent: ...
def cend(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QChannelComponent: ...
def channelComponentCount(self, /) -> int: ...
def clearChannelComponents(self, /) -> None: ...
def end(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QChannelComponent: ...
def insertChannelComponent(self, index: int, component: PySide6.Qt3DAnimation.Qt3DAnimation.QChannelComponent, /) -> None: ...
def jointIndex(self, /) -> int: ...
def name(self, /) -> str: ...
def removeChannelComponent(self, index: int, /) -> None: ...
def setJointIndex(self, jointIndex: int, /) -> None: ...
def setName(self, name: str, /) -> None: ...
class QChannelComponent(Shiboken.Object):
@typing.overload
def __init__(self, /) -> None: ...
@typing.overload
def __init__(self, arg__1: PySide6.Qt3DAnimation.Qt3DAnimation.QChannelComponent, /) -> None: ...
@typing.overload
def __init__(self, name: str, /) -> None: ...
def __copy__(self, /) -> typing.Self: ...
def appendKeyFrame(self, kf: PySide6.Qt3DAnimation.Qt3DAnimation.QKeyFrame, /) -> None: ...
def begin(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QKeyFrame: ...
def cbegin(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QKeyFrame: ...
def cend(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QKeyFrame: ...
def clearKeyFrames(self, /) -> None: ...
def end(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QKeyFrame: ...
def insertKeyFrame(self, index: int, kf: PySide6.Qt3DAnimation.Qt3DAnimation.QKeyFrame, /) -> None: ...
def keyFrameCount(self, /) -> int: ...
def name(self, /) -> str: ...
def removeKeyFrame(self, index: int, /) -> None: ...
def setName(self, name: str, /) -> None: ...
class QChannelMapper(PySide6.Qt3DCore.Qt3DCore.QNode):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
def addMapping(self, mapping: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractChannelMapping, /) -> None: ...
def mappings(self, /) -> typing.List[PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractChannelMapping]: ...
def removeMapping(self, mapping: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractChannelMapping, /) -> None: ...
class QChannelMapping(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractChannelMapping):
channelNameChanged : typing.ClassVar[Signal] = ... # channelNameChanged(QString)
propertyChanged : typing.ClassVar[Signal] = ... # propertyChanged(QString)
targetChanged : typing.ClassVar[Signal] = ... # targetChanged(Qt3DCore::QNode*)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, channelName: str | None = ..., target: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., property: str | None = ...) -> None: ...
def channelName(self, /) -> str: ...
def property(self, /) -> str: ...
def setChannelName(self, channelName: str, /) -> None: ...
def setProperty(self, property: str, /) -> None: ...
def setTarget(self, target: PySide6.Qt3DCore.Qt3DCore.QNode, /) -> None: ...
def target(self, /) -> PySide6.Qt3DCore.Qt3DCore.QNode: ...
class QClipAnimator(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipAnimator):
clipChanged : typing.ClassVar[Signal] = ... # clipChanged(Qt3DAnimation::QAbstractAnimationClip*)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, clip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimationClip | None = ...) -> None: ...
def clip(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimationClip: ...
def setClip(self, clip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimationClip, /) -> None: ...
class QClipBlendValue(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode):
clipChanged : typing.ClassVar[Signal] = ... # clipChanged(Qt3DAnimation::QAbstractAnimationClip*)
@typing.overload
def __init__(self, clip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimationClip, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
@typing.overload
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, clip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimationClip | None = ...) -> None: ...
def clip(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimationClip: ...
def setClip(self, clip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimationClip, /) -> None: ...
class QClock(PySide6.Qt3DCore.Qt3DCore.QNode):
playbackRateChanged : typing.ClassVar[Signal] = ... # playbackRateChanged(double)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, playbackRate: float | None = ...) -> None: ...
def playbackRate(self, /) -> float: ...
def setPlaybackRate(self, playbackRate: float, /) -> None: ...
class QKeyFrame(Shiboken.Object):
class InterpolationType(enum.Enum):
ConstantInterpolation = 0x0
LinearInterpolation = 0x1
BezierInterpolation = 0x2
@typing.overload
def __init__(self, /) -> None: ...
@typing.overload
def __init__(self, coords: PySide6.QtGui.QVector2D, /) -> None: ...
@typing.overload
def __init__(self, coords: PySide6.QtGui.QVector2D, lh: PySide6.QtGui.QVector2D, rh: PySide6.QtGui.QVector2D, /) -> None: ...
def __eq__(self, rhs: PySide6.Qt3DAnimation.Qt3DAnimation.QKeyFrame, /) -> bool: ...
def __ne__(self, rhs: PySide6.Qt3DAnimation.Qt3DAnimation.QKeyFrame, /) -> bool: ...
def coordinates(self, /) -> PySide6.QtGui.QVector2D: ...
def interpolationType(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QKeyFrame.InterpolationType: ...
def leftControlPoint(self, /) -> PySide6.QtGui.QVector2D: ...
def rightControlPoint(self, /) -> PySide6.QtGui.QVector2D: ...
def setCoordinates(self, coords: PySide6.QtGui.QVector2D, /) -> None: ...
def setInterpolationType(self, interp: PySide6.Qt3DAnimation.Qt3DAnimation.QKeyFrame.InterpolationType, /) -> None: ...
def setLeftControlPoint(self, lh: PySide6.QtGui.QVector2D, /) -> None: ...
def setRightControlPoint(self, rh: PySide6.QtGui.QVector2D, /) -> None: ...
class QKeyframeAnimation(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimation):
easingChanged : typing.ClassVar[Signal] = ... # easingChanged(QEasingCurve)
endModeChanged : typing.ClassVar[Signal] = ... # endModeChanged(QKeyframeAnimation::RepeatMode)
framePositionsChanged : typing.ClassVar[Signal] = ... # framePositionsChanged(QList<float>)
startModeChanged : typing.ClassVar[Signal] = ... # startModeChanged(QKeyframeAnimation::RepeatMode)
targetChanged : typing.ClassVar[Signal] = ... # targetChanged(Qt3DCore::QTransform*)
targetNameChanged : typing.ClassVar[Signal] = ... # targetNameChanged(QString)
class RepeatMode(enum.Enum):
None_ = 0x0
Constant = 0x1
Repeat = 0x2
def __init__(self, /, parent: PySide6.QtCore.QObject | None = ..., *, framePositions: collections.abc.Sequence[float] | None = ..., target: PySide6.Qt3DCore.Qt3DCore.QTransform | None = ..., easing: PySide6.QtCore.QEasingCurve | None = ..., targetName: str | None = ..., startMode: PySide6.Qt3DAnimation.Qt3DAnimation.QKeyframeAnimation.RepeatMode | None = ..., endMode: PySide6.Qt3DAnimation.Qt3DAnimation.QKeyframeAnimation.RepeatMode | None = ...) -> None: ...
def addKeyframe(self, keyframe: PySide6.Qt3DCore.Qt3DCore.QTransform, /) -> None: ...
def easing(self, /) -> PySide6.QtCore.QEasingCurve: ...
def endMode(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QKeyframeAnimation.RepeatMode: ...
def framePositions(self, /) -> typing.List[float]: ...
def keyframeList(self, /) -> typing.List[PySide6.Qt3DCore.Qt3DCore.QTransform]: ...
def removeKeyframe(self, keyframe: PySide6.Qt3DCore.Qt3DCore.QTransform, /) -> None: ...
def setEasing(self, easing: PySide6.QtCore.QEasingCurve | PySide6.QtCore.QEasingCurve.Type, /) -> None: ...
def setEndMode(self, mode: PySide6.Qt3DAnimation.Qt3DAnimation.QKeyframeAnimation.RepeatMode, /) -> None: ...
def setFramePositions(self, positions: collections.abc.Sequence[float], /) -> None: ...
def setKeyframes(self, keyframes: collections.abc.Sequence[PySide6.Qt3DCore.Qt3DCore.QTransform], /) -> None: ...
def setStartMode(self, mode: PySide6.Qt3DAnimation.Qt3DAnimation.QKeyframeAnimation.RepeatMode, /) -> None: ...
def setTarget(self, target: PySide6.Qt3DCore.Qt3DCore.QTransform, /) -> None: ...
def setTargetName(self, name: str, /) -> None: ...
def startMode(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QKeyframeAnimation.RepeatMode: ...
def target(self, /) -> PySide6.Qt3DCore.Qt3DCore.QTransform: ...
def targetName(self, /) -> str: ...
class QLerpClipBlend(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode):
blendFactorChanged : typing.ClassVar[Signal] = ... # blendFactorChanged(float)
endClipChanged : typing.ClassVar[Signal] = ... # endClipChanged(Qt3DAnimation::QAbstractClipBlendNode*)
startClipChanged : typing.ClassVar[Signal] = ... # startClipChanged(Qt3DAnimation::QAbstractClipBlendNode*)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, startClip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode | None = ..., endClip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode | None = ..., blendFactor: float | None = ...) -> None: ...
def blendFactor(self, /) -> float: ...
def endClip(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode: ...
def setBlendFactor(self, blendFactor: float, /) -> None: ...
def setEndClip(self, endClip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode, /) -> None: ...
def setStartClip(self, startClip: PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode, /) -> None: ...
def startClip(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode: ...
class QMorphTarget(PySide6.QtCore.QObject):
attributeNamesChanged : typing.ClassVar[Signal] = ... # attributeNamesChanged(QStringList)
def __init__(self, /, parent: PySide6.QtCore.QObject | None = ..., *, attributeNames: collections.abc.Sequence[str] | None = ...) -> None: ...
def addAttribute(self, attribute: PySide6.Qt3DCore.Qt3DCore.QAttribute, /) -> None: ...
def attributeList(self, /) -> typing.List[PySide6.Qt3DCore.Qt3DCore.QAttribute]: ...
def attributeNames(self, /) -> typing.List[str]: ...
@staticmethod
def fromGeometry(geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry, attributes: collections.abc.Sequence[str], /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QMorphTarget: ...
def removeAttribute(self, attribute: PySide6.Qt3DCore.Qt3DCore.QAttribute, /) -> None: ...
def setAttributes(self, attributes: collections.abc.Sequence[PySide6.Qt3DCore.Qt3DCore.QAttribute], /) -> None: ...
class QMorphingAnimation(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimation):
easingChanged : typing.ClassVar[Signal] = ... # easingChanged(QEasingCurve)
interpolatorChanged : typing.ClassVar[Signal] = ... # interpolatorChanged(float)
methodChanged : typing.ClassVar[Signal] = ... # methodChanged(QMorphingAnimation::Method)
targetChanged : typing.ClassVar[Signal] = ... # targetChanged(Qt3DRender::QGeometryRenderer*)
targetNameChanged : typing.ClassVar[Signal] = ... # targetNameChanged(QString)
targetPositionsChanged : typing.ClassVar[Signal] = ... # targetPositionsChanged(QList<float>)
class Method(enum.Enum):
Normalized = 0x0
Relative = 0x1
def __init__(self, /, parent: PySide6.QtCore.QObject | None = ..., *, targetPositions: collections.abc.Sequence[float] | None = ..., interpolator: float | None = ..., target: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer | None = ..., targetName: str | None = ..., method: PySide6.Qt3DAnimation.Qt3DAnimation.QMorphingAnimation.Method | None = ..., easing: PySide6.QtCore.QEasingCurve | None = ...) -> None: ...
def addMorphTarget(self, target: PySide6.Qt3DAnimation.Qt3DAnimation.QMorphTarget, /) -> None: ...
def easing(self, /) -> PySide6.QtCore.QEasingCurve: ...
def getWeights(self, positionIndex: int, /) -> typing.List[float]: ...
def interpolator(self, /) -> float: ...
def method(self, /) -> PySide6.Qt3DAnimation.Qt3DAnimation.QMorphingAnimation.Method: ...
def morphTargetList(self, /) -> typing.List[PySide6.Qt3DAnimation.Qt3DAnimation.QMorphTarget]: ...
def removeMorphTarget(self, target: PySide6.Qt3DAnimation.Qt3DAnimation.QMorphTarget, /) -> None: ...
def setEasing(self, easing: PySide6.QtCore.QEasingCurve | PySide6.QtCore.QEasingCurve.Type, /) -> None: ...
def setMethod(self, method: PySide6.Qt3DAnimation.Qt3DAnimation.QMorphingAnimation.Method, /) -> None: ...
def setMorphTargets(self, targets: collections.abc.Sequence[PySide6.Qt3DAnimation.Qt3DAnimation.QMorphTarget], /) -> None: ...
def setTarget(self, target: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer, /) -> None: ...
def setTargetName(self, name: str, /) -> None: ...
def setTargetPositions(self, targetPositions: collections.abc.Sequence[float], /) -> None: ...
def setWeights(self, positionIndex: int, weights: collections.abc.Sequence[float], /) -> None: ...
def target(self, /) -> PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer: ...
def targetName(self, /) -> str: ...
def targetPositions(self, /) -> typing.List[float]: ...
class QSkeletonMapping(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractChannelMapping):
skeletonChanged : typing.ClassVar[Signal] = ... # skeletonChanged(Qt3DCore::QAbstractSkeleton*)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, skeleton: PySide6.Qt3DCore.Qt3DCore.QAbstractSkeleton | None = ...) -> None: ...
def setSkeleton(self, skeleton: PySide6.Qt3DCore.Qt3DCore.QAbstractSkeleton, /) -> None: ...
def skeleton(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAbstractSkeleton: ...
class QVertexBlendAnimation(PySide6.Qt3DAnimation.Qt3DAnimation.QAbstractAnimation):
interpolatorChanged : typing.ClassVar[Signal] = ... # interpolatorChanged(float)
targetChanged : typing.ClassVar[Signal] = ... # targetChanged(Qt3DRender::QGeometryRenderer*)
targetNameChanged : typing.ClassVar[Signal] = ... # targetNameChanged(QString)
targetPositionsChanged : typing.ClassVar[Signal] = ... # targetPositionsChanged(QList<float>)
def __init__(self, /, parent: PySide6.QtCore.QObject | None = ..., *, targetPositions: collections.abc.Sequence[float] | None = ..., interpolator: float | None = ..., target: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer | None = ..., targetName: str | None = ...) -> None: ...
def addMorphTarget(self, target: PySide6.Qt3DAnimation.Qt3DAnimation.QMorphTarget, /) -> None: ...
def interpolator(self, /) -> float: ...
def morphTargetList(self, /) -> typing.List[PySide6.Qt3DAnimation.Qt3DAnimation.QMorphTarget]: ...
def removeMorphTarget(self, target: PySide6.Qt3DAnimation.Qt3DAnimation.QMorphTarget, /) -> None: ...
def setMorphTargets(self, targets: collections.abc.Sequence[PySide6.Qt3DAnimation.Qt3DAnimation.QMorphTarget], /) -> None: ...
def setTarget(self, target: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer, /) -> None: ...
def setTargetName(self, name: str, /) -> None: ...
def setTargetPositions(self, targetPositions: collections.abc.Sequence[float], /) -> None: ...
def target(self, /) -> PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer: ...
def targetName(self, /) -> str: ...
def targetPositions(self, /) -> typing.List[float]: ...
# eof