Files
feiqiu-ETL/etl_billiards/dist/ETL_Manager/_internal/PySide6/Qt3DRender.pyi
2026-01-27 23:19:54 +08:00

2420 lines
144 KiB
Python

# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
"""
This file contains the exact signatures for all functions in module
PySide6.Qt3DRender, except for defaults which are replaced by "...".
"""
# mypy: disable-error-code="override, overload-overlap"
# Module `PySide6.Qt3DRender`
import PySide6.Qt3DRender
import PySide6.QtCore
import PySide6.QtGui
import PySide6.QtOpenGL
import PySide6.Qt3DCore
import enum
import typing
import collections.abc
from PySide6.QtCore import Signal
from shiboken6 import Shiboken
class QIntList: ...
class Qt3DRender(Shiboken.Object):
class API(enum.Enum):
OpenGL = 0x0
Vulkan = 0x1
DirectX = 0x2
Metal = 0x3
RHI = 0x4
Null = 0x5
class PropertyReaderInterface(Shiboken.Object):
def __init__(self, /) -> None: ...
def readProperty(self, v: typing.Any, /) -> typing.Any: ...
class PropertyReaderInterfacePtr(Shiboken.Object):
@typing.overload
def __init__(self, /) -> None: ...
@typing.overload
def __init__(self, pointee: PySide6.Qt3DRender.Qt3DRender.PropertyReaderInterface, /) -> None: ...
def __copy__(self, /) -> typing.Self: ...
def __dir__(self, /) -> collections.abc.Iterable[str]: ...
def __repr__(self, /) -> str: ...
def data(self, /) -> PySide6.Qt3DRender.Qt3DRender.PropertyReaderInterface: ...
@typing.overload
def reset(self, /) -> None: ...
@typing.overload
def reset(self, t: PySide6.Qt3DRender.Qt3DRender.PropertyReaderInterface, /) -> None: ...
class QAbstractLight(PySide6.Qt3DCore.Qt3DCore.QComponent):
colorChanged : typing.ClassVar[Signal] = ... # colorChanged(QColor)
intensityChanged : typing.ClassVar[Signal] = ... # intensityChanged(float)
class Type(enum.Enum):
PointLight = 0x0
DirectionalLight = 0x1
SpotLight = 0x2
def color(self, /) -> PySide6.QtGui.QColor: ...
def intensity(self, /) -> float: ...
def setColor(self, color: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ...
def setIntensity(self, intensity: float, /) -> None: ...
def type(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractLight.Type: ...
class QAbstractRayCaster(PySide6.Qt3DCore.Qt3DCore.QComponent):
filterModeChanged : typing.ClassVar[Signal] = ... # filterModeChanged(Qt3DRender::QAbstractRayCaster::FilterMode)
hitsChanged : typing.ClassVar[Signal] = ... # hitsChanged(Qt3DRender::QAbstractRayCaster::Hits)
runModeChanged : typing.ClassVar[Signal] = ... # runModeChanged(Qt3DRender::QAbstractRayCaster::RunMode)
class FilterMode(enum.Enum):
AcceptAnyMatchingLayers = 0x0
AcceptAllMatchingLayers = 0x1
DiscardAnyMatchingLayers = 0x2
DiscardAllMatchingLayers = 0x3
class RunMode(enum.Enum):
Continuous = 0x0
SingleShot = 0x1
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, runMode: PySide6.Qt3DRender.Qt3DRender.QAbstractRayCaster.RunMode | None = ..., filterMode: PySide6.Qt3DRender.Qt3DRender.QAbstractRayCaster.FilterMode | None = ..., hits: collections.abc.Sequence[PySide6.Qt3DRender.Qt3DRender.QRayCasterHit] | None = ...) -> None: ...
def addLayer(self, layer: PySide6.Qt3DRender.Qt3DRender.QLayer, /) -> None: ...
def filterMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractRayCaster.FilterMode: ...
def hits(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QRayCasterHit]: ...
def layers(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QLayer]: ...
def removeLayer(self, layer: PySide6.Qt3DRender.Qt3DRender.QLayer, /) -> None: ...
def runMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractRayCaster.RunMode: ...
def setFilterMode(self, filterMode: PySide6.Qt3DRender.Qt3DRender.QAbstractRayCaster.FilterMode, /) -> None: ...
def setRunMode(self, runMode: PySide6.Qt3DRender.Qt3DRender.QAbstractRayCaster.RunMode, /) -> None: ...
class QAbstractTexture(PySide6.Qt3DCore.Qt3DCore.QNode):
comparisonFunctionChanged: typing.ClassVar[Signal] = ... # comparisonFunctionChanged(ComparisonFunction)
comparisonModeChanged : typing.ClassVar[Signal] = ... # comparisonModeChanged(ComparisonMode)
depthChanged : typing.ClassVar[Signal] = ... # depthChanged(int)
formatChanged : typing.ClassVar[Signal] = ... # formatChanged(TextureFormat)
generateMipMapsChanged : typing.ClassVar[Signal] = ... # generateMipMapsChanged(bool)
handleChanged : typing.ClassVar[Signal] = ... # handleChanged(QVariant)
handleTypeChanged : typing.ClassVar[Signal] = ... # handleTypeChanged(HandleType)
heightChanged : typing.ClassVar[Signal] = ... # heightChanged(int)
layersChanged : typing.ClassVar[Signal] = ... # layersChanged(int)
magnificationFilterChanged: typing.ClassVar[Signal] = ... # magnificationFilterChanged(Filter)
maximumAnisotropyChanged : typing.ClassVar[Signal] = ... # maximumAnisotropyChanged(float)
minificationFilterChanged: typing.ClassVar[Signal] = ... # minificationFilterChanged(Filter)
mipLevelsChanged : typing.ClassVar[Signal] = ... # mipLevelsChanged(int)
samplesChanged : typing.ClassVar[Signal] = ... # samplesChanged(int)
statusChanged : typing.ClassVar[Signal] = ... # statusChanged(Status)
widthChanged : typing.ClassVar[Signal] = ... # widthChanged(int)
class ComparisonFunction(enum.Enum):
CompareNever = 0x200
CompareLess = 0x201
CompareEqual = 0x202
CompareLessEqual = 0x203
CompareGreater = 0x204
CommpareNotEqual = 0x205
CompareGreaterEqual = 0x206
CompareAlways = 0x207
class ComparisonMode(enum.Enum):
CompareNone = 0x0
CompareRefToTexture = 0x884e
class CubeMapFace(enum.Enum):
CubeMapPositiveX = 0x8515
CubeMapNegativeX = 0x8516
CubeMapPositiveY = 0x8517
CubeMapNegativeY = 0x8518
CubeMapPositiveZ = 0x8519
CubeMapNegativeZ = 0x851a
AllFaces = 0x851b
class Filter(enum.Enum):
Nearest = 0x2600
Linear = 0x2601
NearestMipMapNearest = 0x2700
LinearMipMapNearest = 0x2701
NearestMipMapLinear = 0x2702
LinearMipMapLinear = 0x2703
class HandleType(enum.Enum):
NoHandle = 0x0
OpenGLTextureId = 0x1
RHITextureId = 0x2
class Status(enum.Enum):
None_ = 0x0
Loading = 0x1
Ready = 0x2
Error = 0x3
class Target(enum.Enum):
TargetAutomatic = 0x0
Target1D = 0xde0
Target2D = 0xde1
Target3D = 0x806f
TargetRectangle = 0x84f5
TargetCubeMap = 0x8513
Target1DArray = 0x8c18
Target2DArray = 0x8c1a
TargetBuffer = 0x8c2a
TargetCubeMapArray = 0x9009
Target2DMultisample = 0x9100
Target2DMultisampleArray = 0x9102
class TextureFormat(enum.Enum):
NoFormat = 0x0
Automatic = 0x1
DepthFormat = 0x1902
AlphaFormat = 0x1906
RGBFormat = 0x1907
RGBAFormat = 0x1908
LuminanceFormat = 0x1909
LuminanceAlphaFormat = 0x190a
RG3B2 = 0x2a10
RGB8_UNorm = 0x8051
RGB16_UNorm = 0x8054
RGBA4 = 0x8056
RGB5A1 = 0x8057
RGBA8_UNorm = 0x8058
RGB10A2 = 0x8059
RGBA16_UNorm = 0x805b
D16 = 0x81a5
D24 = 0x81a6
D32 = 0x81a7
R8_UNorm = 0x8229
R16_UNorm = 0x822a
RG8_UNorm = 0x822b
RG16_UNorm = 0x822c
R16F = 0x822d
R32F = 0x822e
RG16F = 0x822f
RG32F = 0x8230
R8I = 0x8231
R8U = 0x8232
R16I = 0x8233
R16U = 0x8234
R32I = 0x8235
R32U = 0x8236
RG8I = 0x8237
RG8U = 0x8238
RG16I = 0x8239
RG16U = 0x823a
RG32I = 0x823b
RG32U = 0x823c
RGB_DXT1 = 0x83f0
RGBA_DXT1 = 0x83f1
RGBA_DXT3 = 0x83f2
RGBA_DXT5 = 0x83f3
RGBA32F = 0x8814
RGB32F = 0x8815
RGBA16F = 0x881a
RGB16F = 0x881b
D24S8 = 0x88f0
RG11B10F = 0x8c3a
RGB9E5 = 0x8c3d
SRGB8 = 0x8c41
SRGB8_Alpha8 = 0x8c43
SRGB_DXT1 = 0x8c4c
SRGB_Alpha_DXT1 = 0x8c4d
SRGB_Alpha_DXT3 = 0x8c4e
SRGB_Alpha_DXT5 = 0x8c4f
D32F = 0x8cac
D32FS8X24 = 0x8cad
R5G6B5 = 0x8d62
RGB8_ETC1 = 0x8d64
RGBA32U = 0x8d70
RGB32U = 0x8d71
RGBA16U = 0x8d76
RGB16U = 0x8d77
RGBA8U = 0x8d7c
RGB8U = 0x8d7d
RGBA32I = 0x8d82
RGB32I = 0x8d83
RGBA16I = 0x8d88
RGB16I = 0x8d89
RGBA8I = 0x8d8e
RGB8I = 0x8d8f
R_ATI1N_UNorm = 0x8dbb
R_ATI1N_SNorm = 0x8dbc
RG_ATI2N_UNorm = 0x8dbd
RG_ATI2N_SNorm = 0x8dbe
RGB_BP_UNorm = 0x8e8c
SRGB_BP_UNorm = 0x8e8d
RGB_BP_SIGNED_FLOAT = 0x8e8e
RGB_BP_UNSIGNED_FLOAT = 0x8e8f
R8_SNorm = 0x8f94
RG8_SNorm = 0x8f95
RGB8_SNorm = 0x8f96
RGBA8_SNorm = 0x8f97
R16_SNorm = 0x8f98
RG16_SNorm = 0x8f99
RGB16_SNorm = 0x8f9a
RGBA16_SNorm = 0x8f9b
RGB10A2U = 0x906f
R11_EAC_UNorm = 0x9270
R11_EAC_SNorm = 0x9271
RG11_EAC_UNorm = 0x9272
RG11_EAC_SNorm = 0x9273
RGB8_ETC2 = 0x9274
SRGB8_ETC2 = 0x9275
RGB8_PunchThrough_Alpha1_ETC2 = 0x9276
SRGB8_PunchThrough_Alpha1_ETC2 = 0x9277
RGBA8_ETC2_EAC = 0x9278
SRGB8_Alpha8_ETC2_EAC = 0x9279
@typing.overload
def __init__(self, target: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Target, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, format: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.TextureFormat | None = ..., generateMipMaps: bool | None = ..., wrapMode: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode | None = ..., status: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Status | None = ..., width: int | None = ..., height: int | None = ..., depth: int | None = ..., mipLevels: int | None = ..., magnificationFilter: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter | None = ..., minificationFilter: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter | None = ..., maximumAnisotropy: float | None = ..., comparisonFunction: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonFunction | None = ..., comparisonMode: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonMode | None = ..., layers: int | None = ..., samples: int | None = ..., handleType: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.HandleType | None = ..., handle: typing.Optional[typing.Any] = ...) -> None: ...
@typing.overload
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, target: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Target | None = ..., format: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.TextureFormat | None = ..., generateMipMaps: bool | None = ..., wrapMode: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode | None = ..., status: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Status | None = ..., width: int | None = ..., height: int | None = ..., depth: int | None = ..., mipLevels: int | None = ..., magnificationFilter: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter | None = ..., minificationFilter: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter | None = ..., maximumAnisotropy: float | None = ..., comparisonFunction: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonFunction | None = ..., comparisonMode: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonMode | None = ..., layers: int | None = ..., samples: int | None = ..., handleType: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.HandleType | None = ..., handle: typing.Optional[typing.Any] = ...) -> None: ...
def addTextureImage(self, textureImage: PySide6.Qt3DRender.Qt3DRender.QAbstractTextureImage, /) -> None: ...
def comparisonFunction(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonFunction: ...
def comparisonMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonMode: ...
def depth(self, /) -> int: ...
def format(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.TextureFormat: ...
def generateMipMaps(self, /) -> bool: ...
def handle(self, /) -> typing.Any: ...
def handleType(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.HandleType: ...
def height(self, /) -> int: ...
def layers(self, /) -> int: ...
def magnificationFilter(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter: ...
def maximumAnisotropy(self, /) -> float: ...
def minificationFilter(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter: ...
def mipLevels(self, /) -> int: ...
def removeTextureImage(self, textureImage: PySide6.Qt3DRender.Qt3DRender.QAbstractTextureImage, /) -> None: ...
def samples(self, /) -> int: ...
def setComparisonFunction(self, function: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonFunction, /) -> None: ...
def setComparisonMode(self, mode: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonMode, /) -> None: ...
def setDepth(self, depth: int, /) -> None: ...
def setFormat(self, format: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.TextureFormat, /) -> None: ...
def setGenerateMipMaps(self, gen: bool, /) -> None: ...
def setHandle(self, handle: typing.Any, /) -> None: ...
def setHandleType(self, type: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.HandleType, /) -> None: ...
def setHeight(self, height: int, /) -> None: ...
def setLayers(self, layers: int, /) -> None: ...
def setMagnificationFilter(self, f: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter, /) -> None: ...
def setMaximumAnisotropy(self, anisotropy: float, /) -> None: ...
def setMinificationFilter(self, f: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter, /) -> None: ...
def setMipLevels(self, mipLevels: int, /) -> None: ...
def setSamples(self, samples: int, /) -> None: ...
def setSize(self, width: int, /, height: int = ..., depth: int = ...) -> None: ...
def setStatus(self, status: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Status, /) -> None: ...
def setWidth(self, width: int, /) -> None: ...
def setWrapMode(self, wrapMode: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode, /) -> None: ...
def status(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Status: ...
def target(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Target: ...
def textureImages(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QAbstractTextureImage]: ...
def updateData(self, update: PySide6.Qt3DRender.Qt3DRender.QTextureDataUpdate, /) -> None: ...
def width(self, /) -> int: ...
def wrapMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode: ...
class QAbstractTextureImage(PySide6.Qt3DCore.Qt3DCore.QNode):
faceChanged : typing.ClassVar[Signal] = ... # faceChanged(QAbstractTexture::CubeMapFace)
layerChanged : typing.ClassVar[Signal] = ... # layerChanged(int)
mipLevelChanged : typing.ClassVar[Signal] = ... # mipLevelChanged(int)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, mipLevel: int | None = ..., layer: int | None = ..., face: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace | None = ...) -> None: ...
def dataGenerator(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureImageDataGeneratorPtr: ...
def face(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace: ...
def layer(self, /) -> int: ...
def mipLevel(self, /) -> int: ...
def notifyDataGeneratorChanged(self, /) -> None: ...
def setFace(self, face: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace, /) -> None: ...
def setLayer(self, layer: int, /) -> None: ...
def setMipLevel(self, level: int, /) -> None: ...
class QAlphaCoverage(PySide6.Qt3DRender.Qt3DRender.QRenderState):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QAlphaTest(PySide6.Qt3DRender.Qt3DRender.QRenderState):
alphaFunctionChanged : typing.ClassVar[Signal] = ... # alphaFunctionChanged(AlphaFunction)
referenceValueChanged : typing.ClassVar[Signal] = ... # referenceValueChanged(float)
class AlphaFunction(enum.Enum):
Never = 0x200
Less = 0x201
Equal = 0x202
LessOrEqual = 0x203
Greater = 0x204
NotEqual = 0x205
GreaterOrEqual = 0x206
Always = 0x207
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, alphaFunction: PySide6.Qt3DRender.Qt3DRender.QAlphaTest.AlphaFunction | None = ..., referenceValue: float | None = ...) -> None: ...
def alphaFunction(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAlphaTest.AlphaFunction: ...
def referenceValue(self, /) -> float: ...
def setAlphaFunction(self, alphaFunction: PySide6.Qt3DRender.Qt3DRender.QAlphaTest.AlphaFunction, /) -> None: ...
def setReferenceValue(self, referenceValue: float, /) -> None: ...
class QBlendEquation(PySide6.Qt3DRender.Qt3DRender.QRenderState):
blendFunctionChanged : typing.ClassVar[Signal] = ... # blendFunctionChanged(BlendFunction)
class BlendFunction(enum.Enum):
Add = 0x8006
Min = 0x8007
Max = 0x8008
Subtract = 0x800a
ReverseSubtract = 0x800b
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, blendFunction: PySide6.Qt3DRender.Qt3DRender.QBlendEquation.BlendFunction | None = ...) -> None: ...
def blendFunction(self, /) -> PySide6.Qt3DRender.Qt3DRender.QBlendEquation.BlendFunction: ...
def setBlendFunction(self, blendFunction: PySide6.Qt3DRender.Qt3DRender.QBlendEquation.BlendFunction, /) -> None: ...
class QBlendEquationArguments(PySide6.Qt3DRender.Qt3DRender.QRenderState):
bufferIndexChanged : typing.ClassVar[Signal] = ... # bufferIndexChanged(int)
destinationAlphaChanged : typing.ClassVar[Signal] = ... # destinationAlphaChanged(Blending)
destinationRgbChanged : typing.ClassVar[Signal] = ... # destinationRgbChanged(Blending)
destinationRgbaChanged : typing.ClassVar[Signal] = ... # destinationRgbaChanged(Blending)
sourceAlphaChanged : typing.ClassVar[Signal] = ... # sourceAlphaChanged(Blending)
sourceRgbChanged : typing.ClassVar[Signal] = ... # sourceRgbChanged(Blending)
sourceRgbaChanged : typing.ClassVar[Signal] = ... # sourceRgbaChanged(Blending)
class Blending(enum.Enum):
Zero = 0x0
One = 0x1
SourceColor = 0x300
OneMinusSourceColor = 0x301
SourceAlpha = 0x302
OneMinusSourceAlpha = 0x303
Source1Alpha = 0x303
DestinationAlpha = 0x304
Source1Color = 0x304
OneMinusDestinationAlpha = 0x305
DestinationColor = 0x306
OneMinusDestinationColor = 0x307
SourceAlphaSaturate = 0x308
ConstantColor = 0x8001
OneMinusConstantColor = 0x8002
ConstantAlpha = 0x8003
OneMinusConstantAlpha = 0x8004
OneMinusSource1Alpha = 0x8005
OneMinusSource1Color = 0x8006
OneMinusSource1Color0 = 0x8006
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, sourceRgb: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending | None = ..., sourceAlpha: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending | None = ..., destinationRgb: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending | None = ..., destinationAlpha: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending | None = ..., bufferIndex: int | None = ...) -> None: ...
def bufferIndex(self, /) -> int: ...
def destinationAlpha(self, /) -> PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ...
def destinationRgb(self, /) -> PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ...
def setBufferIndex(self, index: int, /) -> None: ...
def setDestinationAlpha(self, destinationAlpha: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending, /) -> None: ...
def setDestinationRgb(self, destinationRgb: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending, /) -> None: ...
def setDestinationRgba(self, destinationRgba: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending, /) -> None: ...
def setSourceAlpha(self, sourceAlpha: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending, /) -> None: ...
def setSourceRgb(self, sourceRgb: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending, /) -> None: ...
def setSourceRgba(self, sourceRgba: PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending, /) -> None: ...
def sourceAlpha(self, /) -> PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ...
def sourceRgb(self, /) -> PySide6.Qt3DRender.Qt3DRender.QBlendEquationArguments.Blending: ...
class QBlitFramebuffer(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
destinationAttachmentPointChanged: typing.ClassVar[Signal] = ... # destinationAttachmentPointChanged()
destinationChanged : typing.ClassVar[Signal] = ... # destinationChanged()
destinationRectChanged : typing.ClassVar[Signal] = ... # destinationRectChanged()
interpolationMethodChanged: typing.ClassVar[Signal] = ... # interpolationMethodChanged()
sourceAttachmentPointChanged: typing.ClassVar[Signal] = ... # sourceAttachmentPointChanged()
sourceChanged : typing.ClassVar[Signal] = ... # sourceChanged()
sourceRectChanged : typing.ClassVar[Signal] = ... # sourceRectChanged()
class InterpolationMethod(enum.Enum):
Nearest = 0x0
Linear = 0x1
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, source: PySide6.Qt3DRender.Qt3DRender.QRenderTarget | None = ..., destination: PySide6.Qt3DRender.Qt3DRender.QRenderTarget | None = ..., sourceRect: PySide6.QtCore.QRectF | None = ..., destinationRect: PySide6.QtCore.QRectF | None = ..., sourceAttachmentPoint: PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint | None = ..., destinationAttachmentPoint: PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint | None = ..., interpolationMethod: PySide6.Qt3DRender.Qt3DRender.QBlitFramebuffer.InterpolationMethod | None = ...) -> None: ...
def destination(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderTarget: ...
def destinationAttachmentPoint(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint: ...
def destinationRect(self, /) -> PySide6.QtCore.QRectF: ...
def interpolationMethod(self, /) -> PySide6.Qt3DRender.Qt3DRender.QBlitFramebuffer.InterpolationMethod: ...
def setDestination(self, destination: PySide6.Qt3DRender.Qt3DRender.QRenderTarget, /) -> None: ...
def setDestinationAttachmentPoint(self, destinationAttachmentPoint: PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint, /) -> None: ...
def setDestinationRect(self, destinationRect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> None: ...
def setInterpolationMethod(self, interpolationMethod: PySide6.Qt3DRender.Qt3DRender.QBlitFramebuffer.InterpolationMethod, /) -> None: ...
def setSource(self, source: PySide6.Qt3DRender.Qt3DRender.QRenderTarget, /) -> None: ...
def setSourceAttachmentPoint(self, sourceAttachmentPoint: PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint, /) -> None: ...
def setSourceRect(self, sourceRect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> None: ...
def source(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderTarget: ...
def sourceAttachmentPoint(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint: ...
def sourceRect(self, /) -> PySide6.QtCore.QRectF: ...
class QBufferCapture(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QCamera(PySide6.Qt3DCore.Qt3DCore.QEntity):
aspectRatioChanged : typing.ClassVar[Signal] = ... # aspectRatioChanged(float)
bottomChanged : typing.ClassVar[Signal] = ... # bottomChanged(float)
exposureChanged : typing.ClassVar[Signal] = ... # exposureChanged(float)
farPlaneChanged : typing.ClassVar[Signal] = ... # farPlaneChanged(float)
fieldOfViewChanged : typing.ClassVar[Signal] = ... # fieldOfViewChanged(float)
leftChanged : typing.ClassVar[Signal] = ... # leftChanged(float)
nearPlaneChanged : typing.ClassVar[Signal] = ... # nearPlaneChanged(float)
positionChanged : typing.ClassVar[Signal] = ... # positionChanged(QVector3D)
projectionMatrixChanged : typing.ClassVar[Signal] = ... # projectionMatrixChanged(QMatrix4x4)
projectionTypeChanged : typing.ClassVar[Signal] = ... # projectionTypeChanged(QCameraLens::ProjectionType)
rightChanged : typing.ClassVar[Signal] = ... # rightChanged(float)
topChanged : typing.ClassVar[Signal] = ... # topChanged(float)
upVectorChanged : typing.ClassVar[Signal] = ... # upVectorChanged(QVector3D)
viewCenterChanged : typing.ClassVar[Signal] = ... # viewCenterChanged(QVector3D)
viewMatrixChanged : typing.ClassVar[Signal] = ... # viewMatrixChanged()
viewVectorChanged : typing.ClassVar[Signal] = ... # viewVectorChanged(QVector3D)
class CameraTranslationOption(enum.Enum):
TranslateViewCenter = 0x0
DontTranslateViewCenter = 0x1
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, projectionType: PySide6.Qt3DRender.Qt3DRender.QCameraLens.ProjectionType | None = ..., nearPlane: float | None = ..., farPlane: float | None = ..., fieldOfView: float | None = ..., aspectRatio: float | None = ..., left: float | None = ..., right: float | None = ..., bottom: float | None = ..., top: float | None = ..., projectionMatrix: PySide6.QtGui.QMatrix4x4 | None = ..., exposure: float | None = ..., position: PySide6.QtGui.QVector3D | None = ..., upVector: PySide6.QtGui.QVector3D | None = ..., viewCenter: PySide6.QtGui.QVector3D | None = ..., viewVector: PySide6.QtGui.QVector3D | None = ..., viewMatrix: PySide6.QtGui.QMatrix4x4 | None = ..., lens: PySide6.Qt3DRender.Qt3DRender.QCameraLens | None = ..., transform: PySide6.Qt3DCore.Qt3DCore.QTransform | None = ...) -> None: ...
def aspectRatio(self, /) -> float: ...
def bottom(self, /) -> float: ...
def exposure(self, /) -> float: ...
def farPlane(self, /) -> float: ...
def fieldOfView(self, /) -> float: ...
def left(self, /) -> float: ...
def lens(self, /) -> PySide6.Qt3DRender.Qt3DRender.QCameraLens: ...
def nearPlane(self, /) -> float: ...
@typing.overload
def pan(self, angle: float, /) -> None: ...
@typing.overload
def pan(self, angle: float, axis: PySide6.QtGui.QVector3D, /) -> None: ...
@typing.overload
def panAboutViewCenter(self, angle: float, /) -> None: ...
@typing.overload
def panAboutViewCenter(self, angle: float, axis: PySide6.QtGui.QVector3D, /) -> None: ...
def panRotation(self, angle: float, /) -> PySide6.QtGui.QQuaternion: ...
def position(self, /) -> PySide6.QtGui.QVector3D: ...
def projectionMatrix(self, /) -> PySide6.QtGui.QMatrix4x4: ...
def projectionType(self, /) -> PySide6.Qt3DRender.Qt3DRender.QCameraLens.ProjectionType: ...
def right(self, /) -> float: ...
def roll(self, angle: float, /) -> None: ...
def rollAboutViewCenter(self, angle: float, /) -> None: ...
def rollRotation(self, angle: float, /) -> PySide6.QtGui.QQuaternion: ...
def rotate(self, q: PySide6.QtGui.QQuaternion, /) -> None: ...
def rotateAboutViewCenter(self, q: PySide6.QtGui.QQuaternion, /) -> None: ...
def rotation(self, angle: float, axis: PySide6.QtGui.QVector3D, /) -> PySide6.QtGui.QQuaternion: ...
def setAspectRatio(self, aspectRatio: float, /) -> None: ...
def setBottom(self, bottom: float, /) -> None: ...
def setExposure(self, exposure: float, /) -> None: ...
def setFarPlane(self, farPlane: float, /) -> None: ...
def setFieldOfView(self, fieldOfView: float, /) -> None: ...
def setLeft(self, left: float, /) -> None: ...
def setNearPlane(self, nearPlane: float, /) -> None: ...
def setPosition(self, position: PySide6.QtGui.QVector3D, /) -> None: ...
def setProjectionMatrix(self, projectionMatrix: PySide6.QtGui.QMatrix4x4 | PySide6.QtGui.QTransform, /) -> None: ...
def setProjectionType(self, type: PySide6.Qt3DRender.Qt3DRender.QCameraLens.ProjectionType, /) -> None: ...
def setRight(self, right: float, /) -> None: ...
def setTop(self, top: float, /) -> None: ...
def setUpVector(self, upVector: PySide6.QtGui.QVector3D, /) -> None: ...
def setViewCenter(self, viewCenter: PySide6.QtGui.QVector3D, /) -> None: ...
def tilt(self, angle: float, /) -> None: ...
def tiltAboutViewCenter(self, angle: float, /) -> None: ...
def tiltRotation(self, angle: float, /) -> PySide6.QtGui.QQuaternion: ...
def top(self, /) -> float: ...
def transform(self, /) -> PySide6.Qt3DCore.Qt3DCore.QTransform: ...
def translate(self, vLocal: PySide6.QtGui.QVector3D, /, option: PySide6.Qt3DRender.Qt3DRender.QCamera.CameraTranslationOption = ...) -> None: ...
def translateWorld(self, vWorld: PySide6.QtGui.QVector3D, /, option: PySide6.Qt3DRender.Qt3DRender.QCamera.CameraTranslationOption = ...) -> None: ...
def upVector(self, /) -> PySide6.QtGui.QVector3D: ...
def viewAll(self, /) -> None: ...
def viewCenter(self, /) -> PySide6.QtGui.QVector3D: ...
def viewEntity(self, entity: PySide6.Qt3DCore.Qt3DCore.QEntity, /) -> None: ...
def viewMatrix(self, /) -> PySide6.QtGui.QMatrix4x4: ...
def viewSphere(self, center: PySide6.QtGui.QVector3D, radius: float, /) -> None: ...
def viewVector(self, /) -> PySide6.QtGui.QVector3D: ...
class QCameraLens(PySide6.Qt3DCore.Qt3DCore.QComponent):
aspectRatioChanged : typing.ClassVar[Signal] = ... # aspectRatioChanged(float)
bottomChanged : typing.ClassVar[Signal] = ... # bottomChanged(float)
exposureChanged : typing.ClassVar[Signal] = ... # exposureChanged(float)
farPlaneChanged : typing.ClassVar[Signal] = ... # farPlaneChanged(float)
fieldOfViewChanged : typing.ClassVar[Signal] = ... # fieldOfViewChanged(float)
leftChanged : typing.ClassVar[Signal] = ... # leftChanged(float)
nearPlaneChanged : typing.ClassVar[Signal] = ... # nearPlaneChanged(float)
projectionMatrixChanged : typing.ClassVar[Signal] = ... # projectionMatrixChanged(QMatrix4x4)
projectionTypeChanged : typing.ClassVar[Signal] = ... # projectionTypeChanged(QCameraLens::ProjectionType)
rightChanged : typing.ClassVar[Signal] = ... # rightChanged(float)
topChanged : typing.ClassVar[Signal] = ... # topChanged(float)
viewSphere : typing.ClassVar[Signal] = ... # viewSphere(QVector3D,float)
class ProjectionType(enum.Enum):
OrthographicProjection = 0x0
PerspectiveProjection = 0x1
FrustumProjection = 0x2
CustomProjection = 0x3
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, projectionType: PySide6.Qt3DRender.Qt3DRender.QCameraLens.ProjectionType | None = ..., nearPlane: float | None = ..., farPlane: float | None = ..., fieldOfView: float | None = ..., aspectRatio: float | None = ..., left: float | None = ..., right: float | None = ..., bottom: float | None = ..., top: float | None = ..., projectionMatrix: PySide6.QtGui.QMatrix4x4 | None = ..., exposure: float | None = ...) -> None: ...
def aspectRatio(self, /) -> float: ...
def bottom(self, /) -> float: ...
def exposure(self, /) -> float: ...
def farPlane(self, /) -> float: ...
def fieldOfView(self, /) -> float: ...
def left(self, /) -> float: ...
def nearPlane(self, /) -> float: ...
def projectionMatrix(self, /) -> PySide6.QtGui.QMatrix4x4: ...
def projectionType(self, /) -> PySide6.Qt3DRender.Qt3DRender.QCameraLens.ProjectionType: ...
def right(self, /) -> float: ...
def setAspectRatio(self, aspectRatio: float, /) -> None: ...
def setBottom(self, bottom: float, /) -> None: ...
def setExposure(self, exposure: float, /) -> None: ...
def setFarPlane(self, farPlane: float, /) -> None: ...
def setFieldOfView(self, fieldOfView: float, /) -> None: ...
def setFrustumProjection(self, left: float, right: float, bottom: float, top: float, nearPlane: float, farPlane: float, /) -> None: ...
def setLeft(self, left: float, /) -> None: ...
def setNearPlane(self, nearPlane: float, /) -> None: ...
def setOrthographicProjection(self, left: float, right: float, bottom: float, top: float, nearPlane: float, farPlane: float, /) -> None: ...
def setPerspectiveProjection(self, fieldOfView: float, aspect: float, nearPlane: float, farPlane: float, /) -> None: ...
def setProjectionMatrix(self, projectionMatrix: PySide6.QtGui.QMatrix4x4 | PySide6.QtGui.QTransform, /) -> None: ...
def setProjectionType(self, projectionType: PySide6.Qt3DRender.Qt3DRender.QCameraLens.ProjectionType, /) -> None: ...
def setRight(self, right: float, /) -> None: ...
def setTop(self, top: float, /) -> None: ...
def top(self, /) -> float: ...
def viewAll(self, cameraId: PySide6.Qt3DCore.Qt3DCore.QNodeId, /) -> None: ...
def viewEntity(self, entityId: PySide6.Qt3DCore.Qt3DCore.QNodeId, cameraId: PySide6.Qt3DCore.Qt3DCore.QNodeId, /) -> None: ...
class QCameraSelector(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
cameraChanged : typing.ClassVar[Signal] = ... # cameraChanged(Qt3DCore::QEntity*)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, camera: PySide6.Qt3DCore.Qt3DCore.QEntity | None = ...) -> None: ...
def camera(self, /) -> PySide6.Qt3DCore.Qt3DCore.QEntity: ...
def setCamera(self, camera: PySide6.Qt3DCore.Qt3DCore.QEntity, /) -> None: ...
class QClearBuffers(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
buffersChanged : typing.ClassVar[Signal] = ... # buffersChanged(BufferType)
clearColorChanged : typing.ClassVar[Signal] = ... # clearColorChanged(QColor)
clearDepthValueChanged : typing.ClassVar[Signal] = ... # clearDepthValueChanged(float)
clearStencilValueChanged : typing.ClassVar[Signal] = ... # clearStencilValueChanged(int)
colorBufferChanged : typing.ClassVar[Signal] = ... # colorBufferChanged(QRenderTargetOutput*)
class BufferType(enum.Flag):
AllBuffers = -1
None_ = 0x0
ColorBuffer = 0x1
DepthBuffer = 0x2
ColorDepthBuffer = 0x3
StencilBuffer = 0x4
DepthStencilBuffer = 0x6
ColorDepthStencilBuffer = 0x7
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, buffers: PySide6.Qt3DRender.Qt3DRender.QClearBuffers.BufferType | None = ..., clearColor: PySide6.QtGui.QColor | None = ..., clearDepthValue: float | None = ..., clearStencilValue: int | None = ..., colorBuffer: PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput | None = ...) -> None: ...
def buffers(self, /) -> PySide6.Qt3DRender.Qt3DRender.QClearBuffers.BufferType: ...
def clearColor(self, /) -> PySide6.QtGui.QColor: ...
def clearDepthValue(self, /) -> float: ...
def clearStencilValue(self, /) -> int: ...
def colorBuffer(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput: ...
def setBuffers(self, buffers: PySide6.Qt3DRender.Qt3DRender.QClearBuffers.BufferType, /) -> None: ...
def setClearColor(self, color: typing.Union[PySide6.QtGui.QColor, str, PySide6.QtGui.QRgba64, typing.Any, PySide6.QtCore.Qt.GlobalColor, int], /) -> None: ...
def setClearDepthValue(self, clearDepthValue: float, /) -> None: ...
def setClearStencilValue(self, clearStencilValue: int, /) -> None: ...
def setColorBuffer(self, buffer: PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput, /) -> None: ...
class QClipPlane(PySide6.Qt3DRender.Qt3DRender.QRenderState):
distanceChanged : typing.ClassVar[Signal] = ... # distanceChanged(float)
normalChanged : typing.ClassVar[Signal] = ... # normalChanged(QVector3D)
planeIndexChanged : typing.ClassVar[Signal] = ... # planeIndexChanged(int)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, planeIndex: int | None = ..., normal: PySide6.QtGui.QVector3D | None = ..., distance: float | None = ...) -> None: ...
def distance(self, /) -> float: ...
def normal(self, /) -> PySide6.QtGui.QVector3D: ...
def planeIndex(self, /) -> int: ...
def setDistance(self, arg__1: float, /) -> None: ...
def setNormal(self, arg__1: PySide6.QtGui.QVector3D, /) -> None: ...
def setPlaneIndex(self, arg__1: int, /) -> None: ...
class QColorMask(PySide6.Qt3DRender.Qt3DRender.QRenderState):
alphaMaskedChanged : typing.ClassVar[Signal] = ... # alphaMaskedChanged(bool)
blueMaskedChanged : typing.ClassVar[Signal] = ... # blueMaskedChanged(bool)
greenMaskedChanged : typing.ClassVar[Signal] = ... # greenMaskedChanged(bool)
redMaskedChanged : typing.ClassVar[Signal] = ... # redMaskedChanged(bool)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, redMasked: bool | None = ..., greenMasked: bool | None = ..., blueMasked: bool | None = ..., alphaMasked: bool | None = ...) -> None: ...
def isAlphaMasked(self, /) -> bool: ...
def isBlueMasked(self, /) -> bool: ...
def isGreenMasked(self, /) -> bool: ...
def isRedMasked(self, /) -> bool: ...
def setAlphaMasked(self, alphaMasked: bool, /) -> None: ...
def setBlueMasked(self, blueMasked: bool, /) -> None: ...
def setGreenMasked(self, greenMasked: bool, /) -> None: ...
def setRedMasked(self, redMasked: bool, /) -> None: ...
class QComputeCommand(PySide6.Qt3DCore.Qt3DCore.QComponent):
runTypeChanged : typing.ClassVar[Signal] = ... # runTypeChanged()
workGroupXChanged : typing.ClassVar[Signal] = ... # workGroupXChanged()
workGroupYChanged : typing.ClassVar[Signal] = ... # workGroupYChanged()
workGroupZChanged : typing.ClassVar[Signal] = ... # workGroupZChanged()
class RunType(enum.Enum):
Continuous = 0x0
Manual = 0x1
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, workGroupX: int | None = ..., workGroupY: int | None = ..., workGroupZ: int | None = ..., runType: PySide6.Qt3DRender.Qt3DRender.QComputeCommand.RunType | None = ...) -> None: ...
def runType(self, /) -> PySide6.Qt3DRender.Qt3DRender.QComputeCommand.RunType: ...
def setRunType(self, runType: PySide6.Qt3DRender.Qt3DRender.QComputeCommand.RunType, /) -> None: ...
def setWorkGroupX(self, workGroupX: int, /) -> None: ...
def setWorkGroupY(self, workGroupY: int, /) -> None: ...
def setWorkGroupZ(self, workGroupZ: int, /) -> None: ...
@typing.overload
def trigger(self, /, frameCount: int = ...) -> None: ...
@typing.overload
def trigger(self, workGroupX: int, workGroupY: int, workGroupZ: int, /, frameCount: int = ...) -> None: ...
def workGroupX(self, /) -> int: ...
def workGroupY(self, /) -> int: ...
def workGroupZ(self, /) -> int: ...
class QCullFace(PySide6.Qt3DRender.Qt3DRender.QRenderState):
modeChanged : typing.ClassVar[Signal] = ... # modeChanged(CullingMode)
class CullingMode(enum.Enum):
NoCulling = 0x0
Front = 0x404
Back = 0x405
FrontAndBack = 0x408
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, mode: PySide6.Qt3DRender.Qt3DRender.QCullFace.CullingMode | None = ...) -> None: ...
def mode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QCullFace.CullingMode: ...
def setMode(self, mode: PySide6.Qt3DRender.Qt3DRender.QCullFace.CullingMode, /) -> None: ...
class QDebugOverlay(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QDepthRange(PySide6.Qt3DRender.Qt3DRender.QRenderState):
farValueChanged : typing.ClassVar[Signal] = ... # farValueChanged(double)
nearValueChanged : typing.ClassVar[Signal] = ... # nearValueChanged(double)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, nearValue: float | None = ..., farValue: float | None = ...) -> None: ...
def farValue(self, /) -> float: ...
def nearValue(self, /) -> float: ...
def setFarValue(self, value: float, /) -> None: ...
def setNearValue(self, value: float, /) -> None: ...
class QDepthTest(PySide6.Qt3DRender.Qt3DRender.QRenderState):
depthFunctionChanged : typing.ClassVar[Signal] = ... # depthFunctionChanged(DepthFunction)
class DepthFunction(enum.Enum):
Never = 0x200
Less = 0x201
Equal = 0x202
LessOrEqual = 0x203
Greater = 0x204
NotEqual = 0x205
GreaterOrEqual = 0x206
Always = 0x207
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, depthFunction: PySide6.Qt3DRender.Qt3DRender.QDepthTest.DepthFunction | None = ...) -> None: ...
def depthFunction(self, /) -> PySide6.Qt3DRender.Qt3DRender.QDepthTest.DepthFunction: ...
def setDepthFunction(self, depthFunction: PySide6.Qt3DRender.Qt3DRender.QDepthTest.DepthFunction, /) -> None: ...
class QDirectionalLight(PySide6.Qt3DRender.Qt3DRender.QAbstractLight):
worldDirectionChanged : typing.ClassVar[Signal] = ... # worldDirectionChanged(QVector3D)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, worldDirection: PySide6.QtGui.QVector3D | None = ...) -> None: ...
def setWorldDirection(self, worldDirection: PySide6.QtGui.QVector3D, /) -> None: ...
def worldDirection(self, /) -> PySide6.QtGui.QVector3D: ...
class QDispatchCompute(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
workGroupXChanged : typing.ClassVar[Signal] = ... # workGroupXChanged()
workGroupYChanged : typing.ClassVar[Signal] = ... # workGroupYChanged()
workGroupZChanged : typing.ClassVar[Signal] = ... # workGroupZChanged()
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, workGroupX: int | None = ..., workGroupY: int | None = ..., workGroupZ: int | None = ...) -> None: ...
def setWorkGroupX(self, workGroupX: int, /) -> None: ...
def setWorkGroupY(self, workGroupY: int, /) -> None: ...
def setWorkGroupZ(self, workGroupZ: int, /) -> None: ...
def workGroupX(self, /) -> int: ...
def workGroupY(self, /) -> int: ...
def workGroupZ(self, /) -> int: ...
class QDithering(PySide6.Qt3DRender.Qt3DRender.QRenderState):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QEffect(PySide6.Qt3DCore.Qt3DCore.QNode):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
def addParameter(self, parameter: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ...
def addTechnique(self, t: PySide6.Qt3DRender.Qt3DRender.QTechnique, /) -> None: ...
def parameters(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QParameter]: ...
def removeParameter(self, parameter: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ...
def removeTechnique(self, t: PySide6.Qt3DRender.Qt3DRender.QTechnique, /) -> None: ...
def techniques(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QTechnique]: ...
class QEnvironmentLight(PySide6.Qt3DCore.Qt3DCore.QComponent):
irradianceChanged : typing.ClassVar[Signal] = ... # irradianceChanged(Qt3DRender::QAbstractTexture*)
specularChanged : typing.ClassVar[Signal] = ... # specularChanged(Qt3DRender::QAbstractTexture*)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, irradiance: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture | None = ..., specular: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture | None = ...) -> None: ...
def irradiance(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture: ...
def setIrradiance(self, irradiance: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture, /) -> None: ...
def setSpecular(self, specular: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture, /) -> None: ...
def specular(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture: ...
class QFilterKey(PySide6.Qt3DCore.Qt3DCore.QNode):
nameChanged : typing.ClassVar[Signal] = ... # nameChanged(QString)
valueChanged : typing.ClassVar[Signal] = ... # valueChanged(QVariant)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, value: typing.Optional[typing.Any] = ..., name: str | None = ...) -> None: ...
def name(self, /) -> str: ...
def setName(self, customType: str, /) -> None: ...
def setValue(self, value: typing.Any, /) -> None: ...
def value(self, /) -> typing.Any: ...
class QFrameGraphNode(PySide6.Qt3DCore.Qt3DCore.QNode):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
def parentFrameGraphNode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode: ...
class QFrontFace(PySide6.Qt3DRender.Qt3DRender.QRenderState):
directionChanged : typing.ClassVar[Signal] = ... # directionChanged(WindingDirection)
class WindingDirection(enum.Enum):
ClockWise = 0x900
CounterClockWise = 0x901
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, direction: PySide6.Qt3DRender.Qt3DRender.QFrontFace.WindingDirection | None = ...) -> None: ...
def direction(self, /) -> PySide6.Qt3DRender.Qt3DRender.QFrontFace.WindingDirection: ...
def setDirection(self, direction: PySide6.Qt3DRender.Qt3DRender.QFrontFace.WindingDirection, /) -> None: ...
class QFrustumCulling(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QGeometryRenderer(PySide6.Qt3DCore.Qt3DCore.QBoundingVolume):
firstInstanceChanged : typing.ClassVar[Signal] = ... # firstInstanceChanged(int)
firstVertexChanged : typing.ClassVar[Signal] = ... # firstVertexChanged(int)
geometryChanged : typing.ClassVar[Signal] = ... # geometryChanged(Qt3DCore::QGeometry*)
indexBufferByteOffsetChanged: typing.ClassVar[Signal] = ... # indexBufferByteOffsetChanged(int)
indexOffsetChanged : typing.ClassVar[Signal] = ... # indexOffsetChanged(int)
instanceCountChanged : typing.ClassVar[Signal] = ... # instanceCountChanged(int)
primitiveRestartEnabledChanged: typing.ClassVar[Signal] = ... # primitiveRestartEnabledChanged(bool)
primitiveTypeChanged : typing.ClassVar[Signal] = ... # primitiveTypeChanged(PrimitiveType)
restartIndexValueChanged : typing.ClassVar[Signal] = ... # restartIndexValueChanged(int)
sortIndexChanged : typing.ClassVar[Signal] = ... # sortIndexChanged(float)
vertexCountChanged : typing.ClassVar[Signal] = ... # vertexCountChanged(int)
verticesPerPatchChanged : typing.ClassVar[Signal] = ... # verticesPerPatchChanged(int)
class PrimitiveType(enum.Enum):
Points = 0x0
Lines = 0x1
LineLoop = 0x2
LineStrip = 0x3
Triangles = 0x4
TriangleStrip = 0x5
TriangleFan = 0x6
LinesAdjacency = 0xa
LineStripAdjacency = 0xb
TrianglesAdjacency = 0xc
TriangleStripAdjacency = 0xd
Patches = 0xe
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, instanceCount: int | None = ..., vertexCount: int | None = ..., indexOffset: int | None = ..., firstInstance: int | None = ..., firstVertex: int | None = ..., indexBufferByteOffset: int | None = ..., restartIndexValue: int | None = ..., verticesPerPatch: int | None = ..., primitiveRestartEnabled: bool | None = ..., geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry | None = ..., primitiveType: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType | None = ..., sortIndex: float | None = ...) -> None: ...
def firstInstance(self, /) -> int: ...
def firstVertex(self, /) -> int: ...
def geometry(self, /) -> PySide6.Qt3DCore.Qt3DCore.QGeometry: ...
def indexBufferByteOffset(self, /) -> int: ...
def indexOffset(self, /) -> int: ...
def instanceCount(self, /) -> int: ...
def primitiveRestartEnabled(self, /) -> bool: ...
def primitiveType(self, /) -> PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType: ...
def restartIndexValue(self, /) -> int: ...
def setFirstInstance(self, firstInstance: int, /) -> None: ...
def setFirstVertex(self, firstVertex: int, /) -> None: ...
def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry, /) -> None: ...
def setIndexBufferByteOffset(self, offset: int, /) -> None: ...
def setIndexOffset(self, indexOffset: int, /) -> None: ...
def setInstanceCount(self, instanceCount: int, /) -> None: ...
def setPrimitiveRestartEnabled(self, enabled: bool, /) -> None: ...
def setPrimitiveType(self, primitiveType: PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer.PrimitiveType, /) -> None: ...
def setRestartIndexValue(self, index: int, /) -> None: ...
def setSortIndex(self, sortIndex: float, /) -> None: ...
def setVertexCount(self, vertexCount: int, /) -> None: ...
def setVerticesPerPatch(self, verticesPerPatch: int, /) -> None: ...
def sortIndex(self, /) -> float: ...
def vertexCount(self, /) -> int: ...
def verticesPerPatch(self, /) -> int: ...
class QGraphicsApiFilter(PySide6.QtCore.QObject):
apiChanged : typing.ClassVar[Signal] = ... # apiChanged(Qt3DRender::QGraphicsApiFilter::Api)
extensionsChanged : typing.ClassVar[Signal] = ... # extensionsChanged(QStringList)
graphicsApiFilterChanged : typing.ClassVar[Signal] = ... # graphicsApiFilterChanged()
majorVersionChanged : typing.ClassVar[Signal] = ... # majorVersionChanged(int)
minorVersionChanged : typing.ClassVar[Signal] = ... # minorVersionChanged(int)
profileChanged : typing.ClassVar[Signal] = ... # profileChanged(Qt3DRender::QGraphicsApiFilter::OpenGLProfile)
vendorChanged : typing.ClassVar[Signal] = ... # vendorChanged(QString)
class Api(enum.Enum):
OpenGL = 0x1
OpenGLES = 0x2
Vulkan = 0x3
DirectX = 0x4
RHI = 0x5
class OpenGLProfile(enum.Enum):
NoProfile = 0x0
CoreProfile = 0x1
CompatibilityProfile = 0x2
def __init__(self, /, parent: PySide6.QtCore.QObject | None = ..., *, api: PySide6.Qt3DRender.Qt3DRender.QGraphicsApiFilter.Api | None = ..., profile: PySide6.Qt3DRender.Qt3DRender.QGraphicsApiFilter.OpenGLProfile | None = ..., minorVersion: int | None = ..., majorVersion: int | None = ..., extensions: collections.abc.Sequence[str] | None = ..., vendor: str | None = ...) -> None: ...
def api(self, /) -> PySide6.Qt3DRender.Qt3DRender.QGraphicsApiFilter.Api: ...
def extensions(self, /) -> typing.List[str]: ...
def majorVersion(self, /) -> int: ...
def minorVersion(self, /) -> int: ...
def profile(self, /) -> PySide6.Qt3DRender.Qt3DRender.QGraphicsApiFilter.OpenGLProfile: ...
def setApi(self, api: PySide6.Qt3DRender.Qt3DRender.QGraphicsApiFilter.Api, /) -> None: ...
def setExtensions(self, extensions: collections.abc.Sequence[str], /) -> None: ...
def setMajorVersion(self, majorVersion: int, /) -> None: ...
def setMinorVersion(self, minorVersion: int, /) -> None: ...
def setProfile(self, profile: PySide6.Qt3DRender.Qt3DRender.QGraphicsApiFilter.OpenGLProfile, /) -> None: ...
def setVendor(self, vendor: str, /) -> None: ...
def vendor(self, /) -> str: ...
class QLayer(PySide6.Qt3DCore.Qt3DCore.QComponent):
recursiveChanged : typing.ClassVar[Signal] = ... # recursiveChanged()
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, recursive: bool | None = ...) -> None: ...
def recursive(self, /) -> bool: ...
def setRecursive(self, recursive: bool, /) -> None: ...
class QLayerFilter(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
filterModeChanged : typing.ClassVar[Signal] = ... # filterModeChanged(FilterMode)
class FilterMode(enum.Enum):
AcceptAnyMatchingLayers = 0x0
AcceptAllMatchingLayers = 0x1
DiscardAnyMatchingLayers = 0x2
DiscardAllMatchingLayers = 0x3
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, filterMode: PySide6.Qt3DRender.Qt3DRender.QLayerFilter.FilterMode | None = ...) -> None: ...
def addLayer(self, layer: PySide6.Qt3DRender.Qt3DRender.QLayer, /) -> None: ...
def filterMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QLayerFilter.FilterMode: ...
def layers(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QLayer]: ...
def removeLayer(self, layer: PySide6.Qt3DRender.Qt3DRender.QLayer, /) -> None: ...
def setFilterMode(self, filterMode: PySide6.Qt3DRender.Qt3DRender.QLayerFilter.FilterMode, /) -> None: ...
class QLevelOfDetail(PySide6.Qt3DCore.Qt3DCore.QComponent):
cameraChanged : typing.ClassVar[Signal] = ... # cameraChanged(QCamera*)
currentIndexChanged : typing.ClassVar[Signal] = ... # currentIndexChanged(int)
thresholdTypeChanged : typing.ClassVar[Signal] = ... # thresholdTypeChanged(ThresholdType)
thresholdsChanged : typing.ClassVar[Signal] = ... # thresholdsChanged(QList<qreal>)
volumeOverrideChanged : typing.ClassVar[Signal] = ... # volumeOverrideChanged(QLevelOfDetailBoundingSphere)
class ThresholdType(enum.Enum):
DistanceToCameraThreshold = 0x0
ProjectedScreenPixelSizeThreshold = 0x1
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, camera: PySide6.Qt3DRender.Qt3DRender.QCamera | None = ..., currentIndex: int | None = ..., thresholdType: PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.ThresholdType | None = ..., thresholds: collections.abc.Sequence[float] | None = ..., volumeOverride: PySide6.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere | None = ...) -> None: ...
def camera(self, /) -> PySide6.Qt3DRender.Qt3DRender.QCamera: ...
def createBoundingSphere(self, center: PySide6.QtGui.QVector3D, radius: float, /) -> PySide6.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere: ...
def currentIndex(self, /) -> int: ...
def setCamera(self, camera: PySide6.Qt3DRender.Qt3DRender.QCamera, /) -> None: ...
def setCurrentIndex(self, currentIndex: int, /) -> None: ...
def setThresholdType(self, thresholdType: PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.ThresholdType, /) -> None: ...
def setThresholds(self, thresholds: collections.abc.Sequence[float], /) -> None: ...
def setVolumeOverride(self, volumeOverride: PySide6.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere, /) -> None: ...
def thresholdType(self, /) -> PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail.ThresholdType: ...
def thresholds(self, /) -> typing.List[float]: ...
def volumeOverride(self, /) -> PySide6.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere: ...
class QLevelOfDetailBoundingSphere(Shiboken.Object):
@typing.overload
def __init__(self, other: PySide6.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere, /, *, center: PySide6.QtGui.QVector3D | None = ..., radius: float | None = ...) -> None: ...
@typing.overload
def __init__(self, /, center: PySide6.QtGui.QVector3D = ..., radius: float = ...) -> None: ...
def __eq__(self, other: PySide6.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere, /) -> bool: ...
def __ne__(self, other: PySide6.Qt3DRender.Qt3DRender.QLevelOfDetailBoundingSphere, /) -> bool: ...
def center(self, /) -> PySide6.QtGui.QVector3D: ...
def isEmpty(self, /) -> bool: ...
def radius(self, /) -> float: ...
class QLevelOfDetailSwitch(PySide6.Qt3DRender.Qt3DRender.QLevelOfDetail):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QLineWidth(PySide6.Qt3DRender.Qt3DRender.QRenderState):
smoothChanged : typing.ClassVar[Signal] = ... # smoothChanged(bool)
valueChanged : typing.ClassVar[Signal] = ... # valueChanged(float)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, value: float | None = ..., smooth: bool | None = ...) -> None: ...
def setSmooth(self, enabled: bool, /) -> None: ...
def setValue(self, value: float, /) -> None: ...
def smooth(self, /) -> bool: ...
def value(self, /) -> float: ...
class QMaterial(PySide6.Qt3DCore.Qt3DCore.QComponent):
effectChanged : typing.ClassVar[Signal] = ... # effectChanged(QEffect*)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, effect: PySide6.Qt3DRender.Qt3DRender.QEffect | None = ...) -> None: ...
def addParameter(self, parameter: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ...
def effect(self, /) -> PySide6.Qt3DRender.Qt3DRender.QEffect: ...
def parameters(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QParameter]: ...
def removeParameter(self, parameter: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ...
def setEffect(self, effect: PySide6.Qt3DRender.Qt3DRender.QEffect, /) -> None: ...
class QMemoryBarrier(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
waitOperationsChanged : typing.ClassVar[Signal] = ... # waitOperationsChanged(QMemoryBarrier::Operations)
class Operation(enum.Flag):
All = -1
None_ = 0x0
VertexAttributeArray = 0x1
ElementArray = 0x2
Uniform = 0x4
TextureFetch = 0x8
ShaderImageAccess = 0x10
Command = 0x20
PixelBuffer = 0x40
TextureUpdate = 0x80
BufferUpdate = 0x100
FrameBuffer = 0x200
TransformFeedback = 0x400
AtomicCounter = 0x800
ShaderStorage = 0x1000
QueryBuffer = 0x2000
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
def setWaitOperations(self, operations: PySide6.Qt3DRender.Qt3DRender.QMemoryBarrier.Operation, /) -> None: ...
def waitOperations(self, /) -> PySide6.Qt3DRender.Qt3DRender.QMemoryBarrier.Operation: ...
class QMesh(PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer):
meshNameChanged : typing.ClassVar[Signal] = ... # meshNameChanged(QString)
sourceChanged : typing.ClassVar[Signal] = ... # sourceChanged(QUrl)
statusChanged : typing.ClassVar[Signal] = ... # statusChanged(Status)
class Status(enum.Enum):
None_ = 0x0
Loading = 0x1
Ready = 0x2
Error = 0x3
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, source: PySide6.QtCore.QUrl | None = ..., meshName: str | None = ..., status: PySide6.Qt3DRender.Qt3DRender.QMesh.Status | None = ...) -> None: ...
def meshName(self, /) -> str: ...
def setMeshName(self, meshName: str, /) -> None: ...
def setSource(self, source: PySide6.QtCore.QUrl | str, /) -> None: ...
def source(self, /) -> PySide6.QtCore.QUrl: ...
def status(self, /) -> PySide6.Qt3DRender.Qt3DRender.QMesh.Status: ...
class QMultiSampleAntiAliasing(PySide6.Qt3DRender.Qt3DRender.QRenderState):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QNoDepthMask(PySide6.Qt3DRender.Qt3DRender.QRenderState):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QNoDraw(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QNoPicking(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QObjectPicker(PySide6.Qt3DCore.Qt3DCore.QComponent):
clicked : typing.ClassVar[Signal] = ... # clicked(Qt3DRender::QPickEvent*)
containsMouseChanged : typing.ClassVar[Signal] = ... # containsMouseChanged(bool)
dragEnabledChanged : typing.ClassVar[Signal] = ... # dragEnabledChanged(bool)
entered : typing.ClassVar[Signal] = ... # entered()
exited : typing.ClassVar[Signal] = ... # exited()
hoverEnabledChanged : typing.ClassVar[Signal] = ... # hoverEnabledChanged(bool)
moved : typing.ClassVar[Signal] = ... # moved(Qt3DRender::QPickEvent*)
pressed : typing.ClassVar[Signal] = ... # pressed(Qt3DRender::QPickEvent*)
pressedChanged : typing.ClassVar[Signal] = ... # pressedChanged(bool)
priorityChanged : typing.ClassVar[Signal] = ... # priorityChanged(int)
released : typing.ClassVar[Signal] = ... # released(Qt3DRender::QPickEvent*)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, hoverEnabled: bool | None = ..., dragEnabled: bool | None = ..., pressed: bool | None = ..., containsMouse: bool | None = ..., priority: int | None = ...) -> None: ...
def containsMouse(self, /) -> bool: ...
def isDragEnabled(self, /) -> bool: ...
def isHoverEnabled(self, /) -> bool: ...
def isPressed(self, /) -> bool: ...
def priority(self, /) -> int: ...
def setDragEnabled(self, dragEnabled: bool, /) -> None: ...
def setHoverEnabled(self, hoverEnabled: bool, /) -> None: ...
def setPriority(self, priority: int, /) -> None: ...
class QPaintedTextureImage(PySide6.Qt3DRender.Qt3DRender.QAbstractTextureImage):
heightChanged : typing.ClassVar[Signal] = ... # heightChanged(int)
sizeChanged : typing.ClassVar[Signal] = ... # sizeChanged(QSize)
widthChanged : typing.ClassVar[Signal] = ... # widthChanged(int)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, width: int | None = ..., height: int | None = ..., size: PySide6.QtCore.QSize | None = ...) -> None: ...
def dataGenerator(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureImageDataGeneratorPtr: ...
def height(self, /) -> int: ...
def paint(self, painter: PySide6.QtGui.QPainter, /) -> None: ...
def setHeight(self, h: int, /) -> None: ...
def setSize(self, size: PySide6.QtCore.QSize, /) -> None: ...
def setWidth(self, w: int, /) -> None: ...
def size(self, /) -> PySide6.QtCore.QSize: ...
def update(self, /, rect: PySide6.QtCore.QRect = ...) -> None: ...
def width(self, /) -> int: ...
class QParameter(PySide6.Qt3DCore.Qt3DCore.QNode):
nameChanged : typing.ClassVar[Signal] = ... # nameChanged(QString)
valueChanged : typing.ClassVar[Signal] = ... # valueChanged(QVariant)
@typing.overload
def __init__(self, name: str, texture: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, value: typing.Optional[typing.Any] = ...) -> None: ...
@typing.overload
def __init__(self, name: str, value: typing.Any, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
@typing.overload
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, name: str | None = ..., value: typing.Optional[typing.Any] = ...) -> None: ...
def name(self, /) -> str: ...
def setName(self, name: str, /) -> None: ...
def setValue(self, dv: typing.Any, /) -> None: ...
def value(self, /) -> typing.Any: ...
class QPickEvent(PySide6.QtCore.QObject):
acceptedChanged : typing.ClassVar[Signal] = ... # acceptedChanged(bool)
class Buttons(enum.Enum):
NoButton = 0x0
LeftButton = 0x1
RightButton = 0x2
MiddleButton = 0x4
BackButton = 0x8
class Modifiers(enum.Enum):
NoModifier = 0x0
ShiftModifier = 0x2000000
ControlModifier = 0x4000000
AltModifier = 0x8000000
MetaModifier = 0x10000000
KeypadModifier = 0x20000000
@typing.overload
def __init__(self, position: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, worldIntersection: PySide6.QtGui.QVector3D, localIntersection: PySide6.QtGui.QVector3D, distance: float, button: PySide6.Qt3DRender.Qt3DRender.QPickEvent.Buttons, buttons: int, modifiers: int, /, *, accepted: bool | None = ..., viewport: PySide6.Qt3DRender.Qt3DRender.QViewport | None = ..., entity: PySide6.Qt3DCore.Qt3DCore.QEntity | None = ...) -> None: ...
@typing.overload
def __init__(self, position: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, worldIntersection: PySide6.QtGui.QVector3D, localIntersection: PySide6.QtGui.QVector3D, distance: float, /, *, accepted: bool | None = ..., button: PySide6.Qt3DRender.Qt3DRender.QPickEvent.Buttons | None = ..., buttons: int | None = ..., modifiers: int | None = ..., viewport: PySide6.Qt3DRender.Qt3DRender.QViewport | None = ..., entity: PySide6.Qt3DCore.Qt3DCore.QEntity | None = ...) -> None: ...
@typing.overload
def __init__(self, /, *, accepted: bool | None = ..., position: PySide6.QtCore.QPointF | None = ..., distance: float | None = ..., localIntersection: PySide6.QtGui.QVector3D | None = ..., worldIntersection: PySide6.QtGui.QVector3D | None = ..., button: PySide6.Qt3DRender.Qt3DRender.QPickEvent.Buttons | None = ..., buttons: int | None = ..., modifiers: int | None = ..., viewport: PySide6.Qt3DRender.Qt3DRender.QViewport | None = ..., entity: PySide6.Qt3DCore.Qt3DCore.QEntity | None = ...) -> None: ...
def button(self, /) -> PySide6.Qt3DRender.Qt3DRender.QPickEvent.Buttons: ...
def buttons(self, /) -> int: ...
def distance(self, /) -> float: ...
def entity(self, /) -> PySide6.Qt3DCore.Qt3DCore.QEntity: ...
def isAccepted(self, /) -> bool: ...
def localIntersection(self, /) -> PySide6.QtGui.QVector3D: ...
def modifiers(self, /) -> int: ...
def position(self, /) -> PySide6.QtCore.QPointF: ...
def setAccepted(self, accepted: bool, /) -> None: ...
def viewport(self, /) -> PySide6.Qt3DRender.Qt3DRender.QViewport: ...
def worldIntersection(self, /) -> PySide6.QtGui.QVector3D: ...
class QPickLineEvent(PySide6.Qt3DRender.Qt3DRender.QPickEvent):
@typing.overload
def __init__(self, position: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, worldIntersection: PySide6.QtGui.QVector3D, localIntersection: PySide6.QtGui.QVector3D, distance: float, edgeIndex: int, vertex1Index: int, vertex2Index: int, button: PySide6.Qt3DRender.Qt3DRender.QPickEvent.Buttons, buttons: int, modifiers: int, /) -> None: ...
@typing.overload
def __init__(self, /, *, edgeIndex: int | None = ..., vertex1Index: int | None = ..., vertex2Index: int | None = ...) -> None: ...
def edgeIndex(self, /) -> int: ...
def vertex1Index(self, /) -> int: ...
def vertex2Index(self, /) -> int: ...
class QPickPointEvent(PySide6.Qt3DRender.Qt3DRender.QPickEvent):
@typing.overload
def __init__(self, position: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, worldIntersection: PySide6.QtGui.QVector3D, localIntersection: PySide6.QtGui.QVector3D, distance: float, pointIndex: int, button: PySide6.Qt3DRender.Qt3DRender.QPickEvent.Buttons, buttons: int, modifiers: int, /) -> None: ...
@typing.overload
def __init__(self, /, *, pointIndex: int | None = ...) -> None: ...
def pointIndex(self, /) -> int: ...
class QPickTriangleEvent(PySide6.Qt3DRender.Qt3DRender.QPickEvent):
@typing.overload
def __init__(self, position: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, worldIntersection: PySide6.QtGui.QVector3D, localIntersection: PySide6.QtGui.QVector3D, distance: float, triangleIndex: int, vertex1Index: int, vertex2Index: int, vertex3Index: int, button: PySide6.Qt3DRender.Qt3DRender.QPickEvent.Buttons, buttons: int, modifiers: int, uvw: PySide6.QtGui.QVector3D, /) -> None: ...
@typing.overload
def __init__(self, position: PySide6.QtCore.QPointF | PySide6.QtCore.QPoint | PySide6.QtGui.QPainterPath.Element, worldIntersection: PySide6.QtGui.QVector3D, localIntersection: PySide6.QtGui.QVector3D, distance: float, triangleIndex: int, vertex1Index: int, vertex2Index: int, vertex3Index: int, /, *, uvw: PySide6.QtGui.QVector3D | None = ...) -> None: ...
@typing.overload
def __init__(self, /, *, triangleIndex: int | None = ..., vertex1Index: int | None = ..., vertex2Index: int | None = ..., vertex3Index: int | None = ..., uvw: PySide6.QtGui.QVector3D | None = ...) -> None: ...
def triangleIndex(self, /) -> int: ...
def uvw(self, /) -> PySide6.QtGui.QVector3D: ...
def vertex1Index(self, /) -> int: ...
def vertex2Index(self, /) -> int: ...
def vertex3Index(self, /) -> int: ...
class QPickingProxy(PySide6.Qt3DCore.Qt3DCore.QBoundingVolume):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QPickingSettings(PySide6.Qt3DCore.Qt3DCore.QNode):
faceOrientationPickingModeChanged: typing.ClassVar[Signal] = ... # faceOrientationPickingModeChanged(QPickingSettings::FaceOrientationPickingMode)
pickMethodChanged : typing.ClassVar[Signal] = ... # pickMethodChanged(QPickingSettings::PickMethod)
pickResultModeChanged : typing.ClassVar[Signal] = ... # pickResultModeChanged(QPickingSettings::PickResultMode)
worldSpaceToleranceChanged: typing.ClassVar[Signal] = ... # worldSpaceToleranceChanged(float)
class FaceOrientationPickingMode(enum.Enum):
FrontFace = 0x1
BackFace = 0x2
FrontAndBackFace = 0x3
class PickMethod(enum.Enum):
BoundingVolumePicking = 0x0
TrianglePicking = 0x1
LinePicking = 0x2
PointPicking = 0x4
PrimitivePicking = 0x7
class PickResultMode(enum.Enum):
NearestPick = 0x0
AllPicks = 0x1
NearestPriorityPick = 0x2
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, pickMethod: PySide6.Qt3DRender.Qt3DRender.QPickingSettings.PickMethod | None = ..., pickResultMode: PySide6.Qt3DRender.Qt3DRender.QPickingSettings.PickResultMode | None = ..., faceOrientationPickingMode: PySide6.Qt3DRender.Qt3DRender.QPickingSettings.FaceOrientationPickingMode | None = ..., worldSpaceTolerance: float | None = ...) -> None: ...
def faceOrientationPickingMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QPickingSettings.FaceOrientationPickingMode: ...
def pickMethod(self, /) -> PySide6.Qt3DRender.Qt3DRender.QPickingSettings.PickMethod: ...
def pickResultMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QPickingSettings.PickResultMode: ...
def setFaceOrientationPickingMode(self, faceOrientationPickingMode: PySide6.Qt3DRender.Qt3DRender.QPickingSettings.FaceOrientationPickingMode, /) -> None: ...
def setPickMethod(self, pickMethod: PySide6.Qt3DRender.Qt3DRender.QPickingSettings.PickMethod, /) -> None: ...
def setPickResultMode(self, pickResultMode: PySide6.Qt3DRender.Qt3DRender.QPickingSettings.PickResultMode, /) -> None: ...
def setWorldSpaceTolerance(self, worldSpaceTolerance: float, /) -> None: ...
def worldSpaceTolerance(self, /) -> float: ...
class QPointLight(PySide6.Qt3DRender.Qt3DRender.QAbstractLight):
constantAttenuationChanged: typing.ClassVar[Signal] = ... # constantAttenuationChanged(float)
linearAttenuationChanged : typing.ClassVar[Signal] = ... # linearAttenuationChanged(float)
quadraticAttenuationChanged: typing.ClassVar[Signal] = ... # quadraticAttenuationChanged(float)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, constantAttenuation: float | None = ..., linearAttenuation: float | None = ..., quadraticAttenuation: float | None = ...) -> None: ...
def constantAttenuation(self, /) -> float: ...
def linearAttenuation(self, /) -> float: ...
def quadraticAttenuation(self, /) -> float: ...
def setConstantAttenuation(self, value: float, /) -> None: ...
def setLinearAttenuation(self, value: float, /) -> None: ...
def setQuadraticAttenuation(self, value: float, /) -> None: ...
class QPointSize(PySide6.Qt3DRender.Qt3DRender.QRenderState):
sizeModeChanged : typing.ClassVar[Signal] = ... # sizeModeChanged(SizeMode)
valueChanged : typing.ClassVar[Signal] = ... # valueChanged(float)
class SizeMode(enum.Enum):
Fixed = 0x0
Programmable = 0x1
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, sizeMode: PySide6.Qt3DRender.Qt3DRender.QPointSize.SizeMode | None = ..., value: float | None = ...) -> None: ...
def setSizeMode(self, sizeMode: PySide6.Qt3DRender.Qt3DRender.QPointSize.SizeMode, /) -> None: ...
def setValue(self, value: float, /) -> None: ...
def sizeMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QPointSize.SizeMode: ...
def value(self, /) -> float: ...
class QPolygonOffset(PySide6.Qt3DRender.Qt3DRender.QRenderState):
depthStepsChanged : typing.ClassVar[Signal] = ... # depthStepsChanged(float)
scaleFactorChanged : typing.ClassVar[Signal] = ... # scaleFactorChanged(float)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, scaleFactor: float | None = ..., depthSteps: float | None = ...) -> None: ...
def depthSteps(self, /) -> float: ...
def scaleFactor(self, /) -> float: ...
def setDepthSteps(self, depthSteps: float, /) -> None: ...
def setScaleFactor(self, scaleFactor: float, /) -> None: ...
class QProximityFilter(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
distanceThresholdChanged : typing.ClassVar[Signal] = ... # distanceThresholdChanged(float)
entityChanged : typing.ClassVar[Signal] = ... # entityChanged(Qt3DCore::QEntity*)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, entity: PySide6.Qt3DCore.Qt3DCore.QEntity | None = ..., distanceThreshold: float | None = ...) -> None: ...
def distanceThreshold(self, /) -> float: ...
def entity(self, /) -> PySide6.Qt3DCore.Qt3DCore.QEntity: ...
def setDistanceThreshold(self, distanceThreshold: float, /) -> None: ...
def setEntity(self, entity: PySide6.Qt3DCore.Qt3DCore.QEntity, /) -> None: ...
class QRasterMode(PySide6.Qt3DRender.Qt3DRender.QRenderState):
faceModeChanged : typing.ClassVar[Signal] = ... # faceModeChanged(FaceMode)
rasterModeChanged : typing.ClassVar[Signal] = ... # rasterModeChanged(RasterMode)
class FaceMode(enum.Enum):
Front = 0x404
Back = 0x405
FrontAndBack = 0x408
class RasterMode(enum.Enum):
Points = 0x1b00
Lines = 0x1b01
Fill = 0x1b02
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, rasterMode: PySide6.Qt3DRender.Qt3DRender.QRasterMode.RasterMode | None = ..., faceMode: PySide6.Qt3DRender.Qt3DRender.QRasterMode.FaceMode | None = ...) -> None: ...
def faceMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRasterMode.FaceMode: ...
def rasterMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRasterMode.RasterMode: ...
def setFaceMode(self, faceMode: PySide6.Qt3DRender.Qt3DRender.QRasterMode.FaceMode, /) -> None: ...
def setRasterMode(self, rasterMode: PySide6.Qt3DRender.Qt3DRender.QRasterMode.RasterMode, /) -> None: ...
class QRayCaster(PySide6.Qt3DRender.Qt3DRender.QAbstractRayCaster):
directionChanged : typing.ClassVar[Signal] = ... # directionChanged(QVector3D)
lengthChanged : typing.ClassVar[Signal] = ... # lengthChanged(float)
originChanged : typing.ClassVar[Signal] = ... # originChanged(QVector3D)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, origin: PySide6.QtGui.QVector3D | None = ..., direction: PySide6.QtGui.QVector3D | None = ..., length: float | None = ...) -> None: ...
def direction(self, /) -> PySide6.QtGui.QVector3D: ...
def length(self, /) -> float: ...
def origin(self, /) -> PySide6.QtGui.QVector3D: ...
def pick(self, origin: PySide6.QtGui.QVector3D, direction: PySide6.QtGui.QVector3D, length: float, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QRayCasterHit]: ...
def setDirection(self, direction: PySide6.QtGui.QVector3D, /) -> None: ...
def setLength(self, length: float, /) -> None: ...
def setOrigin(self, origin: PySide6.QtGui.QVector3D, /) -> None: ...
@typing.overload
def trigger(self, /) -> None: ...
@typing.overload
def trigger(self, origin: PySide6.QtGui.QVector3D, direction: PySide6.QtGui.QVector3D, length: float, /) -> None: ...
class QRayCasterHit(Shiboken.Object):
class HitType(enum.Enum):
TriangleHit = 0x0
LineHit = 0x1
PointHit = 0x2
EntityHit = 0x3
@typing.overload
def __init__(self, type: PySide6.Qt3DRender.Qt3DRender.QRayCasterHit.HitType, id: PySide6.Qt3DCore.Qt3DCore.QNodeId, distance: float, localIntersect: PySide6.QtGui.QVector3D, worldIntersect: PySide6.QtGui.QVector3D, primitiveIndex: int, v1: int, v2: int, v3: int, /, *, entityId: PySide6.Qt3DCore.Qt3DCore.QNodeId | None = ..., entity: PySide6.Qt3DCore.Qt3DCore.QEntity | None = ..., localIntersection: PySide6.QtGui.QVector3D | None = ..., worldIntersection: PySide6.QtGui.QVector3D | None = ..., vertex1Index: int | None = ..., vertex2Index: int | None = ..., vertex3Index: int | None = ...) -> None: ...
@typing.overload
def __init__(self, other: PySide6.Qt3DRender.Qt3DRender.QRayCasterHit, /, *, type: PySide6.Qt3DRender.Qt3DRender.QRayCasterHit.HitType | None = ..., entityId: PySide6.Qt3DCore.Qt3DCore.QNodeId | None = ..., entity: PySide6.Qt3DCore.Qt3DCore.QEntity | None = ..., distance: float | None = ..., localIntersection: PySide6.QtGui.QVector3D | None = ..., worldIntersection: PySide6.QtGui.QVector3D | None = ..., primitiveIndex: int | None = ..., vertex1Index: int | None = ..., vertex2Index: int | None = ..., vertex3Index: int | None = ...) -> None: ...
@typing.overload
def __init__(self, /, *, type: PySide6.Qt3DRender.Qt3DRender.QRayCasterHit.HitType | None = ..., entityId: PySide6.Qt3DCore.Qt3DCore.QNodeId | None = ..., entity: PySide6.Qt3DCore.Qt3DCore.QEntity | None = ..., distance: float | None = ..., localIntersection: PySide6.QtGui.QVector3D | None = ..., worldIntersection: PySide6.QtGui.QVector3D | None = ..., primitiveIndex: int | None = ..., vertex1Index: int | None = ..., vertex2Index: int | None = ..., vertex3Index: int | None = ...) -> None: ...
def __copy__(self, /) -> typing.Self: ...
def distance(self, /) -> float: ...
def entity(self, /) -> PySide6.Qt3DCore.Qt3DCore.QEntity: ...
def entityId(self, /) -> PySide6.Qt3DCore.Qt3DCore.QNodeId: ...
def localIntersection(self, /) -> PySide6.QtGui.QVector3D: ...
def primitiveIndex(self, /) -> int: ...
def toString(self, /) -> str: ...
def type(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRayCasterHit.HitType: ...
def vertex1Index(self, /) -> int: ...
def vertex2Index(self, /) -> int: ...
def vertex3Index(self, /) -> int: ...
def worldIntersection(self, /) -> PySide6.QtGui.QVector3D: ...
class QRenderAspect(PySide6.Qt3DCore.Qt3DCore.QAbstractAspect):
class SubmissionType(enum.Enum):
Automatic = 0x0
Manual = 0x1
@typing.overload
def __init__(self, submissionType: PySide6.Qt3DRender.Qt3DRender.QRenderAspect.SubmissionType, /, parent: PySide6.QtCore.QObject | None = ...) -> None: ...
@typing.overload
def __init__(self, /, parent: PySide6.QtCore.QObject | None = ...) -> None: ...
def dependencies(self, /) -> typing.List[str]: ...
class QRenderCapabilities(PySide6.QtCore.QObject):
class API(enum.Enum):
OpenGL = 0x1
OpenGLES = 0x2
Vulkan = 0x3
DirectX = 0x4
RHI = 0x5
class Profile(enum.Enum):
NoProfile = 0x0
CoreProfile = 0x1
CompatibilityProfile = 0x2
def __init__(self, /, parent: PySide6.QtCore.QObject | None = ..., *, valid: bool | None = ..., api: PySide6.Qt3DRender.Qt3DRender.QRenderCapabilities.API | None = ..., profile: PySide6.Qt3DRender.Qt3DRender.QRenderCapabilities.Profile | None = ..., majorVersion: int | None = ..., minorVersion: int | None = ..., extensions: collections.abc.Sequence[str] | None = ..., vendor: str | None = ..., renderer: str | None = ..., driverVersion: str | None = ..., glslVersion: str | None = ..., maxSamples: int | None = ..., maxTextureSize: int | None = ..., maxTextureUnits: int | None = ..., maxTextureLayers: int | None = ..., supportsUBO: bool | None = ..., maxUBOSize: int | None = ..., maxUBOBindings: int | None = ..., supportsSSBO: bool | None = ..., maxSSBOSize: int | None = ..., maxSSBOBindings: int | None = ..., supportsImageStore: bool | None = ..., maxImageUnits: int | None = ..., supportsCompute: bool | None = ..., maxWorkGroupCountX: int | None = ..., maxWorkGroupCountY: int | None = ..., maxWorkGroupCountZ: int | None = ..., maxWorkGroupSizeX: int | None = ..., maxWorkGroupSizeY: int | None = ..., maxWorkGroupSizeZ: int | None = ..., maxComputeInvocations: int | None = ..., maxComputeSharedMemorySize: int | None = ...) -> None: ...
def api(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderCapabilities.API: ...
def driverVersion(self, /) -> str: ...
def extensions(self, /) -> typing.List[str]: ...
def glslVersion(self, /) -> str: ...
def isValid(self, /) -> bool: ...
def majorVersion(self, /) -> int: ...
def maxComputeInvocations(self, /) -> int: ...
def maxComputeSharedMemorySize(self, /) -> int: ...
def maxImageUnits(self, /) -> int: ...
def maxSSBOBindings(self, /) -> int: ...
def maxSSBOSize(self, /) -> int: ...
def maxSamples(self, /) -> int: ...
def maxTextureLayers(self, /) -> int: ...
def maxTextureSize(self, /) -> int: ...
def maxTextureUnits(self, /) -> int: ...
def maxUBOBindings(self, /) -> int: ...
def maxUBOSize(self, /) -> int: ...
def maxWorkGroupCountX(self, /) -> int: ...
def maxWorkGroupCountY(self, /) -> int: ...
def maxWorkGroupCountZ(self, /) -> int: ...
def maxWorkGroupSizeX(self, /) -> int: ...
def maxWorkGroupSizeY(self, /) -> int: ...
def maxWorkGroupSizeZ(self, /) -> int: ...
def minorVersion(self, /) -> int: ...
def profile(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderCapabilities.Profile: ...
def renderer(self, /) -> str: ...
def supportsCompute(self, /) -> bool: ...
def supportsImageStore(self, /) -> bool: ...
def supportsSSBO(self, /) -> bool: ...
def supportsUBO(self, /) -> bool: ...
def vendor(self, /) -> str: ...
class QRenderCapture(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
@typing.overload
def requestCapture(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderCaptureReply: ...
@typing.overload
def requestCapture(self, rect: PySide6.QtCore.QRect, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderCaptureReply: ...
@typing.overload
def requestCapture(self, captureId: int, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderCaptureReply: ...
class QRenderCaptureReply(PySide6.QtCore.QObject):
completed : typing.ClassVar[Signal] = ... # completed()
def captureId(self, /) -> int: ...
def image(self, /) -> PySide6.QtGui.QImage: ...
def isComplete(self, /) -> bool: ...
def saveImage(self, fileName: str, /) -> bool: ...
class QRenderPass(PySide6.Qt3DCore.Qt3DCore.QNode):
shaderProgramChanged : typing.ClassVar[Signal] = ... # shaderProgramChanged(QShaderProgram*)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, shaderProgram: PySide6.Qt3DRender.Qt3DRender.QShaderProgram | None = ...) -> None: ...
def addFilterKey(self, filterKey: PySide6.Qt3DRender.Qt3DRender.QFilterKey, /) -> None: ...
def addParameter(self, p: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ...
def addRenderState(self, state: PySide6.Qt3DRender.Qt3DRender.QRenderState, /) -> None: ...
def filterKeys(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QFilterKey]: ...
def parameters(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QParameter]: ...
def removeFilterKey(self, filterKey: PySide6.Qt3DRender.Qt3DRender.QFilterKey, /) -> None: ...
def removeParameter(self, p: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ...
def removeRenderState(self, state: PySide6.Qt3DRender.Qt3DRender.QRenderState, /) -> None: ...
def renderStates(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QRenderState]: ...
def setShaderProgram(self, shaderProgram: PySide6.Qt3DRender.Qt3DRender.QShaderProgram, /) -> None: ...
def shaderProgram(self, /) -> PySide6.Qt3DRender.Qt3DRender.QShaderProgram: ...
class QRenderPassFilter(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
def addMatch(self, filterKey: PySide6.Qt3DRender.Qt3DRender.QFilterKey, /) -> None: ...
def addParameter(self, parameter: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ...
def matchAny(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QFilterKey]: ...
def parameters(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QParameter]: ...
def removeMatch(self, filterKey: PySide6.Qt3DRender.Qt3DRender.QFilterKey, /) -> None: ...
def removeParameter(self, parameter: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ...
class QRenderSettings(PySide6.Qt3DCore.Qt3DCore.QComponent):
activeFrameGraphChanged : typing.ClassVar[Signal] = ... # activeFrameGraphChanged(QFrameGraphNode*)
renderPolicyChanged : typing.ClassVar[Signal] = ... # renderPolicyChanged(RenderPolicy)
class RenderPolicy(enum.Enum):
OnDemand = 0x0
Always = 0x1
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, renderCapabilities: PySide6.Qt3DRender.Qt3DRender.QRenderCapabilities | None = ..., pickingSettings: PySide6.Qt3DRender.Qt3DRender.QPickingSettings | None = ..., renderPolicy: PySide6.Qt3DRender.Qt3DRender.QRenderSettings.RenderPolicy | None = ..., activeFrameGraph: PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode | None = ...) -> None: ...
def activeFrameGraph(self, /) -> PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode: ...
def pickingSettings(self, /) -> PySide6.Qt3DRender.Qt3DRender.QPickingSettings: ...
def renderCapabilities(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderCapabilities: ...
def renderPolicy(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderSettings.RenderPolicy: ...
def setActiveFrameGraph(self, activeFrameGraph: PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode, /) -> None: ...
def setRenderPolicy(self, renderPolicy: PySide6.Qt3DRender.Qt3DRender.QRenderSettings.RenderPolicy, /) -> None: ...
class QRenderState(PySide6.Qt3DCore.Qt3DCore.QNode): ...
class QRenderStateSet(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
def addRenderState(self, state: PySide6.Qt3DRender.Qt3DRender.QRenderState, /) -> None: ...
def removeRenderState(self, state: PySide6.Qt3DRender.Qt3DRender.QRenderState, /) -> None: ...
def renderStates(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QRenderState]: ...
class QRenderSurfaceSelector(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
externalRenderTargetSizeChanged: typing.ClassVar[Signal] = ... # externalRenderTargetSizeChanged(QSize)
surfaceChanged : typing.ClassVar[Signal] = ... # surfaceChanged(QObject*)
surfacePixelRatioChanged : typing.ClassVar[Signal] = ... # surfacePixelRatioChanged(float)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, surface: PySide6.QtCore.QObject | None = ..., externalRenderTargetSize: PySide6.QtCore.QSize | None = ..., surfacePixelRatio: float | None = ...) -> None: ...
def externalRenderTargetSize(self, /) -> PySide6.QtCore.QSize: ...
def setExternalRenderTargetSize(self, size: PySide6.QtCore.QSize, /) -> None: ...
def setSurface(self, surfaceObject: PySide6.QtCore.QObject, /) -> None: ...
def setSurfacePixelRatio(self, ratio: float, /) -> None: ...
def surface(self, /) -> PySide6.QtCore.QObject: ...
def surfacePixelRatio(self, /) -> float: ...
class QRenderTarget(PySide6.Qt3DCore.Qt3DCore.QComponent):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
def addOutput(self, output: PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput, /) -> None: ...
def outputs(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput]: ...
def removeOutput(self, output: PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput, /) -> None: ...
class QRenderTargetOutput(PySide6.Qt3DCore.Qt3DCore.QNode):
attachmentPointChanged : typing.ClassVar[Signal] = ... # attachmentPointChanged(AttachmentPoint)
faceChanged : typing.ClassVar[Signal] = ... # faceChanged(QAbstractTexture::CubeMapFace)
layerChanged : typing.ClassVar[Signal] = ... # layerChanged(int)
mipLevelChanged : typing.ClassVar[Signal] = ... # mipLevelChanged(int)
textureChanged : typing.ClassVar[Signal] = ... # textureChanged(QAbstractTexture*)
class AttachmentPoint(enum.Enum):
Color0 = 0x0
Color1 = 0x1
Color2 = 0x2
Color3 = 0x3
Color4 = 0x4
Color5 = 0x5
Color6 = 0x6
Color7 = 0x7
Color8 = 0x8
Color9 = 0x9
Color10 = 0xa
Color11 = 0xb
Color12 = 0xc
Color13 = 0xd
Color14 = 0xe
Color15 = 0xf
Depth = 0x10
Stencil = 0x11
DepthStencil = 0x12
Left = 0x13
Right = 0x14
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, attachmentPoint: PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint | None = ..., texture: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture | None = ..., mipLevel: int | None = ..., layer: int | None = ..., face: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace | None = ...) -> None: ...
def attachmentPoint(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint: ...
def face(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace: ...
def layer(self, /) -> int: ...
def mipLevel(self, /) -> int: ...
def setAttachmentPoint(self, attachmentPoint: PySide6.Qt3DRender.Qt3DRender.QRenderTargetOutput.AttachmentPoint, /) -> None: ...
def setFace(self, face: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace, /) -> None: ...
def setLayer(self, layer: int, /) -> None: ...
def setMipLevel(self, level: int, /) -> None: ...
def setTexture(self, texture: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture, /) -> None: ...
def texture(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture: ...
class QRenderTargetSelector(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
targetChanged : typing.ClassVar[Signal] = ... # targetChanged(QRenderTarget*)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, target: PySide6.Qt3DRender.Qt3DRender.QRenderTarget | None = ...) -> None: ...
def setTarget(self, target: PySide6.Qt3DRender.Qt3DRender.QRenderTarget, /) -> None: ...
def target(self, /) -> PySide6.Qt3DRender.Qt3DRender.QRenderTarget: ...
class QSceneLoader(PySide6.Qt3DCore.Qt3DCore.QComponent):
sourceChanged : typing.ClassVar[Signal] = ... # sourceChanged(QUrl)
statusChanged : typing.ClassVar[Signal] = ... # statusChanged(Status)
class ComponentType(enum.Enum):
UnknownComponent = 0x0
GeometryRendererComponent = 0x1
TransformComponent = 0x2
MaterialComponent = 0x3
LightComponent = 0x4
CameraLensComponent = 0x5
class Status(enum.Enum):
None_ = 0x0
Loading = 0x1
Ready = 0x2
Error = 0x3
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, source: PySide6.QtCore.QUrl | None = ..., status: PySide6.Qt3DRender.Qt3DRender.QSceneLoader.Status | None = ...) -> None: ...
def component(self, entityName: str, componentType: PySide6.Qt3DRender.Qt3DRender.QSceneLoader.ComponentType, /) -> PySide6.Qt3DCore.Qt3DCore.QComponent: ...
def entity(self, entityName: str, /) -> PySide6.Qt3DCore.Qt3DCore.QEntity: ...
def entityNames(self, /) -> typing.List[str]: ...
def setSource(self, arg: PySide6.QtCore.QUrl | str, /) -> None: ...
def source(self, /) -> PySide6.QtCore.QUrl: ...
def status(self, /) -> PySide6.Qt3DRender.Qt3DRender.QSceneLoader.Status: ...
class QScissorTest(PySide6.Qt3DRender.Qt3DRender.QRenderState):
bottomChanged : typing.ClassVar[Signal] = ... # bottomChanged(int)
heightChanged : typing.ClassVar[Signal] = ... # heightChanged(int)
leftChanged : typing.ClassVar[Signal] = ... # leftChanged(int)
widthChanged : typing.ClassVar[Signal] = ... # widthChanged(int)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, left: int | None = ..., bottom: int | None = ..., width: int | None = ..., height: int | None = ...) -> None: ...
def bottom(self, /) -> int: ...
def height(self, /) -> int: ...
def left(self, /) -> int: ...
def setBottom(self, bottom: int, /) -> None: ...
def setHeight(self, height: int, /) -> None: ...
def setLeft(self, left: int, /) -> None: ...
def setWidth(self, width: int, /) -> None: ...
def width(self, /) -> int: ...
class QScreenRayCaster(PySide6.Qt3DRender.Qt3DRender.QAbstractRayCaster):
positionChanged : typing.ClassVar[Signal] = ... # positionChanged(QPoint)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, position: PySide6.QtCore.QPoint | None = ...) -> None: ...
def pick(self, position: PySide6.QtCore.QPoint, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QRayCasterHit]: ...
def position(self, /) -> PySide6.QtCore.QPoint: ...
def setPosition(self, position: PySide6.QtCore.QPoint, /) -> None: ...
@typing.overload
def trigger(self, /) -> None: ...
@typing.overload
def trigger(self, position: PySide6.QtCore.QPoint, /) -> None: ...
class QSeamlessCubemap(PySide6.Qt3DRender.Qt3DRender.QRenderState):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QSetFence(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
handleChanged : typing.ClassVar[Signal] = ... # handleChanged(QVariant)
handleTypeChanged : typing.ClassVar[Signal] = ... # handleTypeChanged(HandleType)
class HandleType(enum.Enum):
NoHandle = 0x0
OpenGLFenceId = 0x1
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, handleType: PySide6.Qt3DRender.Qt3DRender.QSetFence.HandleType | None = ..., handle: typing.Optional[typing.Any] = ...) -> None: ...
def handle(self, /) -> typing.Any: ...
def handleType(self, /) -> PySide6.Qt3DRender.Qt3DRender.QSetFence.HandleType: ...
class QShaderData(PySide6.Qt3DCore.Qt3DCore.QComponent):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
def event(self, event: PySide6.QtCore.QEvent, /) -> bool: ...
def propertyReader(self, /) -> PySide6.Qt3DRender.Qt3DRender.PropertyReaderInterfacePtr: ...
class QShaderImage(PySide6.Qt3DCore.Qt3DCore.QNode):
accessChanged : typing.ClassVar[Signal] = ... # accessChanged(Access)
formatChanged : typing.ClassVar[Signal] = ... # formatChanged(ImageFormat)
layerChanged : typing.ClassVar[Signal] = ... # layerChanged(int)
layeredChanged : typing.ClassVar[Signal] = ... # layeredChanged(bool)
mipLevelChanged : typing.ClassVar[Signal] = ... # mipLevelChanged(int)
textureChanged : typing.ClassVar[Signal] = ... # textureChanged(Qt3DRender::QAbstractTexture*)
class Access(enum.Enum):
ReadOnly = 0x0
WriteOnly = 0x1
ReadWrite = 0x2
class ImageFormat(enum.Enum):
NoFormat = 0x0
Automatic = 0x1
RGBA8_UNorm = 0x8058
RGB10A2 = 0x8059
RGBA16_UNorm = 0x805b
R8_UNorm = 0x8229
R16_UNorm = 0x822a
RG8_UNorm = 0x822b
RG16_UNorm = 0x822c
R16F = 0x822d
R32F = 0x822e
RG16F = 0x822f
RG32F = 0x8230
R8I = 0x8231
R8U = 0x8232
R16I = 0x8233
R16U = 0x8234
R32I = 0x8235
R32U = 0x8236
RG8I = 0x8237
RG8U = 0x8238
RG16I = 0x8239
RG16U = 0x823a
RG32I = 0x823b
RG32U = 0x823c
RGBA32F = 0x8814
RGBA16F = 0x881a
RG11B10F = 0x8c3a
RGBA32U = 0x8d70
RGBA16U = 0x8d76
RGBA8U = 0x8d7c
RGBA32I = 0x8d82
RGBA16I = 0x8d88
RGBA8I = 0x8d8e
R8_SNorm = 0x8f94
RG8_SNorm = 0x8f95
RGBA8_SNorm = 0x8f97
R16_SNorm = 0x8f98
RG16_SNorm = 0x8f99
RGBA16_SNorm = 0x8f9b
RGB10A2U = 0x906f
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, texture: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture | None = ..., layered: bool | None = ..., mipLevel: int | None = ..., layer: int | None = ..., access: PySide6.Qt3DRender.Qt3DRender.QShaderImage.Access | None = ..., format: PySide6.Qt3DRender.Qt3DRender.QShaderImage.ImageFormat | None = ...) -> None: ...
def access(self, /) -> PySide6.Qt3DRender.Qt3DRender.QShaderImage.Access: ...
def format(self, /) -> PySide6.Qt3DRender.Qt3DRender.QShaderImage.ImageFormat: ...
def layer(self, /) -> int: ...
def layered(self, /) -> bool: ...
def mipLevel(self, /) -> int: ...
def setAccess(self, access: PySide6.Qt3DRender.Qt3DRender.QShaderImage.Access, /) -> None: ...
def setFormat(self, format: PySide6.Qt3DRender.Qt3DRender.QShaderImage.ImageFormat, /) -> None: ...
def setLayer(self, layer: int, /) -> None: ...
def setLayered(self, layered: bool, /) -> None: ...
def setMipLevel(self, mipLevel: int, /) -> None: ...
def setTexture(self, texture: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture, /) -> None: ...
def texture(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture: ...
class QShaderProgram(PySide6.Qt3DCore.Qt3DCore.QNode):
computeShaderCodeChanged : typing.ClassVar[Signal] = ... # computeShaderCodeChanged(QByteArray)
formatChanged : typing.ClassVar[Signal] = ... # formatChanged(Format)
fragmentShaderCodeChanged: typing.ClassVar[Signal] = ... # fragmentShaderCodeChanged(QByteArray)
geometryShaderCodeChanged: typing.ClassVar[Signal] = ... # geometryShaderCodeChanged(QByteArray)
logChanged : typing.ClassVar[Signal] = ... # logChanged(QString)
statusChanged : typing.ClassVar[Signal] = ... # statusChanged(Status)
tessellationControlShaderCodeChanged: typing.ClassVar[Signal] = ... # tessellationControlShaderCodeChanged(QByteArray)
tessellationEvaluationShaderCodeChanged: typing.ClassVar[Signal] = ... # tessellationEvaluationShaderCodeChanged(QByteArray)
vertexShaderCodeChanged : typing.ClassVar[Signal] = ... # vertexShaderCodeChanged(QByteArray)
class Format(enum.Enum):
GLSL = 0x0
SPIRV = 0x1
class ShaderType(enum.Enum):
Vertex = 0x0
Fragment = 0x1
TessellationControl = 0x2
TessellationEvaluation = 0x3
Geometry = 0x4
Compute = 0x5
class Status(enum.Enum):
NotReady = 0x0
Ready = 0x1
Error = 0x2
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, vertexShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ..., tessellationControlShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ..., tessellationEvaluationShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ..., geometryShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ..., fragmentShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ..., computeShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ..., log: str | None = ..., status: PySide6.Qt3DRender.Qt3DRender.QShaderProgram.Status | None = ..., format: PySide6.Qt3DRender.Qt3DRender.QShaderProgram.Format | None = ...) -> None: ...
def computeShaderCode(self, /) -> PySide6.QtCore.QByteArray: ...
def format(self, /) -> PySide6.Qt3DRender.Qt3DRender.QShaderProgram.Format: ...
def fragmentShaderCode(self, /) -> PySide6.QtCore.QByteArray: ...
def geometryShaderCode(self, /) -> PySide6.QtCore.QByteArray: ...
@staticmethod
def loadSource(sourceUrl: PySide6.QtCore.QUrl | str, /) -> PySide6.QtCore.QByteArray: ...
def log(self, /) -> str: ...
def setComputeShaderCode(self, computeShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ...
def setFormat(self, format: PySide6.Qt3DRender.Qt3DRender.QShaderProgram.Format, /) -> None: ...
def setFragmentShaderCode(self, fragmentShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ...
def setGeometryShaderCode(self, geometryShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ...
def setShaderCode(self, type: PySide6.Qt3DRender.Qt3DRender.QShaderProgram.ShaderType, shaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ...
def setTessellationControlShaderCode(self, tessellationControlShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ...
def setTessellationEvaluationShaderCode(self, tessellationEvaluationShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ...
def setVertexShaderCode(self, vertexShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ...
def shaderCode(self, type: PySide6.Qt3DRender.Qt3DRender.QShaderProgram.ShaderType, /) -> PySide6.QtCore.QByteArray: ...
def status(self, /) -> PySide6.Qt3DRender.Qt3DRender.QShaderProgram.Status: ...
def tessellationControlShaderCode(self, /) -> PySide6.QtCore.QByteArray: ...
def tessellationEvaluationShaderCode(self, /) -> PySide6.QtCore.QByteArray: ...
def vertexShaderCode(self, /) -> PySide6.QtCore.QByteArray: ...
class QShaderProgramBuilder(PySide6.Qt3DCore.Qt3DCore.QNode):
computeShaderCodeChanged : typing.ClassVar[Signal] = ... # computeShaderCodeChanged(QByteArray)
computeShaderGraphChanged: typing.ClassVar[Signal] = ... # computeShaderGraphChanged(QUrl)
enabledLayersChanged : typing.ClassVar[Signal] = ... # enabledLayersChanged(QStringList)
fragmentShaderCodeChanged: typing.ClassVar[Signal] = ... # fragmentShaderCodeChanged(QByteArray)
fragmentShaderGraphChanged: typing.ClassVar[Signal] = ... # fragmentShaderGraphChanged(QUrl)
geometryShaderCodeChanged: typing.ClassVar[Signal] = ... # geometryShaderCodeChanged(QByteArray)
geometryShaderGraphChanged: typing.ClassVar[Signal] = ... # geometryShaderGraphChanged(QUrl)
shaderProgramChanged : typing.ClassVar[Signal] = ... # shaderProgramChanged(Qt3DRender::QShaderProgram*)
tessellationControlShaderCodeChanged: typing.ClassVar[Signal] = ... # tessellationControlShaderCodeChanged(QByteArray)
tessellationControlShaderGraphChanged: typing.ClassVar[Signal] = ... # tessellationControlShaderGraphChanged(QUrl)
tessellationEvaluationShaderCodeChanged: typing.ClassVar[Signal] = ... # tessellationEvaluationShaderCodeChanged(QByteArray)
tessellationEvaluationShaderGraphChanged: typing.ClassVar[Signal] = ... # tessellationEvaluationShaderGraphChanged(QUrl)
vertexShaderCodeChanged : typing.ClassVar[Signal] = ... # vertexShaderCodeChanged(QByteArray)
vertexShaderGraphChanged : typing.ClassVar[Signal] = ... # vertexShaderGraphChanged(QUrl)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, shaderProgram: PySide6.Qt3DRender.Qt3DRender.QShaderProgram | None = ..., enabledLayers: collections.abc.Sequence[str] | None = ..., vertexShaderGraph: PySide6.QtCore.QUrl | None = ..., tessellationControlShaderGraph: PySide6.QtCore.QUrl | None = ..., tessellationEvaluationShaderGraph: PySide6.QtCore.QUrl | None = ..., geometryShaderGraph: PySide6.QtCore.QUrl | None = ..., fragmentShaderGraph: PySide6.QtCore.QUrl | None = ..., computeShaderGraph: PySide6.QtCore.QUrl | None = ..., vertexShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ..., tessellationControlShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ..., tessellationEvaluationShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ..., geometryShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ..., fragmentShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ..., computeShaderCode: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview | None = ...) -> None: ...
def computeShaderCode(self, /) -> PySide6.QtCore.QByteArray: ...
def computeShaderGraph(self, /) -> PySide6.QtCore.QUrl: ...
def enabledLayers(self, /) -> typing.List[str]: ...
def fragmentShaderCode(self, /) -> PySide6.QtCore.QByteArray: ...
def fragmentShaderGraph(self, /) -> PySide6.QtCore.QUrl: ...
def geometryShaderCode(self, /) -> PySide6.QtCore.QByteArray: ...
def geometryShaderGraph(self, /) -> PySide6.QtCore.QUrl: ...
def setComputeShaderGraph(self, computeShaderGraph: PySide6.QtCore.QUrl | str, /) -> None: ...
def setEnabledLayers(self, layers: collections.abc.Sequence[str], /) -> None: ...
def setFragmentShaderGraph(self, fragmentShaderGraph: PySide6.QtCore.QUrl | str, /) -> None: ...
def setGeometryShaderGraph(self, geometryShaderGraph: PySide6.QtCore.QUrl | str, /) -> None: ...
def setShaderProgram(self, program: PySide6.Qt3DRender.Qt3DRender.QShaderProgram, /) -> None: ...
def setTessellationControlShaderGraph(self, tessellationControlShaderGraph: PySide6.QtCore.QUrl | str, /) -> None: ...
def setTessellationEvaluationShaderGraph(self, tessellationEvaluationShaderGraph: PySide6.QtCore.QUrl | str, /) -> None: ...
def setVertexShaderGraph(self, vertexShaderGraph: PySide6.QtCore.QUrl | str, /) -> None: ...
def shaderProgram(self, /) -> PySide6.Qt3DRender.Qt3DRender.QShaderProgram: ...
def tessellationControlShaderCode(self, /) -> PySide6.QtCore.QByteArray: ...
def tessellationControlShaderGraph(self, /) -> PySide6.QtCore.QUrl: ...
def tessellationEvaluationShaderCode(self, /) -> PySide6.QtCore.QByteArray: ...
def tessellationEvaluationShaderGraph(self, /) -> PySide6.QtCore.QUrl: ...
def vertexShaderCode(self, /) -> PySide6.QtCore.QByteArray: ...
def vertexShaderGraph(self, /) -> PySide6.QtCore.QUrl: ...
class QSharedGLTexture(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture):
textureIdChanged : typing.ClassVar[Signal] = ... # textureIdChanged(int)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, textureId: int | None = ...) -> None: ...
def setTextureId(self, id: int, /) -> None: ...
def textureId(self, /) -> int: ...
class QSortPolicy(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
sortTypesChanged : typing.ClassVar[Signal] = ... # sortTypesChanged(QList<SortType>); sortTypesChanged(QList<int>)
class SortType(enum.Enum):
StateChangeCost = 0x1
BackToFront = 0x2
Material = 0x4
FrontToBack = 0x8
Texture = 0x10
Uniform = 0x20
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, sortTypes: collections.abc.Sequence[int] | None = ...) -> None: ...
@typing.overload
def setSortTypes(self, sortTypes: collections.abc.Sequence[PySide6.Qt3DRender.Qt3DRender.QSortPolicy.SortType], /) -> None: ...
@typing.overload
def setSortTypes(self, sortTypesInt: collections.abc.Sequence[int], /) -> None: ...
def sortTypes(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QSortPolicy.SortType]: ...
def sortTypesInt(self, /) -> typing.List[int]: ...
class QSpotLight(PySide6.Qt3DRender.Qt3DRender.QAbstractLight):
constantAttenuationChanged: typing.ClassVar[Signal] = ... # constantAttenuationChanged(float)
cutOffAngleChanged : typing.ClassVar[Signal] = ... # cutOffAngleChanged(float)
linearAttenuationChanged : typing.ClassVar[Signal] = ... # linearAttenuationChanged(float)
localDirectionChanged : typing.ClassVar[Signal] = ... # localDirectionChanged(QVector3D)
quadraticAttenuationChanged: typing.ClassVar[Signal] = ... # quadraticAttenuationChanged(float)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, constantAttenuation: float | None = ..., linearAttenuation: float | None = ..., quadraticAttenuation: float | None = ..., localDirection: PySide6.QtGui.QVector3D | None = ..., cutOffAngle: float | None = ...) -> None: ...
def constantAttenuation(self, /) -> float: ...
def cutOffAngle(self, /) -> float: ...
def linearAttenuation(self, /) -> float: ...
def localDirection(self, /) -> PySide6.QtGui.QVector3D: ...
def quadraticAttenuation(self, /) -> float: ...
def setConstantAttenuation(self, value: float, /) -> None: ...
def setCutOffAngle(self, cutOffAngle: float, /) -> None: ...
def setLinearAttenuation(self, value: float, /) -> None: ...
def setLocalDirection(self, localDirection: PySide6.QtGui.QVector3D, /) -> None: ...
def setQuadraticAttenuation(self, value: float, /) -> None: ...
class QStencilMask(PySide6.Qt3DRender.Qt3DRender.QRenderState):
backOutputMaskChanged : typing.ClassVar[Signal] = ... # backOutputMaskChanged(uint)
frontOutputMaskChanged : typing.ClassVar[Signal] = ... # frontOutputMaskChanged(uint)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, frontOutputMask: int | None = ..., backOutputMask: int | None = ...) -> None: ...
def backOutputMask(self, /) -> int: ...
def frontOutputMask(self, /) -> int: ...
def setBackOutputMask(self, backOutputMask: int, /) -> None: ...
def setFrontOutputMask(self, frontOutputMask: int, /) -> None: ...
class QStencilOperation(PySide6.Qt3DRender.Qt3DRender.QRenderState):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, front: PySide6.Qt3DRender.Qt3DRender.QStencilOperationArguments | None = ..., back: PySide6.Qt3DRender.Qt3DRender.QStencilOperationArguments | None = ...) -> None: ...
def back(self, /) -> PySide6.Qt3DRender.Qt3DRender.QStencilOperationArguments: ...
def front(self, /) -> PySide6.Qt3DRender.Qt3DRender.QStencilOperationArguments: ...
class QStencilOperationArguments(PySide6.QtCore.QObject):
allTestsPassOperationChanged: typing.ClassVar[Signal] = ... # allTestsPassOperationChanged(Operation)
depthTestFailureOperationChanged: typing.ClassVar[Signal] = ... # depthTestFailureOperationChanged(Operation)
faceModeChanged : typing.ClassVar[Signal] = ... # faceModeChanged(FaceMode)
stencilTestFailureOperationChanged: typing.ClassVar[Signal] = ... # stencilTestFailureOperationChanged(Operation)
class FaceMode(enum.Enum):
Front = 0x404
Back = 0x405
FrontAndBack = 0x408
class Operation(enum.Enum):
Zero = 0x0
Invert = 0x150a
Keep = 0x1e00
Replace = 0x1e01
Increment = 0x1e02
Decrement = 0x1e03
IncrementWrap = 0x8507
DecrementWrap = 0x8508
def allTestsPassOperation(self, /) -> PySide6.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation: ...
def depthTestFailureOperation(self, /) -> PySide6.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation: ...
def faceMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QStencilOperationArguments.FaceMode: ...
def setAllTestsPassOperation(self, operation: PySide6.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation, /) -> None: ...
def setDepthTestFailureOperation(self, operation: PySide6.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation, /) -> None: ...
def setStencilTestFailureOperation(self, operation: PySide6.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation, /) -> None: ...
def stencilTestFailureOperation(self, /) -> PySide6.Qt3DRender.Qt3DRender.QStencilOperationArguments.Operation: ...
class QStencilTest(PySide6.Qt3DRender.Qt3DRender.QRenderState):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, front: PySide6.Qt3DRender.Qt3DRender.QStencilTestArguments | None = ..., back: PySide6.Qt3DRender.Qt3DRender.QStencilTestArguments | None = ...) -> None: ...
def back(self, /) -> PySide6.Qt3DRender.Qt3DRender.QStencilTestArguments: ...
def front(self, /) -> PySide6.Qt3DRender.Qt3DRender.QStencilTestArguments: ...
class QStencilTestArguments(PySide6.QtCore.QObject):
comparisonMaskChanged : typing.ClassVar[Signal] = ... # comparisonMaskChanged(uint)
faceModeChanged : typing.ClassVar[Signal] = ... # faceModeChanged(StencilFaceMode)
referenceValueChanged : typing.ClassVar[Signal] = ... # referenceValueChanged(int)
stencilFunctionChanged : typing.ClassVar[Signal] = ... # stencilFunctionChanged(StencilFunction)
class StencilFaceMode(enum.Enum):
Front = 0x404
Back = 0x405
FrontAndBack = 0x408
class StencilFunction(enum.Enum):
Never = 0x200
Less = 0x201
Equal = 0x202
LessOrEqual = 0x203
Greater = 0x204
NotEqual = 0x205
GreaterOrEqual = 0x206
Always = 0x207
def comparisonMask(self, /) -> int: ...
def faceMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QStencilTestArguments.StencilFaceMode: ...
def referenceValue(self, /) -> int: ...
def setComparisonMask(self, comparisonMask: int, /) -> None: ...
def setReferenceValue(self, referenceValue: int, /) -> None: ...
def setStencilFunction(self, stencilFunction: PySide6.Qt3DRender.Qt3DRender.QStencilTestArguments.StencilFunction, /) -> None: ...
def stencilFunction(self, /) -> PySide6.Qt3DRender.Qt3DRender.QStencilTestArguments.StencilFunction: ...
class QSubtreeEnabler(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
enablementChanged : typing.ClassVar[Signal] = ... # enablementChanged(Qt3DRender::QSubtreeEnabler::Enablement)
class Enablement(enum.Enum):
Persistent = 0x0
SingleShot = 0x1
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, enablement: PySide6.Qt3DRender.Qt3DRender.QSubtreeEnabler.Enablement | None = ...) -> None: ...
def enablement(self, /) -> PySide6.Qt3DRender.Qt3DRender.QSubtreeEnabler.Enablement: ...
def requestUpdate(self, /) -> None: ...
def setEnablement(self, enablement: PySide6.Qt3DRender.Qt3DRender.QSubtreeEnabler.Enablement, /) -> None: ...
class QTechnique(PySide6.Qt3DCore.Qt3DCore.QNode):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, graphicsApiFilter: PySide6.Qt3DRender.Qt3DRender.QGraphicsApiFilter | None = ...) -> None: ...
def addFilterKey(self, filterKey: PySide6.Qt3DRender.Qt3DRender.QFilterKey, /) -> None: ...
def addParameter(self, p: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ...
def addRenderPass(self, pass_: PySide6.Qt3DRender.Qt3DRender.QRenderPass, /) -> None: ...
def filterKeys(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QFilterKey]: ...
def graphicsApiFilter(self, /) -> PySide6.Qt3DRender.Qt3DRender.QGraphicsApiFilter: ...
def parameters(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QParameter]: ...
def removeFilterKey(self, filterKey: PySide6.Qt3DRender.Qt3DRender.QFilterKey, /) -> None: ...
def removeParameter(self, p: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ...
def removeRenderPass(self, pass_: PySide6.Qt3DRender.Qt3DRender.QRenderPass, /) -> None: ...
def renderPasses(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QRenderPass]: ...
class QTechniqueFilter(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
def addMatch(self, filterKey: PySide6.Qt3DRender.Qt3DRender.QFilterKey, /) -> None: ...
def addParameter(self, p: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ...
def matchAll(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QFilterKey]: ...
def parameters(self, /) -> typing.List[PySide6.Qt3DRender.Qt3DRender.QParameter]: ...
def removeMatch(self, filterKey: PySide6.Qt3DRender.Qt3DRender.QFilterKey, /) -> None: ...
def removeParameter(self, p: PySide6.Qt3DRender.Qt3DRender.QParameter, /) -> None: ...
class QTexture1D(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QTexture1DArray(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QTexture2D(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QTexture2DArray(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QTexture2DMultisample(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QTexture2DMultisampleArray(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QTexture3D(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QTextureBuffer(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QTextureCubeMap(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QTextureCubeMapArray(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QTextureData(Shiboken.Object):
def __init__(self, /) -> None: ...
def addImageData(self, imageData: PySide6.Qt3DRender.Qt3DRender.QTextureImageDataPtr, /) -> None: ...
def comparisonFunction(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonFunction: ...
def comparisonMode(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonMode: ...
def depth(self, /) -> int: ...
def format(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.TextureFormat: ...
def height(self, /) -> int: ...
def imageData(self, /) -> typing.List[typing.Tuple[PySide6.Qt3DRender.Qt3DRender.QTextureImageData]]: ...
def isAutoMipMapGenerationEnabled(self, /) -> bool: ...
def layers(self, /) -> int: ...
def magnificationFilter(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter: ...
def maximumAnisotropy(self, /) -> float: ...
def minificationFilter(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter: ...
def setAutoMipMapGenerationEnabled(self, isAutoMipMapGenerationEnabled: bool, /) -> None: ...
def setComparisonFunction(self, comparisonFunction: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonFunction, /) -> None: ...
def setComparisonMode(self, comparisonMode: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.ComparisonMode, /) -> None: ...
def setDepth(self, depth: int, /) -> None: ...
def setFormat(self, arg__1: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.TextureFormat, /) -> None: ...
def setHeight(self, height: int, /) -> None: ...
def setLayers(self, layers: int, /) -> None: ...
def setMagnificationFilter(self, filter: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter, /) -> None: ...
def setMaximumAnisotropy(self, maximumAnisotropy: float, /) -> None: ...
def setMinificationFilter(self, filter: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Filter, /) -> None: ...
def setTarget(self, target: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Target, /) -> None: ...
def setWidth(self, width: int, /) -> None: ...
def setWrapModeX(self, wrapModeX: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, /) -> None: ...
def setWrapModeY(self, wrapModeY: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, /) -> None: ...
def setWrapModeZ(self, wrapModeZ: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, /) -> None: ...
def target(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.Target: ...
def width(self, /) -> int: ...
def wrapModeX(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ...
def wrapModeY(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ...
def wrapModeZ(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ...
class QTextureDataUpdate(Shiboken.Object):
@typing.overload
def __init__(self, /) -> None: ...
@typing.overload
def __init__(self, other: PySide6.Qt3DRender.Qt3DRender.QTextureDataUpdate, /) -> None: ...
def __copy__(self, /) -> typing.Self: ...
def __eq__(self, rhs: PySide6.Qt3DRender.Qt3DRender.QTextureDataUpdate, /) -> bool: ...
def __ne__(self, rhs: PySide6.Qt3DRender.Qt3DRender.QTextureDataUpdate, /) -> bool: ...
def data(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureImageDataPtr: ...
def face(self, /) -> PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace: ...
def layer(self, /) -> int: ...
def mipLevel(self, /) -> int: ...
def setData(self, data: PySide6.Qt3DRender.Qt3DRender.QTextureImageDataPtr, /) -> None: ...
def setFace(self, face: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture.CubeMapFace, /) -> None: ...
def setLayer(self, layer: int, /) -> None: ...
def setMipLevel(self, mipLevel: int, /) -> None: ...
def setX(self, x: int, /) -> None: ...
def setY(self, y: int, /) -> None: ...
def setZ(self, z: int, /) -> None: ...
def swap(self, other: PySide6.Qt3DRender.Qt3DRender.QTextureDataUpdate, /) -> None: ...
def x(self, /) -> int: ...
def y(self, /) -> int: ...
def z(self, /) -> int: ...
class QTextureImage(PySide6.Qt3DRender.Qt3DRender.QAbstractTextureImage):
mirroredChanged : typing.ClassVar[Signal] = ... # mirroredChanged(bool)
sourceChanged : typing.ClassVar[Signal] = ... # sourceChanged(QUrl)
statusChanged : typing.ClassVar[Signal] = ... # statusChanged(Status)
class Status(enum.Enum):
None_ = 0x0
Loading = 0x1
Ready = 0x2
Error = 0x3
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, source: PySide6.QtCore.QUrl | None = ..., status: PySide6.Qt3DRender.Qt3DRender.QTextureImage.Status | None = ..., mirrored: bool | None = ...) -> None: ...
def dataGenerator(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureImageDataGeneratorPtr: ...
def isMirrored(self, /) -> bool: ...
def setMirrored(self, mirrored: bool, /) -> None: ...
def setSource(self, source: PySide6.QtCore.QUrl | str, /) -> None: ...
def setStatus(self, status: PySide6.Qt3DRender.Qt3DRender.QTextureImage.Status, /) -> None: ...
def source(self, /) -> PySide6.QtCore.QUrl: ...
def status(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureImage.Status: ...
class QTextureImageData(Shiboken.Object):
def __init__(self, /) -> None: ...
def alignment(self, /) -> int: ...
def cleanup(self, /) -> None: ...
def data(self, /, layer: int | None = ..., face: int | None = ..., mipmapLevel: int | None = ...) -> PySide6.QtCore.QByteArray: ...
def depth(self, /) -> int: ...
def faces(self, /) -> int: ...
def format(self, /) -> PySide6.QtOpenGL.QOpenGLTexture.TextureFormat: ...
def height(self, /) -> int: ...
def isCompressed(self, /) -> bool: ...
def layers(self, /) -> int: ...
def mipLevels(self, /) -> int: ...
def pixelFormat(self, /) -> PySide6.QtOpenGL.QOpenGLTexture.PixelFormat: ...
def pixelType(self, /) -> PySide6.QtOpenGL.QOpenGLTexture.PixelType: ...
def setAlignment(self, alignment: int, /) -> None: ...
def setData(self, data: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, blockSize: int, /, isCompressed: bool = ...) -> None: ...
def setDepth(self, depth: int, /) -> None: ...
def setFaces(self, faces: int, /) -> None: ...
def setFormat(self, format: PySide6.QtOpenGL.QOpenGLTexture.TextureFormat, /) -> None: ...
def setHeight(self, height: int, /) -> None: ...
def setImage(self, arg__1: PySide6.QtGui.QImage, /) -> None: ...
def setLayers(self, layers: int, /) -> None: ...
def setMipLevels(self, mipLevels: int, /) -> None: ...
def setPixelFormat(self, pixelFormat: PySide6.QtOpenGL.QOpenGLTexture.PixelFormat, /) -> None: ...
def setPixelType(self, pixelType: PySide6.QtOpenGL.QOpenGLTexture.PixelType, /) -> None: ...
def setTarget(self, target: PySide6.QtOpenGL.QOpenGLTexture.Target, /) -> None: ...
def setWidth(self, width: int, /) -> None: ...
def target(self, /) -> PySide6.QtOpenGL.QOpenGLTexture.Target: ...
def width(self, /) -> int: ...
class QTextureImageDataGenerator(PySide6.Qt3DCore.Qt3DCore.QAbstractFunctor):
def __init__(self, /) -> None: ...
def __call__(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureImageDataPtr: ...
def __eq__(self, other: PySide6.Qt3DRender.Qt3DRender.QTextureImageDataGenerator, /) -> bool: ...
class QTextureImageDataGeneratorPtr(Shiboken.Object):
@typing.overload
def __init__(self, /) -> None: ...
@typing.overload
def __init__(self, pointee: PySide6.Qt3DRender.Qt3DRender.QTextureImageDataGenerator, /) -> None: ...
def __copy__(self, /) -> typing.Self: ...
def __dir__(self, /) -> collections.abc.Iterable[str]: ...
def __repr__(self, /) -> str: ...
def data(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureImageDataGenerator: ...
@typing.overload
def reset(self, /) -> None: ...
@typing.overload
def reset(self, t: PySide6.Qt3DRender.Qt3DRender.QTextureImageDataGenerator, /) -> None: ...
class QTextureImageDataPtr(Shiboken.Object):
@typing.overload
def __init__(self, /) -> None: ...
@typing.overload
def __init__(self, pointee: PySide6.Qt3DRender.Qt3DRender.QTextureImageData, /) -> None: ...
def __copy__(self, /) -> typing.Self: ...
def __dir__(self, /) -> collections.abc.Iterable[str]: ...
def __repr__(self, /) -> str: ...
def data(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureImageData: ...
@typing.overload
def reset(self, /) -> None: ...
@typing.overload
def reset(self, t: PySide6.Qt3DRender.Qt3DRender.QTextureImageData, /) -> None: ...
class QTextureLoader(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture):
mirroredChanged : typing.ClassVar[Signal] = ... # mirroredChanged(bool)
sourceChanged : typing.ClassVar[Signal] = ... # sourceChanged(QUrl)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, source: PySide6.QtCore.QUrl | None = ..., mirrored: bool | None = ...) -> None: ...
def isMirrored(self, /) -> bool: ...
def setMirrored(self, mirrored: bool, /) -> None: ...
def setSource(self, source: PySide6.QtCore.QUrl | str, /) -> None: ...
def source(self, /) -> PySide6.QtCore.QUrl: ...
class QTextureRectangle(PySide6.Qt3DRender.Qt3DRender.QAbstractTexture):
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ...
class QTextureWrapMode(PySide6.QtCore.QObject):
xChanged : typing.ClassVar[Signal] = ... # xChanged(WrapMode)
yChanged : typing.ClassVar[Signal] = ... # yChanged(WrapMode)
zChanged : typing.ClassVar[Signal] = ... # zChanged(WrapMode)
class WrapMode(enum.Enum):
Repeat = 0x2901
ClampToBorder = 0x812d
ClampToEdge = 0x812f
MirroredRepeat = 0x8370
@typing.overload
def __init__(self, x: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, y: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, z: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, /, parent: PySide6.QtCore.QObject | None = ...) -> None: ...
@typing.overload
def __init__(self, /, wrapMode: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode = ..., parent: PySide6.QtCore.QObject | None = ..., *, x: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode | None = ..., y: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode | None = ..., z: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode | None = ...) -> None: ...
def setX(self, x: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, /) -> None: ...
def setY(self, y: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, /) -> None: ...
def setZ(self, z: PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode, /) -> None: ...
def x(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ...
def y(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ...
def z(self, /) -> PySide6.Qt3DRender.Qt3DRender.QTextureWrapMode.WrapMode: ...
class QViewport(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
gammaChanged : typing.ClassVar[Signal] = ... # gammaChanged(float)
normalizedRectChanged : typing.ClassVar[Signal] = ... # normalizedRectChanged(QRectF)
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, normalizedRect: PySide6.QtCore.QRectF | None = ..., gamma: float | None = ...) -> None: ...
def gamma(self, /) -> float: ...
def normalizedRect(self, /) -> PySide6.QtCore.QRectF: ...
def setGamma(self, gamma: float, /) -> None: ...
def setNormalizedRect(self, normalizedRect: PySide6.QtCore.QRectF | PySide6.QtCore.QRect, /) -> None: ...
class QWaitFence(PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode):
handleChanged : typing.ClassVar[Signal] = ... # handleChanged(QVariant)
handleTypeChanged : typing.ClassVar[Signal] = ... # handleTypeChanged(HandleType)
timeoutChanged : typing.ClassVar[Signal] = ... # timeoutChanged(qulonglong)
waitOnCPUChanged : typing.ClassVar[Signal] = ... # waitOnCPUChanged(bool)
class HandleType(enum.Enum):
NoHandle = 0x0
OpenGLFenceId = 0x1
def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, handleType: PySide6.Qt3DRender.Qt3DRender.QWaitFence.HandleType | None = ..., handle: typing.Optional[typing.Any] = ..., waitOnCPU: bool | None = ..., timeout: int | None = ...) -> None: ...
def handle(self, /) -> typing.Any: ...
def handleType(self, /) -> PySide6.Qt3DRender.Qt3DRender.QWaitFence.HandleType: ...
def setHandle(self, handle: typing.Any, /) -> None: ...
def setHandleType(self, type: PySide6.Qt3DRender.Qt3DRender.QWaitFence.HandleType, /) -> None: ...
def setTimeout(self, timeout: int, /) -> None: ...
def setWaitOnCPU(self, waitOnCPU: bool, /) -> None: ...
def timeout(self, /) -> int: ...
def waitOnCPU(self, /) -> bool: ...
@staticmethod
def swap(lhs: PySide6.Qt3DRender.Qt3DRender.QTextureDataUpdate, rhs: PySide6.Qt3DRender.Qt3DRender.QTextureDataUpdate, /) -> None: ...
# eof